The Arcade Turns 5 in Second Life


Happy 5th Birthday 🙂

This month marks The Arcade fifth birthday since it was first opened back in 2012 in Second Life. The Arcade is now open for the September 2017 round which runs through until the end of the month.

The annual event is now the largest gacha event in Second Life and hosts 108 individual machines at the main pier.

Happy 5th Birthday

Teleport to The Arcade regions and have a great time. Here is the special 5th birthday blog post via The Arcade official website…

It’s our birthday – but the gifts are for you!

In 2012, a couple of friends bonded over their shared love of gacha in Second Life®. In September of that year, they hosted the first round of The Arcade. Since then, the event has grown into the largest gacha event in Second Life.

What’s more – it wouldn’t be a party without presents! In the center of the Arcade you’ll find a giant birthday cake festooned with gifts from many of our brands. You can have them all!

It has been our honor to serve gacha fans all over the grid for five years running.

The Arcade opens on the 1st of September. We’ll see you there!

Happy 5th Birthday – The Arcade! 🙂

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Linden Lab announces upcoming investments for Second Life


Today Linden Lab announced a new set of exciting investments for Second Life on the Official Second Life Blog. Apparently Linden Lab have budgeted many millions (USD) in the coming year to make Second Life more amazing than ever.

These new investments include improved Second Life infrastructure, better Premium subscriptions, new Windlight extensions, new grid wide gaming experience and extensions to the animation system. See below for the full details!

Here are a few of the things you can look forward to soon:

  • We are hard at work upgrading all of the SL infrastructure and moving it to the cloud, which will bring a wealth of opportunities to Residents near and far, and allow us, among many other things, to make SL more performant for Residents across the world from us. It may also allow us to introduce new products with more flexible pricing.  

  • We’re working on several features to increase the value of Premium subscriptions. Most recently we gave Premium members priority access to near-full events, and shortly, we’ll be ready to unveil another bit of exciting news for subscribers.

  • We’re building out a series of great extensions to Windlight (code name: EEP!), which will give value, flexibility, and new marketability to land, and will make Windlight settings tradeable assets.  

  • We have an extension to the animation system in the works (code name: Animesh) that will allow non-avatar objects to use more powerful and efficient skeletal animations the way avatars can today, and even more changes planned for creators and merchants later in the year.

  • We’ve also got new experiences and events coming. An exciting new grid-wide gaming experience is coming soon! The team can’t wait to share the details with you in just a few days. Also in the works for this fall is an updated Halloween Haunted Tour, with new spooktacular events to celebrate. Not to mention, we’re turning 15 next year – SL15B, baby! That’s an incredible milestone and we are looking forward to collaborating with you to produce an amazing celebration.

It’s great to see Linden Lab are still improving Second Life for the better. This is proof that Second Life is here to stay for many more years to come.

Dear Second Life Residents,

It’s been an exciting summer at Linden Lab. Second Life celebrated its 14th anniversary, and shortly thereafter we also opened Sansar’s creator beta to the world. In addition, we are thrilled to announce a set of investments into Second Life and its communities that will include enhancements to our engineering support, customer support, billing systems and upgrades, and customer acquisition outreach. In all, we’ve budgeted many millions (USD, not L$…) in the coming year to make SL even better, and we’ll keep everyone up to date on improvements as they roll out (or sooner).

This summer’s milestones have given us all another opportunity to reflect on just how strong the Second Life community is, what an incredible history SL has had so far, and what an amazing future lies ahead for the virtual world and its Residents.

For more than 14 years, you’ve created memorable experiences, diverse communities, close relationships, thriving economies, engaging art, exciting events, and amazing creations of all kinds. You’ve made the world, and we’re proud to provide the platform and tools that help you to do so. We at Linden continue to be impressed by what we witness from Residents every day, and we want you to know that we share that commitment to and love for Second Life.

I agree 15 years will be an incredible milestone next year and I’m so glad I’ve been around for ten years in Second Life. Yay 🙂

Press Release: Team Diabetes Returns For Third Season in Second Life


Great news to share this week is that Team Diabetes of Second Life will be returning for a third season to raise awareness and funds for diabetes in Second Life. The third season starts on 13th October through until 31st December 2017. There will be shopping events, art show, hunts, races and much more to look forward to this year.

Here is the full press release below:

FOR IMMEDIATE RELEASE

Team Diabetes of Second Life to Return for a Third Season

DATE: 14, AUGUST 2017

WEBSITE: www.teamdiabetessl.org

SLURL:http://maps.secondlife.com/secondlife/Plush%20Non%20Profit%20Commons/221/30/26

We are pleased to announce the third season of Team Diabetes of Second Life! Team Diabetes of Second Life is an official and authorized team of The American Diabetes Association. The mission of Team Diabetes of Second Life is to raise awareness, tolerance, and funds for diabetes in the virtual world of Second Life.

According to the World Health Organization (2016): 422 million adults in the world have diabetes and 1.5 million deaths are directly attributed to diabetes each year.

Team Diabetes of Second Life was founded by Jessii2009 Warrhol and Johannes1977 Resident and will continue functioning in the form of an advisory board, with a coordinator leading the Team Diabetes of Second Life effort. The 2017Team Diabetes of Second Life Coordinator is Johannes1977 Resident and the 2017 Team Diabetes of Second Life Co-Coordinator is Veruca Tammas.  Team Diabetes of Second Life Advisory Board members are: Jessii2009 Warrhol, Dawnbeam Dreamscape, Eleseren Brianna, Sandie Loxingly, Rob Fenwitch, and Earth Nirvana. Saiyge Lotus is a special advisor to the advisory board.

The official Team Diabetes of Second Life’s season will take place from October 2017 to December 2017, with the following events scheduled to take place:

  • Off Season Event – October 13 to October 31 – Scare Me Silly Shopping Event
  • November 1, 2017- Team Diabetes of Second Life’s Season Begins
  • November 1 to 15- The Red Hunt & Red Fling
  • November 5, 2017- Season Celebration & Bike Race
  • November 12, 2017 – The Red Ball
  • November 1 to 30 – National Diabetes Month
  • November 4 & 5 – Team Diabetes Kickoff – Tour de SL
  • December 1 to 10 – Winter Showcase & Winter Art Show
  • December 31, 2017 – Team Diabetes of Second Life’s Season Ends

In addition to the events mentioned above, individuals, businesses, and organizations are encouraged to hold fundraising events in support of Team Diabetes of Second Life!  The official 2017 fundraising season toolkit will be available to the second life public on September 1, 2017, at the organization’s office in the Nonprofit Commons in Second Life.

About The American Diabetes Association:

The American Diabetes Association’s mission is to prevent and cure diabetes and to improve the lives of all people affected by diabetes. The American Diabetes Association leads the fight against the deadly consequences of diabetes and fights for those affected by diabetes by funding research to prevent, cure, and manage diabetes.

The American Diabetes Association delivers services to hundreds of communities and provides objective and credible information and resources about diabetes.

Free resources are available in English and Spanish at http://www.diabetes.org and 1-800-DIABETES (1-800-342-2382).

For More Information:

www.teamdiabetessl.org

https://teamdiabetessl.wordpress.com/designer-merchant-applications/
(Designer, Merchant, & Blogger Applications)

http://main.diabetes.org/site/TR?px=11304578&fr_id=11965&pg=personal

(The official American Diabetes Association page for Team Diabetes of Second Life)

www.diabetes.org

http://www.idf.org/membership/meet-our-members
(Website to find diabetes information in your home country)

 

Sansar Creator Beta officially opens to the public today


Sansar Breaking News

Sansar Atlas

Today Linden Lab issued a press release announcing Sansar opens to the public in Creator Beta. The next chapter has now started where everyone will now be able to create, discover and share their own social VR experiences on the brand new platform.

Sansar Market Rate

S$ market rate

Sansar Specs

Sansar Specs

Here is the full press release:

THE METAVERSE’S NEXT CHAPTER: SANSAR OPENS TO THE PUBLIC IN CREATOR BETA

2017-07-31 00:00:00 UTC

New Platform Simplifies Creating and Publishing Social VR Experiences,
Empowers Creators to Earn Money with a Robust Marketplace

SAN FRANCISCO – July 31, 2017 –Sansar™, the world’s leading social VR platform, today opened its creator beta to the public. Sansar empowers individuals, communities, schools, studios, corporations, brands and others to easily create, share, and ultimately sell immersive 3D social experiences for consumers to enjoy on HTC Vive, Oculus Rift, and Windows PCs. Developed by Linden Lab®, the company behind the groundbreaking virtual world Second Life®, Sansar is a brand new platform built from the ground up to enable everyone to become a creator.

At opening, Sansar’s Atlas directory already features hundreds of engaging virtual experiences, including multiplayer games, recreations of historic sites and landmarks, art installations, movie theaters, museums, narrative experiences, jungle temples, 360º video domes, sci-fi themed hangouts, and much more. Creators invited to the platform during a limited-access preview have published thousands of amazing public and private experiences, and with the opening of beta today, the world is now invited to join them.

“Sansar democratizes social VR,” said Ebbe Altberg, CEO of Linden Lab. “Until now, complexity and cost has limited who could create and publish in this medium, and Sansar dramatically changes that. It’s been inspiring to see the thousands of virtual creations that have already published with Sansar during our limited preview, and I’m looking forward to the explosion of creativity we’ll see now that we’ve opened the doors in beta.”

SANSAR CAPABILITIES

Simplified Creation & Cross-Device Distribution

Intuitive drag-and-drop editing makes it easy to create a scene with assets imported from common 3D modeling tools or purchased from the Sansar Store.

With the push of a button, creations become hosted multi-user experiences that can be enjoyed by consumers using VR head-mounted displays (HMDs) as well as in desktop mode on PCs. Every Sansar experience has a unique link that can be shared via Facebook, Twitter, email, blogs, and with whomever the creator wishes. Each instance of an experience is currently set to allow 35+ concurrent avatars, and automated instancing will enable creators to reach unlimited audiences.

Convincing Social Interactions

With detailed customizable avatars, Sansar provides rich social interactions, without requiring additional hardware like cameras and trackers. A unique integration with Speech Graphics’ technology provides accurate avatar lip-syncing and facial animations, driven in real time as users simply speak into the microphones on their HMDs or audio headsets. With the use of VR hand controllers, users’ hand and arm movements are accurately and realistically mirrored by their avatars, thanks to an integration of IKinema’s powerful RunTime middleware, the world’s leading full-body inverse kinematics (IK) technology.

Robust Marketplace & Earning Opportunities

With Sansar, creators can earn from their virtual creations by selling them in the Sansar Store. In the future, creators will also be able to sell, rent, or charge for access to their experiences. At the opening of beta, the Sansar Store features thousands of items for sale from creators around the world. 

A relationship with TurboSquid provides creators with access to hundreds of additional high-quality 3D models in the Store today, with thousands more being added in the coming months. Planned integration with TurboSquid’s StemCell initiative will make it easy for TurboSquid’s community of 3D modelers to immediately upload and sell their creations in the Sansar Store, further augmenting the assets readily available to Sansar creators.

Pricing

Sansar is free to use, with additional capacity and customer support available to creators through paid subscriptions, starting at $9.99/month.

About Linden Lab

Founded in 1999, Linden Lab developed Second Life, the largest-ever virtual world filled entirely by the creations of its users. In 2013, the company expanded its product portfolio with Blocksworld, a lighthearted build-and-play system for kids and grownups alike.

Linden Lab is currently developing Sansar, a new platform that empowers people to create, share, and ultimately sell their own social experiences that are accessible with VR headsets and via PCs. Sansar is free to use and available now in creator beta at Sansar.com.

For more about Linden Lab, its products, and career opportunities please visit LindenLab.com.

What are your first impressions of Sansar Creator Beta ?