For anyone that missed the Above the Book interview today featuring Patch Linden and Phelan Corrimal then here is the full video above. The interview runs for 53 minutes and 15 seconds. Patch talks about the passing of Ebbe Altberg, Philip Rosedale role as advisory, the use of the AWS infrastructure, new event regions, Mobile is still in the works, general improvements and more.
Patch mentioned a lot about improvements made to Second Life recently from the Marketplace changes, the new search look, the introduction of Multi-Factor Authentication and performance improvements. Over the next few years the lab hopes to improve the new user experience on-boarding processes like the avatar system. Patch hopes to double the number of active online residents in-world within the next few years.
The part I found interesting was when Patch talked about the new event regions capable of running up to 150 avatars and there is a target of 200 which would be a challenge to meet later in the year. Apparently there have been some testing going on at some shopping events and soon it may be possible at RFL events.
For all those waiting to hear about Mobile well it’s in active development with a possible streaming option being considered. IOS is the still the main focus and costs may be included in the near future. I’m sure more will be shared in the weekly web user group meetings soon.
There was not really a mention of Premium Plus (big announcement coming up maybe ? ) or any Linden Home announcements. This interview is more like a general catch up on the past year on what’s going on. I would imagine we will have to wait now until SL19B to hear more announcements on upcoming Linden Home themes.
During this month’s Web User Group meeting hosted by Keira Linden there was more details given out about the status of the iOS version of the Second Life app. Linden Lab recently submitted a new version to Apple and it’s been finally been accepted by Apple after months of on-going issues to get it approved.
Keira Linden talks about this around the 10 minute mark onwards during the meeting which can be watched again in full below. The lab are focused on the iOS Second Life mobile app which will be a chat app mostly. It will be a good way of keeping touch with friends inworld without having to be logged into Second Life. The lab are still working on the Android version which is still in development.
The lab are working on a whole set of new features into it and soon it will be on the Apple Store. There are around 40-50 users that have the iOS version of the Second Life app and more wide spread testing is still needed yet.
Apparently those that use the iOS version of the Second Life app will be logged into new dedicated “SL Mobile” regions which will be primary be used for communications like IM/Group Chat. These SL Mobile regions will not be open to everyone unless they are using the SL Mobile app. Those that log into the SL Mobile regions won’t be able to see their avatar appearance and there won’t be local chat within regions as everything will be done via Direct IM at first. Over time more functionality like 3D view will be added way down the line on the roadmap and hopefully it will reach a point where most of the Second Life community can use it.
IOS SL Mobile App Status Check
3D View – To be confirmed later down the road
Direct IM – Available (limited)
Localized Chat – Only Direct IM at this point in time
Inworld Presence – Available (limited)
Group Chat – Coming Soon (couple of releases down the track)
Notecards: Can’t see notecards or inventory
Search: Will be available
Chat Rooms – A certain amount of friends allowed in a room (being looked at)
List Of People In Region – Not available
User Concurrency: No numbers yet on concurrency users
There were many topics mentioned in this month’s meeting from marketplace improvements, the new user experience, search, last names and more. Here is a quick brief of the important new updates…
The new Welcome Islands are now undergoing A/B testing along with the existing Learning Islands / Social Islands. The Welcome Back Island is open for the public to look around.
A new Search project to do with functions may be released later in 2021 or 2022
The Premium SL Birthday themed Last Names will be removed soon and will be replaced with a new selection of Last Names in the next few weeks. There will be Halloween Last Names coming in the Autumn months.
As mentioned in this blog post the iOS version has been accepted by Apple
The lab have started work on updating the Second Life Marketplace with the new Second Life blue logo
The World API has been worked on to make it faster
The web user meeting runs for 1 hour.
The next Web User Meeting is scheduled for Wednesday 4th August 2021 at 2pm SLT over in the Denby region in Second Life.
For anyone that have missed Grumpity Linden Meet The Lindens 2021 session at SL18B then here is a summary below. Don’t forget to check out the SL18B Birthday Calendar for great upcoming events.
On Wednesday 23rd June Grumpity Linden talked with Saffia Widdershins at the SL18B Auditorium about a variety of interesting topics. These included the roadmap for the next 12 months, open source viewer development, SL Mobile and more. Grumpity is the vice president of product and the interim vice president of engineering at the lab. She became a full time Linden in 2014 and now she is apart of the Second Life product team (UI design and layout).
Grumpity talked about Ebbe Altberg who sadly passed away recently and how the team has worked well since Oz Linden departure earlier this year. She talks about how the AWS transition work went smoothly and the advantages that it brings. The move is to ensure the longevity of Second Life.
Grumpity then went on to the roadmap for the next 12 months. She mentions that there will be experiment’s taking place on the simulator side of things. There will be potential in the near future for new land product offerings. The lab will continue to work on open-source development for the viewer. The beta version of the Second Life Mobile communications app for iOS should be ready soon for release. The Android version is still in development which will be released much later.
There was some new SL usage metrics mentioned after the hour mark. Grumpity said that Metrics and infographics tend to be given to journalists. The average daily concurrency averages 40, 000 with the peak concurrency normally hits 55, 000. The daily active users is approx 200, 000 in Second Life. There was mention about the account limits where Grumpity pointed out that there is no longer any limit on how many accounts any one can have.
Run Time: 1 hour / 26 minutes / 50 seconds
On Thursday 24th June Brett Linden talked with Saffia Widdershins at the SL18B Auditorium. Here are some things to mention. Brett is the vice president of marketing in terms of communication and publicity. It’s worth a watch if you have a few hours spare. Brett Linden started with Second Life in July 2007.
A brief summary…
The pandemic has been tough for lab employees / significant spike in user registrations and user concurrency last year during first wave / it’s been a crazy year
The new user experience surveys have been done to improve the overall experiences
Alot of great partnerships made during the past year (NFL Alumni, Adult Swim Partnership & Titmouse). A few more partnerships coming in later summer 2021 / it’s a year of experiments
Share feedback for the Marketing team to firstname.lastname@example.org
In two years Brett hopes that Second Life is more accessible in the early stages to the wow moment
Bellisseria development success 1. having a Linden home & 2. sense of community
The marketing team is fixed in the US / primary office based in the US / moles are adding to the overall picture
Linden Lab promote / work with Facebook – Brett would love that / risk of Facebook removing pages / accounts
Long term plan after the pandemic – hope that those in Second Life stay & the lab are testing alot of win back ways for returning residents
Twitch – Streaming from Second Life – on-going discussion with Twitch to resolve the issue / Second Life is on the restriction list / concern about the adult content being streamed
Data plays a big part of marketing for Second Life / some data points not shared for statistics / there is a fair amount of public statistics out there
Over 70 million registered accounts, 200, 000 users across 200 countries (average daily usage), GDP/US $600 million and over $80 million US in creator cash-outs
Run Time: 2 hours / 50 seconds
Meet the Moles live session at starts today at 1pm SLT over at the SL18B Auditorium. Stay tuned for more updates soon.
In recent months Linden Lab have been pretty quiet on the Second Life mobile development for anything to do with the iOS and Android versions of it. There are Second Life web user group meetings which are normally held on the first Wednesday of the month from 2pm SLT to 3pm SLT located at Denby.
The Web User Group meeting is a public monthly meeting used for discussion of issues around the Marketplace, Profiles, Place Pages, Search and Mobile related updates.
Upcoming Web User Group Meetings
Wednesday, May 5th, 2021
Wednesday, June 2nd, 2021
Wednesday, July 7th, 2021
Wednesday, August 4th, 2021
Wednesday, September 1st, 2021
Wednesday, October 6th, 2021
Wednesday, November 3rd, 2021
Wednesday, December 1st, 2021
Linden Lab are focused on the non-graphical aspects for a Second Life mobile viewer like IM, group chat, friendship management and more. I believe there is still NDA for those that are working/testing the iOS and Android versions at the moment.
Keira Linden has mentioned in the Second Life Forums mobile section last year that once there is a beta version of it available then it will be open to everyone to try it out. It’s expected the lab will make an announcement in the weeks/months ahead hopefully. There is potential here for the lab to make this a huge success and another way of bringing in revenue maybe.
Back on Monday 22nd June 2020 Ebbe Altberg CEO of Linden Lab talked about future plans for the Second Life Mobile Companion app for iOS and Android devices. Almost a year later development is slowly getting there.
The iOS version of the Second Life mobile client has been rejected by Apple a few times or so now over the past six months. Apple seems to be making life hard for Linden Lab in terms of passing the app through its evaluation process.
Second Life Mobile News – April 2021 Update
The app is now very close to being ready to go (internal tests are being carried out)
Waiting for Apple to pass the app via their evaluation process
Launch could happen before the end of the summer 2021 (my prediction)
Development is way behind that of the iOS version
Internal testing is still on-going
Launch could happen later this year/early 2022 (my prediction)
Hopefully it won’t be too much longer until the lab announces more about Second Life mobile launch in the weeks or months ahead.
The Lumiya Viewer website has had its main website content removed for some reason. The Lumiya banner is the only thing left remaining on the main homepage.
For many years the Lumiya Viewer website has not been updated by the creator. I have not visited the website since last year when everything was on there. Today I was surprised to see everything removed.
I am wondering if the creator is going to come back soon with a new revamped website along with a brand new app update. I think many would love to see that happen. There is a chance that the Lumiya Viewer website could be deleted in the months or years ahead.
Linden Lab is still working on a Second Life companion app for iOS and Android devices which will become available in beta at some point during 2021.
If anything changes this year I’ll post another blog post about Lumiya.
According to this week’s Web User Group (WUG) meeting held on Wednesday 7th October 2020 it appears that Apple rejected the first submission iOS version of the Second Life mobile client. For some reason it did not meet the requirements.
Linden Lab are now working to address the issues as part of Apple’s review process and when that is done then the iOS version will go through Linden Lab QA process. After that then the IOS version can be re-submitted to Apple for approval for a 2nd time.
Once the iOS version of the Second Life mobile client is on the App Store listings then it will go from the closed alpha phrase to the beta phrase most likely. The Android version is still behind the iOS version and is still being developed. I would imagine early 2021 we would see the Android version approved. Maybe late November or December for the iOS version if Apple gives the green light. Who knows!.
What to expect from the first release of the iOS Communications App
It’s important to understand that the first release of the iOS version of the Second Life mobile client will not have full capabilities like world rendering, purchases and more. Over time the app will have inventory management, group chat and more features. The app will be used for those that want to stay connected on the go rather than using it at home.
This is a delay for sure but hopefully everything can be resolved before the end of 2020. That depends on Apple of course.
This week on the Second Life Forums a new forum sub section was set up called Mobile which will be used for “discussion about mobile initiatives for Second Life“. Linden Lab are planning to launch an IOS and Android version of a brand new Second Life Mobile app sometime within the next three months.
Today Keira Linden has made several new comments which are worth reading I think if you are excited about trying out the Second Life Mobile app in the future. Firstly the lab are still focused on the social parts of the app like IM functions and groups.
It looks like the iOS version will be first in line with a beta version of it. The lab will make an announcement on how to sign up very soon. The Android app version is going to be a little delayed because of the backend work left to do.
Keira Linden writes…
Right now, we’re really focused on the social aspects like chat (both IM and group) and getting those right. So, keep checking in here and when I have more info on that portion of it I’ll announce it here first!
A little gossip I suppose…
I’ve got a little gossip, but not sure how juicy it is. Android app is in the works! We went with iOS first because we have more Residents on iOS devices, not because we don’t love our Android Resis too! Release for an Android app is going to be a little delayed after iOS because we still have some backend work to do and (in case you hadn’t heard) we are frantically working on this eency little project called UPLIFT. But, we’re still working on what we can along side iOS. Once we have a beta version of it that we can open up for you all to bang on, I’ll drop an announcement in here so you all can sign up.
I think the lab made a good move in creating this new sub section this week focusing on the Mobile side of Second Life. I will be following this very closely because I am looking forward to using the Android version mainly when that gets released. I will blog more when new updates becomes available.