Firestorm 6.3.2.58052 Released


On 1st October the Firestorm team announced the Bakes on Mesh viewer (6.3.2.58052) release which is a major update and it’s important all users upgrade to it. Firestorm 6.3.2.58052 is now fully merged up to the 6.3.1 Linden code-base.

This new release includes rendering-related changes from Linden Lab, bug fixes, improvements and tweaks.

This build is not offered to OpenSim users for the moment. 

In my previous blog post I said we would provide an “as-is” download of this release for Opensim. However, I have been informed that this update will actually cause Opensim regions to crash upon login. Unfortunately, by the time we made the decision to reverse the split we were too far into our QA process to test or make changes & fixes. This is why the “as-is” was mentioned. Because of the severity of the issue (crashing regions is about as bad as it gets) and having no time to fix it, I am forced to go back on my word on this one.

We will continue to host Firestorm 6.0.2.56680 on our downloads page in the Opensim section until we are able to remedy the major issues. The SL version of this update will install separately, so you can use the 6.3.2 update for SL and continue to run 6.0.2 for Opensim.

Major updates from LL in this update include:

– Bakes on Mesh! See the primer from Inara, the announcement from Linden Lab, and the LL Knowledge Base.
– Love Me Render! See the post from Linden Lab on these rendering updates.
– Umeshu, a group of bug fixes, tweaks and improvements.
– Edit notecards from an external editor.
– Ability to duplicate group roles.

There are Firestorm goodies…

There are a few new FS-specific features in this release as well like ability to sit on objects from Area searchNew Discord Rich PresenceGhosted attachments now automatically fix themselves after tp, but as usual there are too many to list here.

Bakes On Mesh

BOM – Bakes On Mesh

Bakes on Mesh is a new feature to allow system avatar baked textures to be shown on mesh attachments.

Basic features

  • Any face of a mesh object can be textured using one of the server baked textures.
  • The corresponding region of the system avatar is hidden if an attached mesh is using a baked texture.
  • 5 new bake channels – leftarm, leftleg, aux1, aux2, aux3. You can use the new bake channels on the face of a mesh.
  • A universal wearable type.
  • New tattoos for universal wearable type –
    • HEAD_TATTOO, → baked to head
    • UPPER_TATTOO → baked to upper
    • LOWER_TATTOO, → baked to lower
    • SKIRT_TATTOO, → baked to skirt
    • HAIR_TATTOO, → baked to hair
    • EYES_TATTOO, → baked to eyes
    • LEFT_ARM_TATTOO, → baked to left arm
    • LEFT_LEG_TATTOO, → baked to left leg
    • AUX1_TATTOO, → baked to aux1
    • AUX2_TATTOO, → baked to aux2
    • AUX3_TATTOO, → baked to aux3

Benefits

  • Avoid the need for texture appliers → easier customization workflow.
  • Avoid the need for onion avatars → fewer meshes, fewer textures at display time.
  • Avoid the need to sell full-perm meshes. You can customize any mesh you have modify permissions for simply by setting the flags and equipping the appropriate wearables.

Avatar wearables are baked into eleven different textures (BAKE_HEAD, BAKE_UPPER, BAKE_LOWER, BAKE_EYES, BAKE_SKIRT, BAKE_HAIR, BAKE_LEFTARM, BAKE_LEFTLEG, BAKE_AUX1, BAKE_AUX2, BAKE_AUX3) by the baking service.
You can now apply these textures to your avatar’s object attachments’ diffuse texture slot.
Right-click on the attachment, click edit and from the edit face menu select textures.
Click the diffuse texture icon to open up the texture picker.
The texture picker has an extra radio button mode called ‘bake’ for selecting server bakes.
The ‘bake’ radio button mode has a dropdown for selecting BAKE_HEAD, BAKE_UPPER, BAKE_LOWER, BAKE_EYES, BAKE_SKIRT, BAKE_HAIR, BAKE_LEFTARM, BAKE_LEFTLEG, BAKE_AUX1, BAKE_AUX2, BAKE_AUX3 server bake textures.
When an attachment is using a baked texture, the corresponding base mesh region of the system avatar is hidden.

If a mesh face is set to show a baked texture but is not attached to an avatar, you will see a default baked texture.
If you are using an older viewer without bakes on mesh support, then faces set to show baked textures will also display as the default baked texture, and base mesh regions will not be hidden.

For more detailed documentation, please see:

The things I like from this release…

  • NEW Added Discord rich presence support
    This feature allows you to connect your SL account with your Discord account.
    Once connected, Discord will show your SL online status & session length, and optionally, your username and location in SL.
    For further details, see the Firestom Discord wiki page.
    Comm → Discord
    Liny Odell, Ansariel Hiller, Nicky Dasmijn
  • NEW Added the ability to edit notecards in an external editor
    For Firestorm, to set the external notecard editor, go to Preferences → Firestorm → Build 1 → External Editor → Browse to the program or application and select then press OK.
    When a notecard is open, you will see a new “Edit” button bottom left.
    Clicking the Edit button opens the Notecard in the external editor.
    Making changes in the external editor & then saving the file in the external editor will upload the changes into the notecard in Second Life.
    If no external editor is selected in Preferences, the viewer will try to use the external editor that you have set to open txt files.
    NOTE: There is a known bug with this feature that causes the order of embedded content to break – see BUG-227626 for details
    Maxim ProductEngine
  • NEW Added the ability to duplicate a group role
    The feature allows you to duplicate a group role so that the copied role has the same permissions and you can just give the copied role a different title.
    This feature was requested in BUG-226986
    Open the group profile → Members & Roles → Roles → Left click on a role to select it → Click the “Copy Role” button.
    AndreyK ProductEngine
  • NEW Increased the allowed sound clip length from 10s to 30s
    This adds support to the viewer to upload & play sound clips up to 30 seconds in length.
    Currently, sound uploads over 10 seconds are not possible, but will be soon when the server-side support is added by Linden Lab.
    Firestorm 6.3.2 is ready to support this feature as soon as the required server-side changes are made
    AndreyL ProductEngine
  • NEW Attachments now auto-refresh if they are ghosted on teleport
    Added timer for refreshing attachments if attachments were attempted to get killed after the actual teleport finished
    This feature should mostly solve the problem where attachments are invisible to observers after a teleport or region change
    It provides the same function as “Refresh Attachments” under Avatar → Avatar Health, but the refresh is triggered automatically when needed
    This feature is enabled by default
    Optionally, if the debug setting FSExperimentalLostAttachmentsFixReport is set to TRUE, Firestorm reports attachments that were attempted to get detached during a teleport or region crossing to nearby chat, followed by reporting “Refreshing attachments…” to nearby chat when the auto-refresh starts
    This should hopefully workaround FIRE-12004 and BUG-7761 until there is a server-side fix from Linden Lab.
    Ansariel Hiller

The full release notes can be read here.

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Islandz Grid closing down within 10 days


  • The Islandz Discord has gone offline – 29th January

The Islandz grid will be sadly closing down sometime within the next 10 days according to Elenia via the Islandz Discord channel on Monday 28th January 2019.

Elenia says that the grid is “not sustainable” and says “we’re not even remotely close”. Elenia goes on to say that “people are disheartened at the lack of content we could restore and I don’t blame them”.

As a former InWorldz/Islandz resident this is sad news for the community. I feel sorry for Elenia and Jim who have put so much hard work to start a new grid from the ground up. I understand the reasons for doing this. The grid just reached the 1, 000 users mark on Sunday morning that have opt-in. It was starting to get good with the regions growing.

I guess everyone will now have to find a new grid to move to.

Virtual Highway Grid Closed Down At The End Of December 2018


Apparently the Virtual Highway Grid closed down at the end of December 2018. The reason for the closure is not known but the Virtual Highway website has gone offline. It was one of the few closed grids around.

On the GeVolution World blog there was a small blog post about the closure and it seems they were offering all residents effected with a “free Alamans region for 30 days so they can get back into a home and start setting up“.

Here is the full blog post…

16th/Dec/2018

Unfortunately due to the time of year there is another grid closing its doors (lots opening this time of year as grid owners think they can make a quick buck for Christmas), Virtual Highway grid which is a closed grid will be shutting up shop at the end of the month, as we always try to help out those displaced,
 
GeVolution World Limited will be offering all Virtual Highway members displaced and made homeless a free Alamans region for 30 days so they can get back into a home and start setting up, Pass this word around to any you may know who are being displaced.

If anyone knows more information about the VH closure, please comment below or contact me.

I hope that all the VH community can found a new home again soon.

UPDATE 3: Logins Now Working / New Islandz Website Comes Online


 

Latest Updates

UPDATE 3: 16th November 2018

Islandz servers are up and running 

Islandz login

First preview of the new Islandz Welcome Area

Islandz welcome area_002


UPDATE 2: All former InWorldz residents can now opt-in below in order to enter the new Islandz grid.


UPDATE 1: 14th November 2018

GREAT NEWS! Islandz servers will allow logins starting November 14, at 3pm Islandz time (Pacific time)

https://islandzvw.com/loginscreen.php


Islandz

The new Islandz website is now up and running this week. It’s important to note that the Islandz website is still under development and some key features are not available yet.

It’s estimated that the new Islandz grid may be opening within the next few days or so which will be great news. Apparently accounts and logins are expected very soon. Registrations for new users are currently closed until the email and new inventory skeleton creation has been connected up with it successfully.

In the meantime it’s recommended for everyone to download the new Islandz viewer from the downloads page. You can use the Firestorm viewer if you prefer too. It’s worth reading the FAQ before you get started on the Islandz grid for some useful information.

The long wait is almost over. It’s good to hear that things are coming along nicely now and the big launch is just days away. Elenia Llewellyn and Jim Tarber have worked so hard in the past three months or so to build this new grid from the ground up after the closure of the former InWorldz grid back in the summer.

The new Islandz viewer > version > Islandz 1.0.0 (41497)

Islandz Login Screen Page

More updates soon.