Tag Archives: Relay for Life SL

Fantasy Faire 2016 has opened in Second Life


Fantasy Fair 2016

Welcome to Fairelands Junction

Fantasy Faire 2016 opened to the public on Thursday 21st April and runs through until Sunday 1st May 2016 in Second Life. This year marks its 8th year for the Fantasy Faire and it’s the largest gathering of fantasy designers, enthusiasts, roleplayers and performers. There are 14 sims this year to explore and enjoy,

Fantasy Fair 2016

Junction Sign Post

There will be live music concerts, hunts, auctions and much more happening all to help raise funds for Relay for Life of Second Life season 2016.. Check out the Calendar of Events page for the full event schedule.

Start your Fantasy Faire 2016 adventures here > http://maps.secondlife.com/secondlife/Fairelands%20Junction/78/144/41

Fantasy Fair 2016

Fantasy Faire 2016 Regions

Stay updated on the latest news and events on the Fantasy Faire 2016 homepage

New article posted on Second Life & Project Sansar via readwrite.com


On 2nd March 2016 there was a new article posted on Second Life and Project Sansar via readwrite.com which is worth reading.  Ryan Matthew Pierson spoke to Ebbe Altberg CEO of Linden Lab, Peter Gray the director of global communications for the lab and Gary Wisniewski who is the founder of Treet.TV.

Second Life

The article begins with Second Life mentioning things you can can participate inworld such as visiting nightclubs, art exhibits, shopping mails and more. There is mention that there is a surge of virtual reality headsets coming to the market which is true but it’s still very early days for the Oculus Rift and HTC Vive.

The article goes on to the magic behind Second Life rise in popularity where it goes into detail about the media attention Second Life had between 2006 and 2007. I would say today there is still media attention on Second Life but probably not as much as there used to be.

Much of this media attention hyped the breakthrough technology behind bringing a living, thriving virtual world to life where residents could build virtual objects using basic shapes – referred to as primitives or “prims” by its residents – from within the world itself”. 

“You could travel quickly from island to island, experiencing a fantasy world filled with a lush forest one minute and a sprawling post-apocalyptic CyberPunk-style city the next. Just about everywhere you went, there were crowds of people taking in the sights, chatting about their experiences, or dancing the night away in one of Second Life’s many nightclubs”.

I remember joining when the population of Second Life was about the hit the 1 million mark and this was a major milestone for Second Life back in the early days. It’s a balancing act between first life and Second Life I would say.

“Second Life’s active population grew to over 1,000,000 residents. These residents came from all walks of life, and from across the globe. A culture began to form within the virtual world, leading to the popular in-world joke: “I’ve canceled my subscription to first life.”

In the article Ryan mentions some of the advantages for using Second Life from owning land, starting a business, building a house to starting up new communities .

“There was indeed something about Second Life that appealed to those that called it their virtual home. You could own land, start businesses, build your own house, and establish virtual neighborhoods and communities.

“This appeal extended well beyond tech-savvy early adopters. Many residents found that you could do things in Second Life that transcended physical disadvantages. For example, someone bound to a wheelchair could dance the night away in Second Life’s nightclubs, or even fly through a mountain range like a superhero.”

Yay, there is mention for the annual Relay For Life events that raise so much money for charity.

Second Life is host to annual “Relay for Life” events, offering residents the opportunity to walk or even race snails to raise money for charity.

Early hype for Second Life

Now we come to the Bumps in the road section of the article talking about expectations and the early hype for Second Life which is rather interesting. I love reading things about the early days of Second Life.

“But despite the early hype, Second Life wasn’t necessarily ready for prime time just yet. Lag was a considerable issue for residents, and the desktop client used to connect to the virtual world was complex and difficult to master.”

Gary Wisniewski says in the article that “The main reason Second Life failed to achieve expectations is because, for the majority of new users who signed up during the growth period, the benefits of using Second Life did not exceed the effort required to gain those benefits.” 

“It’s like going to Omaha Nebraska and standing on a street corner where you don’t know anybody,”

“The tendency is to take a taxi back to the airport. But, I bet if you spend a few weeks there, you’d discover some interesting things.”

Mid way through there is mention on early Second Life mentioning that children couldn’t create Second Life accounts and that ratings were used to separate the different types of content for given areas. Some had to submit payment information to verify that they are adults and agreed to access adult content.

“Early Second Life was also just starting to figure out the rules of the virtual world. There was a point when children couldn’t create Second Life accounts — as much of the virtual world was a virtual red light district. It gave Second Life a bit of a reputation for being a seedy and uninviting place for youth and businesses.”

“Linden Lab stepped in and put together some tools to help make Second Life a more friendly environment. Ratings were used to designate the type of language and content that would be accepted in given areas, with some areas designated “PG,” while others would be restricted to residents that have submitted payment information to verify that they are adults, and agreed to see adult content in-world.”

Finally there is mention that Linden Lab has improved the client and server infrastructure of Second Life to improve performance and the ease of use over the past decade. There have been so many great improvements made to Second Life over the years and I’m sure there is more great improvements going to be made during 2016.

“Over the past decade, Linden Lab has continued to improve both its client and its server infrastructure in an effort to greatly improve both performance and ease-of-use without sacrificing residents’ familiar environment and feature set.”

In mid June 2016 Second Life will be celebrating its 13th birthday. Wooot!:)

Project Sansar

As many know already Project Sansar is the next generation platform and it will be built from the ground up supporting VR headsets. It will be taking the advantage of the latest technology for years to come. Second Life has supported the Oculus Rift since 2014 and if you want to experience the VR you will need to have a consistent 90 frames per second to enjoy it.

“You need a consistent 90 frames-per-second in order to really experience the immersive qualities VR can provide, a difficult feat given the heavy burden of the Second Life platform on clients.” 

Ebbe Altberg says that “There is the immersion of being inside the world versus looking at the world that makes a massive difference”. “He went on to describe the feeling of true immersion that comes with not only seeing the virtual world from a 3D perspective but in having your head and arm movements relay directly to that experience.”

Linden Lab wants to make Project Sansar more cross-platform including mobile devices and HMDs. Yay!:)

“Linden Lab also wants to make Project Sansar more cross-platform accessible. Where Second Life is largely tied to a desktop-only experience, Project Sansar’s users will be able to log in and enjoy the virtual world from various other platforms including mobile devices as well as HMDs.”

Peter Gray says that “Our goal is to make creators successful. The creator is our target audience, and we want them to be successful and to be able to attract an audience into their creations.”

Project Sansar Cheaper Land Prices

The lab plans to lower the price of inworld land rental fees to make it more appealing to creators using Project Sansar. For a small island it’s around the $300 a month in Second Life.

“One of the ways Linden Lab plans to make Project Sansar more appealing to creators is by lowering the price of in-world land rental fees. Currently in Second Life, a full simulator – a small island in the virtual world – runs up to nearly $300 a month. With Project Sansar, they hope to bring costs down and pass those savings on to the creator.”

And there’s more…

At the end of the article there is mention on the opening of Project Sansar due around of the end of 2016/early 2017, Second Life is still a profitable part of Linden Lab business with over 900, 000 active residents with over $60 million in real world money in the past year.

There are no plans for Project Sansar to replace Second Life. Ebbe Altberg points out that both worlds will co-exist side by side for many years to come.

Peter Gray says that “Our plan is to open the doors for the world to come in and do what they want around the end of 2016.”

“But current Second Life residents need not worry; the existing Second Life is currently a profitable part of Linden Lab’s business, with over 900,000 active residents redeeming just over $60 million in real-world money from the virtual world in the past year. There are no plans for Project Sansar to replace Second Life; instead, both worlds will co-exist. “I envision Second Life and Sansar going side-by-side for many, many years,” says Altberg.”

What do you think about this latest article on Second Life and Project Sansar ? Share your views in comments below. Thanks!:)

Paint SL Purple 2016 Press Release


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On Sunday 28th February 2016 Paint SL Purple begins and everyone is welcome to participate in painting the entire grid purple for 7 days. Paint your stores purple, houses, wear purple clothing, wear purple hair, purple skin to show support for the event.

If you are a blogger why not change your blog text and background etc to purple.

Starting Sunday 6th March 2016 marks the start of the 2016 Relay for Life of Second Life season. Over 2.5 million (USD) has been raised so far for Relay for Life of Second Life in the fight against cancer.

Relay Weekend will take place on 16th & 17th July 2016.

Check out the latest press release below for more details.

FOR IMMEDIATE RELEASE

February 22, 2016

PAINT SECOND LIFE PURPLE

WEBSITE:WWW.RELAYFORLIFEOFSECONDLIFE.ORG

For Immediate Release:

February 22, 2016

The 2016 Relay For Life of Second Life campaign is kicking off on March 6th 2016 and to prepare for this the Relay For Life volunteers will be painting the Second Life Grid Purple.  This is a community effort to raise awareness throughout Second Life about Relay For Life and you are invited to join us on February 28, 2016 from 1 – 6 pm SLT for our kick off party!

Since 2004, Relay For Life has been growing through the virtual worlds and raising money for the American Cancer Society.  In the past 12 years, this signature fundraiser has raised over 2.5 million USD leading to assistance globally in funding programs and global partnerships in the fight against cancer.

The announcement to the Second Life grid that Relay For Life is about to start comes from the launch of our Paint SL Purple campaign that begins on February 28th. Sims, businesses, communities and a flood of volunteers will celebrate the power of HOPE by turning the entire grid purple for 7 days. This will be a good opportunity to visit with new survivors, caregivers, volunteers and other who might not know about our mission and get the excitement of our journey in the forefront of the minds of all of Second Life.

Mark your calendar for Feb.28th and come out in your purple to join our fight!

About Relay For Life of Second Life
Relay For Life is the signature event of the American Cancer Society and has been active, and continually growing in Second Life for 10 years. In 2005, the first Relay For Life of Second Life (RFL of SL) was attended by a few hundred avatars and raised almost $5,000 US dollars for the American Cancer Society. As of July 2014 RFL of SL ranks number 17th out of 5000 teams worldwide in donations received. We have brought in close to 3 million US dollars to help with the fight against cancer. This year our Relay weekend will be held on July 16th and 17th.

About the American Cancer Society
For 100 years, the American Cancer Society has been working to create a world with less cancer and more birthdays. Together with our millions of supporters, the American Cancer Society (ACS) saves lives by helping people stay well and get well, by finding cures, and by fighting back. The American Cancer Society is a nationwide, community-based, voluntary health, and international organization dedicated to eliminating cancer as a major health problem by preventing cancer, saving lives, and diminishing suffering from cancer, through research, education, advocacy, and service.

For More Information:
www.relayforlifeofsecondlife.org

www.cancer.org/involved/participate/relayforlife/second-life