History of Second Life

Second Life

  • Linden Lab was founded in 1999
  • In August 2001 SL was called LindenWorld
  • Closed beta began on November 2002 with public beta opening on April 2003
  • Second Life was launched on June 23rd 2003 developed by Linden Lab. CEO and founder Philip Rosedale (Philip Linden)
  • First ever blog post by Linden Lab was made on 4th October 2004 on the official Second Life Blog
  • SL reached 1 million residents on 18th October 2006 at 8:05:45am SLT.
  • Linden Lab removed Ratings from SL profiles during April 2007
  • Windlight was built into the SL viewer (1.19.1) on April 2nd 2008
  • Philip Linden stepped down as CEO in March 2008
  • New CEO M Linden took over at LL during April 2008
  • OnRez and XStreet SL was integrated on 20th January 2009
  • Snowglobe 1.1 released in August 2009
  • LL shut down SL Mentor program on 10th December 2009
  • Linden Lab launches new SL Forums on 9th February 2010
  • Snowglobe 2.0 released on 22nd February 2010
  • Linden Lab launches new Viewer 2.0 Public Beta on 23rd February 2010
  • Viewer 2 launched officially (out of beta) on 31st March 2010
  • M Linden left Linden Lab, Philip Linden replaced M on 24th June 2010
  • Philip Linden announced that Burning Life will be renamed to BURN 2.0 on July 22nd 2010
  • LL dropped educational/nonprofit pricing in late 2010
  • Farewell to Avatars United – 23rd September 2010
  • Rod Humble new CEO of LL – 23rd December 2010
  • Teen Second Life merges with Main Grid – 21st January 2011
  • Linden Lab launched the new Second Life Community Platform on 3rd March 2011
  • Linden Lab launched Basic/Advanced modes in Viewer 2 on 29th March 2011
  • Linden Lab announced that mesh is coming this summer (July/August) – 31st May 2011
  • Group Chat testing event on Beta Grid hosted by Linden Lab (4pm SLT) on 2nd June 2011
  • Linden Lab launched the new social web profiles on 26th July 2011
  • Mesh goes live across the grid – 23rd August 2011
  • Linden Lab introduces Pathfinding alpha – 16th February 2012
  • Linden Lab announced that Second Life’s 9th Birthday will now focus on the spotlight community events – 16th April 2012
  • Linden Lab announces Project Shining to improve Avatar and Object Streaming Speeds – 29th June 2012
  • Linden Lab launches CHUI Beta Viewer to improve communications in SL – 28th February 2013
  • Linden Lab launched Materials Project Viewer for alpha testing – 8th April 2013
  • Linden Lab announces faster avatar loading changes with Project Shining – 29th May 2013
  • Second Life officially turned 10 years old – 23rd June 2013
  • Linden Lab announces SLShare – 25th September 2013
  • Rod Humble leaves Linden Lab – Mid January 2014
  • Ebbe Altberg Joins Linden Lab as new CEO – 5th February 2014
  • Linden Lab announces SL Go by OnLive – 5th March 2014
  • Linden Lab announces new Mesh avatars – 15th May 2014
  • Linden Lab announced Experience Keys – 2nd July 2014
  • Linden Lab hosts Snowball Fight – 6th February 2015
  • Experience Tools became available for Premium Members – 30th June 2015
  • Linden Lab announces Project Bento – 16th December 2015
  • Linden Lab announces 360 snapshots – 26th October 2016
  • Linden Lab launches new Second Life community plaform – 14th March 2017

History of Second Life

Teen Second Life

2 thoughts on “History of Second Life

  1. Lorraine Stanton (@LMStanton100)

    Daniel, this is a great history. Please don’t forget to add that LL dropped educational/nonprofit pricing in late 2010. Their official wording: “All education and non-profit private regions of any type, purchased after Dec. 31, 2010, will be invoiced at standard (i.e. non-discounted) pricing. All currently discounted renewals which occur after Dec. 31, 2010, will be adjusted to the new price at that time.”

    LL later backpedaled and offered an “early renewal option” if the educational/nonprofit extended their long-term commitment. LL would continue the discount for a time if the organization renewed before Dec 31, 2010 for a period of 6, 12, 18 or 24 months. These were major changes to a lot of us, so if you can work that in here somehow I’d appreciate it!



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