I’m really sad to hear that ScarletCSkylaC (Amy) passed away after battling with cancer on Thursday 21st May 2015. ScarletCSkylaC was a friend of mine on Plurk and I enjoyed reading her plurks. ScarletCSkylaC had a really kind heart and soul that touched so many in Second Life/via Plurk.
ScarletCSkylaC will be deeply missed and may she rest in peace. Much love to her family and all her friends at this time. :(
Here is the replay of Ebbe Altberg presentation at SVVR 2015 which runs for 22 minutes. Ebbe talks about Second Life, the Oculus Rift, project SANSAR, The 1920s Berlin project and much more. It’s worth watching if you missed it or if you are interested in the latest developments.
Today marks deadline day for applying for SL12B Community Celebration after weeks of submissions. SL12B applications will be closed by the end of today. Hurry!
As many know the SL12B Community Celebration starts from Sunday 21st June through until Sunday 28th June 2015. The theme for SL12B Community Celebration is “What Dreams May Come”.
I’m looking forward to this year’s press day, exploring the birthday regions and volunteering. It’s going to be biggest event on the grid and everyone should come along to enjoy the 12th birthday of Second Life.
Monday, May 18: All applications closed
Saturday, May 25 to Monday, May 27: Exhibitors notified via email
Monday, June 1 to Wednesday June 17 at noon SLT: Sims open to exhibitors for building
Wednesday, June 10: Performers notified via email
Wednesday June 17 at noon SLT to Thursday, June 18: Sims closed for walkthrough
Friday, June 19 to Saturday, June 20: Extra time for adjustments
Saturday, June 20: Press day
Sunday, June 21 at noon SLT: Sims open!
Tuesday, June 23: The Birthday!
Sunday, June 21 to Sunday, June 28: Sims open with performances
Monday, June 29 to Saturday, July 4: Sims open for viewing
Monday, July 6 to Wednesday, July 8: Break down
Thursday, July 9: Sims go offline
SL12B Regions – (18th May 2015)
I will blogging more on SL12B in the weeks ahead. Stay tuned. :)
Over 55 avatars attended Bay City’s Seventh Anniversary on Sunday 17th May 2015. The parade was great fun down route 66 and the music concert in the North Channel region was excellent from start to end. I can’t wait for next year’s Bay City’s 8th anniversary. :)
On 15th May 2015 Oculus announced it’s recommended specifications for the consumer version of its virtual reality headset (The Oculus Rift). As many know already the Oculus Rift launches during the first quarter of 2016. Pricing has yet to be announced and hopefully it won’t be too expensive. Oculus also announced that a new version of its SDK (0.6.0) is available for developers if you are interested.
Here’s what you need for the full Oculus Rift experience…
Nvidia GTX 970 / AMD 290 equivalent or greater
Intel i5-4590 equivalent or greater
Compatible HDMI 1.3 video output
2x USB 3.0 ports
Windows 7 SP1 or newer
More details here…
The goal is for all Rift games and applications to deliver a great experience on this configuration. Ultimately, we believe this will be fundamental to VR’s success, as developers can optimize and tune their game for a known specification, consistently achieving presence and simplifying development.
All of the games and applications for the Rift created by Oculus will provide an incredible experience on this system.
Binstock, Oculus chief architect, wrote a detailed technical post outlining the recommended system specification and the reasoning behind it, along with more Rift details, here: “Powering the Rift”.
What do you think of the recommended specs for The Oculus Rift ?