Category Archives: Second Life Stats

Growth returns on OpenSim grids – October 2016 Update

Maria Korolov posted a blog post on 15th October called Growth resumes on OpenSim grids via Hypergrid Business. This is good news to hear that OpenSim grids have started to grow again in terms of new regions, new users and active users. Yay!🙂

The public OpenSim grids added more than 4,000 new regions this month, registered more than 4,400 new users, and grew by 735 new active users after maintenance and other outages depressed the numbers last month.

The graph below shows the land area growth of OpenSim’s public grids from June 2010 up to October 2016 in region equivalents. As you can see there have been some noticeable drops in regions in recent years. The trend continues to be on the up for OpenSim grids at the moment and it will be interesting to see what impact Sansar will have on the OpenSim numbers during 2017 when it opens to the public.

(Hypergrid Business data.)

These are the top most popular OpenSim grids at the moment as of October 2016:

These OpenSim grids have the most regions at the moment as of October 2016:

The Hypergrid

The hypergrid has continued to grow in recent months and years with more communities joining and more muiti-grid events happening every month. Active users on the Hypergrid has increased a lot during the past year or so.

(Hypergrid Business data.)

Other OpenSim News

This graph shows the total number of responses for each grid from the Seventh Annual OpenSim Grid Survey.

(Hypergrid Business data.)

My thoughts on OpenSim Grids vs the Second Life Main Grid 

OpenSim grids have increased in land size, active users and in new users during the course of 2016 so far which is good to see happening. At the moment OpenSim grids have three times the regions than the Second Life main grid does. There are over 64, 000+ regions on OpenSim compared with Second Life just over the 24, 000 regions mark.

There have been various OpenSim grids that have had outrages and cleanups during 2016 which has had a noticeable impact on the grid numbers. Every week there has been a decline in regions in Second Life with only a handful of weeks being positive growth during the course of 2016 so far.

Looking ahead to 2017 I think it’s going to be an interesting year for both OpenSim grids and Second Life with the launch of Sansar going public and VR becoming more popular than ever before. I wonder if this impact will have any the grid numbers on OpenSim and Second Life in 2017-2018 ?

It would be really good to see more growth in terms of regions and active users in Second Life during 2017-2018. I think that in 2017 OpenSim grids will grow even more with the hypergrid becoming a large grid.

Stay updated on the latest OpenSim news via Hypergrid Business.

Second Life Statistics – September 2016 Update

Net Growth At Last

Good news this month that according to Tyche Shepherd last week ending 4th September there was a net growth of 9 regions in Second Life. Linden Owned regions were among the growth this time and it’s good to see the lab adding regions in Second Life after 13 years. It’s always good to see positive net growth at any given time of the year and shows there is still interest for regions in Second Life. Yay!🙂

A net growth of 9 regions on the grid this week and while all the growth was among Linden Owned, the number of Private Estates remained unchanged which is probably news in itself

Second Life Regions

These are the latest grid numbers as of 4th September 2016…

  • Total number of Main Grid regions: 24, 176
  • Private Estates: 17, 098 
  • Linden Owned: 7, 078
  • Private Estate losses now stands at 677 regions (3.8% loss).

The grid has continued to decline in regions since my last report back in June 2016 and if the decline continues then you can expect the total amount of regions to drop below the 24, 000 mark along with Private Estates dropping under the 17, 000 mark within the next 3 months.

With the public launch of Sansar four months away it will be interesting to see what impact that will have on the grid numbers for both Second Life and for OpenSim grids. We will have to wait and see.

Daily Concurrency

The daily concurrency in Second Life seems to be averaging between 51, 000 (at max) – 27, 000 (lowest) on a daily basis at the moment. In the past the daily concurrency average was much higher than this. As the summer comes to an end I would imagine the daily concurrency will start increasing again as we head into the autumn / winter season.

New Second Life Signups

As of 7th September 2016 there have been 47,  331, 992 signups for Second Life to date. On average there are between 10, 000 to 14, 000 new sign ups every day for Second Life.


On 16th August Maria Korolov posted this blog post > OSgrid, Metropolis, Kitely lead in land growth which is worth checking out. “The land area of the active public OpenSim grids now totals the equivalent of 63, 286 standard regions, an increase of nearly 4,000 regions compared to last month. Registered users went up by more than 4,000, to 480,834, and actives increased by 439 to 31,609“.

  • InWorldz, OsGrid and Metropolis have the most active users
  • OSgrid, Metropolis, Kitely have the most regions

My next Second Life statistics blog post will be posted in December 2016.


Linden Lab posts about Recent Second Life Developments

On 2nd August Linden Lab posted a blog post on the Recent Second Life Developments – What’s New and What’s Coming. In recent months the lab have been working on a lot of projects and improvements in Second Life. There are updates on Project Bento, the Visual Outfit Browser, the Quicktime replacement, updates on Learning islands & Social Islands & Gaming Island, Group Chats and much more.

It’s worth a read if you are interested in staying updated on active Second Life projects and improvements that are in the works. Please spread the word about the recent Second Life developments.🙂

The latest updates are as follows:

Project Bento – extended Avatar Skeleton

Bento is making great progress! Week by week, the collaborative efforts between the Lab and Bento content creators and Resident testers continue to improve this project. We couldn’t be more excited about working with creators in making Second Life avatars better than ever! Stay tuned for updates or join us at our weekly user group meetings! We’re getting very close to promoting the Bento-capable viewer to Release Candidate status, the next step in making it a part of everyone’s Second Life experience.

Visual Outfit Browser

We realize Second Life Residents have dozens and dozens of outfits and looking at a list can be boring and uninspiring, not to mention difficult to remember what is what (imagine that you couldn’t look at the clothes in your own closet at home, but instead could only see a list of their names!). With the new Visual Outfit Browser, you’ll be able to see your outfits via an all new gallery-style display, making selecting outfits a snap. You provide the images that are displayed for each outfit or try out VOB’s new snapshot utility. Playing dress-up has never been so easy and fun! You can download this viewer now by visiting VOB’s Viewer download page.

Quicktime Replacement

Apple recently withdrew support for the Quicktime player for Windows, which has in any event been a steady source of security vulnerabilities over the years. This project replaces that plugin for the Windows Viewer with newer and more robust media support (the Mac Viewer will also get this new tech soon). It will play some media that Quicktime would not, but will not play some older Quicktime-only media. Content creators that incorporate media should be testing with this Viewer to see if the media they use is supported. In general, we recommend upgrading any shared media to mp3, mp4, or any HTML5 compatible format for best performance and stability.

Learning and Social Island

The latest Learning and Social Islands launched in March – the first to utilize Experience Tools as part of the new user experience. Early results have shown the new Learning/Social Island setup outperforming all previous (both Linden and Community) introductory setups in some key retention metrics.  We’re continuously making optimizations to that experience based on the data.

Gaming Island

We launched Gaming Island – a new Linden Lab region dedicated to educating Residents about skill games in Second Life.  On this region, anyone can learn how to play all available games of skill in a free-to-play setting. If you want to then go play the games for Linden dollars, the Portal Park makes it easy to find them.

Server Robustness

Over the last several months we’ve been working to make Second Life servers more robust with new limits and checks to manage bandwidth usage and CPU resources between Residents. This is to make sure that a shared experience will not turn into a shared crasher, and in addition to improving stability for everyone, these changes make things more difficult for would-be griefers.

Group Chat & Bans

We found a way to finally fix a long-standing issue with group chat and bans. Group moderators have the ability to remove troublemakers from a group; with the new change, this causes them to be immediately removed from the group chat and prevents them from returning or causing further disruption in the group.

Quick Graphics & JellyDolls

In order to give Residents more control of their graphics/performance balance and improve their performance, we released the JellyDoll Viewer which allows Residents to set limits on the amount of avatar complexity they render in their viewer. The Quick Graphics feature lets you save optimal presets for all different occasions.

TLS Update

We implemented TLS 1.2 for state of the art security to protect SL users’ financial transactions.

Verified Emails

As part of our continued efforts to improve security and reliability of our services, we’ve set a goal of only sending emails from Second Life to verified email addresses. One step on the road to achieving this goal has just shipped – we now request all new accounts to verify the provided email address. Keep an eye out for the next steps!


For improved performance and stability, we replaced the old HTTP infrastructure of the viewer – no small feat, but one that we know was much needed. This has resulted in fewer problems with high volume operations like loading inventory, and has significantly reduced certain kinds of load on the simulator hosts (leaving more time for actually simulating). It’s also made the viewer code easier to maintain and extend.

Marketplace Search

In November we introduced BetaSearch for the Marketplace with a new search engine and infrastructure.  Though it performed much better in some regards, Merchants also let us know about some issues, so we’ve proceeded carefully.  We’ve utilized Merchant feedback to refine and optimize the experience, and now we’re close to promoting the new Search.  Additionally, we’re looking forward to getting off the ageing infrastructure that’s been causing nightly service lockups.  We’re excited about providing better search results and a more reliable service.

Bug Fixes

We’ve been putting in a lot of effort to be more responsive to bug reports and improve turnaround time on fixes.  We triage bug reports daily and you can often see a fix in a public code repository within days of filing a bug.  We carefully consider feature requests and are always thrilled to accept and follow through when we can.  In addition to the focused projects above, just on the Viewer side we’ve had 3 Maintenance Viewer releases this year, with a 4th one in RC, fixing more than 200 bugs in total. And of course, we do try to introduce fewer than we fix!