The Second Life daily user concurrency has dropped slightly since May 2022 it appears. At the start of 2022 the maximum for online users was averaging around the 55, 000 mark and during the past month or so it’s been averaging around the 51, 000 mark.
I don’t think we will see the daily user Second Life concurrency reaching 60, 000 this year unless something big happens. I think the maximum peak levels could average between 54, 000 to 57, 000 in the winter months.
August 2022 Update
Maximum (average): 49, 000 – 51, 000
Average (average): 38, 000 – 40, 000
Minimum (average): 27, 000 – 32, 000
It’s nothing much to worry about at the moment as this is the 2022 summer period where the yearly average drops abit until the winter months where the daily concurrency numbers normally start rising again.
I will be keeping a closer eye on the Second Life user concurrency levels during the last four months of 2022 and I will certainly blog again if any noticeable changes happen.
Past 60 Days
The past 60 days seem to be following the same trends between 27, 000 (min) to 51, 000 (max) for the daily user concurrency levels in Second Life.
I will publish my next Second Life Statistics blog post in October 2022. Stay turned for that.
This is the spring update on the latest Second Life grid statistics looking back at the past three months of 2022. My last stats blog post was made on 2nd January 2022 where I reported that 2021 was a good strong year for Second Life growth. Interest overall was up for residents buying their own private estates around the grid and Linden Owned regions showed positive growth trends through 2021.
As we approach the start of April 2022 it’s time to look at what’s been happening over the past three months in terms of regions, daily concurrency, registered signups and the Second Life website traffic stats. My next grid statistics blog posts will be published at the end of June, September and December 2022. I will blog if any big changes do happen of course during the year.
Second Life Regions
Since early January 2022 the Second Life grid has showed steady positive growth (+172 regions). This is really good news to see more regions being added on the Second Life grid and I really hope this positive regions trend continues for the rest of the year. There might be something in the upcoming Premium Plus package where interest for new regions will go up even further or if the lab announce any land price reductions.
Most of the growth during the past three months has again come from Linden Owned regions where most of which have been added to the Bellisseria continent in Second Life. There is at least another few Linden Home themes still yet to be announced and be released on the grid. I would expect the Linden Owned regions will triple over the next 10 months or so. It’s going to be close to 28, 000 by 2023 hopefully if more growth happens.
Main Grid Size as of 27th March 2022 – (vs 2nd January 2022)
Total: 27, 403 – (up from 27, 231)
Private Estates: 18, 339 – (up from 18, 332)
Linden Owned: 9, 064 – (up from 8, 909)
Total Area: 1795.88KM – (up from 1784.61KM)
Second Life Daily User Concurrency
At the end of December 2021 I reported that the Second Life user concurrency remained stable through 2021 which was good to see happening. The highest peak for 2021 was 57, 746 on 23rd March 2021 and since it’s been averaging around 51, 000 to 55, 000 since start of 2022.
March 2022 Daily Concurrency Levels
Maximum Daily Concurrency: 48, 000 to 53, 000 (average)
Median Daily Concurrency: 38, 000 to 42, 000 (average)
Minimum Daily Concurrency: 28, 000 to 33, 000 (average)
The green line above marks the start of 2022 for reference and as you can see there has already been some noticeable drops in daily user concurrency on 25th January, 8th February and 15th February. It’s not really gone above the 56, 000 mark (at max) so far in 2022 but hopefully there will be high peaks again soon.
We will have to see if the trends continue like this or get better when I published my next stats blog post in June 2022.
Second Life Registered Signups
On 29th March 2022 the SL Stats graphs showed that there have been 66, 557, 066 registered Second Life signups since the launch back in 2003. Data resumed from 15th March 2022 and it’s not clear if these are correct figures or if there has been a mix up somewhere. Back at SL18B the official figure’s from the lab was 70+ million registered accounts as of mid June 2021.
Here are the latest Second Life website traffic stats for the past three months via similarweb which tracks secondlife.com traffic. These are pretty interesting statistics when you scroll down the page from the global rank, average visit duration, pages per visit, bounce rate and more.
Employees: 201 – 500
Revenue: $10.0M – $15.0M
Global Rank: 3, 730 / Country Rank: 1, 405 (US)
Total Visits Last 3 Months – (it’s a month behind)
December 2021: 12.1 million
January 2022: 11.4 million
February 2022: 10.3 million
March 2022: Should be published at some point in April 2022
Top Countries – Based on geographic location of a site’s core audience over the past month. Here are the countries sending the most traffic to secondlife.com in order.
United Stats: 48.70%
United Kingdom: 5.55%
Marketing Channels Overview – Digital marketing channels driving traffic to secondlife.com
Keyword Search Traffic – List of top paid and organic keywords driving traffic to secondlife.com
Organic: 99.97% / Paid: 0.03%
Total Keywords: 16.8k
secondlife – 14.43%
sl marketplace – 3.69%
secondlife – 3.28%
Social Network Distribution – Top social media networks directing traffic to secondlife.com
I hope these grid and website statistics are useful for everybody. Feel free to blog about it and spread the word. Thanks.
The Second Life user concurrency levels have remained mostly stable through 2021 which is good to see. At the start of 2021 there was slightly more residents online reaching almost up to 58, 000 at max on a daily average in Second Life. In the summer months the Second Life user concurrency levels dropped which is normally the usual trends every year. Since September 2021 the user concurrency levels have gone up a bit averaging around 53, 000 to 55, 000 at max every day as of December 2021.
December 2021 Daily Concurrency Levels
Maximum Daily Concurrency: 53, 000 to 55, 000 (average)
Median Daily Concurrency: 38, 000 to 41, 000 (average)
Minimum Daily Concurrency: 29, 000 to 32, 000 (average)
During 2021 there have been some rather sharp dips in the user concurrency which is most likely during various grid outages which do happen from time to time. The big dips were on 30th March, 31st August and 14th December. In 2020 it was the same amount more or less.
Last year there was a max peak of 60, 068 on 13th April 2020 and this year the max peak was 57, 746 on 23rd March 2021. During the past year it’s not surpassed 61, 000 or anything like in previous years going over the 70, 000-80, 000 mark.
It will be interesting to see if the first half of 2022 will follow the usual trends which is likely to happen. It would be good to see the user concurrency levels rise higher next year due to more Second Life media coverage.
My next Second Life user concurrency report will be published in April 2022.
This is the October 2021 Update on the latest Second Life Grid Statistics including region stats, daily concurrency stats and Second Life website traffic. It’s hard to believe there are just a few months left of 2021. My next grid statistics blog post will be published end of December 2021.
Second Life Regions
Since the end of September 2021 Second Life has continued to show positive net growth from 27, 220 on 26th September 2021 to 27, 284 as of 24th October 2021. Private Estate growth has slowly slightly while there is a big increase in Linden Owned regions in recent weeks. Linden owned regions count was 8, 867 on 26th September and now it’s gone up to 8, 934 as of 24th October 2021.
At the end of 2020 there was 25, 614 regions in total in Second Life. Since then the grid has showed positive net growth for Private Estates and Linden Owned regions. There has been more interest this year it appears which is very good news for the lab.
Total Area (km�)
Main Grid Size as of 24th October 2021
The growth of Linden owned regions is mainly due to the expansion of the Bellisseria continent from the east side of the chalet sub continent and west/north side of the new fantasy sub continent. This is set to rise further in the next 6 to 12 months as more Linden home themes are being either worked on now or being planned soon.
The next Linden home theme will probably be announced at the 2021 SL Christmas Expo happening from 3rd to 14th December 2021.
Second Life Daily Concurrency
The daily Second Life user concurrency is staying stable at the moment with no major maximum peaks during the past month or so. The daily user concurrency seems to be averaging between 30, 000 at non-peak to 54, 000 at peak. At the start of 2021 the daily peak levels were slightly higher with 57, 000 (average) inworld and as the year has gone on it’s dropped down.
I would expect the Second Life daily user concurrency to rise again slightly during the winter (2021) and into early spring 2022 as everyone normally stays inside. Something between 34, 000 to 58, 000 I predict in the winter months.
Daily User Concurrency Levels – October 2021
Maximum Daily Concurrency: 48, 000 to 54, 000 (average)
Median Daily Concurrency: 38, 000 to 42, 000 (average)
Minimum Daily Concurrency: 30, 000 to 32, 000 (average)
Second Life Website Traffic
Here are the latest Second Life website traffic stats below for September 2021. These are numbers are reported on similarweb which tracks secondlife.com traffic.
11 million visits – (global rank 3, 605)
Average visit duration – 10mins / 59seconds
Pages per visit – 13.12
United States 45.89% + United Kingdom 6.13% (most website traffic)
95.51% organic searches / 4.49% paid searches to secondlife.com
> Second Life registered accounts data is no longer available anymore.
On Sunday 4th July 2021 the Second Life Grid Survey which tracks the economic metrics updated with last week’s main grid size stats. Since April 2021 Second Life is still showing positive grid growth mainly through private estates it appears. Roughly 400 new regions have been added since early April 2021 which is great news. Yay! 🙂
If the Second Life grid regions could reach 28, 000+ within the next few years it would go back to 2012/2013 levels where the main grid was bigger. It’s going to reach 27, 000 main grid regions within the next month or so if trends continue as they are.
Total Main Grid Regions Historical Stats
26, 504 – 11th April 2021
25, 160 – 7th June 2020
24, 147 – 2nd June 2019
23, 811 – 30th December 2018
23, 332 – 31st December 2017
24, 886 – 3rd January 2016
25, 611 – 4th January 2015
26, 227 – 5th January 2014
28, 036 – 6th January 2013
28, 254 – 10th December 2012
Linden owned regions have slightly dropped a little but I think this will increase again in months ahead with the expansion of the Bellisseria continent with the new release of the Fantasy Linden Homes sub continent expected before the end of the year. There could be another LH theme release happening but that’s still yet to be confirmed from the lab.
Stats CorrectAs of 4th July 2021
Total: 26, 946 – (up from 26, 504 on 11th April 2021)
Private Estates: 18, 316 – (up from 17, 864 on 11th April 2021)
Linden Owned: 8, 630 – (down from 8, 640 on 11th April 2021)
Total Area (KM): 1765.93 – (up from 1736.97 on 11th April 2021)
Breakdown of Ownership
General: 2, 645
Moderate: 16. 687
Adult: 7, 593
Private Estates Breakdown
General: 1, 080
Moderate: 10, 029
Adult: 7, 186
General: 1, 565
Moderate: 6, 658
Second Life User Concurrency
Softhyena SL Stats website provides updated Second Life statistics on real time online users, the exchange rate and registered users (no longer available). The focus on this page is mainly the Second Life user concurrency which tracks the past 24 hours, past 60 days and the past year.
At the start of 2021 the daily Second Life user concurrency was doing alright averaging between 55, 000 to 57, 000 at peak. Since March 2021 the daily Second Life user concurrency has actually dropped slightly for whatever reason. We are now in the summer months so I would imagine this trend will continue until September 2021 roughly when more residents start logging into Second Life again as the autumn/winter kicks in.
So far in July 2021 the maximum daily concurrency is reaching around the 51, 000 mark going down to 29, 000 for the minimum daily concurrency average.
July 2021 Daily Concurrency Levels
Maximum Daily Concurrency: 47, 000 to 51, 000
Median Daily Concurrency: 38, 000 to 41, 000
Minimum Daily Concurrency: 29, 000 to 33, 000
Highest peak so far in 2021 was 57, 767 on 29th March 2021.
Recap Of 2020
At the start of 2020 the daily average peak was around the 50, 000 mark. Between March 2020 and May 2020 the daily average maximum Second Life user concurrency stayed around the 60, 000 mark. From late May 2020 until January 2021 the daily maximum figure stayed around 52, 000 to 55, 000 at peak.
The highest 2020 peak was 60, 068 on 13th April 2020. During March & April 2020 the daily concurrency remained high.
Tyche Shepherd chart showing the Second Life concurrency figures from December 2009 to January 2020. As you can see the daily user concurrency peaked back in 2009 and has declined mostly since then which is a real shame. Hopefully the daily user concurrency will start going up soon.
I think if the daily user concurrency rises around the 55, 000 to 60, 000 mark later this year and then head upwards to 65, 000 in 2022 that would be good news.
Second Life Signups
As of mid June 2021 there are 70+ million total registered accounts for Second Life. This is the latest metric by Brett Linden which was mentioned during the Meet the Linden series at SL18B.
Second Life Website Traffic
There are interesting stats from SimilarWeb which tracks website traffic along with Android and IOS apps stats across the globe. This is a useful website to see what’s going on with Secondlife.com and many other websites. According to the latest data the Second Life website gets over 10 million visits each month. In June 2021 total visits to the Second Life website have gone up slightly. Hopefully this upwards trend will continue for the rest of 2021.
Second Life website total visits over the years
June 2021: 11.28 million visits
February 2021: 9.44 million visits
December 2018: 21 million visits
December 2013: 16.5 million visits
Total visits to secondlife.com over the last 6 months
January 2021: 11, 800, 000
February 2021: 9, 800, 000
March 2021: 11, 400, 000
April 2021: 10, 700, 000
May 2021: 11, 000, 000
June 2021: 11, 300, 000
Most of the traffic to the Second Life website has come from the United States (50%) and the United Kingdom (5.97%) followed by Canada (5.15%) etc via Desktop.
More Second Life General Statistics
Second Life General Statistics / Metrics – Mid June 2021
Total registered accounts: 70+ million.
Average daily usage: Currently 200, 000 users across 200 countries.
GDP: Equivalent to US $600 million.
Creator cash-outs: Over $80 million in last 12 months.
Second Life Population Count – June 2021
Average daily concurrency averages 40, 000 with peak concurrency hitting 55, 000
My next Second Life Grid Statistics blog post will be published in October 2021.
We are now six months into 2021 and it’s time to look back at the Second Life daily concurrency levels so far this year. As you can see in the graph above 2021 has been mostly been steady in terms of the daily active users in Second Life with no major high peaks. There have been various drops in the overall active users counts due grid issues though.
At the start of the year I did think the daily maximum count may surpass the 60, 000 mark but that has not happened yet. It got closer to the 60, 000 mark back in late March 2021 and you know there could be a good chance it may happen later this year.
2021Highs & Lows
Highest peak so far in 2021 > 57, 746 – 24th March 2021
Lowest drop so far in 2021 > 19, 842 – 31st March 2021
Breakdown – As of 30th May 2021
Maximum Daily Concurrency – 53, 000 (average peak)
Median Daily Concurrency – 40, 000 to 42, 000 (average)
Minimum Daily Concurrency – 30, 000 (average)
Daily Concurrency Levels During The Past 60 Days
To keep track of the Second Life Main Grid Stats see here. There is real time data of inworld online users and the exchange rate worth checking out. The Second Life registered users data stopped working back on 21st October 2020 showing 64, 687, 961 total resident signups.
Second Life Grid Size
Since the start of 2021 Second Life has been growing steadily in terms of the size of the main grid. Private Estates has shown positive net growth this year which is good to see. Linden owned regions have been growing throughout 2021 which is due to the lab adding new Linden Homes. Yay! 🙂
Here are the latest grid region statistics as of 30th May 2021.
Total Main Grid Regions: 26, 873
Private Estates: 18, 252
Linden Owned: 8, 621
Back on 11th April 2021
Total Main Grid Regions: 26, 504
Private Estates: 17, 864
Linden Owned: 8, 640
Back on 27th December 2020
Total Main Grid Regions: 25, 614
Private Estates: 17, 084
Linden Owned: 8, 531
Historical Stats2013 to 2020
Back on 20th January 2020
Total Main Grid Regions: 24, 147
Private Estates: 16, 036
Linden Owned: 8, 111
On 2nd June 2019
Total Main Grid Regions: 24, 147
Private Estates: 16, 130
Linden Owned: 8, 017
On 30th December 2018
Total Main Grid Regions: 23, 811
Private Estates: 16, 120
Linden Owned: 7, 691
18th March 2018
Total Main Grid Regions: 23, 298
Private Estates: 16, 058
Linden Owned: 7, 240
31st December 2017
Total Main Grid regions: 23, 332
Private Estates: 16, 106
Linden Owned: 7, 226
3rd January 2016
Total number of Main Grid regions: 24, 886
Private Estates: 17, 775
Linden Owned: 7, 111
On 4th January 2015
Total number of Main Grid regions: 25, 611
Private Estates: 18, 579
Linden Owned: 7, 032
On 5th January 2014
Total number of Main Grid regions: 26, 227
Private Estates: 19, 241
Linden Owned: 6, 986
On 6th January 2013
Total number of Main Grid regions: 28, 036
Private Estates: 20, 921
Linden Owned: 7, 115
Later this month the Second Life platform turns 18 years old and at the moment the metrics look good. Hopefully the metrics will show even more growth during 2021 into 2022. It’s really good seeing the Second Life grid growing and not declining like in the early 2010s.
I have been looking back at the historical Second Life concurrency chart that Tyche Shepherd shared back on 3rd March 2020 via the Second Life Forums in this thread called A look into the health of the Second Life Grid. The chart below shows the maximum, median and minimum daily concurrency levels from 5th December 2009 to 29th January 2020.
As you can see below since December 2009 the Second Life user concurrency levels have been on a slow decline especially with the maximum and median daily concurrency figures until 2020 where the levels have balanced out a bit. In the bottom chart of this blog post throughout 2020 the maximum user concurrency has mostly stayed around the 50. 000 – 60, 000 mark. The maximum user concurrency so far in 2021 seems to be averaging between 50, 000 to 57, 000.
Hopefully during 2021 and 2022 the Second Life daily user concurrency levels will go up again.
The maximum daily concurrency peaked between March 2020 and May 2020. The levels calmed down until August 2020 where the levels started to go up again. The daily maximum user concurrency has been steadily going up towards the 60, 000 mark again during the first few months of 2021.
The median daily concurrency was high between March 2020 and April 2020 then it went up from August 2020.
It would be great to see the Second Life daily maximum concurrency average between 60, 000 to 65, 000+ in the months ahead. It would be good to see the average of online users (median) in Second Life go up again like it did during 2020.
The Second Life Grid Survey run by Tyche Shepherd who still keeps on-going statistics relating to the daily user concurrency levels in Second Life which can be found here. Check out the drop down menus for the latest grid numbers. Most of the graphs no longer publish new data.
I guess we will have to wait and see what happens. I will blog again about the user concurrency levels later this year to see whats happening.