Linden Lab Ends Gacha Machines By The End Of August 2021


Breaking News

On Monday 2nd August 2021 Linden Lab announced that the end of the use of gacha machines within Second Life and must be discontinued by content creators by midnight SLT on Tuesday 31st August 2021. The lab did not make this decision lightly and they know that it will impact creators, shoppers and event organizers deeply.

Less than 30 days for designers to maximize sales on gacha items before they are retired. It’s going to be interesting how shopping events and the arcade will handle the news going forward now.

There is active discussion going on via this forum thread that the lab are currently monitoring. The feedback so far has been pretty mixed. Keep a watch on the Second Life blog post as the lab will add a FAQ shortly.

***UPDATE: Due to the sheer volume of responses, it will be difficult for us to attempt to answer all questions in this thread in a systematic way, so we will put put together an FAQ and update the main blog post with it shortly.

The blog announcement reads this…

Due to a changing regulatory climate, we’ve had to make the difficult decision to sunset a very popular sales mechanism for content in Second Life.  It’s widely known as “gacha”, and is defined by a chance-based outcome as a result of a payment.  

We know that creators plan their content releases far in advance and will need to re-tool their products, so to mitigate the impact to those affected, we are giving a 30-day grace period, until midnight SLT on August 31.  After that time, selling content via gacha machines will no longer be permitted in Second Life.  Enforcement won’t start until September 1; after that date an Abuse Report for “Gaming Policy Violation” will be the preferred method of reporting this content to Linden Lab.  

We will continue to allow any sales where a payment is given for a known item, which means that items that had been purchased as “gacha” will be allowed to be re-sold as long as the buyer knows in advance the item and quantity they will receive. We will, of course, still allow fatpacks, and any other currently-allowed distribution mechanisms. 

We did not make this decision lightly and we understand that it will impact creators as well as event organizers and certainly the shoppers! We look forward to fun creative ways of engagement that will come instead.  

We realize that this announcement may leave the community with questions.  This forum thread is going to be monitored and we will answer any related questions in there. 

UPDATE

Patch Linden has followed up on the official thread saying this…

Hey everyone,

I wanted to address a few themes I’m seeing so far.  

One of the bigger one’s is ‘why’?   As we mentioned in the post, the regulatory climate around these sorts of selling mechanisms abroad have been under scrutiny for some time, as many have also already mentioned.  This includes the formation of some precedence already in place.  We did not make this decision without a lot of thought on the impact this has and sadly we know how burdensome this can be for many.  Through legal guidance, we are giving as much notice as we possibly can, but we also understand that it may not be enough is all cases.  While we will begin enforcement on September 1, we will not start this out with an aggressive approach.  Your account will not be at risk on a first offense basis.  Please don’t take that as an opportunity to break the rules until you get caught, but we are committed to taking a proactive approach to any enforcement. 

Next, is some of the comments on the mechanism or the gacha machines themselves.  It is the act of paying for something and in return the item/thing you receive back is based on chance.  The level of chance does not matter, or if you disclose it, including the ratios, percentages, etc, if the output is unknown (chance based in any way), that combination of mechanisms is what will be prohibited moving forward.

I have seen some interesting counter-points to how to handle the sales of the content themselves.  Of course any already purchased gachas will continue to be able to be re-sold by resellers so long as the sales mechanism doesn’t use a chance based outcome to give you the item.  Limited quantity items is another that would be perfectly ok to do, so long as the item being represented for purchase is what you receive upon purchase.

As posts are still coming in faster than we can respond to, we will do our best to respond as quickly as we can.

Nodoka Hanamura a gacha seller has put together this useful FAQ…

I will be giving a FAQ in this thread.
Now, fair warning as a conflict of interest, I am technically a gacha reseller, who sells them on the Marketplace, though that’s mainly because I still have some stock left there, and even then It’s not that much of an income for me – but regardless, I thought that It’d be best to note.

Q: I am a content creator that distributes content via Gacha. What do I have to do?
A: All Gacha Machines must either be disabled or removed from your store effective August 31st to avoid punitive action from Linden Lab. You are not prohibited from selling the contents of the gacha as individual items or as a ‘fatpack’ in a conventional sales format, in fact, i, and I would assume Linden Lab as well, encourage that you do so.

Q: I am a gacha reseller. Do I need to stop selling my Items?
A: Due to the fact that gacha reselling does not involve gambling, gacha reselling is permissible under the revisions to Linden Lab’s Skill Gaming Policy, under which gacha now applies.

Q: Why is this happening? Why Is Linden Lab destroying a profitable method of selling Items in Second Life?
A: The reason being is that, for anyone familiar with the video games industry and subsequently, legislative bodies’ interests regarding the industry, many national and regional legislatures have made their intent known to either ban or extensively regulate gacha and loot boxes, seeing them as equivalent to gambling.

While there is a debate to be had on the efficacy and justification of banning and regulating gambling, this is not going to spare Linden Lab, nor content creators, the gavel if they are taken to court by California, U.S., or other state and national courts for violating their laws. I know this will frustrate many people.

I know many people will point at Linden Lab and say it is their fault. But this is for the best. For the longevity of Second Life and the prosperity of our platform, we must sacrifice gacha so that we can continue legally existing…Again, I cannot stress this enough. This isn’t something LL did to spite people. This is because it was either they banned gacha, or LL would be in hot water for hosting it…

Stay tuned for more updates soon.

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The SL17B Exhibits Are Still Open


Bugs Bunny at the bar drinking lime

Last weekend marked the end of the major events and live performances at SL17B. The only big event still going now is the SL17B Shop & Hop shopping event which ends Sunday 12th July 2020. The exhibits and birthday regions are still open for another two weeks roughly. There is a useful list of SL17B community experiences worth checking out. 

SL17B core regions open until 12th July 2020
SL17B Shop & Hop Shopping Event still open

For those that are visiting this week and next week the lag should now be at normal levels. It should be easier now to explore the regions sightseeing and hanging out with family/friends. It’s best to visit during non-peak hours to enjoy it more.  

Ebbe Linden & Saffia live at SL17B last week (22nd June)

The SL17B Meet the Linden sessions were a huge success again this year with a large audience every day participating inworld and on the live online stream. Well done to everyone that made it work this year. It was good to hear good progress being made with the uplift work, the mobile app, premium plus, Linden Homes and much more. I think before the end of the year there will be some interesting announcements on Second Life.

The new Stilt Linden Home theme
SL17B Enchant from the air

The new Stilt Linden Homes can still be viewed in the SL17B Enchant region. The LH Demo region will remain open for the next few weeks. After that the Stilt Linden Homes won’t be released until later in 2020 when residents will be able to start moving in. I will post more on this when new updates becomes available.

What do you think of SL17B so far ?

 

 

Coronavirus items on the Second Life Marketplace


Today the coronavirus outbreak has turned into a pandemic by the World Health Organization (WHO). Everyone is talking about this virus and its alarming how fast its spreading around the world.

The NHS said the symptoms of Coronavirus also known as COVID-19 include a cough, high fever and shortness of breath.

On the Second Life Marketplace there are three pages of Coronavirus items including a mask, survival bag, clothing, toilet paper and more. To be honest on this occasion the lab should take these items off the Second Life Marketplace as this should be left in real life.

Its unclear if the Coronavirus will have any impact with Second Life in the weeks and months ahead in terms of more active users or in world events etc. Its serious and everyone should be preparing.

I’m in the south west part of the UK and yes there have been cases in the county area. My local town has not been affected so far. I’ll blog if this changes.

As of today 8 people have died in the UK. 460 people have tested positive in the UK. Sadly there will be more cases and deaths before it gets better.

Be safe and hope for the best.

Linden Lab “not quite ready to release” details yet on the Name Changes feature


On 1st October Linden Lab posted a small update on the long awaited Name Changes feature saying the teams at the lab have been working hard preparing the grid and all of the systems to accommodate account name changes. It looks like the lab are going to give everyone the ability to change their First and Last names which is rather interesting. The lab points out in the blog post that they are “not quite ready to release” details yet on Name Changes feature.

Second, we’re extremely pleased to say that in the last month we’ve made significant progress in laying the foundations for the long-awaited Name Changes feature.  All of our teams have been working hard on preparing the grid and all of our systems to accommodate account name changes, both first and last. We’re not quite ready to release all the details yet, but suffice to say that if you’ve ever wanted to change up your account name for whatever reason (and we know you have!) STAY TUNED.

Hopefully the lab will publish details on the Name Changes feature before the end of 2019. Ideally christmas time would be a nice time to roll this out.

Web User Group Update

The next Web User Group meeting will be at 2pm SLT on Wednesday 2nd October at the usual meeting area.

Back-end Changes Update

The lab have been spending time making on-going back end changes to Second Life. Yay! 🙂

First, we need to acknowledge that a large portion of our time has been spent making on-going back-end changes that our Residents may never notice directly, but which will provide a much more secure and pleasant experience for all going forward. For example, we’ve already completed a full-scale migration of multiple web services away from our dedicated hardware colo and into the cloud. Others have been moved from third-party vendors to an in-house implementation. Still, others have been decoupled from their previous dependencies into stand-alone services. This is all part of our long term plan to move all of our services, from the web properties to the Second Life grid itself, providing us greater reliability, flexibility, and security across the board. We’ll let you try to guess which services have already been migrated – we’re betting you’ll never know the difference!

Marketplace Experience 

The lab have been continuing to improve the Second Life Marketplace experience. Recently the lab released the new Store Managers functionality,  gifts received page and a new feature for Merchants for when items are sold.

Finally, our continuing dedication to improving the Marketplace experience continues. Last month we were very excited to release the new Store Managers functionality. And this month, we’ve been refining that experience, as well as adding more new features for Merchants such as in-world messaging when an item is sold. But we haven’t forgotten the most important part of the Marketplace, the customers! For them, we’ve added a “Gifts Received” page with details about what the items are, who sold it, who bought it, any gift message, with much-requested options for self-service redelivery!

All of this on top of our usual laundry list of bug fixes, quality of life improvements, security updates, and general troubleshooting. Whew!

It’s been a heck of a September, and this post is only scratching the surface of what we’ve done and what we’re planning for October through the end of the year, so come on by the Web User Group meeting this Wednesday at 14:00 SLT to share your thoughts and to hear ours!

I like the sound of all these changes the lab are making to make Second Life even better.