For most now in the community it’s been very frustrating not being able to see updated map tiles on the world map in Second Life. From what I am hearing from various sources this is turning out to be a complex issue.
There is some good news though as there are two alternatives to view the world map. New improvements are being made on a regular basis.
Still no ETA from Linden Lab on when we can expect a possible fix.
Update – We are continuing to work on a fix for this issue. We appreciate your continued patience! Apr 2, 08:05 PDT
Update – Now that Uplift has finished we are working to restore the map tile functionality. We still do not have an ETA, but please follow this blog for updates and thank you for your patience! Jan 21, 11:23 PST
Identified – We have identified the issue and will be implementing a fix, but not not have an ETA for the resolution. Please note the map tile issue also affects new region owners as well as current owners. Thank you very much for your patience, and watch this blog for updates. Nov 19, 06:49 PST
Investigating – We are aware that currently inworld map tiles are not updating, and we are working on the issue. We appreciate your patience. Please watch this blog for further updates. Nov 18, 16:10 PST
On 1st April 2021 Linden Lab announced two new limited edition last names which are only available until Thursday 8th April 2021. The reason for these new limited edition last names is “in appreciation of our Anthro/Furry community in Second Life”. Woooot! 🙂
For anyone that wants to change their last name in Second Life you must have a premium account. For the annual membership it’s USD 99.00 per year or for the quarterly membership it’s USD 39.56 per quarter or a monthly membership it’s USD 14.39 per month. For more details about upgrading click here.
Linden Lab mentioned in the blog post that they will continue to make additional updates to the available last names pool soon. I have highlighted the new ones in yellow above and hopefully the next lot of last names will stay in the available last names pool for longer.
I wonder what other new last names the lab will come up with next.
After months and years of waiting today Linden Lab have officially connected the Bellisseria continent with the Satori continent. The lab have added Carmine Sky, Cthulhu and Windover Cay regions within the past 24-48 hours or so. Yay! 🙂
The Satori continent already connects with the Blake Sea, Nautilus, Corsica and Gaeta V going north east. The Bellisseria continent already connects with Sansara down south and Jeogeot up north. This is a super massive continent now.
This is great news for those that love travelling by boat, aircraft, flying around the grid. Great work Linden Lab.
This week the lab have added a huge new batch of Linden Home regions added north east of the Stilt homes area almost connecting with the south west part of the Satori continent. There is now only a few regions separating them.
Hopefully these new regions will be open to the public in the days or weeks ahead. I would probably guess around a hundred new regions have been added here.
The Map still not working for any region visuals. The good news is that the overall layout and region names are showing.
More new regions have been added north of the Stilt Linden Homes area. The Moles are working eastwards adding new homes and new areas.
On 25th February 2021 there was a new article about Second Life on Quartz named As Covid-19 destroyed real economies, Second Life’s economy boomed. There are many parts of the article that I think are interesting to share in terms of statistics (see below). The blog post is certainly worth reading through including resident examples on how some are living in Second Life during the past year. The blog post is split into escaping the pandemic into Second Life and going shopping on Second Life.
“The spike in sales was part of a larger economic boom in Second Life, even as the real-world economy floundered through 2020. “We are seeing a 30-40% increase in overall in-game GDP,” said Ebbe Altberg, the CEO of Linden Labs, the company that runs Second Life. Once avatars earn Linden Dollars in the game, through the goods and services they offer, their players can cash them out into US dollars. Last year, players earned and cashed out $73 million—nearly a fifth more than the 2019 figure of $65 million.”
“Of the 900,000-odd monthly active users in the game last year, only 14,000 or so draw any kind of income from it. The rest come for the community, or to be different versions of themselves, or to find escape. During the lockdown, Second Life saw a surge in new registrations. Something similar had happened during the 2008 recession, Altberg said: a spike in players, higher engagement, the game offering “a reprieve from social and economic stressors.” But last year, many players who hadn’t logged on in years also returned, unable to pursue their full lives offline and spending increasing amounts of time online in any case. And they happened to spend some money while they were back.”
“Musicians set up virtual concerts, and players attended those, buying tickets or tipping the artists. One player, who runs a shop that supplies avatars with virtual pets and babies, and who asked not to be named, said that her business jumped 30%.”
“The exchange rate of Linden Dollars to US dollars doesn’t fluctuate; it has stayed at 320 to $1 for months.“
“Buying on Amazon is not the same as going into a shop and looking at clothing, and you could do that on Second Life,”
Previous Economy Reports On Second Life
The last update from the lab was the 2020 year in review blog post where it reads “As the pandemic grew rapidly, so too did Second Life. At the initial onset of the lockdowns, Second Life saw about a 60% increase in new user registrations compared to the same time in the previous year and there has since been sustained growth in both concurrency and economic activity“.
Linden Lab CEO Ebbe Altberg during March 2020 confirmed growth in new registrations and returning residents “We are seeing an increase in new registrations and returning residents during this outbreak. Please be kind and welcoming to those who may just need a friendly conversation to escape from this crazy world for a moment or more. If you have a friend or colleague who is looking for a safe place to socialize online during these tough times, we encourage you to help them discover how Second Life can enable them to feel less isolated by connecting them to your favorite communities or experiences“.
Linden Lab stopped releasing quarterly or annual Second Life economy metrics back in March 2012 and to be honest many found the reports interesting including myself. The former Linden Lab spokesperson Peter Gray said this back in early 2012 “We don’t plan to publish a Q4 2011 economic summary. We are discontinuing regular reporting of aggregate economy-level data, because landowners and merchants have told us that the information is of limited value to them. Moving forward, we will instead focus on improved reporting tools that help individuals better manage their businesses in SL.”
Hopefully during 2021 there will be a whole lot more new registrations and returning residents using Second Life. The Second Life user concurrency seems stable at the moment and hopefully the levels will rise up as the year goes on. Hopefully there will be more interest in private estates so that the overall Second Life grid economic improves.
On Friday 26th February Oz Linden and Grumpity Linden appeared on Lab Gab episode 44 hosted by Strawberry Linden to chat about Second Life and the latest news on AWS. The live streamed episode ran for 58 minutes and 20 seconds. If you have not watched the show then its a must watch as its very informative and most interesting for sure. In the final part of the show Oz was teleported to one final gathering where the Second Life community celebrated his years at the lab.
Here are some of newer updates that were mentioned during the show below…
Map tiles are being worked on. There is some work going on with stitching tile images together when zooming out on the map.
The Second Life Mobile app has taken longer than expected and its not yet known when the app will be available