Tag Archives: SL Oculus Rift

Ebbe Linden shows off first demo of Sansar


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Today Ebbe Linden CEO of Linden Lab demonstrated virtual reality using Sansar on stage during Wall Street Journal’s Live conference in Laguna Beach, California. This is the first video demo of Sansar (1min/51secs) showing new footage of the next generation platform due to open to the public in January 2017.

In the first video demo of Sansar Ebbe Linden is showing the audience how easy it is to grab things and move virtual furniture using with the Oculus Touch controller. Ebbe Linden talked about how users will be able to create, buy and sell virtual goods within Sansar. Ebbe said that food is a tricky thing in VR and that there will be a currency/marketplace.

Ebbe Linden finishes by saying that Sansar is now in the creator preview phrase and that hundreds of creators have been invited so far and the roll out will continue right into Q1 2017.

There are now less than three months to go until the launch of Sansar!

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The Oculus Rift recommended specs confirmed this week


On 15th May 2015 Oculus announced it’s recommended specifications for the consumer version of its virtual reality headset (The Oculus Rift). As many know already the Oculus Rift launches during the first quarter of 2016. Pricing has yet to be announced and hopefully it won’t be too expensive. Oculus also announced that a new version of its SDK (0.6.0) is available for developers if you are interested.

Here’s what you need for the full Oculus Rift experience…

  • Nvidia GTX 970 / AMD 290 equivalent or greater
  • Intel i5-4590 equivalent or greater
  • 8GB+ RAM
  • Compatible HDMI 1.3 video output
  • 2x USB 3.0 ports
  • Windows 7 SP1 or newer

More details here…

The goal is for all Rift games and applications to deliver a great experience on this configuration. Ultimately, we believe this will be fundamental to VR’s success, as developers can optimize and tune their game for a known specification, consistently achieving presence and simplifying development.

All of the games and applications for the Rift created by Oculus will provide an incredible experience on this system.

Binstock, Oculus chief architect, wrote a detailed technical post outlining the recommended system specification and the reasoning behind it, along with more Rift details, here: Powering the Rift.

What do you think of the recommended specs for The Oculus Rift ?

The Oculus Rift consumer version launches in Q1 2016


At long last Oculus announced today that the consumer version of the Oculus Rift will be shipping in the first quarter of 2016 with pre-orders later this year. This is really exciting news that the consumer version of the Oculus Rift is almost here.

Here is the official announcement below on the upcoming the Oculus Rift consumer version.

Since the earliest days of the Oculus Kickstarter, the Rift has been shaped by gamers, backers, developers, and enthusiasts around the world. Today, we’re incredibly excited to announce that the Oculus Rift will be shipping to consumers in Q1 2016, with pre-orders later this year.

The Rift delivers on the dream of consumer VR with compelling content, a full ecosystem, and a fully-integrated hardware/software tech stack designed specifically for virtual reality. It’s a system designed by a team of extremely passionate gamers, developers, and engineers to reimagine what gaming can be.

The Oculus Rift builds on the presence, immersion, and comfort of the Crescent Bay prototype with an improved tracking system that supports both seated and standing experiences, as well as a highly refined industrial design, and updated ergonomics for a more natural fit.

The blog post goes on to say that details on the hardware, software, input and experiences will be revealed in the weeks ahead. Technical specifications will be announced next week on the Oculus blog. Yay!

In the weeks ahead, we’ll be revealing the details around hardware, software, input, and many of our unannounced made-for-VR games and experiences coming to the Rift. Next week, we’ll share more of the technical specifications here on the Oculus blog.

I love this part of the blog saying that virtual reality is going to transform many areas and that this is only the beginning.

Virtual reality is going to transform gaming, film, entertainment, communication, and much more. If you’re interested in building a next-generation VR game or application, everything you need to start developing for the Rift is available at the Oculus Developer Center.

E3 is just around the corner — this is only the beginning.

Can’t wait for Q1 2016 to arrive and again this is really exciting news for those that have been following the latest the Oculus Rift developments.

Building in Second Life using the Oculus Rift Beta viewer


Check out this new video uploaded today on YouTube showing Marc Weerts building in Second Life in the 3rd person mode and 1st person mode. Marc is using the new Oculus Rift Beta viewer and shares his thoughts on building stuff. Video 2 runs for 8 minutes and 32 seconds which is really fascinating from start to finish. Video 1 shows a preview of the Oculus Rift Beta viewer below.

Oculus Rift Building – Video 2 

Oculus Rift Beta Testing – Video 1

Are you interested in the Oculus Rift with Second Life and will you be using it ?