Second Life Daily User Concurrency Drops Slightly Since May 2022

The Second Life daily user concurrency has dropped slightly since May 2022 it appears. At the start of 2022 the maximum for online users was averaging around the 55, 000 mark and during the past month or so it’s been averaging around the 51, 000 mark.

I don’t think we will see the daily user Second Life concurrency reaching 60, 000 this year unless something big happens. I think the maximum peak levels could average between 54, 000 to 57, 000 in the winter months.

August 2022 Update

  • Maximum (average): 49, 000 – 51, 000
  • Average (average): 38, 000 – 40, 000
  • Minimum (average): 27, 000 – 32, 000

It’s nothing much to worry about at the moment as this is the 2022 summer period where the yearly average drops abit until the winter months where the daily concurrency numbers normally start rising again.

I will be keeping a closer eye on the Second Life user concurrency levels during the last four months of 2022 and I will certainly blog again if any noticeable changes happen.

Past Year

Past year user concurrency levels

Past 60 Days

The past 60 days seem to be following the same trends between 27, 000 (min) to 51, 000 (max) for the daily user concurrency levels in Second Life.

Past 60 days user concurrency levels

I will publish my next Second Life Statistics blog post in October 2022. Stay turned for that.


Second Life Daily User Concurrency Levels Decline Slightly Since Mid May 2021

Second Life Daily Concurrency Levels – August 2020 to August 2021

It appears that the Second Life daily concurrency levels have declined slightly since mid May 2021 in terms of the maximum number of daily online users and the average online users every day has dropped a few points. The Second Life daily concurrency levels have not reached or gone above the 60, 000 mark so far in 2021. The highest peak so far in 2021 was 57, 767 on 29th March 2021. Back in 2020 the highest peak was 60, 068 recorded on 13th April 2020.

At the start of 2021 the daily Second Life user concurrency was doing alright averaging between 55, 000 to 57, 000 at peak times. So far in August 2021 its averaging 51, 000 to 52, 000 at peak times.

August 2021 Daily Concurrency Levels

  • Maximum Daily Concurrency: 51, 000 to 52, 000 (average)
  • Median Daily Concurrency: 38, 000 to 39, 000 (average)
  • Minimum Daily Concurrency: 27, 000 to 29, 000 (average)

There have been some noticeable losses in the minimum user concurrency levels on 13th January (25, 282), 10th February (24, 100) and 31st March (19, 842). Since June 2021 the grid has been showing good stability for grid outrages.

The road ahead

I would imagine this current user concurrency trend will remain this way until Autumn/Winter kicks in when the levels should start increasing again slowly (55k then 60k etc). It will be interesting to see if the gacha ban will have any impact or not on the overall user concurrency numbers starting 1st September 2021+.

I think it would be good to see the Second Life user concurrency levels rise again (above 60k) towards the end of the year into 2022. At the moment there is no need to panic as this trend normally happens annually.

My next update on the Second Life daily user concurrency levels and the overall grid statistics will be published in late October 2021.