Category Archives: Second Life Stats

OpenSim has reached the 70, 000 regions milestone & update on Second Life regions

According to Hypergrid Business on 15th November 2015 OpenSim has reached the 70, 000 regions milestone which is incredible news. There are now the equivalent of 71, 034 standard regions on OpenSim’s 314 active public grids and it’s increasing every month. OpenSim active users reached the 34, 000 active users mark for the first time this month.

For those interested in joining OpenSim, read this!

For those who are new readers, OpenSim is a free, open source virtual world platform that’s compatible with the Oculus Rift. It allows people with no technical skills to quickly and cheaply create virtual worlds, and then teleport to other virtual worlds. Those with technical skills can run OpenSim worlds on their own servers for free, while commercial hosting starts at less than $5 a region — compared to $300 a region for the same land in Second Life. A list of hosting providers is here. Download the recommended Firestorm viewer here. And find out where to get content for your OpenSim world or region here.


In the graph below the total land area of OpenSim has reached many new milestones during 2014 and 2015. This time last year regions passed the 50, 000 mark and today there are more than 70, 000 regions.

(Hypergrid Business data.)

In the graph below shows the Hypergrid growing faster than the closed grids and InWorldz. In 2015 there has been more interest it seems for the Hypergrid.

(Hypergrid Business data.)

For the latest OpenSim grid news, top popular grids by (active users) and top region counts, see here.

Second Life

In Second Life today there are 24, 952 main grid regions in total left, with 17, 852 regions being private estates and 7, 100 regions being Linden owned regions. In the graph below shows the total number of main grid regions from 2006 to 2015. There is a noticeable decline in the graphs below and Second Life has a lot of catching up to do with OpenSim.

Second Life Grid Survey Data

In the graph shows the total number of private estates in Second Life between 2006 to 2015.

Second Life Grid Survey Data

In the graph below shows Second Life historical concurrency from 2009 to 2015.

Second Life Grid Survey Data

In the graph below shows historical Maximum Daily Concurrency from December 2009 to November 2015. Second Life had more people logging in between 2010 to 2012 (60, 000min – 80, 000max) and today the number of people logging into Second Life has dropped (27, 000min to 52, 000max).

Second Life Grid Survey Data

Will 2016 see Second Life decline further and OpenSim still on the increase ?

I would love to see Second Life regions increase in 2016 and for OpenSim regions to steady out more. It’s unclear whether or not Project Sansar will have a huge impact on Second Life and OpenSim.  We will have to wait and see!


Second Life regions drop under the 25, 000 mark

On 8th November Tyche Shepherd announced that Second Life regions dropped below the 25, 000 regions mark for the first time since June 2008. During the summer private estates dropped below the 18, 000 mark and sadly the decline is still happening it seems.

Overall Second Life is still a huge virtual world today and it’s been a success after 12 years. Second Life is going to be around for many more years to come. There needs to be more interest and lowering the tier may help.

As of 8th November 2015

  • Total number of Main Grid regions: 24, 985
  • Private Estates: 17, 888
  • Linden Owned: 7, 097
  • The year to date private estate losses now stands at 712 = (3.8% down on last year). 

The graph below shows the weekly net change in the number of private estate regions since 28th December 2014. As we look at 2015 there have been some signs of growth however it’s mostly been declining throughout the year.

  • Do you think the decline will continue during 2016 ?
  • Will there be growth during 2016 ?  
  • What needs to be done ? 

Useful links for grid numbers

Linden Lab revamps website

Linden Lab have launched the revamp of the website today and it’s now gone live. You will notice that Project Sansar, Second Life and Blocksworld are now featured on the homepage along with a simple useful menu to visit other pages in the top right corner. When you visit the other pages they have revamped with a fresh new look.

I think it looks better than before and it’s easier to navigate around. Great job Linden Lab! :)

Check out the new look Linden Lab website here

Linden Lab website

The old look Linden Lab website looked like this…

Old Linden Lab website

The Second Life website was revamped earlier in 2015 and it looks really nice if you visit the homepage today.

Second Life website

What do you think of the new look Linden Lab website ? 

It’s my 9th Rez Day in Second Life

Happy Halloween 2015 & 9th Rez Day!

Happy Halloween! :) Celebrating my 9th Rez Day!

Today marks my 9th Rez Day in Second Life so I guess that makes me old and ancient. For me it’s been a great journey over the past 9 years full of excitement, drama, adventures and much more.

9 years old

OMG 9 years!

I have met amazing people over the years and I have really enjoyed attending events. I have enjoyed blogging about Second Life and I will continue writing for years to come.

My avatar’s evolution (2006-2015)

Thanks to all of you who have been part of my Second Life for the past 9 years. Here’s to many more years in Second Life. Woooot! :D

Happy Halloween 2015_004

Let’s celebrate! :)

Linden Lab announces upcoming improvements for Second Life

On Tuesday 20th October Linden Lab published a blog post about Second Life Improvements – What’s New & What’s Coming Soon!. Here are the improvements announced in the blog post with updates on other projects going on…

Project Valhalla

The Project Valhalla viewer now comes with the new Chromium Embedded Framework (CEF) that supports modern web technologies like HTML5, CSS3 and WebGL. This new framework replaces the outdated QTWebkit framework and makes sure for a better experience.

The lab points out that standard HTML5 is now the way forward and I think this is a good step forward. Flash content and Quicktime may still work however the lab have said they can’t promise support.

Rendering Complexity

The lab have announced a new Avatar Maximum Complexity control which lets you prevent expensive to render avatars from lagging you. There is a default limit which is based on the rending performance of the user’s system. There will be a notice when rending complexity changes apparently that will give you an indication when you are over the limit of too many avatars around you.

Another update is that you can now create different saved presets for your graphics settings and quickly switch them using a new top bar pull down menu. This sounds like fun and I’m sure it will be very useful indeed.


Incoming notifications are now sorted into categories providing a better way to view, prioritize and manage notices. Each notification in the list can be now be expanded or collapsed too.

Second Life Website

The lab have said in the blog post that Flash has now been removed from the Second Life website due to recent security problems.

Mesh Importer

The lab have said that they have recently shipped the Mesh Importer Viewer which performs name based LOD association and handles models with a variety of materials.

Inventory Loss

The lab are still working on the complicated problem and improvements are in the pipeline. The lab mentioned this too..”A recent simulator change now prevents loss of no-copy items due to a failed rez”.

HTTP Project

In the new RC Viewer the lab have upgraded all the rest of the HTTP uses in the viewer. Features will now perform better and more reliably in the new RC viewer.


Back in February 2015 the lab did publish some huge improvements for Second Life including Hover Height, Notifications, Mesh Import, Viewer Managed Marketplace and updates to the graphics settings.

It’s really good to know that Second Life is still being worked on and that exciting improvements are coming soon. Yay! :)

Second Life & OpenSim Stats Update – October 2015

My last stats blog post for Second Life and OpenSim was published back in July 2015. I reported that Second Life regions were still declining and that OpenSim regions were increasing.

Not much has changed since then however it’s worth pointing out that Private Estates dropped under the 18, 000 mark since July 2015. If trends continue then the total number of Main Grid regions will drop under the 25, 000 mark within the next three months. Something needs to be done to stop the decline going into the red and for a recovery to start happening sooner than later.

OpenSim seems to be doing rather well this year with new records being regularly in terms of region counts and active users. The Hypergrid is still gaining interest it seems and I would imagine more records will be set before the end of the year. My next report will be the end of December 2015.

Here are the latest numbers for October 2015

Second Life

As of 20th October 2015

  • Total Number of Main Grid regions: 25, 103
  • Private Estates: 17, 966 
  • Linden Owned: 7, 137
  • Year to date for private estate net loss: 634 regions = 3.4% down

Via SLUniverse Forums

Second Life Signups

  • 43, 634, 454 total signups for Second Life so far
  • Average of 10, 000 – 12, 000 new signups everyday for Second Life

Maximum Daily Concurrency dropped during the course of 2015 and is slowly going up again as we near the end of the year. 


As of 15th October 2015

  • Now the equivalent of 68, 941 standard regions on 302 active public grids on OpenSim
  • 487, 243 registered users
  • 33, 454 active users
  • InWorldz top for active users: 6, 696
  • Virtual Worlds Grid top for region counts: 19, 749

Via Hypergrid Business

Hypergrid Business Data


“This month, hypergrid-enabled grids gained a net of 1,820 active users this month, while the closed grids gained 60. Currently, 74 percent of all public grids are on the hypergrid, accounting for 93 percent of OpenSim’s total land area and 65 percent of its active users”.

Hypergrid Business Data

Update on the latest Second Life statistics – September 2015

At the start of 2015 I posted a update on the grid numbers for Second Life and here are the latest statistics for September 2015. Back then on 4th January 2015 the total number of Main Grid regions was 25, 611 regions, for private estates there were 18, 579 regions and for Linden owned regions there were 7, 032 regions.

Regions Update

Here are the latest region numbers as of 13th September 2015 via the New SL Sims in past week thread on the SLUniverse Forums.

  • Main Grid Regions: 25, 223
  • Private Estates: 18, 098
  • Linden Owned: 7, 125

So far the year to date for net private estate region loss now stands at 502 regions = (2.7% loss). As you can see the total number of Main Grid regions have declined further during 2015 and private estates have declined too. Linden owned regions have been increasing this year which is rather interesting I think.

I would imagine if rates continue as they are, the total amount of main grid regions will drop under the 25, 000 mark and the private estates to drop under the 18, 000 mark before the end of 2015/early 2016. I hope things will change soon for the better soon and it will be very disappointing if it were to go below these marks above.

As many know already the lab are working on the next generation platform and it will be interesting to watch the grid numbers for Second Life & OpenSim grids when the next generation platform launches.

Daily Concurrency Update

The daily concurrency seems to be averaging around 53, 000 at max and 27, 000 at min. These graphs can be found on the Second Life Grid Survey.

Check out this interesting historical daily concurrency graph going right back to 5th December 2009 through until September 2015. As you can see from the bigger picture interest has been going down hill since 2009 with some peaks over the years.

Here are graphs showing the maximum and minimum for the daily concurrency since 2009.

Signups Update

As of 13th September 2015 there have been 43, 249, 078 to date. On average there are 8, 000 to 10, 000 new signups for Second Life everyday.

My next Second Life statistics post will be published in late December 2015.