Wookey Project Corp. Acquires Sansar


Breaking News

On Tuesday 24th March Linden Lab officially announced that Wookey Project Corp. a San Francisco-based technology company has acquired Sansar.

The lab released another press release on the Sansar blog. It’s a new day and a new chapter for Sansar. Join us.


Why did Linden Lab sell Sansar?

Linden Lab chose to streamline its focus to continue the development and operations of the leading virtual world Second Life and licensed money services provider Tilia

Who is Wookey Project Corp.?

Wookey Project Corp. continues to create a new generation of online AR/VR experiences that allow users the power of collaborative interaction through knowledge immersion.


Here is the full press release…

WOOKEY PROJECT CORP. ACQUIRES SANSAR

2020-03-24 00:00:00 UTC

Linden Lab has had some inquiries from the public and media about the current happenings of Sansar. We are very excited to witness the unfolding of Sansar getting a fresh opportunity to thrive under the ownership of Wookey Project Corp., a San Francisco-based technology compan that has assumed all operations without any interruption to operations or the Sansar community.

We are proud to have given birth to this amazing platform for creativity and live events, and encourage our community to continue the process of supporting Sansar as it shifts to new ownership. We’ve assembled a quick FAQ to address key inquiries about this transition.

Why did Linden Lab sell Sansar?

Linden Lab chose to streamline its focus to continue the development and operations of the leading virtual world Second Life and licensed money services provider Tilia.

Is Second Life also being sold to Wookey Project Corp.?

No. Second Life and Tilia both remain under the independent ownership of Linden Lab.

Who is Wookey Project Corp.?

Wookey Project Corp. continues to create a new generation of online AR/VR experiences that allow users the power of collaborative interaction through knowledge immersion.

Will my Sansar account and personal information be safe?

Yes! Your Sansar account information remains secure and safe during this transition. Please refer to the revised Privacy and Terms and Conditions on Sansar.com to learn more. If you have comments or questions about the privacy policy, feel free to email legal@wookey.com.

Will Linden Lab retain any ownership or management with Sansar after the transition?

No. Effective immediately, Wookey Project Corp. assumes all operations and management of Sansar. Wookey Project Corp. has contracted with Tilia Inc. as a third party service provider to perform certain back office functions for Sansar, including the issuance and redemption of Sansar’s in-game virtual tokens.

What will be the focus of Sansar under the new ownership?

Sansar will continue to evolve as the premier platform for live events and entertainment including (but not limited to) support for VR, while Second Life is positioned as the Internet’s leading user-created virtual world platform. Both Linden Lab and Wookey Project Corp. will continue to develop our respective platforms independently.

What does this mean for Second Life and Linden Lab?

Operations at Second Life are not impacted at all. The Second Life community will continue to be able to login and enjoy SL without any interruption. As for Linden Lab, many members of the Sansar team formerly employed by Linden Lab are staying with Sansar as employees under its new ownership.

For more information about the future of Sansar, please see the announcement on the Sansar blog.

 

Sansar appears to now be owned by Wookey


Wookey mention at the bottom of the official Sansar website

Latest Developments

  • Updates will appear here soon

Today it appears in the Sansar Terms of Service and at the bottom of the official Sansar website it looks like Wookey may be taking over Sansar. 

There is now active discussion going on the SL Forums and via the Sansar Discord channel.

Linden Lab have not yet made any official announcements on this. Sansar no longer appears on the official Linden Lab website either.

Official Wookey website – a new world coming soon

Linden Lab moves to Plan B for Sansar


Ebbe Altberg confirmed on Friday 21st February on Lab Gab episode 14 that Linden Lab is no longer continuing to sponsor Sansar financially. The lab are now looking for a plan B for Sansar going forward.

No deal has been done yet.

Ebbe said the following below…

So as you might have heard, sadly we have decided that we, as Linden Lab, couldn’t continue to sponsor the project financially, so we’re looking for a plan B for Sansar to continue. I can’t say much, but we’re having very interesting conversations with several parties to help that project move forward, which I’m really excited about. But no deal is done yet, so people will just have to be patient and see what happens with it, but yes  it is true that Linden Lab going forward will focus entirely on Second Life and Tilia. I’m still busy making sure that Sansar finds a great home and that the great work that that team has started can continue.

Linden Lab will now focus entirely on Second Life and Tilia going forward which is good news indeed. They remain in a strong financial position at this time. More investments are coming now for Second Life.

Other Important Updates

  • Linden Lab is still developing a companion app for Second Life. There is still no ETA. Testing could start soon like in the next few months for IOS first followed with a Androud version.
  • No confirmed date for deployment for Name Changes but Name Changes will be around US $20 cheaper for Premium Plus members
  • No ETA for launch date for Premium Plus
  • 8 names confirmed for the first list of last names > Conundrum, Dismantled, Huntsman, Littlepaws, Nova, Ravenhurst, Wumpkins & Yeatley + Winners will be informed via e-mail
  • The cloud uplift project due to be completed before the end of 2020
  • Transfer costs for buy-down / grandfathered regions is to be reduced from US $600 to US $300
  • There are roughly 5,000 new accounts logging-in to Second Life every day
  • There are plans to introduce 2FA

Linden Lab updates about Second Life future & latest news on Sansar


On 13th February Linden Lab a blog post about an update to Second Life which is rather interesting to read through. Apparently Linden Lab have made some personnel and operational changes recently. A few employees have officially left the lab but the good news is that the team has strengthened more.

Linden Lab is continuing to invest heavily in Second Life going forward with many exciting developments happening pretty soon including new Linden Home themes, a new mobile companion app, the launch of last names which will be available in the next few weeks. There will be more new features, improved performance and usability updates soon.

The full blog post reads this…

There’ve been quite a few rumors about changes at the Lab and their possible effects on Second Life and Tilia. The truth is that we have made a few operational and personnel changes to ensure that we continue to stay strong for the next decade and beyond. This means that we had to say goodbye to a few employees, but at the same time we also strengthened our team by bringing back some heavy hitters who will help make Second Life better than ever.

So, Second Life is still here and still strong. We’re continuing to invest in its future and you’ll see the results of our commitment this year as we roll out a new mobile companion app, new Linden Home themes, performance and usability improvements, and a number of other new features and enhancements. The ability to change names will be available in the next few weeks, too.

These changes reflect our commitment to making SL strong for many years to come. To infinity and beyond!

Sansar Update – (13th Feb) 

Ebbe Altberg posted a update on the official Sansar Discord channel saying that there have been layoffs. Ebbe confirmed that Sansar is up and running. The future is unclear at the moment.

The lab are still in discussion about the next steps for Sansar. The problem is there will be many that will be speculating about these latest changes. Just have to wait and see now what will happen in the days and weeks ahead.

So, I’m only going to say this tonight as it’s late. We can pick up the conversation in the following days. Yes, there were layoffs today. A truly wonderful group of people. But as you can see Sansar is up and running. We are still in discussion about next steps. Including with the wonderful group of people. More to come. Don’t give up yet. Go create and have fun. Not much point in speculating until we can tell you more.

More updates soon.

Sansar reaches new all-time player peak of 221


According to the Steam Charts webpage that tracks ongoing analysis of Steam’s concurrent players it looks Sansar reached another high peak last month.

On Monday 23rd September 2019 Sansar reached 221 players on the platform which is the highest peak so far I think. The second highest peak was 167 players on Monday 1st July 2019.

Linden Lab don’t publish statistics for Sansar and these player numbers could be much higher or lower. I do think Steam Charts gives a good picture at the moment. I strongly think Linden Lab should publish player statistics for Sansar at least once or twice every year. It would be very useful to know and keep track of it.

Sansar – Steam Charts Data

Here is the breakdown of average players and peak players by month. It looks like Sansar gained more players during the summer from July 2019 onwards I think. September 2019 was a good month for the average amount of players (20.0 average). The stats were higher a little bit during the launch of Sansar on Steam back in early December 2018 with the average being (22.1).

At the bottom of the Sansar charts page it does say all data is powered by Steam.

Sansar – Steam Charts Data

There have been many noticeable gains in players during 2019 for Sansar from live events/shows and from newer releases. I agree the concurrent player numbers are low at the moment and more needs to be done by the lab to increase the active userbase for Sansar. In some ways its peaking more than most OpenSim grids get.

On 26th September 2019 the Sansar official team said this response relating to sansar player numbers via reddit..

We have a strong community helping every day to make Sansar awesome.

Your point, though, is a valid one: Sansar has not had explosive growth yet. That’s ok, we’re in this for the long haul. Building the metaverse was never going to be easy.

Our plan is the same: continue to make Sansar ever better and easier to use, make Sansar more accessible, make Sansar ever more fun. Sansar is a place where people can go wherever they want to go, do whatever they want to do, and be whoever they want to be.

That is the most powerful place in the world. People will come for that.

The interesting part from this response was this part “Sansar has not had explosive growth yet. That’s ok, we’re in this for the long haul“. The lab are expecting explosive growth to happen (probably early-mid 2020s) and they confirm Sansar is here to stay for many more years to come. 

The Sansar team wants to keep on top of competition and be in a good position to grow Sansar over the long term. 

Lacie + team

To work on a new platform gave us a huge opportunity to build a new world, and Sansar is built rather different than the way SL works pretty fundamentally. Keep in mind how long SL has been around (SL Celebrated it’s 16th Birthday Recently— it could get it’s drivers license in the US!) and how overall technology advancements have been made in nearly every field.

Had we designed a new product that was targeted to be able to bring over content from SL, it would have overly constrained our options and it would be more efficient to continue to iterate on SL to make it better. (Which we’re also doing in parallel with working on Sansar!)

But fundamentally Sansar is structured in a different way that there isn’t going to be an easy way to import content from SL and have it work effectively. If creators have their meshes, textures, etc from when they uploaded them to SL then it should be relatively easy to pull in their 3d content to Sansar!

But scripts and other pieces of dynamic content would have to be re-made. That being said if you’re familiar with the way we make APIs in LSL, it should be a relatively short learning curve to being able to do a lot of similar things in our C# scripting engine for Sansar!

As for how we’re planning on retaining our competitive advantage: we’re leveraging all the lessons we’ve learned from building and evolving SL over the years in our design and production of Sansar. We have a lot of hard-won knowledge around how to design our products for communities that scale, support our users who want to create and sell their creations, manage communities and provide a thriving marketplace. That will help us keep on top of the competition and be in a good position to grow Sansar over the long term!

I will post another Sansar stats update in December 2019 then another around April/May 2020. 

What’s next for Linden Lab ?


Within the past few hours or so the lab have posted a big blog post announcing What’s Next for Linden Lab ? which goes into detail on what the lab have been working on recently and what’s upcoming on the roadmap. This is a must read if you love Second Life!

The lab will release updates very soon “on when to expect the return of Last Names, availability of a new mobile app beta, changes to Premium options, improvements to Events, Search, the Destination Guide, and much more”.

Sounds very interesting. I can’t wait.


Here are the latest updates for Second Life and Sansar…

Second Life

New Features & Enhancements
Over the past year, we’ve shared our plans to add multiple new features and enhancements to Second Life. Our engineering and product operations teams are continuing to do the heavy work on making these and other improvements available as fast as possible.

Animesh
We’ve already delivered Animesh, which allows independent objects to use rigged mesh and animations. We’ve been having so much fun watching residents’ creations come to life! So far, the creator community has developed over 1,300 animated objects on the Marketplace.

Bakes on Mesh
Just last month, we released the official Bakes on Mesh-enabled Viewer, the last piece of the Bakes on Mesh project. To learn more about this cool new capability, watch the video below!

EEP
We’re also getting the Environmental Enhancement Project (EEP) Viewer into shape to promote to our default official Viewer. EEP is a series of new customizations in the environment rendering system that will allow for the creation and sharing of advanced environment settings, including up to four different sky layers which can be set independently.

EEP We’re also getting the Environmental Enhancement Project (EEP) Viewer into shape to promote to our default official Viewer. EEP is a series of new customizations in the environment rendering system that will allow for the creation and sharing of advanced environment settings, including up to four different sky layers which can be set independently.

Migration to the Cloud
We have been hard at work moving the services that bring you Second Life from our existing data center to cloud hosting. Our goal is to make almost all of it seem invisible to you; in general we won’t announce that a service has been moved until it’s been working in the cloud for a while. Some things already qualify, though: Your inventory data has been in the cloud for quite some time, and the maps website moved a little while ago. We have several more things that your viewer uses that are being tested internally now, so expect more updates in the next couple of months. We are very excited about the new product possibilities that cloud hosting will enable.

More to come!
There’s more in the works, too! Stay tuned for updates on when to expect the return of Last Names, availability of a new mobile app beta, changes to Premium options, improvements to Events, Search, the Destination Guide, and much more.

Linden Homes

We continue to innovate and expand upon our Linden Homes offerings. Recently we debuted (and quickly sold out of) new Traditional and Houseboat styles…we’ve been making more to accommodate the incredible interest these generated, and now we’ve introduced the newest theme: CAMPERS!

Clustered in central Bellisseria, the new Camper regions offer a secluded, rural environment, with more nature and parcel privacy than the previous themed locations. We’ve already seen amazing creativity in decorating and customizing these campers from our Residents.

Like all Linden Homes, these are first-come, first-served, so keep checking for availability and act fast to claim yours if you see any available!

New Growth Initiatives

Second Life Blogger Network
Are you a Second Life blogger looking to expand your reach to a wider audience? You’ll want to consider joining the new Second Life Blogger Network (SLBN). This new initiative will promote high-quality independent blog content to the Second Life community. More details coming soon!

Halloween & Community Events
One of the most popular holidays in the Second Life community is Halloween – and this year we’ve got a bunch of tricks and treats that are sure to delight (or is it fright?) Second Lifers. Residents can expect a mix of new events, freebies and other spooky surprises throughout October – including a special haunted edition of the Swaginator!

New Video Programming & Ad Campaigns
Eagle-eyed Residents may have noticed a flurry of activity on our official YouTube channel and other social networks, which are now filled with dozens of new community-focused videos aimed at better showcasing the diversity and creativity of the Second Life community. More than  30 episodes of our weekly “Second Life Destinations” series have already debuted this year with many more to come!

Extra & Behind the Scenes

There’s also our ongoing “Made in Second Life” series, which goes deeper to discover the people behind the avatars including explorations on themes as varied as romancegaming and education. Many episodes of “Made in Second Life” and “Second Life Destinations” are also trimmed down into 15- or 30-second ads.

In addition, we’ve started the first of several new initiatives that involve live streaming programming about Second Life. First up is the recently announced bi-weekly talk show “Lab Gab.” (Don’t miss the next episode on Wed. at 3 p.m. SLT/Pacific).

Finally, we’ve already started production on a new round of video tutorials aimed at new, intermediate and advanced Second Life Residents. Our own Strawberry Linden serves as your guide to topics such as “Getting Started,” “Shopping & Buying Linden Dollars,” and “Customizing your Avatar Shape.” Each video is also translated into multiple languages, too. Check out this playful clip to see if you can identify each language:

Sansar

Today Sansar introduces new features including improved avatar editing, experience points and titles, and new core worlds. We also have first-of-their-kind partnerships with several established music and entertainment companies. Now with a rich backstory and new quests, Sansar has come a long way since it debuted in beta in 2017 and is worth a second look!