Wookey To Transition Sansar To Metaverse Investments LTD


Breaking News

Today Chance Richie shared some exciting news via the Sansar Discord channel about how Wookey will be transitioning the Sansar platform to Metaverse Investments Ltd to get Sansar back on track again after recent months. Metaverse Investments Ltd is looking forward to the challenge ahead and resolving problems that have happened. The goal is for the engineering team to come in to get things “fixed and stabilize the platform” asap. This is good news for Sansar in the short term and long term I think.

The Sansar team in recent months have been limited but have done a good job to keep the Sansar platform alive and in search of new leadership/capital. Over the next month there will be transitions happening.

A new vision for Sansar…

My strategic vision is focused on providing the Creator community the tools they need to build the most engaging worlds, quests, and experiences in the Metaverse. I strongly believe that if we fulfill that vision, visitors and residents will come in droves.

This could be a great opportunity for Sansar to get back in the game again and have a new beginning. Oriym has the best intentions for the users and creators of Sansar. Oriym is in it for the long run apparently and he wants to make Sansar a success.

Hello Sansarians! My name is Chance Richie, and I will be working with Wookey to transition the Sansar platform to Metaverse Investments Ltd. Wookey Technologies has been diligently looking for the right candidate to take over the responsibility of progressing Sansar to the next level, and Metaverse Investments Ltd is looking forward to the challenge.

I am working with the Wookey Team to get Sansar back on track. In my opinion, the Wookey Team has done a lot of good work on the platform and has had to work through many challenges inherited from the Linden Labs acquisition. I believe the Wookey Team has been fully committed to the platform and expanding it to a broader audience by focusing on the true immersive VR Metaverse experience. I understand that there has been some history with the former direction and team, however what is most important is focusing on the future and making Sansar the most Creator-friendly Metaverse on the planet. My strategic vision is focused on providing the Creator community the tools they need to build the most engaging worlds, quests, and experiences in the Metaverse. I strongly believe that if we fulfill that vision, visitors and residents will come in droves. We understand Sansar has problems that need to take care of as soon as possible and it has been a challenge to address these issues with a limited team. My first priority is bringing in the engineering talent necessary to get things fixed and stabilize the platform. So do not despair, help is coming soon!

In the meantime, I want you to know how amazing I think the Sansar platform is, and that I see great potential. That potential will only be realized if we are successful engaging the Sansar Community, so to that end I’d like to restart the meetings Ebbe Altberg used to do in Sansar. More to come on that!

The second part says this

Rest assured, we did our homework and know Sansar has a great community that is welcoming to new users. The Sansar Discord has also been a great way to pass knowledge on to new people and I have gotten more familiar with the platform as a result of following the channel. No question seems to be too difficult or tiring for you. Sansar is clearly “for the people, by the people”, and we want to amplify that culture.

And last but not least, I’d like to thank the Sansar ambassadors and helpers who have stuck with Sansar through thick and thin, including all you die-hards who kept events going. You never stopped believing and I am here to reward that belief in Sansar by providing you the tools you’ve all been looking for.

I am transparent almost to a fault so feel free to reach out and ask me anything. Even though Sansar is about 8 years old from its initial conception, it is still a startup, and I am going to try and instill the “nothing is impossible” startup mentality. Admittedly, I am far from Phillip Rosedale or Ebbe Altberg, but I have built and sold software companies and guarantee you I will put my heart and soul into making Sansar a success. I am looking forward to meeting you on Discord and in the first “Community Meeting”. I am the Sansarian known as “Oriym” and if you see someone in the Nexus with a black cowboy hat on it is probably me. Please stop me and say hi if you see me wandering around!

Work will be underway very soon…

I think you’ll like what you see a year from now. Heck I think you’ll like what you see a couple of months from now. The Wookey guys are being very helpful in jumpstarting my involvement in Sansar and we are going to dive in soon and start bug fixing, etc.

Feel free to spread the good news about Sansar. Big changes will be happening in the weeks and months ahead. It’s time to keep track of Sansar developments once again.

I blog more on Sansar when new developments happen. Stay tuned for that.

Advertisement

Sansar Back Online After Downtime


Sansar has been making the rounds in the past week or so after Sansar went down last week. The reason for the downtime is unknown but it could be because of a recent AWS outage. The good news is that Sansar has come back online since then and the Sansar website. The Wookey management team are now actively looking to resolve the issues on the platform and they hope things will start running smoothly soon.

One of the issues has been trying to resolve the furlough of Sansar employees that has gone on since September 2021. There are probably more reasons behind the scenes that the public can not know about. I think there needs to be more updated and regular communications going on during platform outages etc.

Steve Moriya from the Wookey management team posted this on the Sansar Discord channel.

hi there. this is steve from the wookey management – sansar team. i thought i’d pop in to let you know we are actively looking to resolve the issues on the platform. we value our community big time, and hoping we can get things running smoothly soon. … we appreciate your patience and understanding… happy holidays from the wookey team!!!

More updates will be posted on my blog very soon. Hopefully the Wookey management team will resolve the issues as soon as possible.

Sansar appears to now be owned by Wookey


Wookey mention at the bottom of the official Sansar website

Latest Developments

  • Updates will appear here soon

Today it appears in the Sansar Terms of Service and at the bottom of the official Sansar website it looks like Wookey may be taking over Sansar. 

There is now active discussion going on the SL Forums and via the Sansar Discord channel.

Linden Lab have not yet made any official announcements on this. Sansar no longer appears on the official Linden Lab website either.

Official Wookey website – a new world coming soon

Linden Lab moves to Plan B for Sansar


Ebbe Altberg confirmed on Friday 21st February on Lab Gab episode 14 that Linden Lab is no longer continuing to sponsor Sansar financially. The lab are now looking for a plan B for Sansar going forward.

No deal has been done yet.

Ebbe said the following below…

So as you might have heard, sadly we have decided that we, as Linden Lab, couldn’t continue to sponsor the project financially, so we’re looking for a plan B for Sansar to continue. I can’t say much, but we’re having very interesting conversations with several parties to help that project move forward, which I’m really excited about. But no deal is done yet, so people will just have to be patient and see what happens with it, but yes  it is true that Linden Lab going forward will focus entirely on Second Life and Tilia. I’m still busy making sure that Sansar finds a great home and that the great work that that team has started can continue.

Linden Lab will now focus entirely on Second Life and Tilia going forward which is good news indeed. They remain in a strong financial position at this time. More investments are coming now for Second Life.

Other Important Updates

  • Linden Lab is still developing a companion app for Second Life. There is still no ETA. Testing could start soon like in the next few months for IOS first followed with a Androud version.
  • No confirmed date for deployment for Name Changes but Name Changes will be around US $20 cheaper for Premium Plus members
  • No ETA for launch date for Premium Plus
  • 8 names confirmed for the first list of last names > Conundrum, Dismantled, Huntsman, Littlepaws, Nova, Ravenhurst, Wumpkins & Yeatley + Winners will be informed via e-mail
  • The cloud uplift project due to be completed before the end of 2020
  • Transfer costs for buy-down / grandfathered regions is to be reduced from US $600 to US $300
  • There are roughly 5,000 new accounts logging-in to Second Life every day
  • There are plans to introduce 2FA

Lab Gab Episode 14 this Friday with Ebbe & Grumpity


At 11am SLT this Friday (21st) episode 14 of the new Lab Gab series will go live featuring Ebbe Altberg CEO of Linden Lab and Grumpity Linden the VP of Product.

Strawberry Linden will be speaking to the both of them about the 2020 roadmap for Second Life. There will be updates on a whole range of things.

There could be new updates on Sansar during the episode.

Fill out the Google Form and submit your questions today

Please spread the word about this special episode.

What’s next for Linden Lab ?


Within the past few hours or so the lab have posted a big blog post announcing What’s Next for Linden Lab ? which goes into detail on what the lab have been working on recently and what’s upcoming on the roadmap. This is a must read if you love Second Life!

The lab will release updates very soon “on when to expect the return of Last Names, availability of a new mobile app beta, changes to Premium options, improvements to Events, Search, the Destination Guide, and much more”.

Sounds very interesting. I can’t wait.


Here are the latest updates for Second Life and Sansar…

Second Life

New Features & Enhancements
Over the past year, we’ve shared our plans to add multiple new features and enhancements to Second Life. Our engineering and product operations teams are continuing to do the heavy work on making these and other improvements available as fast as possible.

Animesh
We’ve already delivered Animesh, which allows independent objects to use rigged mesh and animations. We’ve been having so much fun watching residents’ creations come to life! So far, the creator community has developed over 1,300 animated objects on the Marketplace.

Bakes on Mesh
Just last month, we released the official Bakes on Mesh-enabled Viewer, the last piece of the Bakes on Mesh project. To learn more about this cool new capability, watch the video below!

EEP
We’re also getting the Environmental Enhancement Project (EEP) Viewer into shape to promote to our default official Viewer. EEP is a series of new customizations in the environment rendering system that will allow for the creation and sharing of advanced environment settings, including up to four different sky layers which can be set independently.

EEP We’re also getting the Environmental Enhancement Project (EEP) Viewer into shape to promote to our default official Viewer. EEP is a series of new customizations in the environment rendering system that will allow for the creation and sharing of advanced environment settings, including up to four different sky layers which can be set independently.

Migration to the Cloud
We have been hard at work moving the services that bring you Second Life from our existing data center to cloud hosting. Our goal is to make almost all of it seem invisible to you; in general we won’t announce that a service has been moved until it’s been working in the cloud for a while. Some things already qualify, though: Your inventory data has been in the cloud for quite some time, and the maps website moved a little while ago. We have several more things that your viewer uses that are being tested internally now, so expect more updates in the next couple of months. We are very excited about the new product possibilities that cloud hosting will enable.

More to come!
There’s more in the works, too! Stay tuned for updates on when to expect the return of Last Names, availability of a new mobile app beta, changes to Premium options, improvements to Events, Search, the Destination Guide, and much more.

Linden Homes

We continue to innovate and expand upon our Linden Homes offerings. Recently we debuted (and quickly sold out of) new Traditional and Houseboat styles…we’ve been making more to accommodate the incredible interest these generated, and now we’ve introduced the newest theme: CAMPERS!

Clustered in central Bellisseria, the new Camper regions offer a secluded, rural environment, with more nature and parcel privacy than the previous themed locations. We’ve already seen amazing creativity in decorating and customizing these campers from our Residents.

Like all Linden Homes, these are first-come, first-served, so keep checking for availability and act fast to claim yours if you see any available!

New Growth Initiatives

Second Life Blogger Network
Are you a Second Life blogger looking to expand your reach to a wider audience? You’ll want to consider joining the new Second Life Blogger Network (SLBN). This new initiative will promote high-quality independent blog content to the Second Life community. More details coming soon!

Halloween & Community Events
One of the most popular holidays in the Second Life community is Halloween – and this year we’ve got a bunch of tricks and treats that are sure to delight (or is it fright?) Second Lifers. Residents can expect a mix of new events, freebies and other spooky surprises throughout October – including a special haunted edition of the Swaginator!

New Video Programming & Ad Campaigns
Eagle-eyed Residents may have noticed a flurry of activity on our official YouTube channel and other social networks, which are now filled with dozens of new community-focused videos aimed at better showcasing the diversity and creativity of the Second Life community. More than  30 episodes of our weekly “Second Life Destinations” series have already debuted this year with many more to come!

Extra & Behind the Scenes

There’s also our ongoing “Made in Second Life” series, which goes deeper to discover the people behind the avatars including explorations on themes as varied as romancegaming and education. Many episodes of “Made in Second Life” and “Second Life Destinations” are also trimmed down into 15- or 30-second ads.

In addition, we’ve started the first of several new initiatives that involve live streaming programming about Second Life. First up is the recently announced bi-weekly talk show “Lab Gab.” (Don’t miss the next episode on Wed. at 3 p.m. SLT/Pacific).

Finally, we’ve already started production on a new round of video tutorials aimed at new, intermediate and advanced Second Life Residents. Our own Strawberry Linden serves as your guide to topics such as “Getting Started,” “Shopping & Buying Linden Dollars,” and “Customizing your Avatar Shape.” Each video is also translated into multiple languages, too. Check out this playful clip to see if you can identify each language:

Sansar

Today Sansar introduces new features including improved avatar editing, experience points and titles, and new core worlds. We also have first-of-their-kind partnerships with several established music and entertainment companies. Now with a rich backstory and new quests, Sansar has come a long way since it debuted in beta in 2017 and is worth a second look!

Ebbe Altberg talks about the future of Second Life and Sansar


Check out the latest new interview with Ebbe Altberg CEO of Linden Lab talking about the future of Second Life and Sansar. Wagner James Au interviewed Ebbe Altberg for 45 minutes at Linden Lab HQ in San Francisco in March 2019.

They chatted about efforts to grow new user growth, land discounts, the upcoming mobile companion app, cloud deployment, improving performance and much more relating to Second Life. With Sansar they chatted about the low usage numbers since the beta launch, Sansar’s long download times and efforts to optimize Sansar.

It’s incredible to think Ebbe Altberg has now been with Linden Lab for over five years and he has achieved a great amount over the years from reducing land costs, the roll out of Mesh, Bento, Animesh, improved the communications with the community, improved the experience for premium members and much more.

Some highlights that I found most interesting,,,

  • The new IOS mobile companion app is being worked on. It’s going to be focused on being connected with friends, chat, shopping, customer service and more. The lab are not considering it to be a viewer in the short term.
  • New pricing options/discounts are coming soon (within next few months)
  • Lot’s of new features (EEP) for Second Life (within weeks)
  • Second Life is targeted to move completely to the Amazon cloud within the next 12 months (early – mid 2020)
  • The premium subscriber base is growing
  • The lab are focused on continuing revenue & user growth for Second Life.
  • The lab are now interested in growing the concurrency levels and retention rates
  • There are no plans to force migrate Second Life users to Sansar
  • There are more people working on Second Life (130+) than Sansar (70+)
  • There is work to continue to reduce Sansar long download times
  • Sansar is still in beta and still in pre-launch mode
  • The lab are shipping big updates every month

For more specific highlights from this interview see here.

Second Life 2018: A Year In Review – Part 2


2018 Year In Review Part 2

It’s time to reflect back at the last six months of 2018. See part 1 for the first six months of 2018 in Second Life.

I have included various bits on OpenSim and Sansar. I’m looking forward to more blogging in 2019.

July 2018

Closure of the InWorldz Grid

In mid July it was reported that there were two weeks of private regions growth in Second Life after the lab announced the new pricing restructuring. It’s good to see the grid growing again.

The well known InWorldz grid closed down after financial difficulties. This was a big blow to the entire OpenSim community and many decided to move to other OpenSim grids (The Adult Grid, DigiWorldz, Discovery etc). InWorldz was one of the first OpenSim grids I joined back in 2010.

August 2018

The Shelter at 14 years old in Second Life

The Shelter in Second Life turned 14 on 20th August. The Shelter is one of the oldest resident run help organisations on the grid.

In mid August a new Sansar release became available which included more SimpleScripts, three new options when taking snapshots and Edit Mode improvements.

Second Life Map – 20th August 2018

A brand new continent appeared north-east on the Second Life map. The region names SSP1 to SSP80. Since then the continent has grown in size to 384 regions and it still remains closed to the public. Many have been saying it will be used for new Linden homes or possibly games.

September 2018

Ebbe Altberg At Town Hall Meeting

The Relay For Life of Second Life team officially decided to start the 2019 season a month earlier. The kick off event starts at 10am SLT on Saturday 16th February and the annual Relay Weekend will happen on 8th & 9th June 2019.

Ebbe Altberg held a town hall event with the Second Life community talking about the important things the lab have been working on including last names, tier rates, Linden homes, the cloud, premium subscription options and much more.

New look Second Life Join Page

Linden Lab revamped the Second Life Join Page making it easier to join than ever before. Everyone joining for the first time today can now choose their avatar type and membership level. Hopefully in 2019 the ability to change/choose your last name will happen.

October 2018

OpenSim Virtual Google+ page

Linden Lab decided to block the third party Android viewer “IM to SecondLife“. Apparently the block was due to serious violations of the policy on the Third Party viewers page.

Second Life and OpenSim communities received some sad news that Google+ was going be closing down in Q1 2019. For most I think now is the time to leave Google+ and try out other social networks.

VirtualVerse One Forums

The old SLUniverse Forums were closed down in early October. The new VirtualVerse One has been up and running for the past few months now. It’s very active and the community is growing pretty nicely.

Linden Lab announced some good news on getting 50% off your first payment on new monthly premium membership subscription.

Jason Gholston

Jason Gholston officially left Sansar and Linden Lab after six years. Jason started his new job as a creative director at Speech Graphics in the San Francisco Bay Area.

Screenshot_20181205-191405
Sansar on Steam

Linden Lab made a major announcement that Sansar will be moving over to the popular Steam platform and dropping Sandex. Since the launch on Steam on 5th December 2018 the usage numbers have not been very high. It will be interesting if the numbers can improve during 2019.

November 2018

Pfaffenthal 1867_007
Closure of Pfaffenthal 1867

Sansar reached a peak of 73 visitors via the chart for monthly public visitors. The number of experiences surpassed 1, 100 in late 2018. It will be interesting to see if the usage stays the same or increases throughout 2019.

Linden Lab sent out a statement on creator rights and IP protection for creating content in Second Life. In the statement the lab writes “recently, there’s been some debate about one of the more esoteric aspects of content creation, which impacts many in our community”. That debate is around the use of UV maps in mesh heads apparently. There has been a report of one designer issuing DMCA notices against many creators in Second Life.

The Sansar team released the new look at me release featuring a while new user interface, a first person avatar view, tons of revised controls, new & custom emotes, script raycasting and more.

Islandz welcome area_011
Islandz welcome area

The new Islandz grid went online and logins started working in mid November. The Islandz website is still under maintenance and new users still can’t sign up.

Linden Lab announced some good news that Project Animesh had been released grid wide. It’s now in the default viewer download and all regions on the grid support Animesh.

In mid November Grumpity Linden, Oz Linden, and Patch Linden hosted a live town hall meeting with the Second Life community to answer questions.

Things that I took away from the town hall meeting..

  • Linden Lab is pleased with the response to lowering mainland tier. Resident owned mainland is at levels they haven’t seen for some time
  • The return of last names is still being worked on and it will probably wont be ready for deployment until Q2 2019. It may cost as much as several months of premium. Name change only for people with premium membership
  • Linden Lab are working on new genres for Linden Homes and parcels will come in difference sizes. It looks like the new SSP continent will be the new Linden Homes continent.
  • Animesh shipped this week on the grid and the viewer is in release
  • Linden Lab are looking at possible new features for Premium members including adding more group slots in 2019
  • There is a major project for 2019 to renew the Mainland group textures which is possible
  • Marketplace wish lists, favourites, bug fixes work continues quickly
  • Grid wide experiences will be coming next year when premium accounts get upgrades
  • The cloud migration is a big project still and more work still need to be done for moving stuff
  • SL rail system needs work on and its on the roadmap
  • The classic system avatar is not being phased out

The Pfaffenthal 1867 regions closed down in Second Life and moved to Sansar after having a strong presence inworld for many years. Pfaffenthal 1867 is moving over to Sansar because the land is free, the graphics is better, the use of VR headsets and real physical interactivity.

The results are here for the recent Virtual World Economic Situation #1 Survey that was released last month. There were 124 total responses for the survey and the graph visuals are pretty interesting to say the least.

At the end of November LEA announced that will be temporarily closing it’s residence regions (LEA 10 – 29) from 1st January 2019 to allow for major restructuring.

December 2019

Daily concurrency rates remain stable

Sansar officially launched on Steam on 5th December 2018. It’s going to be interesting to see if Sansar can now reach a much bigger audience with it now being on the Steam platform. We will have to wait and see. Sansar now has greater potential to reach thousands of users in 2019/2020.

Google announced that Google+ will now be shutting down in April 2019 after the company suffered another data leak effecting 52.5 million users.

The Firstorm team released the Animesh Beta viewer. The full Animesh supported Firestorm release will be coming in early 2019. This new viewer release 6.0.1 is now fully merged to the 6.0.0 Linden code-base. There are plenty of changes, bug fixes, improvements in this latest release. Full Change Log

Linden Lab published their 2018 end of year key accomplishments and new feature highlights. The blog post goes into detail on new experiences, the Environment Enhancement Project, performance updates, reduction on land costs and much more.

OFFICIAL 2018 STATISTICS

  • Residents spent an estimated 336 million hours inworld
  • 50 million+ chat messages daily
  • Daily concurrency rates remain stable
  • $65 million was paid out to Residents
  • Over 5 million virtual goods for sale on the Second Life Marketplace
  • This active population helped keep the Second Life economy healthy in 2018

2019: The Year Ahead 

You can expect to see more improvements made to Second Life in 2019 including new grid-wide experiences, the ability to change your name, migration to the cloud and Linden Home updates.

Animesh and EEP will improve greatly next year I think. Second Life will have its 16th birthday in June 2019. The birthday events are always big and exciting. The new SSP regions are still being worked on and the lab will reveal details on that next year. 2018 has been a good year for region growth in Second Life I think after years of the grid declining. Hopefully the growth trend will continue in 2019.

I’m looking forward to all the annual events and more adventures next year.

There is a few things that are pretty worrying though Flickr and Google+ in 2019. Flickr because of the recent account changes they have made (your safe if you upgrade to PRO) and Google+ because it’s shutting down in April. Both of these platforms have a strong Second Life user-base and next year it’s going to be a pretty rough I think.

I think OpenSim will continue to do well and I guess the big question can Sansar draw in more users on Steam in 2019 ?.

It’s going to be an interesting 2019 ride for sure. Anything can happen and I’ll be ready to blog about it.

Statistics On Sansar Launch On Steam


Steam statistics on Sansar

Steam Charts Statistics

Sansar officially launched on Steam on 5th December 2018 and here are the statistics which Steam collects on Sansar. Sansar Charts calls it “An ongoing analysis of Steam’s concurrent players”. It looks like the launch of Sansar according to Steam’s statistics managed an all time peak of 72 players on 6th December 2018.

  • Times on the graphs are UK time for reference
  • Linden Lab don’t publish official statistics on Sansar but they do count them all

On 6th December CEO Ebbe Altberg said this in the official Sansar Discord channel:

Steam tracks [people] logged in via Steam. Gindipple]/Galen log people in [Sansar] experiences that are public. We [Linden Lab] count them all – regardless how they logged in, where they are or what they do. 3 different numbers where ours will always be the bigger, sum of all, number.

AppID Statistics

Now let’s look at Sansar on the AppID page showing some interesting statistics including current players, the 24 hour peak and the all time peak. You can view it by day or week.

  • 76 players is the all time peak so far as of 19 hours ago since the Sansar launch on Steam

Sansar AppID Statistics

This graph below shows Sansar players on Steam today showing the past 24 hours. Times are UK time.

Metaverse Machines Statistics

There has definitely been more interest during the past month with a few rather high peaks. Will these numbers grow into the hundreds during 2019 ?

My Thoughts 

Since the launch of Sansar on Steam there have been 37 reviews which has been mainly positive. 30 positive and 7 negative to sum up. It’s been interesting reading them all and hearing what it’s actually like using Sansar.

These are still early days for Sansar on Steam I know and the big question everyone is asking is will Sansar bring in a large number of users in the months ahead ?. Yes I think it will. Probably more users during 2019 & 2020.

The numbers I’ve seen so far are pretty low from the graphs shown above but I say give Sansar more time on Steam and the numbers may get much higher. Seeing these statistics are pretty important I think and hopefully the lab will release theirs in some way during 2019.

If the numbers don’t get higher like into the hundreds or thousands of users or interest remains flat in the next few years the lab could be in trouble. I think Sansar still has big potential.

Linden Lab wants to see the Sansar community grow significantly from now on. The Sansar team will continue to push out new release updates regularly during 2019. It’s important to mention that Sansar is the Early Access phrase at the moment so visibility on Steam is reduced.

Sansar Goes Live On Steam


Breaking News

Today Linden Lab have officially launched Sansar on Steam. The long wait is finally over.

Sansar is free to play on Steam and will be staying in the early access phrase for some time. You can now expect Linden Lab to listen to the feedback from the community and then roll out new features in the months ahead.

It’s going to be interesting to see if Sansar can now reach a much bigger audience with it now being on the Steam platform. We will have to wait and see. Sansar now has greater potential to reach millions of users in the weeks ahead.

Details about the Early Access…

Sansar is a place where you can hang out with friends, play games, explore new worlds, and share incredible creations, but we can’t do that without you! Being in Early Access is important to us to make sure we’re hearing directly from the community on what you’d like to see and do in Sansar. Come join us!”

Approximately how long will this game be in Early Access?

“We plan on staying in Early Access until Sansar is the very best it can be. We’re constantly making improvements, and we’re eager for your feedback.”

How is the full version planned to differ from the Early Access version?

“We want Sansar to be the place where people can connect with communities and celebrate what they love through immersive virtual experiences, interactive events, customizable avatars, and easy creation. That’s why we plan to develop even more features around socialization, interactivity, personalization, and creation – elements that enrich the social experiences our platform enables. Plans will change based on your feedback, and we’re always listening and learning.”

What is the current state of the Early Access version?

“Right now, Sansar lets you host and attend virtual events, play games, explore user-created experiences, and buy and sell merchandise in the Sansar Store. Meet friends for a watch party and tailgate. Buy clothing and accessories for your avatars, or objects for the virtual experiences you build.

Here are the system requirements for running Sansar in Steam...

First view of Sansar on the Steam website…

Here is the blog announcement made on the Sansar blog earlier today…

SANSAR HAS LAUNCHED ON STEAM!

As of today, December 5th, we are officially live on Steam!

We wanted to give a huge thank you to our current community who have been so supportive, and to extend a warm “Welcome” to all our new community members joining us from Steam!

You can find us on Steam as an Early Access Game, where we’re free to download. Even better, you’ll get to enjoy all the benefits of Steam as a social platform for gamers including full access to our Steam Community Hub!

As reminder, as part of our effort to get onto Steam we have had to make alterations to our currency model, details of which can be found in this blog post.

We can’t wait for you to take this step with us, and we’d love your help in spreading the word!

Here are some things you can do if you’d like to help out:

  • Leave a review on Steam!
  • Host an Event!
  • Enter our Sokoban Puzzle challenges!
  • Make something to sell on the store!
  • Share videos and screenshots of you in Sansar!
  • Stream Sansar on Twitch!
  • Tell your friends!

Be sure to check out events.sansar.com – or find the Events tab in Sansar – to see what events we have coming up in December. You can also join our Discord if you haven’t already to hear up-to-the-minute announcements.  We’ve got some great events coming up, including Comedy Gladiators: A Virtual Comedy Experience (12/10) and the Grand Finals of Star Trek Trivia (12/13)!

If you have any questions, feel free to bring them to our weekly Product Meetup Thursdays at 11am PDT in Sansar!

Frequently Asked Questions

    • Will I have to use a Steam account or have to launch Sansar through Steam?
      • No. If you have an existing Sansar account, it will still function the same way it always has. Additionally, you will still be able to launch Sansar from the desktop client. Even after we launch on Steam, you will still be able to create new Sansar accounts and download the latest Sansar client, from our website.
      • You can also add Sansar (downloaded from our website) as a 3rd-party program you can launch from Steam
    • Will I be able tomerge my Sansar and Steam accounts?
      • No. We are not allowing account merging at this time.
    • If I want to use my existing Sansar account, can I still login to Steam?
      • Yes! If you are logged in to Steam, and download Sansar through the Steam platform, when you launch Sansar you will be prompted to login with the Sansar account of your choice.
    • Do I have to buy Sansar dollars through Steam?
      • If you created your Sansar account through Steam you have to have to use your Steam Wallet to purchase Sansar Dollars. If you created your Sansar account through our website, we will use the purchasing information we have one file.
    • How do I request a cashout of my Sansar balance?
      • Processing credit from Sansar into your Paypal account is temporarily on hold, but will be re-enabled in early 2019. Until then, if you would like to request a manual pyaout, you can find instructions on how to do that here.

What do you think of Sansar on Steam ? Let me know in the comments section below. Thanks 🙂