The Second Life user daily concurrency levels for March 2023 so far have been averaging between 28, 000 (min) to 52, 000 (max). The levels seem to be stable at the moment with the median figure between 36, 000 to 43, 000. It’s expected that the concurrency levels will drop slightly during the summer months and then rise in the winter like in previous years. We will have to see what happens this year.
* Will it surpass 55, 000 or 60, 000 at peak during 2023 ? It’s not reached these levels for some time. It can happen though with enough interest and commitment staying logged into Second Life.
March 2023 Second Life User Daily Concurrency Levels– as of 13th March
Maximum: 46, 000 to 52, 000 – (average)
Median: 36, 000 to 43, 000 – (average)
Minimum: 28, 000 to 30, 000 – (average)
Data supplied from the Second Life Grid Survey. I will post more updates as 2023 goes on.
Here are the latest Second Life grid statistics as of Sunday 13th November 2022. Here is a brief current snapshot of the key statistics such as Second Life region totals, the daily user concurrency levels, total Second Life registered accounts and traffic stats via the Second Life website.
Second Life Regions – As of 13th November
Total Main Grid Regions: 27, 466
Private Estates: 18, 198
Linden Owned Region: 9, 268
Total Area: 1800.01 KM
In the last week or so Private Estates have risen by 30 regions which is very good news. Linden Owned regions have remained the same amount for the moment. It’s good to see positive net growth again after weeks of a small decline.
Hopefully these positive net growth gains will continue for the rest of 2022 into 2023. Times will get tough in terms of RL costings (inflation etc) so it may have a impact on Second Life during the next 3-6 months.
Second Life User Daily Concurrency – As of 13th November.
Maximum Daily Concurrency: 51, 000 (average)
Median Daily Concurrency: 41, 000 (average)
Minimum Daily Concurrency: 32, 000 (average)
The Second Life user daily concurrency has remained stable during the past few weeks with no major changes or major outages to report on.
55, 737 was the highest peak for Maximum Daily Concurrency – 5th February 2022
Between January 2022 to March 2022 the daily maximum average was upto around 55, 000 at peak times. From April 2022 to May 2022 the maximum dropped slightly to 53, 000 then remained around the 51, 000 mark for the rest of 2022.
My prediction is that the Second Life daily user concurrency will most probably rise slightly between 52, 000 to 54, 000 during the winter months until spring 2023. In previous years it’s gone on a similar seasonal pattern.
Total Second Life Registered Accounts – As of 13th November
Total Residents: 66, 978, 584
Back in early April 2022 the count was 66, 568, 939 for total Second Life registered accounts. Since then it’s gone up by at least 400, 000+ new accounts for Second Life. It won’t be long until it reaches 67, 000, 000 total registered accounts for Second Life.
Back in mid March 2022 the count was 66, 531, 981 when the data returned after two years. Back in mid-late October 2020 the count was 64, 687, 961 (the last reading pre cut off). Overall since October 2020 there has been roughly two million newly registered accounts.
Second Life Website Traffic – As of October 2022
January 2022: 11.4 million visit
February 2022: 10.3 million visits
March 2022: 10.8 million visits
April 2022: 10.7 million visit
May 2022: 10.6 million visits
June 2022: 10.2 million visits
July 2022: 10.4 million visit
August 2022: 10.3 million visits
September 2022: 9.6 million visits
October 2022: 10.4 million visits
For the past 10 months of 2022 it seems like the Second Life website receives at least 10 million monthly visits on average. I think this trend will likely continue way into 2023 and more with more new improvements to the platform.
2023 – the road ahead
I think 2023 will challenging for many dealing with the cost of living like energy prices, higher inflation levels, possible recession on the horizon and other factors.
It’s possible that private regions may drop into a medium-large decline during 2023 but hopefully these will be short term. It will be nice to see positive net growth next year.
The factors listed above may have a small or big impact on the overall grid numbers going into Second Life 20th operating year. It’s too early to tell at the moment what will happen to be honest. Second Life still has a healthy economy and strong active userbase.
How do you think 2022 has been so far for grid statistics in Second Life?
What are your predictions for 2023 for the grid statistics in Second Life?
This is the spring update on the latest Second Life grid statistics looking back at the past three months of 2022. My last stats blog post was made on 2nd January 2022 where I reported that 2021 was a good strong year for Second Life growth. Interest overall was up for residents buying their own private estates around the grid and Linden Owned regions showed positive growth trends through 2021.
As we approach the start of April 2022 it’s time to look at what’s been happening over the past three months in terms of regions, daily concurrency, registered signups and the Second Life website traffic stats. My next grid statistics blog posts will be published at the end of June, September and December 2022. I will blog if any big changes do happen of course during the year.
Second Life Regions
Since early January 2022 the Second Life grid has showed steady positive growth (+172 regions). This is really good news to see more regions being added on the Second Life grid and I really hope this positive regions trend continues for the rest of the year. There might be something in the upcoming Premium Plus package where interest for new regions will go up even further or if the lab announce any land price reductions.
Most of the growth during the past three months has again come from Linden Owned regions where most of which have been added to the Bellisseria continent in Second Life. There is at least another few Linden Home themes still yet to be announced and be released on the grid. I would expect the Linden Owned regions will triple over the next 10 months or so. It’s going to be close to 28, 000 by 2023 hopefully if more growth happens.
Main Grid Size as of 27th March 2022 – (vs 2nd January 2022)
Total: 27, 403 – (up from 27, 231)
Private Estates: 18, 339 – (up from 18, 332)
Linden Owned: 9, 064 – (up from 8, 909)
Total Area: 1795.88KM – (up from 1784.61KM)
Second Life Daily User Concurrency
At the end of December 2021 I reported that the Second Life user concurrency remained stable through 2021 which was good to see happening. The highest peak for 2021 was 57, 746 on 23rd March 2021 and since it’s been averaging around 51, 000 to 55, 000 since start of 2022.
March 2022 Daily Concurrency Levels
Maximum Daily Concurrency: 48, 000 to 53, 000 (average)
Median Daily Concurrency: 38, 000 to 42, 000 (average)
Minimum Daily Concurrency: 28, 000 to 33, 000 (average)
The green line above marks the start of 2022 for reference and as you can see there has already been some noticeable drops in daily user concurrency on 25th January, 8th February and 15th February. It’s not really gone above the 56, 000 mark (at max) so far in 2022 but hopefully there will be high peaks again soon.
We will have to see if the trends continue like this or get better when I published my next stats blog post in June 2022.
Second Life Registered Signups
On 29th March 2022 the SL Stats graphs showed that there have been 66, 557, 066 registered Second Life signups since the launch back in 2003. Data resumed from 15th March 2022 and it’s not clear if these are correct figures or if there has been a mix up somewhere. Back at SL18B the official figure’s from the lab was 70+ million registered accounts as of mid June 2021.
Here are the latest Second Life website traffic stats for the past three months via similarweb which tracks secondlife.com traffic. These are pretty interesting statistics when you scroll down the page from the global rank, average visit duration, pages per visit, bounce rate and more.
Employees: 201 – 500
Revenue: $10.0M – $15.0M
Global Rank: 3, 730 / Country Rank: 1, 405 (US)
Total Visits Last 3 Months – (it’s a month behind)
December 2021: 12.1 million
January 2022: 11.4 million
February 2022: 10.3 million
March 2022: Should be published at some point in April 2022
Top Countries – Based on geographic location of a site’s core audience over the past month. Here are the countries sending the most traffic to secondlife.com in order.
United Stats: 48.70%
United Kingdom: 5.55%
Germany: 4.58%
Brazil: 4.32%
Canada: 4.30%
Others: 32.55%
Marketing Channels Overview – Digital marketing channels driving traffic to secondlife.com
Direct: 72.81%
Search: 16.43%
Social: 7.19%
Referrals: 1.94%
Mail: 1.60%
Display: 0.03%
Keyword Search Traffic – List of top paid and organic keywords driving traffic to secondlife.com
Organic: 99.97% / Paid: 0.03%
Total Keywords: 16.8k
secondlife – 14.43%
sl marketplace – 3.69%
secondlife – 3.28%
Social Network Distribution – Top social media networks directing traffic to secondlife.com
Facebook: 42.46%
YouTube: 24.59%
Pinterest: 10.30%
Twitter: 5.71%
Flickr: 4.81%
Others: 12.14%
I hope these grid and website statistics are useful for everybody. Feel free to blog about it and spread the word. Thanks.
On 2nd January 2022 the Second Life Grid Survey region data updated with the latest grid region statistics for Private Estates and Linden Owned regions. It shows how many General, Moderate, Adult, Offline regions there are including the total area (KM).
2021 overall was a good strong year for Second Life growth in terms of regions on the grid which now equals to 1784.61 KM. Private Estates showed net growth through 2021 which is good news and Linden Owned regions grew further once again. I believe region losses for 2021 were much lower compared with previous years.
Interest for regions were on up during 2021 and hopefully these positive trends will continue in the right direction during 2022. I will blog again in April, August and December to see what’s going on with the latest grid statistics.
The Second Life user concurrency levels have remained mostly stable through 2021 which is good to see. At the start of 2021 there was slightly more residents online reaching almost up to 58, 000 at max on a daily average in Second Life. In the summer months the Second Life user concurrency levels dropped which is normally the usual trends every year. Since September 2021 the user concurrency levels have gone up a bit averaging around 53, 000 to 55, 000 at max every day as of December 2021.
December 2021 Daily Concurrency Levels
Maximum Daily Concurrency: 53, 000 to 55, 000 (average)
Median Daily Concurrency: 38, 000 to 41, 000 (average)
Minimum Daily Concurrency: 29, 000 to 32, 000 (average)
During 2021 there have been some rather sharp dips in the user concurrency which is most likely during various grid outages which do happen from time to time. The big dips were on 30th March, 31st August and 14th December. In 2020 it was the same amount more or less.
Last year there was a max peak of 60, 068 on 13th April 2020 and this year the max peak was 57, 746 on 23rd March 2021. During the past year it’s not surpassed 61, 000 or anything like in previous years going over the 70, 000-80, 000 mark.
Second Life User Concurrency During 2020
It will be interesting to see if the first half of 2022 will follow the usual trends which is likely to happen. It would be good to see the user concurrency levels rise higher next year due to more Second Life media coverage.
My next Second Life user concurrency report will be published in April 2022.
Second Life Daily Concurrency Levels – August 2020 to August 2021
It appears that the Second Life daily concurrency levels have declined slightly since mid May 2021 in terms of the maximum number of daily online users and the average online users every day has dropped a few points. The Second Life daily concurrency levels have not reached or gone above the 60, 000 mark so far in 2021. The highest peak so far in 2021 was 57, 767 on 29th March 2021. Back in 2020 the highest peak was 60, 068 recorded on 13th April 2020.
At the start of 2021 the daily Second Life user concurrency was doing alright averaging between 55, 000 to 57, 000 at peak times. So far in August 2021 its averaging 51, 000 to 52, 000 at peak times.
August 2021 Daily Concurrency Levels
Maximum Daily Concurrency: 51, 000 to 52, 000 (average)
Median Daily Concurrency: 38, 000 to 39, 000 (average)
Minimum Daily Concurrency: 27, 000 to 29, 000 (average)
There have been some noticeable losses in the minimum user concurrency levels on 13th January (25, 282), 10th February (24, 100) and 31st March (19, 842). Since June 2021 the grid has been showing good stability for grid outrages.
The road ahead
I would imagine this current user concurrency trend will remain this way until Autumn/Winter kicks in when the levels should start increasing again slowly (55k then 60k etc). It will be interesting to see if the gacha ban will have any impact or not on the overall user concurrency numbers starting 1st September 2021+.
I think it would be good to see the Second Life user concurrency levels rise again (above 60k) towards the end of the year into 2022. At the moment there is no need to panic as this trend normally happens annually.
My next update on the Second Life daily user concurrency levels and the overall grid statistics will be published in late October 2021.