During the past week or so Ebbe Linden CEO of Linden Lab has posted some new screenshots of Project Sansar on Twitter. These new screenshots show some examples of what environments (Mars & the Moon) can look like inside Project Sansar.
Ebbe Linden mentions that it takes a few hours to create a multi user VR experience with Project Sansar. These screenshots look nice so far and I would imagine there will be more new screenshots showing more environments in the weeks or months ahead.
The first screenshot shows a possible moon / desert environment featuring a classic looking cinema, realistic shadows and amazing graphics with realistic lighting over objects. In the bottom left corner there are shadows of avatars which is rather interesting.
The 8th annual Home & Garden Expo opens in Second Life on Sunday 14th February through until Sunday 6th March 2016. This year there are 9 regions to explore, along with a fresh new Expo experience and events planned for the week ahead. :)
Home & Garden Expo is one of the longest and largest running event dedicated to home and garden in Second Life. I have attended this event in previous years and for me it’s been a really good experience. It’s just incredible and pretty amazing each year. :)
There will be a series of Meet the Designer events where designers will be showcasing their new products and answering questions about their work. These sessions will take place at 2pm SLT and 5pm SLT between 15th February to 5th March).
Upcoming Key Dates & Times – (SLT)
Display setup time: February 8, 2016 at 12:00 pm – February 11, 2016 at 6:00 pm Start time is not exact
Press Preview day: February 12, 2016 – February 13, 2016
Regions closed for setup checks: February 11, 2016 at 6:00 pm – 12:00 am
2016 RFL of SL Home and Garden Expo / Breedables Expo: February 14, 2016 at 12:00 am – March 6, 2016 at 11:59 pm
Lantern Release from the Theatre roof: February 14, 2016 at 4:00 pm – 4:30 pm
“The Home and Garden Expo raises money for Relay For Life of Second Life (RFL of SL). Relay For Life is the American Cancer Society’s signature fundraising event, and RFL of SL is one of its virtual counterparts. You can find more information about RFL of SL at http://relayforlifeofsecondlife.org/“.
“100% of registration fees, sponsorship fees and donation items are paid to Relay For Life of Second Life. Gachas are a new opportunity to the Expo this year, and 50% of the proceeds from these will be paid to RFL”.
Episode 35 of The Drax Files is now available to watch and this month it’s all about Project Bento in Second Life. In this episode of The Drax Files there is great footage of the Project Bento, there is a view into the development process, beta deploy and people who are involved with the project.
Project Bento still has a long way to go before making onto the main grid but good progress has been made so far. Project Bento is such an exciting development for Second Life and it’s going to be awesome when it finally launches on the main grid in the near future.
Exciting times ahead for sure. :)
About Episode 35
“Our users create content all the time: this world is not bounded, it is not finite!” says Coyot Linden, describing the reason for the sustained success of Second Life amongst digital creatives: in this universe you have the freedom to be and do whatever you want!
And precisely that open world concept is a daily challenge for Linden Lab engineers who have to operate on a “live patient” when trying to optimize performance or implement new features.
Project Bento which added over 100 new joints/bones to the standard SL skeleton was such an endeavor, spanning months of intense collaboration between Lindens, residents and the ever busy SL content making contractors – the Moles.
Now live on the SL test grid Aditi, Project Bento is bound to give the diverse culture in Second Life an even more expressive edge: complex facial animations for humans and fantasy creatures alike are now possible, hands have fully flexible fingers, multiple tails, wings, ears and even two heads are now thinkable: only one’s imagination would be the barrier for identity exploration through colorful avatars.
And all that new activity will be adding little load on Second Life servers, as animations would be running on local machines rather than SL servers.