Category Archives: SL Breaking News

Reached 600, 000 hits and 700 blog followers on my blog


This week my blog has reached the 600, 000 hits milestone which I’m very pleased about. There are now 700 blog followers subscribing to my blog.

  • 2, 578 blog posts
  • 5, 405 comments

Thanks so much for everyone that has viewed my blog and subscribed over the years.

Stay tuned for more blog posts very soon.

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New Firestorm Viewer Update (5.0.11.53634)


Firestorm Login Page 2018

On 24th January the Firestorm team released a new version of the Firestorm Viewer (5.0.11.53634). See the full changelog here (release notes)

This latest update brings the Firestorm Viewer right up to date with the Lab’s 5.0.9 code base. The new version comes with many new features, performance updates and tons of fixes. This is the first significant update so far this year with planned quarterly releases throughout 2018.

Main Highlights

The Asset-HTTP Project

This feature moves fetching of several types of assets to HTTP. This means that landmarks, wearables (system layer clothing and body parts), sounds, gestures and animations will now be fetched the same way as textures, mesh and avatar baking information via a direct query to a CDN (Content Delivery Network) instead of through the simulator. This should generally make loading of such content both faster and more reliable.

Group Ability  “Always allow ‘create landmark”

The “Always allow ‘create landmark`” group ability was accidentally removed a while ago.
Always allow ‘create landmark` enabled on a group role allows members of that role to override the teleport routing (e.g. right click → teleport to) on the parcel if a landing point is set, as long as Direct Teleport is enabled on the region.

Group Ability  “Always allow ‘create landmark”

The “Always allow ‘create landmark`” group ability was accidentally removed a while ago.
Always allow ‘create landmark` enabled on a group role allows members of that role to override the teleport routing (e.g. right click → teleport to) on the parcel if a landing point is set, as long as Direct Teleport is enabled on the region.

Windows & Mac versions now have Havok support

As a result of the work that the Lab have done on their Alex Ivy 64-bit project, we are now able to bring you the long-anticipated, Havok-enabled 64-bit Firestorm, once again restoring all the functionality of the 32-bit viewer but keeping the stability and speed of the 64-bit viewer.

What’s new in this update ? 

* Updated to LL codebase 5.0.9, which includes, among other things:

– The Asset-Http Project
This feature moves fetching of several types of assets to HTTP.

– Fixes for avatar physics bugging out at very low or very high FPS
A long awaited fix to have you wiggling and jiggling at your very best.

* Firestorm 5.0.11 64 bit Windows & Mac versions now have Havok support thanks to Linden Lab!

* Added the ability to view an object’s physics shape in edit mode
See http://beqsother.blogspot.co.uk/2017/10/coming-to-firestorm-soon-couple-of-new.html for more details.

* Added the ability to show specific mesh LODs in edit and new mesh information added to the Object tab
See http://beqsother.blogspot.co.uk/2017/10/coming-to-firestorm-soon-couple-of-new.html for more details.

* Added an option to “reset” broken meshes worn on avatars due to stuck LOD

* Added ability to view inventory count from inventory floater. (Some by LL, some changes by FS)

* Added new resource usage information to the inspect floater
Added a Total Stats summary and additional columns for faces, vertices, triangles, texture memory (TMem) and VRAM to the inspect floater

* Added an option to show/hide invitations to already joined groups.

* New command line options: /zoffset_up: Offset your avatar upward by 0.05.
/zoffset_down: Offset your avatar downward by 0.05.

* New Celestia medium redux font added specially for all the Bronies.

* Added an “avatar is in the same parcel” indicator to the radar

* OpenSim – Added support for Gloebit currency
For more information about Gloebit, see https://www.gloebit.com/about-gloebit

Useful Links

Pete Linden Leaves Linden Lab After 9 Years


Pete Linden leaves Linden Lab after 9 years – 2016

Breaking News

According to Inara Pey & New World Notes it looks like Pete Linden (Peter Gray  known in real life) has decided to depart Linden Lab after nine years. Peter Gray was Linden Lab’s Senior Director of Global Communications. Pete will be moving on to a new role with the communications team at Facebook AI Research. Pete is going to be missed by all members of the press in Second Life, the wider Second Life community and the lab most importantly.

Pete Linden has served under four Second Life CEOs including Philip Rosedale, Mark Kingdon, Rod Humble and currently Ebbe Altberg. Pete Linden has made special appearances over the years at well-known Second Life events including VWBPE annual conferences, the Second Life birthday celebrations and taking questions from audiences at the Meet the Linden interviews which have all been hugely successful. Pete was involved with Blocksworld and Sansar in recent years too.

The big question now is who is going to replace Peter Gray to deal with Linden Lab communications ?

I wish him all the very best in his new role at Facebook and I would like to say thanks to him for the past nine years.

Pete Linden and Ebbe Linden – 2014

Pete Linden & Rodvik Linden – 2011

Good luck Peter 🙂

Winter Wonderland 2017 in Second Life


Winter Wonderland in Second Life is such a lovely and fun destination to visit during the Christmas season. There is a snowball fight arena, race track, a winter village, a Ferris wheel, ice skating and much more spanning across four regions.

The 2017 Snowball fight (Residents Vs Lindens) will take place from 11am SLT to 1pm SLT on Friday 15th December 2017 over at the Snowball Fight Arena. 

Check out my 2017 snapshots of Winter Wonderland below.

Enjoy an exciting snowy adventure in this winter attraction by Linden Lab. Enjoy some holiday gifts in the Village of Lights, or a nice skate around the rink with friends. Take a look over the regions on the top of our Winter Ferris Wheel or race around the track. Don’t miss the snowball fight arena!

Visit Winter Wonderland in Second Life – SLURL