Second Life Region Statistics -September 2021


Here are the latest Second Life grid statistics as of Sunday 26th September 2021 via the Second Life Grid Survey. Since early July 2021 Second Life is still showing strong positive growth in new Private Estates and new Linden Owned regions. This is very good news and hopefully this positive upward trend will continue for many more months to come.

It’s gone from 24, 147 total main grid regions on 20th January 2020 to 27, 220 on 26th September 2021. Wow! 🙂

Most of the recent region growth has come from the new Fantasy sub continent which opened in early August 2021 where hundreds of new regions were added on the grid. It’s expected hundreds of more Linden home regions (new themes) will be added within the next 12 months or so.

If the total main grid regions count surpasses 28, 000 then it would be like 2012/2013 levels again which would be great to see. If it reaches 29, 000 or 30, 000 then that would be amazing.

September 2021 Region Stats

OwnershipTotalGeneralModerateAdultOfflineTotal Area (km)
Total27220262116909768281783.89
Linden Owned8867157668824081581.11
Private Estates18353104510027727471202.78
As of 26th September 2021

Second Life Grid Statistics on 4th July 2021

  • Total: 26, 946 – (up from 26, 504 on 11th April 2021)
  • Private Estates: 18, 316 – (up from 17, 864 on 11th April 2021)
  • Linden Owned: 8, 630 – (down from 8, 640 on 11th April 2021)
  • Total Area (KM): 1765.93 – (up from 1736.97 on 11th April 2021)

My next Second Life Grid Statistics blog post will be published in late October 2021.

Second Life Daily User Concurrency Levels Decline Slightly Since Mid May 2021


Second Life Daily Concurrency Levels – August 2020 to August 2021

It appears that the Second Life daily concurrency levels have declined slightly since mid May 2021 in terms of the maximum number of daily online users and the average online users every day has dropped a few points. The Second Life daily concurrency levels have not reached or gone above the 60, 000 mark so far in 2021. The highest peak so far in 2021 was 57, 767 on 29th March 2021. Back in 2020 the highest peak was 60, 068 recorded on 13th April 2020.

At the start of 2021 the daily Second Life user concurrency was doing alright averaging between 55, 000 to 57, 000 at peak times. So far in August 2021 its averaging 51, 000 to 52, 000 at peak times.

August 2021 Daily Concurrency Levels

  • Maximum Daily Concurrency: 51, 000 to 52, 000 (average)
  • Median Daily Concurrency: 38, 000 to 39, 000 (average)
  • Minimum Daily Concurrency: 27, 000 to 29, 000 (average)

There have been some noticeable losses in the minimum user concurrency levels on 13th January (25, 282), 10th February (24, 100) and 31st March (19, 842). Since June 2021 the grid has been showing good stability for grid outrages.

The road ahead

I would imagine this current user concurrency trend will remain this way until Autumn/Winter kicks in when the levels should start increasing again slowly (55k then 60k etc). It will be interesting to see if the gacha ban will have any impact or not on the overall user concurrency numbers starting 1st September 2021+.

I think it would be good to see the Second Life user concurrency levels rise again (above 60k) towards the end of the year into 2022. At the moment there is no need to panic as this trend normally happens annually.

My next update on the Second Life daily user concurrency levels and the overall grid statistics will be published in late October 2021.

Second Life Grid Statistics – July 2021 Update


Second Life Main Grid Size

On Sunday 4th July 2021 the Second Life Grid Survey which tracks the economic metrics updated with last week’s main grid size stats. Since April 2021 Second Life is still showing positive grid growth mainly through private estates it appears. Roughly 400 new regions have been added since early April 2021 which is great news. Yay! 🙂

If the Second Life grid regions could reach 28, 000+ within the next few years it would go back to 2012/2013 levels where the main grid was bigger. It’s going to reach 27, 000 main grid regions within the next month or so if trends continue as they are.

Total Main Grid Regions Historical Stats

  • 26, 504 – 11th April 2021
  • 25, 160 – 7th June 2020
  • 24, 147 – 2nd June 2019
  • 23, 811 – 30th December 2018
  • 23, 332 – 31st December 2017
  • 24, 886 – 3rd January 2016
  • 25, 611 – 4th January 2015
  • 26, 227 – 5th January 2014
  • 28, 036 – 6th January 2013
  • 28, 254 – 10th December 2012

Linden owned regions have slightly dropped a little but I think this will increase again in months ahead with the expansion of the Bellisseria continent with the new release of the Fantasy Linden Homes sub continent expected before the end of the year. There could be another LH theme release happening but that’s still yet to be confirmed from the lab.

Stats Correct As of 4th July 2021

  • Total: 26, 946 – (up from 26, 504 on 11th April 2021)
  • Private Estates: 18, 316 – (up from 17, 864 on 11th April 2021)
  • Linden Owned: 8, 630 – (down from 8, 640 on 11th April 2021)
  • Total Area (KM): 1765.93 – (up from 1736.97 on 11th April 2021)

Breakdown of Ownership

  • General: 2, 645
  • Moderate: 16. 687
  • Adult: 7, 593

Private Estates Breakdown

  • General: 1, 080
  • Moderate: 10, 029
  • Adult: 7, 186

Linden Owned Breakdown

  • General: 1, 565
  • Moderate: 6, 658
  • Adult: 407

Second Life User Concurrency

Softhyena SL Stats website provides updated Second Life statistics on real time online users, the exchange rate and registered users (no longer available). The focus on this page is mainly the Second Life user concurrency which tracks the past 24 hours, past 60 days and the past year.

At the start of 2021 the daily Second Life user concurrency was doing alright averaging between 55, 000 to 57, 000 at peak. Since March 2021 the daily Second Life user concurrency has actually dropped slightly for whatever reason. We are now in the summer months so I would imagine this trend will continue until September 2021 roughly when more residents start logging into Second Life again as the autumn/winter kicks in.

So far in July 2021 the maximum daily concurrency is reaching around the 51, 000 mark going down to 29, 000 for the minimum daily concurrency average.

July 2021 Daily Concurrency Levels

  • Maximum Daily Concurrency: 47, 000 to 51, 000
  • Median Daily Concurrency: 38, 000 to 41, 000
  • Minimum Daily Concurrency: 29, 000 to 33, 000

Highest peak so far in 2021 was 57, 767 on 29th March 2021.  

Recap Of 2020

At the start of 2020 the daily average peak was around the 50, 000 mark. Between March 2020 and May 2020 the daily average maximum Second Life user concurrency stayed around the 60, 000 mark. From late May 2020 until January 2021 the daily maximum figure stayed around 52, 000 to 55, 000 at peak.

The highest 2020 peak was 60, 068 on 13th April 2020. During March & April 2020 the daily concurrency remained high.

Tyche Shepherd chart showing the Second Life concurrency figures from December 2009 to January 2020. As you can see the daily user concurrency peaked back in 2009 and has declined mostly since then which is a real shame. Hopefully the daily user concurrency will start going up soon.

  • December 2009: Max: 80, 000 / Median: 60, 000 / Minimum: 40, 000
  • July 2021: Max: 51, 000 / Median: 38, 000 / Minimum: 29, 000

I think if the daily user concurrency rises around the 55, 000 to 60, 000 mark later this year and then head upwards to 65, 000 in 2022 that would be good news.

Second Life Signups

As of mid June 2021 there are 70+ million total registered accounts for Second Life. This is the latest metric by Brett Linden which was mentioned during the Meet the Linden series at SL18B.

Second Life Website Traffic

Second Life Website Total Visits For June 2021

There are interesting stats from SimilarWeb which tracks website traffic along with Android and IOS apps stats across the globe. This is a useful website to see what’s going on with Secondlife.com and many other websites. According to the latest data the Second Life website gets over 10 million visits each month. In June 2021 total visits to the Second Life website have gone up slightly. Hopefully this upwards trend will continue for the rest of 2021.

Second Life website total visits over the years

  • June 2021: 11.28 million visits
  • February 2021: 9.44 million visits
  • December 2018: 21 million visits
  • December 2013: 16.5 million visits

Total visits to secondlife.com over the last 6 months

  • January 2021: 11, 800, 000
  • February 2021: 9, 800, 000
  • March 2021: 11, 400, 000
  • April 2021: 10, 700, 000
  • May 2021: 11, 000, 000
  • June 2021: 11, 300, 000

Most of the traffic to the Second Life website has come from the United States (50%) and the United Kingdom (5.97%) followed by Canada (5.15%) etc via Desktop.

More Second Life General Statistics

Second Life General Statistics / Metrics – Mid June 2021

  • Total registered accounts: 70+ million.
  • Average daily usage: Currently 200, 000 users across 200 countries.
  • GDP: Equivalent to US $600 million.
  • Creator cash-outs: Over $80 million in last 12 months.

Second Life Population Count – June 2021

  • Average daily concurrency averages 40, 000 with peak concurrency hitting 55, 000

My next Second Life Grid Statistics blog post will be published in October 2021.

A Look Back At The Second Life Daily Concurrency Figures From December 2009 to January 2020


I have been looking back at the historical Second Life concurrency chart that Tyche Shepherd shared back on 3rd March 2020 via the Second Life Forums in this thread called A look into the health of the Second Life Grid. The chart below shows the maximum, median and minimum daily concurrency levels from 5th December 2009 to 29th January 2020.

As you can see below since December 2009 the Second Life user concurrency levels have been on a slow decline especially with the maximum and median daily concurrency figures until 2020 where the levels have balanced out a bit. In the bottom chart of this blog post throughout 2020 the maximum user concurrency has mostly stayed around the 50. 000 – 60, 000 mark. The maximum user concurrency so far in 2021 seems to be averaging between 50, 000 to 57, 000.

Hopefully during 2021 and 2022 the Second Life daily user concurrency levels will go up again.

Tyche Shepherd chart showing the Second Life concurrency figures since December 2009

Source

2020 Daily Concurrency Levels

The maximum daily concurrency peaked between March 2020 and May 2020. The levels calmed down until August 2020 where the levels started to go up again. The daily maximum user concurrency has been steadily going up towards the 60, 000 mark again during the first few months of 2021.

The median daily concurrency was high between March 2020 and April 2020 then it went up from August 2020.

Second Life concurrency figures from March 2020 to March 2021

Source

2021 Outlook

It would be great to see the Second Life daily maximum concurrency average between 60, 000 to 65, 000+ in the months ahead. It would be good to see the average of online users (median) in Second Life go up again like it did during 2020.

The Second Life Grid Survey run by Tyche Shepherd who still keeps on-going statistics relating to the daily user concurrency levels in Second Life which can be found here. Check out the drop down menus for the latest grid numbers. Most of the graphs no longer publish new data.

I guess we will have to wait and see what happens. I will blog again about the user concurrency levels later this year to see whats happening.

New Second Life Article On Quartz On How Second Life Economy Boomed


On 25th February 2021 there was a new article about Second Life on Quartz named As Covid-19 destroyed real economies, Second Life’s economy boomed. There are many parts of the article that I think are interesting to share in terms of statistics (see below). The blog post is certainly worth reading through including resident examples on how some are living in Second Life during the past year. The blog post is split into escaping the pandemic into Second Life and going shopping on Second Life.

  • “The spike in sales was part of a larger economic boom in Second Life, even as the real-world economy floundered through 2020. “We are seeing a 30-40% increase in overall in-game GDP,” said Ebbe Altberg, the CEO of Linden Labs, the company that runs Second Life. Once avatars earn Linden Dollars in the game, through the goods and services they offer, their players can cash them out into US dollars. Last year, players earned and cashed out $73 million—nearly a fifth more than the 2019 figure of $65 million.”
  • Of the 900,000-odd monthly active users in the game last year, only 14,000 or so draw any kind of income from it. The rest come for the community, or to be different versions of themselves, or to find escape. During the lockdown, Second Life saw a surge in new registrations. Something similar had happened during the 2008 recession, Altberg said: a spike in players, higher engagement, the game offering “a reprieve from social and economic stressors.” But last year, many players who hadn’t logged on in years also returned, unable to pursue their full lives offline and spending increasing amounts of time online in any case. And they happened to spend some money while they were back.”
  • Musicians set up virtual concerts, and players attended those, buying tickets or tipping the artists. One player, who runs a shop that supplies avatars with virtual pets and babies, and who asked not to be named, said that her business jumped 30%.”
  • The exchange rate of Linden Dollars to US dollars doesn’t fluctuate; it has stayed at 320 to $1 for months.
  • “Buying on Amazon is not the same as going into a shop and looking at clothing, and you could do that on Second Life,”

Previous Economy Reports On Second Life

The last update from the lab was the 2020 year in review blog post where it reads “As the pandemic grew rapidly, so too did Second Life. At the initial onset of the lockdowns, Second Life saw about a 60% increase in new user registrations compared to the same time in the previous year and there has since been sustained growth in both concurrency and economic activity“.

Linden Lab CEO Ebbe Altberg during March 2020 confirmed growth in new registrations and returning residents “We are seeing an increase in new registrations and returning residents during this outbreak. Please be kind and welcoming to those who may just need a friendly conversation to escape from this crazy world for a moment or more. If you have a friend or colleague who is looking for a safe place to socialize online during these tough times, we encourage you to help them discover how Second Life can enable them to feel less isolated by connecting them to your favorite communities or experiences“.

Linden Lab stopped releasing quarterly or annual Second Life economy metrics back in March 2012 and to be honest many found the reports interesting including myself. The former Linden Lab spokesperson Peter Gray said this back in early 2012 “We don’t plan to publish a Q4 2011 economic summary. We are discontinuing regular reporting of aggregate economy-level data, because landowners and merchants have told us that the information is of limited value to them. Moving forward, we will instead focus on improved reporting tools that help individuals better manage their businesses in SL.”

Hopefully during 2021 there will be a whole lot more new registrations and returning residents using Second Life. The Second Life user concurrency seems stable at the moment and hopefully the levels will rise up as the year goes on. Hopefully there will be more interest in private estates so that the overall Second Life grid economic improves.

Second Life User Concurrency Levels During 2020


During 2020 the Second Life user concurrency has been pretty steady considering the real world is still in a pandemic. It would be good to see the lab release Second Life metrics in the near future at least once or twice a year.

The top photo below it shows the minimum, average and maximum of users online in Second Lite during the past 60 days. The bottom photo shows the past year whichs shows a clearer picture from February 2020 to February 2021.

Daily Second Life concurreny statistics for 2020

Between March 2020 and May 2020 the daily average maximum Second Life user concurrency stayed around the 60, 000 mark. Since late May 2020 until January 2021 the daily maximum figure has been around 52, 000 to 55, 000 at peak times.

It does appear the daily maximum user concurrency is showing postive growth again in terms of active logged in users on the grid. Yay.

The average daily figure has stayed above the 40, 000 mark for many months now. The minimum daily figure has mostly stayed above the 30, 000 mark.

I think the daily maximum number of the active users in Second Life will steadily increase over the months ahead then drop slightly during the summer months. Then another steady increase in the autumn and winter months.