Signing up to High Fidelity Open Alpha


Today I decided to sign up to High Fidelity Open  Alpha for the first time and as many know already I love testing/trying out early new developments out. Firstly its worth going to the Sign up page to create a account and get started. Then you should receive a email soon after to verify your email. Then you should get another email saying “Alpha: You’re in! What’s next?” with a simple checklist.

The simple checklist gives you many options to get started including watching tutorial videos, downloading the interface, setting up your own domain using the Stack Manager, registering place names and for discussions visit the Alpha Forums.

Downloading the interface takes up around 40MB and each build may change in size. Once installed, log in and start your High Fidelity Open Alpha experience. Again this is a very early alpha and it’s not finished yet.

At this stage it’s worth watching High Fidelity video tutorials and reading the High Fidelity documentation to learn more. 🙂

High Fidelity Open Alpha
My first ever look at High Fidelity Open Alpha
High Fidelity Open Alpha
The interface on High Fidelity Open Alpha

I hope that this helps when you sign up to High Fidelity Open Alpha. I will blog more on HF and share more snapshots soon.

Advertisements

High Fidelity Open Alpha Phase starts


Philip Rosedale announced on Wednesday 1st April that High Fidelity has moved into the early open alpha phase. Please note that this is a very early release with loads of bugs in it and that many things need to be improved. If you love testing early developments then this is something for you to try out.

In recent weeks invites have been sent out to start testing High Fidelity and I’m glad it’s moved into the open alpha phase. I have signed up today to High Fidelity and I will publish what I think soon.

High Fidelity’s open source software is now available for early alpha use, enabling you to download client and server installers, deploy your own domain servers, create user accounts, register unique placenames, and start building and experimenting.

This is a very early release, and High Fidelity is still very much a work in progress. The look and visual quality is far from complete, and big things like avatar movement animation and physics are still not in place. There are lots of bugs to fix, and content formats will continue to change. But enough systems are now functional to make us feel that High Fidelity is useful for some types of work, experimentation, and exploration. Having run a small and controlled early alpha to iron out the really show-stopping bugs, we’re now eager to engage a larger group and recruit open source contributions from other developers working on building the metaverse.

You can download the client and server installers, create domain servers, create user accounts and start building in this early open alpha phase. There is a alpha version of the High Fidelity marketplace where you can find scripts, building materials, avatars and much more. There is work being done to add payment systems in the near future.

You can create your own virtual world by downloading and running the Stack Manager.  The client software that you use to enter your world or those others have created is available by running Interface, and runs on Windows, Mac, and Linux.  We are working on a GearVR/Android version as well, but it isn’t ready yet.

You can build content by importing models and using JavaScript to create interactive objects and behaviors.  You can communicate with your voice and with facial expressions, and you can optionally use the Oculus Rift HMD and other input devices like the Razer Hydra to touch and edit the world.   We will also support the HTC Vive HMD and hand controllers as soon as they are available.

3D Audio is operational:  If you are using a high-quality headset, you can hear other people and objects in the environment at their correct locations, with very low latency, and with the echoes of your own voice off the virtual walls.  Sounds can also be made by interactive objects in-world, and audio is mixed together by a server node so that many people can talk together without increasing the audio bit-rate each person receives.

Avatars can be created with a variety of characteristics, whose faces are animated in real time using both head motion and audio (for HMD users) or more highly detailed expressions gathered from a depth-camera  (for desktop users), as you can see in this video from our recent funding announcement:

The transition from the alpha phase to the beta phase will happen within the year or so bringing greater stability along with much more. For now it’s a work in progress and its far from complete.

You can expect continuous and substantial changes as we complete new features; we will likely break content as we continue to design and experiment.   The transition from ‘alpha’ to ‘beta’, which we expect will happen over a year or so, will signal greater stability in the content formats.  But as an open source project with contributions from many developers and with a broad set of features working, we think the time is right to open things up completely for early use.

For the latest news on High Fidelity visit the blog to stay updated.

New demo video showing High Fidelity Alpha


Update: The demo video is now private.

On 24th April 2014 there was a new blog posted called High Fidelity System Architecture which is a excellent overall and good read. These are very exciting times for High Fidelity I think and I can’t wait to hear more about High Fidelity in the coming months. 

A new demo video was uploaded this week showing testing of Philip Rosedale’s new metaverse which is very interesting indeed. The demo was a basic introduction video to High Fidelity Alpha and shows the first interface software. It looks like Second Life back in the early days and it looks pretty good to so far from what I’ve seen so far (below). The demo runs for 6 minutes and 49 seconds. If you are interested in High Fidelity Alpha, sign up here.

Learn the basics of High Fidelity Alpha

  • Coming into the system
  • Configuring yourself 
  • How to use the interface 
  • How to move around
  • How to create some boxes

High Fidelity “Identity in the Metaverse”


On 31st March 2014 Philip Rosedale posted a new blog post on the official High Fidelity Blog called Identity in the Metaverse. Philip talks about how we don’t need to have name tags above our heads and the concerns over maintaining privacy in virtual reality. It’s a really interesting in-depth blog post about the identity in the metaverse and it’s a must read.

Check out the bold highlights from the blog post below…

  • “In the real world, we don’t have name tags floating over our heads.”
  • “Not only do you need to have the choice when and to whom to disclose parts of your identity, you also cannot always trust the particular server you are ‘inside’ with different aspects of your identity.”
  • “Operators of different virtual world servers (we call these ‘domains’) can decide on the level of identity security with which they wish to challenge people arriving at their locations.”
  • “High Fidelity will run a global service that lets you optionally store and validate identity information”
  • “The details of virtual world identity are something that will need to be examined and scrutinized in a suitably open forum”

Currently High Fidelity is at the Alpha stage and many are waiting for further updates to contribute to the new start-up. I think many are excited about the possibilities and future developments with High Fidelity. Recently on VentureBeat “Second Life founder’s stealth virtual reality startup High Fidelity raises $2.5M

Sign Up Here for the alpha!