A Look Back At The Second Life Daily Concurrency Figures From December 2009 to January 2020


I have been looking back at the historical Second Life concurrency chart that Tyche Shepherd shared back on 3rd March 2020 via the Second Life Forums in this thread called A look into the health of the Second Life Grid. The chart below shows the maximum, median and minimum daily concurrency levels from 5th December 2009 to 29th January 2020.

As you can see below since December 2009 the Second Life user concurrency levels have been on a slow decline especially with the maximum and median daily concurrency figures until 2020 where the levels have balanced out a bit. In the bottom chart of this blog post throughout 2020 the maximum user concurrency has mostly stayed around the 50. 000 – 60, 000 mark. The maximum user concurrency so far in 2021 seems to be averaging between 50, 000 to 57, 000.

Hopefully during 2021 and 2022 the Second Life daily user concurrency levels will go up again.

Tyche Shepherd chart showing the Second Life concurrency figures since December 2009

Source

2020 Daily Concurrency Levels

The maximum daily concurrency peaked between March 2020 and May 2020. The levels calmed down until August 2020 where the levels started to go up again. The daily maximum user concurrency has been steadily going up towards the 60, 000 mark again during the first few months of 2021.

The median daily concurrency was high between March 2020 and April 2020 then it went up from August 2020.

Second Life concurrency figures from March 2020 to March 2021

Source

2021 Outlook

It would be great to see the Second Life daily maximum concurrency average between 60, 000 to 65, 000+ in the months ahead. It would be good to see the average of online users (median) in Second Life go up again like it did during 2020.

The Second Life Grid Survey run by Tyche Shepherd who still keeps on-going statistics relating to the daily user concurrency levels in Second Life which can be found here. Check out the drop down menus for the latest grid numbers. Most of the graphs no longer publish new data.

I guess we will have to wait and see what happens. I will blog again about the user concurrency levels later this year to see whats happening.

New Second Life Article On Quartz On How Second Life Economy Boomed


On 25th February 2021 there was a new article about Second Life on Quartz named As Covid-19 destroyed real economies, Second Life’s economy boomed. There are many parts of the article that I think are interesting to share in terms of statistics (see below). The blog post is certainly worth reading through including resident examples on how some are living in Second Life during the past year. The blog post is split into escaping the pandemic into Second Life and going shopping on Second Life.

  • “The spike in sales was part of a larger economic boom in Second Life, even as the real-world economy floundered through 2020. “We are seeing a 30-40% increase in overall in-game GDP,” said Ebbe Altberg, the CEO of Linden Labs, the company that runs Second Life. Once avatars earn Linden Dollars in the game, through the goods and services they offer, their players can cash them out into US dollars. Last year, players earned and cashed out $73 million—nearly a fifth more than the 2019 figure of $65 million.”
  • Of the 900,000-odd monthly active users in the game last year, only 14,000 or so draw any kind of income from it. The rest come for the community, or to be different versions of themselves, or to find escape. During the lockdown, Second Life saw a surge in new registrations. Something similar had happened during the 2008 recession, Altberg said: a spike in players, higher engagement, the game offering “a reprieve from social and economic stressors.” But last year, many players who hadn’t logged on in years also returned, unable to pursue their full lives offline and spending increasing amounts of time online in any case. And they happened to spend some money while they were back.”
  • Musicians set up virtual concerts, and players attended those, buying tickets or tipping the artists. One player, who runs a shop that supplies avatars with virtual pets and babies, and who asked not to be named, said that her business jumped 30%.”
  • The exchange rate of Linden Dollars to US dollars doesn’t fluctuate; it has stayed at 320 to $1 for months.
  • “Buying on Amazon is not the same as going into a shop and looking at clothing, and you could do that on Second Life,”

Previous Economy Reports On Second Life

The last update from the lab was the 2020 year in review blog post where it reads “As the pandemic grew rapidly, so too did Second Life. At the initial onset of the lockdowns, Second Life saw about a 60% increase in new user registrations compared to the same time in the previous year and there has since been sustained growth in both concurrency and economic activity“.

Linden Lab CEO Ebbe Altberg during March 2020 confirmed growth in new registrations and returning residents “We are seeing an increase in new registrations and returning residents during this outbreak. Please be kind and welcoming to those who may just need a friendly conversation to escape from this crazy world for a moment or more. If you have a friend or colleague who is looking for a safe place to socialize online during these tough times, we encourage you to help them discover how Second Life can enable them to feel less isolated by connecting them to your favorite communities or experiences“.

Linden Lab stopped releasing quarterly or annual Second Life economy metrics back in March 2012 and to be honest many found the reports interesting including myself. The former Linden Lab spokesperson Peter Gray said this back in early 2012 “We don’t plan to publish a Q4 2011 economic summary. We are discontinuing regular reporting of aggregate economy-level data, because landowners and merchants have told us that the information is of limited value to them. Moving forward, we will instead focus on improved reporting tools that help individuals better manage their businesses in SL.”

Hopefully during 2021 there will be a whole lot more new registrations and returning residents using Second Life. The Second Life user concurrency seems stable at the moment and hopefully the levels will rise up as the year goes on. Hopefully there will be more interest in private estates so that the overall Second Life grid economic improves.

Second Life User Concurrency Levels During 2020


During 2020 the Second Life user concurrency has been pretty steady considering the real world is still in a pandemic. It would be good to see the lab release Second Life metrics in the near future at least once or twice a year.

The top photo below it shows the minimum, average and maximum of users online in Second Lite during the past 60 days. The bottom photo shows the past year whichs shows a clearer picture from February 2020 to February 2021.

Daily Second Life concurreny statistics for 2020

Between March 2020 and May 2020 the daily average maximum Second Life user concurrency stayed around the 60, 000 mark. Since late May 2020 until January 2021 the daily maximum figure has been around 52, 000 to 55, 000 at peak times.

It does appear the daily maximum user concurrency is showing postive growth again in terms of active logged in users on the grid. Yay.

The average daily figure has stayed above the 40, 000 mark for many months now. The minimum daily figure has mostly stayed above the 30, 000 mark.

I think the daily maximum number of the active users in Second Life will steadily increase over the months ahead then drop slightly during the summer months. Then another steady increase in the autumn and winter months.

First 2021 Second Life Grid Statistics Report


Private Estates weekly net change for 2020 – Source: Tyche Shepherd

Tyche Shepherd has posted some interesting grid numbers on Twitter for 2020 on Sunday 3rd January 2021. Apparently 2020 was a busy time for the Second Life grid as it grew from 24, 740 regions at the start of 2020 to 25, 555 regions as of today (+3.3%). The growth was mainly driven by private regions up from 16, 105 to 17, 024 (+5.7%) as of today. Linden owned regions declined from 8, 635 to 8, 531 as of today.

As you can see from the graphs on this blog post there were actually small positive rises of new private estates during the first quarter of 2020. Between April 2020 and May 2020 there was positive growth in private estates. During June 2020 and July 2020 there was a short lived decline happening until August 2020 where the grid showed positive growth steadily. In September 2020 and October 2020 private estates dropped. Since early November 2020 private estates have been showing positive grid growth again up to the last week of 2020 where a sudden decline occurred.

Since 27th December 2020 there has been a loss of 59 private regions in Second Life but hopefully things will improve during 2021. Linden Lab is currently unable to offer new regions again. This is not caused by falling demand or interest. Lets hope the lab can sort out the land store issue within the next few weeks.

No private region sales for now via Second Life Grid Status page

The Land Store will be undergoing unscheduled maintenance. New Private Region sales have been temporarily placed on hold. We are sorry for the inconvenience!

Tyche Shepherd tweet update for 2020…

Second Life Main Grid Size – 27th December 2020 vs 3rd January 2021

Outlook for 2021

Hopefully the lab will sort out the land store issue and then normal service will resume in terms of new region sales before the end of January 2021. It would be great to see Private Estates and Linden Owned regions increase more during 2021 without too many bumps happening.

Useful Links

Second Life Region Statistics – November 2020 Update


Latest grid numbers via the Second Life Grid Survey

As of 15th November 2020 there are 25, 302 regions in total which includes 16, 785 private estate regions and 8, 517 Linden regions. The total size of Second Life in square kilometres is now 1658.19 (KM). The grid has been growing steadily since September 2020 with more private estates and Linden owned regions. The adult and moderate regions have increased over the past few weeks however general regions have dropped by a small amount.

In the past week 103 regions were added to the grid with 82 being new private estate regions and 21 Linden owned regions. This is great news that Second Life is growing again and these latest grid numbers is a positive sign. I think the recent announcement about private estates becoming available again has helped. Interest for new private estates has already started to go up again in demand.

The lab have recently added the new Stilt Linden home regions (over 190 regions) and more regions are expected to arrive in the weeks/months ahead. This will improve the Linden owned regions total counts going forward.

Since 29th December 2019 there has been an increase of 680 private estate regions (2020 = 562 regions) and a loss of 118 Linden owned regions in Second Life.

Second Life Region Statistics – September 2020 Update


As of Monday 21st September 2020 these are the latest grid region numbers for the size of the Second Life main grid. For the past three weeks the grid has been steadily growing. In general terms Second Life is relatively stable for regions at the moment with the total being just over the 25, 000 regions mark.

  • Total: 25, 011
  • Private Estates: 16, 715
  • Linden Owned: 8, 296

Since 29th December 2019 there has been an increase of 610 private estate regions and a loss of 339 regions on the main grid. The grid has actually gained a total of 271 regions during 2020 so far.

The Second Life Grid Survey is still the best place to view the latest Second Life grid numbers. Tyche Shepherd has not shared her personal analysis of the grid numbers since May 2020 via the VirtualVerse Forums page. The weekly statistics were most interesting and I hope Tyche will resume posting soon.