According to Hypergrid Business latest statistics published recently the Kitely Market has now passed the 500 grid milestone which is very good news indeed. Kitely has now delivered content to a total of 506 OpenSim grids in terms of closed and hypergrid enabled ones.
In recent years exportables and listings have been increasing on the Kitely Market offering a useful way for OpenSim users to buy legal and legitimate content. The latest stats show that there are “currently 18,469 product listings in Kitely Market containing 36,871 product variations, of which 31,736 are exportable”.
Here is a graph showing exportable (green) and non-exportable (red) growth on the Kitely Market since July 2014.
Kitely now has 19, 101 regions, there is roughly 1, 130 active users that have logged in during the past month and in total there are 123, 936 total residents on the Kitely grid.
OpenSim land area increased this month however active users fell for a second month running. There was a net loss of 452 active users in the last 30 days.
The Kitely grid recently announced that they now support the Environmental Enhancement Project (EEP) where you can change the world’s environment in terms of the sky and water. Kitely now runs on the latest stable release of OpenSim 0.9.1.1.
AvaCon announced last month that the eighth annual OpenSimulator Community Conference will be held on 5th-6th December 2020. The conference will take place on the OpenSim Conference Grid and everyone is invited to attend. The main focus will be on OpenSimulator software and OpenSim development.
Registration is open for volunteers and other roles however tickets to the conference are limited. If you are interested in OpenSim then this may interest you. I have been to a few OpenSim conferences in the past and I found them to be very good indeed.
The OpenSimulator Community Conference 2020 features two days of fast-paced presentations, panels, performances, and workshops that spotlight the best of the OpenSimulator platform and community. In the evenings, we celebrate another year of discovery and wonder as DJs and performers host dances and parties.
On Tuesday 28th July 2020 the Firestorm team released a EEP public beta version of the Firestorm Viewer (220.127.116.11799) which comes with support for the Environment Enhancement Project (EEP). The viewer includes new camera controls with the ability to create camera presents. The viewer translations have been updated in this beta version.
EEP is the new environmental lighting system where the sky, water and day cycle settings are now saved as inventory items. EEP settings can be applied now to the land by region owners or by parcel or for personal use. Learn more about EEP here.
What you can do with EEP…
You can use your own sun, moon, and cloud textures.
You can customize the length of the day (yes—you can now have 24-hour day cycles!).
You can set different skies at various levels on your land.
Visitors to your parcel will be able to see all your customized settings.
You can import your old Windlights as EEP settings (many have already been imported).
This version is not a required update and you do not have to uninstall your current Firestorm viewer. This new beta Firestorm viewer will install alongside your existing Firestorm viewer.
For OpenSim users the viewer incorporates Windlight allowing EEP viewer users to visit windlight regions. The viewer supports the new OpenSim 0.9.2 with the EEP code “Ugly Sky”. There is now the ability to enter a URL to add a new grid on the login screen.
Linden Lab is hoping to get feedback from the community and the Firstorm team highly encourages you to file bug reports on the Linden Lab Jira. EEP has been in the works for some time now and it went live back in 2019 on the main grid.
The Second Life viewer has actually had EEP for a few months or so now. The firestorm team have said recently that they don’t feel that EEP is ready for full release. It has not even passed the QA yet. Maybe later this year EEP may be ready for full release.
It’s strongly recommended to vote once for the OpenSim grid that you spend the most time on during the week. If you have any feedback for any OpenSim grid then this is a great opportunity to put something down. The deadline for submissions is midnight (SLT) on Sunday 27th October 2019. The results will be published on Monday 28th October 2019.
On 1st October the Firestorm team announced the Bakes on Mesh viewer (18.104.22.168052) release which is a major update and it’s important all users upgrade to it. Firestorm 22.214.171.124052 is now fully merged up to the 6.3.1 Linden code-base.
This new release includes rendering-related changes from Linden Lab, bug fixes, improvements and tweaks.
This build is not offered to OpenSim users for the moment.
In my previous blog post I said we would provide an “as-is” download of this release for Opensim. However, I have been informed that this update will actually cause Opensim regions to crash upon login. Unfortunately, by the time we made the decision to reverse the split we were too far into our QA process to test or make changes & fixes. This is why the “as-is” was mentioned. Because of the severity of the issue (crashing regions is about as bad as it gets) and having no time to fix it, I am forced to go back on my word on this one.
We will continue to host Firestorm 126.96.36.199680 on our downloads page in the Opensim section until we are able to remedy the major issues. The SL version of this update will install separately, so you can use the 6.3.2 update for SL and continue to run 6.0.2 for Opensim.
There are a few new FS-specific features in this release as well like ability to sit on objects from Area search, New Discord Rich Presence, Ghosted attachments now automatically fix themselves after tp, but as usual there are too many to list here.
Bakes On Mesh
BOM – Bakes On Mesh
Bakes on Mesh is a new feature to allow system avatar baked textures to be shown on mesh attachments.
Any face of a mesh object can be textured using one of the server baked textures.
The corresponding region of the system avatar is hidden if an attached mesh is using a baked texture.
5 new bake channels – leftarm, leftleg, aux1, aux2, aux3. You can use the new bake channels on the face of a mesh.
A universal wearable type.
New tattoos for universal wearable type –
HEAD_TATTOO, → baked to head
UPPER_TATTOO → baked to upper
LOWER_TATTOO, → baked to lower
SKIRT_TATTOO, → baked to skirt
HAIR_TATTOO, → baked to hair
EYES_TATTOO, → baked to eyes
LEFT_ARM_TATTOO, → baked to left arm
LEFT_LEG_TATTOO, → baked to left leg
AUX1_TATTOO, → baked to aux1
AUX2_TATTOO, → baked to aux2
AUX3_TATTOO, → baked to aux3
Avoid the need for texture appliers → easier customization workflow.
Avoid the need for onion avatars → fewer meshes, fewer textures at display time.
Avoid the need to sell full-perm meshes. You can customize any mesh you have modify permissions for simply by setting the flags and equipping the appropriate wearables.
Avatar wearables are baked into eleven different textures (BAKE_HEAD, BAKE_UPPER, BAKE_LOWER, BAKE_EYES, BAKE_SKIRT, BAKE_HAIR, BAKE_LEFTARM, BAKE_LEFTLEG, BAKE_AUX1, BAKE_AUX2, BAKE_AUX3) by the baking service.
You can now apply these textures to your avatar’s object attachments’ diffuse texture slot.
Right-click on the attachment, click edit and from the edit face menu select textures.
Click the diffuse texture icon to open up the texture picker.
The texture picker has an extra radio button mode called ‘bake’ for selecting server bakes.
The ‘bake’ radio button mode has a dropdown for selecting BAKE_HEAD, BAKE_UPPER, BAKE_LOWER, BAKE_EYES, BAKE_SKIRT, BAKE_HAIR, BAKE_LEFTARM, BAKE_LEFTLEG, BAKE_AUX1, BAKE_AUX2, BAKE_AUX3 server bake textures.
When an attachment is using a baked texture, the corresponding base mesh region of the system avatar is hidden.
If a mesh face is set to show a baked texture but is not attached to an avatar, you will see a default baked texture.
If you are using an older viewer without bakes on mesh support, then faces set to show baked textures will also display as the default baked texture, and base mesh regions will not be hidden.
NEWAdded Discord rich presence support
This feature allows you to connect your SL account with your Discord account.
Once connected, Discord will show your SL online status & session length, and optionally, your username and location in SL.
For further details, see the Firestom Discord wiki page.
Comm → Discord Liny Odell, Ansariel Hiller, Nicky Dasmijn
NEWAdded the ability to edit notecards in an external editor
For Firestorm, to set the external notecard editor, go to Preferences → Firestorm → Build 1 → External Editor → Browse to the program or application and select then press OK.
When a notecard is open, you will see a new “Edit” button bottom left.
Clicking the Edit button opens the Notecard in the external editor.
Making changes in the external editor & then saving the file in the external editor will upload the changes into the notecard in Second Life.
If no external editor is selected in Preferences, the viewer will try to use the external editor that you have set to open txt files. NOTE: There is a known bug with this feature that causes the order of embedded content to break – see BUG-227626 for details Maxim ProductEngine
NEWAdded the ability to duplicate a group role
The feature allows you to duplicate a group role so that the copied role has the same permissions and you can just give the copied role a different title.
This feature was requested in BUG-226986
Open the group profile → Members & Roles → Roles → Left click on a role to select it → Click the “Copy Role” button. AndreyK ProductEngine
NEWIncreased the allowed sound clip length from 10s to 30s
This adds support to the viewer to upload & play sound clips up to 30 seconds in length.
Currently, sound uploads over 10 seconds are not possible, but will be soon when the server-side support is added by Linden Lab.
Firestorm 6.3.2 is ready to support this feature as soon as the required server-side changes are made AndreyL ProductEngine
NEWAttachments now auto-refresh if they are ghosted on teleport
Added timer for refreshing attachments if attachments were attempted to get killed after the actual teleport finished
This feature should mostly solve the problem where attachments are invisible to observers after a teleport or region change
It provides the same function as “Refresh Attachments” under Avatar → Avatar Health, but the refresh is triggered automatically when needed
This feature is enabled by default
Optionally, if the debug setting FSExperimentalLostAttachmentsFixReport is set to TRUE, Firestorm reports attachments that were attempted to get detached during a teleport or region crossing to nearby chat, followed by reporting “Refreshing attachments…” to nearby chat when the auto-refresh starts
This should hopefully workaround FIRE-12004 and BUG-7761 until there is a server-side fix from Linden Lab. Ansariel Hiller
Since the closure of Google+ back in April 2019 it’s been hard for people to find out what’s going on across the OpenSim grids. There were many useful OpenSim Google+ communities that were sadly closed down.
I personally liked the OpenSim Virtual Google+ page as it was a great source to find out about everything. It’s a shame it’s all gone now. In general the OpenSim community is scattered all over the place. Today there are ways to find out whats going on via MeWe, Discord and Diaspora.