Category Archives: Second Life Stats

Linden Lab posts about Recent Second Life Developments


On 2nd August Linden Lab posted a blog post on the Recent Second Life Developments – What’s New and What’s Coming. In recent months the lab have been working on a lot of projects and improvements in Second Life. There are updates on Project Bento, the Visual Outfit Browser, the Quicktime replacement, updates on Learning islands & Social Islands & Gaming Island, Group Chats and much more.

It’s worth a read if you are interested in staying updated on active Second Life projects and improvements that are in the works. Please spread the word about the recent Second Life developments.🙂

The latest updates are as follows:

Project Bento – extended Avatar Skeleton

Bento is making great progress! Week by week, the collaborative efforts between the Lab and Bento content creators and Resident testers continue to improve this project. We couldn’t be more excited about working with creators in making Second Life avatars better than ever! Stay tuned for updates or join us at our weekly user group meetings! We’re getting very close to promoting the Bento-capable viewer to Release Candidate status, the next step in making it a part of everyone’s Second Life experience.

Visual Outfit Browser

We realize Second Life Residents have dozens and dozens of outfits and looking at a list can be boring and uninspiring, not to mention difficult to remember what is what (imagine that you couldn’t look at the clothes in your own closet at home, but instead could only see a list of their names!). With the new Visual Outfit Browser, you’ll be able to see your outfits via an all new gallery-style display, making selecting outfits a snap. You provide the images that are displayed for each outfit or try out VOB’s new snapshot utility. Playing dress-up has never been so easy and fun! You can download this viewer now by visiting VOB’s Viewer download page.

Quicktime Replacement

Apple recently withdrew support for the Quicktime player for Windows, which has in any event been a steady source of security vulnerabilities over the years. This project replaces that plugin for the Windows Viewer with newer and more robust media support (the Mac Viewer will also get this new tech soon). It will play some media that Quicktime would not, but will not play some older Quicktime-only media. Content creators that incorporate media should be testing with this Viewer to see if the media they use is supported. In general, we recommend upgrading any shared media to mp3, mp4, or any HTML5 compatible format for best performance and stability.

Learning and Social Island

The latest Learning and Social Islands launched in March – the first to utilize Experience Tools as part of the new user experience. Early results have shown the new Learning/Social Island setup outperforming all previous (both Linden and Community) introductory setups in some key retention metrics.  We’re continuously making optimizations to that experience based on the data.

Gaming Island

We launched Gaming Island – a new Linden Lab region dedicated to educating Residents about skill games in Second Life.  On this region, anyone can learn how to play all available games of skill in a free-to-play setting. If you want to then go play the games for Linden dollars, the Portal Park makes it easy to find them.

Server Robustness

Over the last several months we’ve been working to make Second Life servers more robust with new limits and checks to manage bandwidth usage and CPU resources between Residents. This is to make sure that a shared experience will not turn into a shared crasher, and in addition to improving stability for everyone, these changes make things more difficult for would-be griefers.

Group Chat & Bans

We found a way to finally fix a long-standing issue with group chat and bans. Group moderators have the ability to remove troublemakers from a group; with the new change, this causes them to be immediately removed from the group chat and prevents them from returning or causing further disruption in the group.

Quick Graphics & JellyDolls

In order to give Residents more control of their graphics/performance balance and improve their performance, we released the JellyDoll Viewer which allows Residents to set limits on the amount of avatar complexity they render in their viewer. The Quick Graphics feature lets you save optimal presets for all different occasions.

TLS Update

We implemented TLS 1.2 for state of the art security to protect SL users’ financial transactions.

Verified Emails

As part of our continued efforts to improve security and reliability of our services, we’ve set a goal of only sending emails from Second Life to verified email addresses. One step on the road to achieving this goal has just shipped – we now request all new accounts to verify the provided email address. Keep an eye out for the next steps!

CoreHTTP

For improved performance and stability, we replaced the old HTTP infrastructure of the viewer – no small feat, but one that we know was much needed. This has resulted in fewer problems with high volume operations like loading inventory, and has significantly reduced certain kinds of load on the simulator hosts (leaving more time for actually simulating). It’s also made the viewer code easier to maintain and extend.

Marketplace Search

In November we introduced BetaSearch for the Marketplace with a new search engine and infrastructure.  Though it performed much better in some regards, Merchants also let us know about some issues, so we’ve proceeded carefully.  We’ve utilized Merchant feedback to refine and optimize the experience, and now we’re close to promoting the new Search.  Additionally, we’re looking forward to getting off the ageing infrastructure that’s been causing nightly service lockups.  We’re excited about providing better search results and a more reliable service.

Bug Fixes

We’ve been putting in a lot of effort to be more responsive to bug reports and improve turnaround time on fixes.  We triage bug reports daily and you can often see a fix in a public code repository within days of filing a bug.  We carefully consider feature requests and are always thrilled to accept and follow through when we can.  In addition to the focused projects above, just on the Viewer side we’ve had 3 Maintenance Viewer releases this year, with a 4th one in RC, fixing more than 200 bugs in total. And of course, we do try to introduce fewer than we fix!

June 2016: Second Life Statistics


My last Second Life statistics blog post was published back in early March 2016 where I mentioned that Linden Owned regions increased slightly with private estates declining yet again. All statistics used in this blog post are from the Second Life Grid Survey for reference.

Since March 2016 Private Estates have declining further and Linden Owned regions have dropped again. Since the start of 2016 Second Life has lost 299 regions so far and if things don’t change soon then I would imagine at the end of 2016 the total amount of Main Grid regions will most likely drop down to the 23, 000 mark. It’s hard to tell if Project Sansar will have an impact on the grid numbers. The public launch of Project Sansar will be the end of the 2016 / early 2017.

In the graph below there have been some weeks with net growth for private estates which is good to see. It would be nice to see more net growth in the months ahead for Private Estates.

Weekly net change in Private Estates since the start of 2016

Second Life Regions

On 3rd January 2016

  • Total number of Main Grid regions: 24, 886
  • Private Estates: 17, 775 
  • Linden Owned: 7, 111

On 6th March 2016

  • Total number of Main Grid regions: 24, 693
  • Private Estates: 17, 568 
  • Linden Owned: 7, 125
  • YTD Private Estate Net Loss: 207 regions (1.2% down) 

As of 5th June 2016

  • Total number of Main Grid regions: 24, 526
  • Private Estates: 17, 476 
  • Linden Owned: 7, 050
  • YTD Private Estate Net Loss: 299 regions (1.7% down)

Daily Concurrency

Check out these graphs below showing the daily concurrency trends from 2009 to 2016. As you can see there have been a steady decline in daily concurrency since 2009 with various months being more than the others. Back in 2010 there was a lot of interest for Second Life with more residents logged in at any given time.

  • Maximum Daily Concurrency: 50, 000 – (average)
  • Minimum Daily Concurrency: 31, 000 – (average)

Click the graphs to view them larger.

Second Life Signups

As of 7th June 2016 there have been 46, 296, 629 sign ups for Second Life to date. On average there are between 10, 000 to 12, 000 new sign ups every day for Second Life.

The next Second Life Statistics will be published in September 2016.

  • What do you think of the grid numbers above ?
  • What do you think the future will be like ?

Share your views in comments below!

Thank you!🙂

Tyche Shepherd publishes March 2016 Private Estate Survey


On 26th March Tyche Shepherd published the March 2016 Private Estate Survey on the SLUniverse Forums showing newly updated results based on a sample of 5, 000 randomly selected private estate regions.

Tyche Shepherd does an excellent job every week publishing new weekly SL sims posts and it’s still one of the best sources for the latest Second Life statistics. Tyche first posted weekly stats back in early March 2008.

The key points for this survey are – see bottom of this blog post for full results

  • Full Regions : 2266
  • Homestead Regions: 1921
  • Openspace: 21
  • Closed to Public :792
  • Tier is still healthy at just under US$3.4M for the month
  • Of the 4208 accessible regions, 53.9% are Full Regions, 45.6% are Homesteads and 0.5% are Openspaces.
  • Private estates had a net loss of 1875 Regions to a total of 17549 representing an overall decline of 10.7% since Nov 2013. The proportion closed to public access was significantly up from 12.0% to 15.8%.
  • The top 20 landowners currently control 49.1% (+/- 1.3%) of private estate regions, This is significantly up on Nov 2013 (39.5%) , using list prices their holdings account for 40.6% of total private estate tier (Nov 2013 was 30.5%)
  • The top 10 landowners are 36.4% (+/- 1.2%) of regions and 29.5% of tier 
  • The Top 10 Full Region/Homestead/Openspace proportions are 37.1%/62.8%/0.1% and 38.6%/61.3%/0.0% for the top 20
  • Total known ACS holdings come to 19.1%. (13.8% in Nov 2013)
  • Taking these figures a good estimate of private estate tier due each month is US$3,385,000 +/- US$43,000 .

The Top 20 Estates by number of regions held are as follows:

  • Dreamseeker Estates 6.1%
  • Azure Islands (ACS) 5.1%
  • Richmond Land Management 4.9%
  • Zoha Islands 4.7%
  • Jessica Chung (ACS) 3.3%
  • Weezles Real Estate (WRE) 2.8%
  • Surreal Chung (ACS) 2.6%
  • Victoria Chung (ACS) 2.6%
  • Miriam Chung (ACS) 2.3%
  • Lorena Chung (ACS) 2.0%
  • Blanxi Estates 2.0%
  • Lala Rentals 1.5%
  • Jewels Island 1.4%
  • Fruit Islands Estate 1.4%
  • Bell Estates 1.2%
  • Lombardi Holdings 1.2%
  • Heidi Chung (ACS) 1.0%
  • Kendallwood Virtual Estates 1.0% tied for 18th place with …
  • Serena Estates 1.0%
  • Luxory Estates 1.0%

The regions were running on the following distribution of server class

  • Unknown 0.05%
  • Class 701 46.15%
  • Class 801 53.78%
  • Class 830 0.02%

March 2016 Private Estate Survey Resuls In Full

Well it’s been a while since my last Private Estate Survey run back in November 2013 which you can find in this same thread here New SL Sims in past week

So here is the March 2016 Private Estate Survey , these results are based on a sample of 5000 randomly selected private estate regions designed to estimate Full/Homestead/Openspace penetration.

Summary: Overall distribution of Region types is very much unchanged from Nov 2013. Ownership however is much more concentrated with a larger proportion of the grid being owned by the top estates. Tier is still healthy at just under US$3.4M for the month

The key results are as follows:

  • Full Regions : 2266
  • Homestead Regions: 1921
  • Openspace: 21
  • Closed to Public :792

Of the 4208 accessible regions , 53.9% are Full Regions, 45.6% are Homesteads and 0.5% are Openspaces. The Margins of Error are +/-1.28% , +/- 1.28% and +/-0.18% respectively for the three figures figure at the 95% confidence level. Full Regions and Homesteads have gained 0.1% each in share since July with Openspaces losing 0.2% . So in 2 and a bit years very little change in distribution of region types.

During this period Private estates had a net loss of 1875 Regions to a total of 17549 representing an overall decline of 10.7% since Nov 2013 . The proportion closed to public access was significantly up from 12.0% to 15.8%.

2 of the Full Regions were Linden Developed Regions (i.e. sold new with content) were included in the sample this time, but no Developed Homestead was sampled. Again as with all previous surveys this is too small penetration to estimate total number. 32 of the sampled full regions were Skill Gaming designated ones (1.7% of Private Estate Regions).

284 of the 1921 (14.68%) Homestead regions were at the new non-grandfathered rate, this is down on Nov 2013 figure of 17.6% .

Taking these figures a good estimate of private estate tier due each month is US$3,385,000 +/- US$43,000 . (Calculated using known grandfathering rates but excludes any academic reductions and is rounded to the closest US$1000), this figure is significantly down on Nov 2013’s estimate of US$3,857,000 by $472,000 (down by 12%).

The top 20 landowners currently control 49.1% (+/- 1.3%) of private estate regions, This is significantly up on Nov 2013 (39.5%) , using list prices their holdings account for 40.6% of total private estate tier (Nov 2013 was 30.5%)

The figures for the top 10 landowners are 36.4% (+/- 1.2%) of regions and 29.5% of tier (the larger estates tend to have a bigger proportion of homesteads than smaller estates). This share for the top 10 is significantly up on Nov 2013’s figure of 28.9% of private estate regions.

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