On Thursday 28th May 2020 the Firestorm team released a brand new release update numbered 184.108.40.206205. This new release comes with plenty of improvements, fixes and a lot for OpenSim users. This version of the Firestorm viewer brings it in line with the Linden Lab 6.3.8 code base. It’s been over 7 months since the last release so there is loads to be excited about this time.
* Added a “Stop Locally” button to the Sound Explorer.
* Added a search button to Nearby Chat and IM session floaters.
* New options added to the Area Search context menu: “Select All,” “Clear Selection,” and “Filter My Objects.”
* Added “Inspect” option for own attachments.
* Enabled multi-selection for all name lists in group profiles.
* Updated the Mac installer image backgrounds for readability and consistency.
* Fixed being unable to post snapshots to Flickr.
* Fixed hi-resolution snapshots appearing broken up in segments
* Lots of behind-the-scenes work to migrate the Firestorm code repositories from Mercurial to Git and to switch crash reporting from Windows systems over to Bugsplat. Expect future releases to be even more stable.
* Improved memory handling on the Linux viewer
* So many crash fixes…
* Improved region crossing behavior.
* New feature to lock and protect an inventory folder to prevent inadvertent drag-and-drop or deletion.
* Translation updates for German, Polish, Japanese & Russian
* Just sooo much more!
This new release adds viewer-side support for Premium Plus. There will be some kind of new announcement soon on this on the Second Life Blog. It’s important to note that Linden Lab have not released the Premium Plus feature yet.
For those interested in the EEP capable version of the Firestorm viewer the answer is soon. I’m thinking later this year depending on progress being made. There is pressure for EEP to be fully incorporated however there are still a number of challengers ahead for the Firestorm team.
For those that use OpenSim grids this new release brings it back in line with the Second Life Firestorm release which is very good news to hear. Nine new OpenSim grids have now been added to the grid manager including Virtualife World, DiscoveryGrid, Alife Virtual, Mobius Grid, Zone Nations, Party Destination Grid, TanGLe Grid, The Kaz Grid and OpenSim Community Conference.
This new release improves map search and there are lots of maintenance fixes. All group notices should now send correctly on OpenSim.
Here are the full release notes including new features and improvements.
On 1st October the Firestorm team announced the Bakes on Mesh viewer (220.127.116.11052) release which is a major update and it’s important all users upgrade to it. Firestorm 18.104.22.168052 is now fully merged up to the 6.3.1 Linden code-base.
This new release includes rendering-related changes from Linden Lab, bug fixes, improvements and tweaks.
This build is not offered to OpenSim users for the moment.
In my previous blog post I said we would provide an “as-is” download of this release for Opensim. However, I have been informed that this update will actually cause Opensim regions to crash upon login. Unfortunately, by the time we made the decision to reverse the split we were too far into our QA process to test or make changes & fixes. This is why the “as-is” was mentioned. Because of the severity of the issue (crashing regions is about as bad as it gets) and having no time to fix it, I am forced to go back on my word on this one.
We will continue to host Firestorm 22.214.171.124680 on our downloads page in the Opensim section until we are able to remedy the major issues. The SL version of this update will install separately, so you can use the 6.3.2 update for SL and continue to run 6.0.2 for Opensim.
Major updates from LL in this update include:
– Bakes on Mesh! See the primer from Inara, the announcement from Linden Lab, and the LL Knowledge Base.
– Love Me Render! See the post from Linden Lab on these rendering updates.
– Umeshu, a group of bug fixes, tweaks and improvements.
– Edit notecards from an external editor.
– Ability to duplicate group roles.
There are Firestorm goodies…
There are a few new FS-specific features in this release as well like ability to sit on objects from Area search, New Discord Rich Presence, Ghosted attachments now automatically fix themselves after tp, but as usual there are too many to list here.
Bakes On Mesh
BOM – Bakes On Mesh
Bakes on Mesh is a new feature to allow system avatar baked textures to be shown on mesh attachments.
Avatar wearables are baked into eleven different textures (BAKE_HEAD, BAKE_UPPER, BAKE_LOWER, BAKE_EYES, BAKE_SKIRT, BAKE_HAIR, BAKE_LEFTARM, BAKE_LEFTLEG, BAKE_AUX1, BAKE_AUX2, BAKE_AUX3) by the baking service.
You can now apply these textures to your avatar’s object attachments’ diffuse texture slot.
Right-click on the attachment, click edit and from the edit face menu select textures.
Click the diffuse texture icon to open up the texture picker.
The texture picker has an extra radio button mode called ‘bake’ for selecting server bakes.
The ‘bake’ radio button mode has a dropdown for selecting BAKE_HEAD, BAKE_UPPER, BAKE_LOWER, BAKE_EYES, BAKE_SKIRT, BAKE_HAIR, BAKE_LEFTARM, BAKE_LEFTLEG, BAKE_AUX1, BAKE_AUX2, BAKE_AUX3 server bake textures.
When an attachment is using a baked texture, the corresponding base mesh region of the system avatar is hidden.
If a mesh face is set to show a baked texture but is not attached to an avatar, you will see a default baked texture.
If you are using an older viewer without bakes on mesh support, then faces set to show baked textures will also display as the default baked texture, and base mesh regions will not be hidden.
For more detailed documentation, please see:
The things I like from this release…
The full release notes can be read here.
- The Islandz Discord has gone offline – 29th January
The Islandz grid will be sadly closing down sometime within the next 10 days according to Elenia via the Islandz Discord channel on Monday 28th January 2019.
Elenia says that the grid is “not sustainable” and says “we’re not even remotely close”. Elenia goes on to say that “people are disheartened at the lack of content we could restore and I don’t blame them”.
As a former InWorldz/Islandz resident this is sad news for the community. I feel sorry for Elenia and Jim who have put so much hard work to start a new grid from the ground up. I understand the reasons for doing this. The grid just reached the 1, 000 users mark on Sunday morning that have opt-in. It was starting to get good with the regions growing.
I guess everyone will now have to find a new grid to move to.
Apparently the Virtual Highway Grid closed down at the end of December 2018. The reason for the closure is not known but the Virtual Highway website has gone offline. It was one of the few closed grids around.
On the GeVolution World blog there was a small blog post about the closure and it seems they were offering all residents effected with a “free Alamans region for 30 days so they can get back into a home and start setting up“.
Here is the full blog post…
Unfortunately due to the time of year there is another grid closing its doors (lots opening this time of year as grid owners think they can make a quick buck for Christmas), Virtual Highway grid which is a closed grid will be shutting up shop at the end of the month, as we always try to help out those displaced,
GeVolution World Limited will be offering all Virtual Highway members displaced and made homeless a free Alamans region for 30 days so they can get back into a home and start setting up, Pass this word around to any you may know who are being displaced.
If anyone knows more information about the VH closure, please comment below or contact me.
I hope that all the VH community can found a new home again soon.