Sansar reaches new all-time player peak of 221


According to the Steam Charts webpage that tracks ongoing analysis of Steam’s concurrent players it looks Sansar reached another high peak last month.

On Monday 23rd September 2019 Sansar reached 221 players on the platform which is the highest peak so far I think. The second highest peak was 167 players on Monday 1st July 2019.

Linden Lab don’t publish statistics for Sansar and these player numbers could be much higher or lower. I do think Steam Charts gives a good picture at the moment. I strongly think Linden Lab should publish player statistics for Sansar at least once or twice every year. It would be very useful to know and keep track of it.

Sansar – Steam Charts Data

Here is the breakdown of average players and peak players by month. It looks like Sansar gained more players during the summer from July 2019 onwards I think. September 2019 was a good month for the average amount of players (20.0 average). The stats were higher a little bit during the launch of Sansar on Steam back in early December 2018 with the average being (22.1).

At the bottom of the Sansar charts page it does say all data is powered by Steam.

Sansar – Steam Charts Data

There have been many noticeable gains in players during 2019 for Sansar from live events/shows and from newer releases. I agree the concurrent player numbers are low at the moment and more needs to be done by the lab to increase the active userbase for Sansar. In some ways its peaking more than most OpenSim grids get.

On 26th September 2019 the Sansar official team said this response relating to sansar player numbers via reddit..

We have a strong community helping every day to make Sansar awesome.

Your point, though, is a valid one: Sansar has not had explosive growth yet. That’s ok, we’re in this for the long haul. Building the metaverse was never going to be easy.

Our plan is the same: continue to make Sansar ever better and easier to use, make Sansar more accessible, make Sansar ever more fun. Sansar is a place where people can go wherever they want to go, do whatever they want to do, and be whoever they want to be.

That is the most powerful place in the world. People will come for that.

The interesting part from this response was this part “Sansar has not had explosive growth yet. That’s ok, we’re in this for the long haul“. The lab are expecting explosive growth to happen (probably early-mid 2020s) and they confirm Sansar is here to stay for many more years to come. 

The Sansar team wants to keep on top of competition and be in a good position to grow Sansar over the long term. 

Lacie + team

To work on a new platform gave us a huge opportunity to build a new world, and Sansar is built rather different than the way SL works pretty fundamentally. Keep in mind how long SL has been around (SL Celebrated it’s 16th Birthday Recently— it could get it’s drivers license in the US!) and how overall technology advancements have been made in nearly every field.

Had we designed a new product that was targeted to be able to bring over content from SL, it would have overly constrained our options and it would be more efficient to continue to iterate on SL to make it better. (Which we’re also doing in parallel with working on Sansar!)

But fundamentally Sansar is structured in a different way that there isn’t going to be an easy way to import content from SL and have it work effectively. If creators have their meshes, textures, etc from when they uploaded them to SL then it should be relatively easy to pull in their 3d content to Sansar!

But scripts and other pieces of dynamic content would have to be re-made. That being said if you’re familiar with the way we make APIs in LSL, it should be a relatively short learning curve to being able to do a lot of similar things in our C# scripting engine for Sansar!

As for how we’re planning on retaining our competitive advantage: we’re leveraging all the lessons we’ve learned from building and evolving SL over the years in our design and production of Sansar. We have a lot of hard-won knowledge around how to design our products for communities that scale, support our users who want to create and sell their creations, manage communities and provide a thriving marketplace. That will help us keep on top of the competition and be in a good position to grow Sansar over the long term!

I will post another Sansar stats update in December 2019 then another around April/May 2020. 

What’s next for Linden Lab ?


Within the past few hours or so the lab have posted a big blog post announcing What’s Next for Linden Lab ? which goes into detail on what the lab have been working on recently and what’s upcoming on the roadmap. This is a must read if you love Second Life!

The lab will release updates very soon “on when to expect the return of Last Names, availability of a new mobile app beta, changes to Premium options, improvements to Events, Search, the Destination Guide, and much more”.

Sounds very interesting. I can’t wait.


Here are the latest updates for Second Life and Sansar…

Second Life

New Features & Enhancements
Over the past year, we’ve shared our plans to add multiple new features and enhancements to Second Life. Our engineering and product operations teams are continuing to do the heavy work on making these and other improvements available as fast as possible.

Animesh
We’ve already delivered Animesh, which allows independent objects to use rigged mesh and animations. We’ve been having so much fun watching residents’ creations come to life! So far, the creator community has developed over 1,300 animated objects on the Marketplace.

Bakes on Mesh
Just last month, we released the official Bakes on Mesh-enabled Viewer, the last piece of the Bakes on Mesh project. To learn more about this cool new capability, watch the video below!

EEP
We’re also getting the Environmental Enhancement Project (EEP) Viewer into shape to promote to our default official Viewer. EEP is a series of new customizations in the environment rendering system that will allow for the creation and sharing of advanced environment settings, including up to four different sky layers which can be set independently.

EEP We’re also getting the Environmental Enhancement Project (EEP) Viewer into shape to promote to our default official Viewer. EEP is a series of new customizations in the environment rendering system that will allow for the creation and sharing of advanced environment settings, including up to four different sky layers which can be set independently.

Migration to the Cloud
We have been hard at work moving the services that bring you Second Life from our existing data center to cloud hosting. Our goal is to make almost all of it seem invisible to you; in general we won’t announce that a service has been moved until it’s been working in the cloud for a while. Some things already qualify, though: Your inventory data has been in the cloud for quite some time, and the maps website moved a little while ago. We have several more things that your viewer uses that are being tested internally now, so expect more updates in the next couple of months. We are very excited about the new product possibilities that cloud hosting will enable.

More to come!
There’s more in the works, too! Stay tuned for updates on when to expect the return of Last Names, availability of a new mobile app beta, changes to Premium options, improvements to Events, Search, the Destination Guide, and much more.

Linden Homes

We continue to innovate and expand upon our Linden Homes offerings. Recently we debuted (and quickly sold out of) new Traditional and Houseboat styles…we’ve been making more to accommodate the incredible interest these generated, and now we’ve introduced the newest theme: CAMPERS!

Clustered in central Bellisseria, the new Camper regions offer a secluded, rural environment, with more nature and parcel privacy than the previous themed locations. We’ve already seen amazing creativity in decorating and customizing these campers from our Residents.

Like all Linden Homes, these are first-come, first-served, so keep checking for availability and act fast to claim yours if you see any available!

New Growth Initiatives

Second Life Blogger Network
Are you a Second Life blogger looking to expand your reach to a wider audience? You’ll want to consider joining the new Second Life Blogger Network (SLBN). This new initiative will promote high-quality independent blog content to the Second Life community. More details coming soon!

Halloween & Community Events
One of the most popular holidays in the Second Life community is Halloween – and this year we’ve got a bunch of tricks and treats that are sure to delight (or is it fright?) Second Lifers. Residents can expect a mix of new events, freebies and other spooky surprises throughout October – including a special haunted edition of the Swaginator!

New Video Programming & Ad Campaigns
Eagle-eyed Residents may have noticed a flurry of activity on our official YouTube channel and other social networks, which are now filled with dozens of new community-focused videos aimed at better showcasing the diversity and creativity of the Second Life community. More than  30 episodes of our weekly “Second Life Destinations” series have already debuted this year with many more to come!

Extra & Behind the Scenes

There’s also our ongoing “Made in Second Life” series, which goes deeper to discover the people behind the avatars including explorations on themes as varied as romancegaming and education. Many episodes of “Made in Second Life” and “Second Life Destinations” are also trimmed down into 15- or 30-second ads.

In addition, we’ve started the first of several new initiatives that involve live streaming programming about Second Life. First up is the recently announced bi-weekly talk show “Lab Gab.” (Don’t miss the next episode on Wed. at 3 p.m. SLT/Pacific).

Finally, we’ve already started production on a new round of video tutorials aimed at new, intermediate and advanced Second Life Residents. Our own Strawberry Linden serves as your guide to topics such as “Getting Started,” “Shopping & Buying Linden Dollars,” and “Customizing your Avatar Shape.” Each video is also translated into multiple languages, too. Check out this playful clip to see if you can identify each language:

Sansar

Today Sansar introduces new features including improved avatar editing, experience points and titles, and new core worlds. We also have first-of-their-kind partnerships with several established music and entertainment companies. Now with a rich backstory and new quests, Sansar has come a long way since it debuted in beta in 2017 and is worth a second look!

Sansar Fees Update


Today the Sansar Team have posted a blog post named A Word About Fees which is worth reading if you are using Sansar nowadays. Last year there was a decision to change how processing credit works within Sansar. This was done to help scale and grow Sansar even futher than ever before. The good news is that Sansar will remain free for all to play and everyday operations will continue as normal. 

The Sansar Team mentions in the blog post that they will be now focusing the revenue model on the Sansar marketplace instead going forward. The legacy exchange rate will be extended for early adopters for another year. For creators before 1st January 2019 then they can get to keep the lower exchange rate until 31st December 2020. There will be a fees discussion meetup held soon. 

The full blog announcement… 

From our earliest days, we at Sansar have worked hard to build a virtual world that feels free and accessible to all – one where our amazing creators don’t have to worry about the constraints other platforms impose: a paid subscription just to cash out, for example, or fees for individual in-world transactions. We want to put you and your incredible work first, which is why we limit the kinds of fees we gather from our community. 

When we made the decision last year to change how we process credit, we understood it would be an adjustment. But we know that it is a necessary change to make in the long run: one that would help scale and grow our incredible virtual universe, and ensure our community remained strong, vibrant, and self-sufficient.

Through this change to our fee structure, we can continue to keep Sansar free for all to play, while still covering the costs of day-to-day operations: server maintenance, R&D, all that good stuff. We’re able to maximize the total content available to you without resorting to the fees  similar games enforce – in some cases, as much as an 80-20 revenue split.

We know that this may be unexpected for some, especially those that came to us through Second Life, where fees to process credit are lower. We also recognize that SL relies on a variety of fees to cover costs, including land ownership, upload fees, etc. By focusing our revenue model on our marketplace instead, we can limit the other fees we’d require in order to make Sansar a success.

We’re incredibly grateful for all the work you’ve contributed to Sansar so far, and we know the future is bright. In recognition of that, we’ll be extending the legacy exchange rate for early adopters for another year. If you became a creator before January 1, 2019, you’ll get to keep your lower exchange rate until December 31, 2020.

We’ll be speaking more to this change at our Fees Discussion meetup. Meet us there and let’s chat. 

Onwards,
The Sansar Team

Happy Birthday Ebbe Altberg


This week Ebbe Altberg CEO of Linden Lab celebrated his birthday with tons of birthday balloons and cake. 😂😂😂

Happy Birthday Ebbe.

Ebbe has done so much for Second Life over the past five years. He has introduced Mesh, Bento, Animesh, 360 snapshots, experience keys, new resident islands, reduced land costs and much more.

The launch of the new Linden Homes continent last month has been so popular and interest has been on the up for getting a new home.

Ebbe has attended many big events over the years like the annual Second Life birthdays, Lab Chat gatherings and the annual VWPBE conferences. The list goes on.

I’m sure Ebbe has more great things to introduce and roll out in Second Life in the years ahead. I’m sure that the things that are not working so well will be improved too.