The well-known Seraph City region in Second Life will be closing down in mid-March 2014 and the predicted date is 16th March 2014. There have been reports on Plurk and Twitter about the closure however it’s not known why its actually closing down. If the region goes offline it will be a big loss for the grid and a real shame. Seraph City is a beautiful place to visit and a great place to explore in Second Life.
The main hall
The theme of the city is based around retro-futurism called Deiselpunk and primarily art deco. Seraph City has shops, theatres, cafes, libraries, trains, old vehicles and much more. It’s a very quiet region these days and sometimes it feels like a ghost city.
Come visit the best dieselpunk city of yesterday’s future! -Enjoy an era of Art Deco and prohibition! -Take a stroll down our streets and find your home, land for rent parcels to build on residential and commerical dieselpunk, pulp, noir, 20s
Flying around Seraph City
As many know already Seraph City has been featured on The Blackened Mirror series during the past few years. I decided to spend a few hours exploring the city and take snapshots.
Seraph City Map
Seraph City Map
More snapshots of Seraph City can be found on my SL Flickr stream. Have you visited Seraph City before ? and what do you think about Seraph City closing down next month ?. Hopefully the region will be saved but its unclear at this stage. More updates soon!
CasperTech recently announced on the official Metabolt homepage that they will be taking over and maintaining the METAbolt text client for Second Life and OpenSim users. This is very good news to hear this and that the project is once again active for the long-term.
In the coming weeks there will be brand new website and a new release of METAbolt soon. New developments are now in the pipeline and it’s going to be interesting to see where it goes next I think.
Same Viewer. New Opportunities
It was recently announced that the METAbolt project was being discontinued. We are very happy to announce that this has not happened, and instead CasperTech have stepped in to curate and maintain the project.
CasperTech is a leading provider of solutions for content creators within Second Life. We believe that METAbolt will benefit from our strong legacy and foundations.
It is not our intention to commercialise the project, and we will maintain it in the same spirit of open source community collaboration. We do intend, however, to rejuvenate the METAbolt community with active development, support and new innovation. We are very excited by this opportunity, and we hope you are, too!
Please bear with us while we complete the transitional period – we’re working on a new website and will be making our first release of METAbolt soon.
Patch Linden sent out closure group notices on Wednesday 30th October announcing that 12 Teen CL Regions will be going offline on Monday 4th November 2013 which is sad news and shocking indeed. As many know the grids merged back on 21st January 2011 and shortly after two groups were formed so that teens could get access to Teen Only sims. The groups were called Chimp Labs and CL Board which were the main groups to join for 2011 transferred teens. It’s unclear why the lab have decided to shut down the regions at this time.
Group Notice From: Chimp Labs, Patch Linden
We are closing the Teen Chimp Labs regions: cereal killers 1, cereal killers 2, Simian, RothLand, Eudaimonia, Building Blocks, Macaque, Erosion, Emperor Tamarin, Gibbon, Mandrill, and Roloway. Please pick up your objects from these regions, they are going offline on Monday, 4 November 2013.
Qarl Fizz (former Qarl Linden) has announced on his blog on 16th October 2013 that he has deleted his region in Second Life. The main reason for leaving was due to the recent changes that Linden Lab made to the terms of service and that he doesn’t want Linden Lab to steal all of his intellectual property.
Qarl writes about the deformer project in the blog post and mentions that Linden Lab have been completely ignoring requests for information and that the lab can’t find time to review hundred of lines of code or answer emails.
I’ve just heard recently that the well known Second Life Metaverse Journal has closed down publishing which is sad news. I really enjoyed reading Lowell Cremorne blog posts about the SL metaverse etc. Metaverse Journal started way back in 2006 when the SL economy was growing and there were many things happening on the grid to talk about. There were posts by other contributors: Feldspar Epstein, Graham Sabre and Wolfie Rankin. Over the years the Metaverse Journal has mentioned my blog about the big news at that specific time and there have been posts mentioning news on Linden Lab, OpenSim & SL education.
Official statement by Lowell Cremorne on the clousre of The Metaverse Journal…
I’m not sure how many people will see this post, but I thought I’d jump in to state the somewhat obvious – that The Metaverse Journal is pretty much no more. It hasn’t been regularly updated in well over a year – not because my interest has flagged but because I plain don’t have enough time to devote to this site AND work on my further studies that involve virtual worlds. I still have 3-4 years of that study to go, so I’d rather draw a line in the sand rather than leave things hanging.
Metaverse Journal may resume in another 3-4 years time which should be interesting and i’m sure the metaverse would of moved on alot by then.
According today’s blog post by Inkline Media the well known Mos Espa sim which is a Star Wars Role-play sim will be closing down on Wednesday 28th November 2012. The sim owner says it’s due to real life and Second Life issues for the upcoming sim closure.
Have you visited this Star Wars role-play sim before ?
This is very sad news and the sim will be missed deeply. There is one last scheduled role-play between 28th November – 3rd December which details are still unknown for. “The roleplay will be about a sith betrayal in the city and the destruction of Mos Espa. This event will be open to all who wish to join”.
I went to visit and I received this message when I arrived in the sim.
Thank you for visiting Mos Espa, Daniel! Please be advised that the sim will close Wednesday, November 28th.
The welcome landing spot snapshot.
The star wars role-play town from above
Visit today before the sim closure tomorrow. Last chance to take snapshots and videos.
It seems that Pop Art Lab region (SLURL)will be closing in November 2012 in Second Life, according to the Pop Art Lab Blog. After 5 years of having a Second Life presence it seems the Pop Art Lab group will be taking a break from regular activities. It’s sad to hear about the closure of the sim and i’m sure it will be missed alot.
Snapshot of inside of Pop Art Lab.
The main reasons….
Streaming can in most cases be made using services like Spotify
Mass adoption of virtual worlds lacks significant growth
Barely no RL musicians or brands are willing to invest in SL
Focus on Real Life and Real Life clients
What happens next?
PAL will continue building up Facebook, Google+, Twitter etc. and focus entirely on posting news about music and shiny new tech in social media (games, virtual worlds included).
PAL’s inworld group will continue though most updates will be linked to above networks.
Inworld streaming will stop but will be used on special occasions via above networks.
Sim will be gone in November (unless we receive unexpected interest from new partners).
Snapshot from above of Pop Art Lab in Second Life looking really futuristic.
On the Pop Art Blog post mentions the following details about the break and closure of the sim below…
The time has come to step away for a while from virtual worlds. After spending 5 years testing and playing with Second Life and Virtual Worlds platforms, I have decided to take hiatus. It has been a fantastic ride but I don’t think we can push it much further without significant changes in the technologies surrounding these environments.
This is not a permanent farewell to Second Life from Pop Art Lab, more of an extended break of our activities and a chance for us to reflect on our past successes and future projects but without the day to day responsibility of changing streams, worrying about tier payments and constant promotion of our services.
We already accomplished more than I ever dreamt about (brief Google search list 490 unique hits: “pop art lab”= 204.000!).
Over the years Pop Art Lab have accomplished a lot of awesome things…
Created the very first fully immersive music jukebox worldwide enabling avatars to meet in virtual environments and walk around exploring 4 separate music streaming channels