New Sansar Release: Script, Snapshot and Share


New Sansar Release

On 16th August a new Sansar release became available which includes more SimpleScripts, three new options when taking snapshots and Edit Mode improvements. This is another exciting release with tons of new features to enjoy from the Sansar team.


Sharing Screenshots

Now when you take a Screenshot in Sansar, you will have the option to share to it your Profile on Sansar.com. In the future we hope to bring this feature into the Sansar client.

More SimpleScripts

We have three more SimpleScripts that have being added to all users inventories. In addition to the ones we released previously, we adding the following:

  • SimpleDispenser
  • SimpleMedia
  • SimpleObjectReset

SimpleDispenser allows you create an object that can spawn other objects. For example, you can create an Vending Machine that, when you hit a button (SimpleInteraction) spits out a Soda Can.

The script also comes with options to clear all objects spawned by SimpleDispenser, as well as giving them a directional velocity when spawned. You can visit Dice Dispenser to see an example of this script in use.

SimpleMedia allows for media switching between different videos from YouTube or Twitch. Combined with a SimpleInteraction and you can create a set of channels that you can hop between at the push of a button.

Check out the new Greenwall experience – a joint project with our friends at OpticGaming – to see the script in action. Catch CoD Champs this weekend and the Dota 2 International mainstage event next week!

SimpleObjectReset can be put on an object, so that when our friends – SimpleInteraction or SimpleCollision – are activated, the objects are returned to the position they were initially set at.

You can see this at work with all of the games in the Greenwall experience from Bowling, to Shuffleboard, to Cornhole – many of these games will have a “Reset” button to return all of the game pieces to their starting position.

If you want to learn how to use SimpleScripts in your experiences, or want to find out how to get started creating your own world in Sansar – tune into our weekly stream on Twitch.


That’s what’s new, let’s dive into what is improved!

Add to Calendar

Our recent “Add to Calendar” feature on the Sansar website, is now being brought into the Sansar client! Now you can add it to your calendar to make sure you never miss an event, you can even add an event to your Google Calendar, or other 3rd party calendars.

Edit Mode improvements

These improvements to Edit Mode are one of the biggest parts of today’s release, and expect more improvements in the next release towards the end of August/start of September.

Scene Objects

You can now rename an object in the Scene Objects window, and each object in the Scene Objects window will now have a unique icon to help identify items.

Toggle Visibility and Selectability per Object

Tired of trying to select something, but something else keeps getting the way? Now you can hide specific objects by either making them invisible to you (that will still be visible in the experience). You can also make an object “unselectable” so that you can’t click on it unless you want to, such as the walls of house you have finished placing.

Generate Scene Reports

We’re looking at ways to surface more information about experiences for our advanced creators. So now we’re adding Scene reports! You can now export a .CSV breakdown of every object in your scene, including: Object Name, Estimated Size for Download, Number of Textures, Number of Triangles.

Other improvements include Locking Persistence – a new session will now remember what objects you “Locked” from movement. You can now also import lights in a .FBX file allowing you to set lights to an object before you bring it into Sansar, and those lights will still be editable in Sansar.


Scripting Changes

There are a number of improvements being brought to scripts that you can read about in greater detail here.

The biggest change is that we are doubling the number of parameters in a script from 10, to 20. We are certain our scripting community will be excited to utilise the newfound creativity this can offer them, especially since we have added HTTP capabilities in our last release.

That’s it for today’s release. TONIGHT, join us for a guided tour of the Roddenberry Nexus with the Mission Log Podcast hosts Ken & john. Tomorrow, watch our Learn to Build stream at 11am PDT, and this weekend, come hangout by the Greewall space and watch the CoD champs finals.

For full details on this update, you can read the complete Release Notes here.

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Sansar: One Year On & Increased Experiences That Users Can Create


Sansar: One Year On  

On 31st July 2018 Sansar officially marked the first anniversary of the public creator beta launch. Since then performance has improved, better scripting capabilities, more interaction, more fixes and there has been positive feedback from tech news sites on Sansar.

In late July 2018 the Sansar team added Custom Avatars, HTTP scripting API support, plug-and-play SimpleScripts for everyone to use on the platform. There have been improvements to the Edit Mode and much more. Apparently a permissions/licensing system will be coming soon for content creators which will attract even more investment for Sansar.

The Sansar website looks great today with recommended experiences to visit, daily events to enjoy, a great store to purchase products and easy access to the community/help areas.

Turning to user concurrency in Sansar over the past year there have been various high peaks however these numbers are no where as near the numbers like in Second Life. The numbers are more like what we see on various OpenSim grids. It’s still early days and more needs to be done.

Sansar User Concurrency Statistics 1 Aug 2018 — Source: Ryan Schultz

In the top graph for daily averages for concurrent users it never really goes above 20 users. For some reason there was a dip in June 2018 on the bottom graph for monthly average concurrent Sansar users.

Rather flat numbers during the past year but maybe when VR gets better in the years ahead when the equipment is less expensive and more comfortable to use then I’m sure more people will stay in Sansar for longer.

I think that within the next year or so Sansar user concurrency will rise even further hopefully.

Sansar in the press


Increase On The Number Of Experiences Users Can Create 

On Saturday 28th July 2018 the Sansar team made a big announcement for Sansar on increasing the number of experiences users can create on the platform. This is very good news for all creators in Sansar.

The Sansar team have been thinking about this decision for a long time apparently and it’s good to see the Sansar team reaching a final decision on this.

Effective immediately, we are increasing how many experiences users can create:

  • Free users: Increased from 3 to 20 experiences
  • Creator: Increased from 5 to 25 experiences
  • Super-Creator: Increased from 10 to 30 experiences
  • Professional: Increased from 20 to 40 experiences

I’m sure this big change will help everyone going forward because this opens the door for even more creativity on the platform.

Good progress has been made so far in Sansar during it’s first year and hopefully it will be even more bigger during the year ahead.