Firestorm 6.3.2.58052 Released


On 1st October the Firestorm team announced the Bakes on Mesh viewer (6.3.2.58052) release which is a major update and it’s important all users upgrade to it. Firestorm 6.3.2.58052 is now fully merged up to the 6.3.1 Linden code-base.

This new release includes rendering-related changes from Linden Lab, bug fixes, improvements and tweaks.

This build is not offered to OpenSim users for the moment. 

In my previous blog post I said we would provide an “as-is” download of this release for Opensim. However, I have been informed that this update will actually cause Opensim regions to crash upon login. Unfortunately, by the time we made the decision to reverse the split we were too far into our QA process to test or make changes & fixes. This is why the “as-is” was mentioned. Because of the severity of the issue (crashing regions is about as bad as it gets) and having no time to fix it, I am forced to go back on my word on this one.

We will continue to host Firestorm 6.0.2.56680 on our downloads page in the Opensim section until we are able to remedy the major issues. The SL version of this update will install separately, so you can use the 6.3.2 update for SL and continue to run 6.0.2 for Opensim.

Major updates from LL in this update include:

– Bakes on Mesh! See the primer from Inara, the announcement from Linden Lab, and the LL Knowledge Base.
– Love Me Render! See the post from Linden Lab on these rendering updates.
– Umeshu, a group of bug fixes, tweaks and improvements.
– Edit notecards from an external editor.
– Ability to duplicate group roles.

There are Firestorm goodies…

There are a few new FS-specific features in this release as well like ability to sit on objects from Area searchNew Discord Rich PresenceGhosted attachments now automatically fix themselves after tp, but as usual there are too many to list here.

Bakes On Mesh

BOM – Bakes On Mesh

Bakes on Mesh is a new feature to allow system avatar baked textures to be shown on mesh attachments.

Basic features

  • Any face of a mesh object can be textured using one of the server baked textures.
  • The corresponding region of the system avatar is hidden if an attached mesh is using a baked texture.
  • 5 new bake channels – leftarm, leftleg, aux1, aux2, aux3. You can use the new bake channels on the face of a mesh.
  • A universal wearable type.
  • New tattoos for universal wearable type –
    • HEAD_TATTOO, → baked to head
    • UPPER_TATTOO → baked to upper
    • LOWER_TATTOO, → baked to lower
    • SKIRT_TATTOO, → baked to skirt
    • HAIR_TATTOO, → baked to hair
    • EYES_TATTOO, → baked to eyes
    • LEFT_ARM_TATTOO, → baked to left arm
    • LEFT_LEG_TATTOO, → baked to left leg
    • AUX1_TATTOO, → baked to aux1
    • AUX2_TATTOO, → baked to aux2
    • AUX3_TATTOO, → baked to aux3

Benefits

  • Avoid the need for texture appliers → easier customization workflow.
  • Avoid the need for onion avatars → fewer meshes, fewer textures at display time.
  • Avoid the need to sell full-perm meshes. You can customize any mesh you have modify permissions for simply by setting the flags and equipping the appropriate wearables.

Avatar wearables are baked into eleven different textures (BAKE_HEAD, BAKE_UPPER, BAKE_LOWER, BAKE_EYES, BAKE_SKIRT, BAKE_HAIR, BAKE_LEFTARM, BAKE_LEFTLEG, BAKE_AUX1, BAKE_AUX2, BAKE_AUX3) by the baking service.
You can now apply these textures to your avatar’s object attachments’ diffuse texture slot.
Right-click on the attachment, click edit and from the edit face menu select textures.
Click the diffuse texture icon to open up the texture picker.
The texture picker has an extra radio button mode called ‘bake’ for selecting server bakes.
The ‘bake’ radio button mode has a dropdown for selecting BAKE_HEAD, BAKE_UPPER, BAKE_LOWER, BAKE_EYES, BAKE_SKIRT, BAKE_HAIR, BAKE_LEFTARM, BAKE_LEFTLEG, BAKE_AUX1, BAKE_AUX2, BAKE_AUX3 server bake textures.
When an attachment is using a baked texture, the corresponding base mesh region of the system avatar is hidden.

If a mesh face is set to show a baked texture but is not attached to an avatar, you will see a default baked texture.
If you are using an older viewer without bakes on mesh support, then faces set to show baked textures will also display as the default baked texture, and base mesh regions will not be hidden.

For more detailed documentation, please see:

The things I like from this release…

  • NEW Added Discord rich presence support
    This feature allows you to connect your SL account with your Discord account.
    Once connected, Discord will show your SL online status & session length, and optionally, your username and location in SL.
    For further details, see the Firestom Discord wiki page.
    Comm → Discord
    Liny Odell, Ansariel Hiller, Nicky Dasmijn
  • NEW Added the ability to edit notecards in an external editor
    For Firestorm, to set the external notecard editor, go to Preferences → Firestorm → Build 1 → External Editor → Browse to the program or application and select then press OK.
    When a notecard is open, you will see a new “Edit” button bottom left.
    Clicking the Edit button opens the Notecard in the external editor.
    Making changes in the external editor & then saving the file in the external editor will upload the changes into the notecard in Second Life.
    If no external editor is selected in Preferences, the viewer will try to use the external editor that you have set to open txt files.
    NOTE: There is a known bug with this feature that causes the order of embedded content to break – see BUG-227626 for details
    Maxim ProductEngine
  • NEW Added the ability to duplicate a group role
    The feature allows you to duplicate a group role so that the copied role has the same permissions and you can just give the copied role a different title.
    This feature was requested in BUG-226986
    Open the group profile → Members & Roles → Roles → Left click on a role to select it → Click the “Copy Role” button.
    AndreyK ProductEngine
  • NEW Increased the allowed sound clip length from 10s to 30s
    This adds support to the viewer to upload & play sound clips up to 30 seconds in length.
    Currently, sound uploads over 10 seconds are not possible, but will be soon when the server-side support is added by Linden Lab.
    Firestorm 6.3.2 is ready to support this feature as soon as the required server-side changes are made
    AndreyL ProductEngine
  • NEW Attachments now auto-refresh if they are ghosted on teleport
    Added timer for refreshing attachments if attachments were attempted to get killed after the actual teleport finished
    This feature should mostly solve the problem where attachments are invisible to observers after a teleport or region change
    It provides the same function as “Refresh Attachments” under Avatar → Avatar Health, but the refresh is triggered automatically when needed
    This feature is enabled by default
    Optionally, if the debug setting FSExperimentalLostAttachmentsFixReport is set to TRUE, Firestorm reports attachments that were attempted to get detached during a teleport or region crossing to nearby chat, followed by reporting “Refreshing attachments…” to nearby chat when the auto-refresh starts
    This should hopefully workaround FIRE-12004 and BUG-7761 until there is a server-side fix from Linden Lab.
    Ansariel Hiller

The full release notes can be read here.

Firestorm Update (6.2.4.57588)


Today the Firestorm team announced a brand new version (6.2.4.57588) of the well known Firestorm Viewer. This latest version is fully merged up to the 6.2.3 Linden code-base. See the full release notes here.

There are many new features including the EAM (Estate Access Management) tools, LMR (Love Me Render) containing rendering bug fixes, improvements to communications, inventory, appearance and much more. This new update means that version 5.0.11.53634 will be blocked from logging in to the Second Life grid in 3 weeks time. 

New Change For SL & OpenSim Users 

Second Life and OpenSim versions of the Firestorm viewer are no longer going to be joined together going forward starting in Firestorm 6.2.4.57588 which is now for Second Life only.

The Firestorm team will now issue updates for Second Life and OpenSim independently, There will be no need to worry about backwards compatibility in future versions.

We have reached a milestone in how we handle Open Simulator and Second Life binaries. In the past we have provided SL-only builds AND OpenSim-and-SL builds. This has always caused much confusion to our users, and for that reason—among many others—we have forked our code into two repositories. This means we can now issue updates for Second Life and updates for OpenSim independently of each other. It also makes it a lot easier for us to develop for Second Life without worrying about backwards compatibility with OpenSim, and to develop for OpenSim without concern about SL compatibility. Everyone wins!

No longer will the two be tied by release date or version numbers. Firestorm developer Beq Janus has been communicating with OpenSim developers and grid owners and has been working hard on OpenSim-specific issues for a future OpenSim Firestorm viewer update.

After the future OpenSim update:

  • There will be TWO install directories if you wish to install both binaries and log into both SL and OpenSim.
  • These will install independently from one another, will not share settings or cache, and therefore will not conflict with each other.
  • The Second Life dedicated viewer’s grid manager will only offer Agni and Aditi (SL main and beta grids).
  • The OpenSim dedicated viewer’s grid manager will NOT offer Second Life grids.

This is great news for both Second Life users and OpenSim users, and we are excited about the way we are moving forward.

Some of the things I like…

Advanced Region Info on World Map

IMPROVEMENT Advanced region info on the world map has been moved to a new row below the region name
To enable/disable showing of the advanced map information: Preferences → Move & View → Map & Minimap → Show additional region information on World Map.
When enabled, this option displays avatar count and maturity level for the region.
Ansarirl Hiller

EAM – Estate Access Management Project

EAM improves the state of Estate Access Management!
New features include:

  • New “Access” tab in the Region/Estate floater with sub-tabs for “Estate Managers”, “Allowed”, “Allowed Groups”, and “Banned”.
  • Search & Sort within each of the sub-tabs.
  • Recording banned date, banned by, and last login for each banned account.
    This feature is only available going forward.
  • Copy Banlist & Allowed-list.
  • Added a confirmation for adding or removing from a list.
  • More Estate Managers! We’ve upped the number from 10 to 15. Remember, with great power comes great responsibility.

    AndreyL ProductEngine, Maxim ProductEngine, AndreyK ProductEngine

Love Me Render and HiDPI Retina Display Support

This update from Linden Lab adds retina display support on Mac, and has a variety of graphics-related fixes.

Note: For Mac displays with HiDPI support, retina display mode is disabled by default on Firestorm.
Enabling HiDPI support will generally give you a sharper display but a lower frame rate.

If you want to enable HiDPI display, go to the preference settings page: Avatar → Preferences → Graphics → Hardware Settings, and tick the box
Enable support for HiDPI displays (Mac OSX only, requires restart), then restart the viewer.

Graham Linden, Ruslan ProductEngine
Tonya Souther – Firestorm implementation of HiDPI support for Mac

New Texture Refresh Function 

  • NEW Added a Texture Refresh function to the inventory context menu for worn attachments.
    Added the ability to texture refresh via right click menu in inventory.
    This option is only available if the object is currently being worn and refreshes the texture of the worn object.
    Zi Ree

New Avatar Stop Animations button to Toolbar 

  • NEW Added Avatar Stop Animations button to Toolbar
    This feature was requested in FIRE-16256
    Avatar → Toolbar Buttons → Stop Animations
    Patch contributed by Angeldark Raymaker

See the full release notes here.

New Firestorm Viewer 6.0.2.56680 Available


Firestorm Login Screen – 20th February 2019

The Firestorm team released a new version of the Firestorm viewer last week version 6.0.2 (56680) which comes with full Animesh support. The new version is now available to download on the Downloads page. This latest release will definitely help content creators and animators to create things like animated scenery features, moveable pets, vehicles, mesh objects and much more. This release comes with a number of various improvements and fixes.

Check out the full release notes here for version 6.0.2 (56680).

What’s New ?

  • Comes with full Animesh support
  • This Firestorm 6.0.2 viewer is now fully merged up to the 6.0.1 Linden code-base with a number of fixes made to it
  • Various improvements & fixes to the new mesh upload window
  • The context menu in scroll lists (LLScrollListCtrls) can now be opened with the Windows keyboard
  • Added shortcut Alt-Shift-R for the Refresh Attachments option
  • Improvement to FSExperimentalLostAttachmentsFixReport
  • Added bulk delete inventory links capability
  • For more changes and fixes see the change log

Important News

Please note: We WILL be applying a block to version 5.0.7 AND the Animesh public beta in 3 weeks time. This block will not impact OpenSim.
Also note that LL ‘may’ be removing UDP asset fetch server side support sometime in the near future which will deprecate 5.0.7 anyways.

Stay updated on the latest Firestorm Viewer updates here

Firestorm Viewer Animesh Beta Now Available (6.0.1.56538)


On Monday 17th December the Firestorm Team announced the long-awaited Firestorm Animesh update (v6.0.1.56538). The new Animesh feature in Firestorm is a public beta currently. The full Animesh supported Firestorm release will be coming in early 2019. 

This new viewer release 6.0.1 is now fully merged to the 6.0.0 Linden code-base. There are plenty of changes, bug fixes, improvements in this latest release. See the full change log below. 

You can now view and get sample Animesh at the following locations: 

Other changes in this new release…

  • Firestorm 6.0.1 is fully merged up to the 6.0.0 Linden code-base, and it also has some cherry-picked fixes from upstream.
  • Animesh! Animesh is a new feature developed by Linden Lab that allows non-avatar objects to play animations like avatars do today.
    Linden Lab Animesh blog post: https://community.secondlife.com/blogs/entry/2445-animesh-is-here/
  • Various improvements to the mesh uploader.
    For details see Beq Janus’s blog: https://beqsother.blogspot.com/2018/12/easing-pain-of-importing-mesh.html
  • Added autoreplace to notecards.
  • Added a transparency indicator for invisiprims. When “Highlight Transparent” (CTRL+ALT+T) is used, invisiprims will now be highlighted in green.
  • Added an option to extend the basic script information feature with various details useful for builders
  • Added a Whisper Chat Ring to the Minimap & made each chat range ring in the Minimap optional.
  • Improved LSL Bridge Flight Assist.
  • Added the ability to change the color of the Area Search beacon.
  • LOADS of bug fixes, optimizations and improvements!

Full Change Log