Category Archives: Second Life Blogs

Linden Lab announces First Lab Chat

On 10th November Linden Lab announced interesting details about a new Q&A show in Second Life called Lab Chat. On Thursday 19th November starting at 10.30am SLT the first Lab Chat will take place at the Linden Endowment for the Arts Theatre in Second Life featuring Ebbe Linden. This is a great opportunity to ask Lindens your questions on Second Life, Project Sansar and more!

There is a special forum thread set up to add your questions. Get your questions into the thread no later than Friday 13th November 2015.

The event will be recorded and will be archived after the show ends. The Lab Chat production team will pick selected questions from the forum thread to ask Ebbe Linden. Hopefully there will be time for audience questions near the end of the event.

Meet the Lindens series and VWBPE Linden keynote talks have worked really well this year and I enjoyed watching them. I hope the new Lab Chat will work out well and hopefully there will be more Lab Chats in the months ahead.

We will have to wait and see.

Linden Lab revamps website

Linden Lab have launched the revamp of the website today and it’s now gone live. You will notice that Project Sansar, Second Life and Blocksworld are now featured on the homepage along with a simple useful menu to visit other pages in the top right corner. When you visit the other pages they have revamped with a fresh new look.

I think it looks better than before and it’s easier to navigate around. Great job Linden Lab! :)

Check out the new look Linden Lab website here

Linden Lab website

The old look Linden Lab website looked like this…

Old Linden Lab website

The Second Life website was revamped earlier in 2015 and it looks really nice if you visit the homepage today.

Second Life website

What do you think of the new look Linden Lab website ? 

Linden Lab announces upcoming improvements for Second Life

On Tuesday 20th October Linden Lab published a blog post about Second Life Improvements – What’s New & What’s Coming Soon!. Here are the improvements announced in the blog post with updates on other projects going on…

Project Valhalla

The Project Valhalla viewer now comes with the new Chromium Embedded Framework (CEF) that supports modern web technologies like HTML5, CSS3 and WebGL. This new framework replaces the outdated QTWebkit framework and makes sure for a better experience.

The lab points out that standard HTML5 is now the way forward and I think this is a good step forward. Flash content and Quicktime may still work however the lab have said they can’t promise support.

Rendering Complexity

The lab have announced a new Avatar Maximum Complexity control which lets you prevent expensive to render avatars from lagging you. There is a default limit which is based on the rending performance of the user’s system. There will be a notice when rending complexity changes apparently that will give you an indication when you are over the limit of too many avatars around you.

Another update is that you can now create different saved presets for your graphics settings and quickly switch them using a new top bar pull down menu. This sounds like fun and I’m sure it will be very useful indeed.


Incoming notifications are now sorted into categories providing a better way to view, prioritize and manage notices. Each notification in the list can be now be expanded or collapsed too.

Second Life Website

The lab have said in the blog post that Flash has now been removed from the Second Life website due to recent security problems.

Mesh Importer

The lab have said that they have recently shipped the Mesh Importer Viewer which performs name based LOD association and handles models with a variety of materials.

Inventory Loss

The lab are still working on the complicated problem and improvements are in the pipeline. The lab mentioned this too..”A recent simulator change now prevents loss of no-copy items due to a failed rez”.

HTTP Project

In the new RC Viewer the lab have upgraded all the rest of the HTTP uses in the viewer. Features will now perform better and more reliably in the new RC viewer.


Back in February 2015 the lab did publish some huge improvements for Second Life including Hover Height, Notifications, Mesh Import, Viewer Managed Marketplace and updates to the graphics settings.

It’s really good to know that Second Life is still being worked on and that exciting improvements are coming soon. Yay! :)

Linden Lab are transitioning to a new payment system

Linden Lab have announced this week that Second Life is transitioning to a new payments processor for credit cards and that they want you to update your Second Life Payment Info today.

The lab mentions in the blog post that you may notice small authorization charges made to the credit card linked with your account. “These charges are made to confirm the validity of the billing information on file and will be automatically voided by your bank or credit card issuer.”

It’s not known yet when the new payment system will be completed but this is a good time to update your Second Life info.

The blog post explains more…

Second Life is transitioning to a new payments processor for credit cards. If you use a credit card for Second Life payments and have not added or updated your billing information since July 7, 2015, we strongly encourage you to re-enter your information to avoid any potential disruption of services. If you use PayPal or Skrill for Second Life payments, no action is needed.

Adding billing information to your Second Life account is as easy as 1-2-3:

  1. Login to your Second Life account at
  2. Click “Account,” then “Billing Information”
  3. Under “How You’re Paying” just click to Add the payment method of your choice*

To learn more about the benefits of adding billing information on file, the many supported payment options, and how to add or update your billing information, please visit this page in the Second Life Knowledge Base.

We apologize for the inconvenience and thank you for your attention and help in spreading the word throughout the Second Life community.

*Note: You may notice small authorization charges made to the credit card associated with your account. As is common when new payment processors are initialized, these charges are made to confirm the validity of the billing information on file and will be automatically voided by your bank or credit card issuer.


Magic Boxes and Xstreet will be retired in late August 2015

On Wednesday 29th July Linden Lab announced the shut down dates for Magic Boxes and Xstreet following the launch of the Viewer-Managed Marketplace (VMM). As many know already the automated migration process started on 23rd July 2015 and will continue until the final closure dates. 

Here is the blog post announcing the shut down dates for Magic Boxes and Xstreet

With the launch of Viewer-Managed Marketplace (VMM), Magic Boxes and Xstreet will be retired. Merchants who are still using Magic Boxes to sell their items will need to manually migrate their listings by August 17, 2015, when Magic Boxes will no longer appear on Marketplace. We will leave Xstreet up until August 27, 2015, so that interested Merchants can pull their data before the site is shut down for good.

In summary:

  • Magic Boxes will stop working on August 17, 2015
  • Xstreet will be shut down on August 27, 2015

For more information on VMM and manual migration, please see the VMM Knowledge Base article or check out the VMM video Migrating Listings & Checking for Errors. If you have problems at any point with the migration, submit a support ticket under Marketplace Item Listing Issues.

Download the new Second Life Viewer-Managed Marketplace release viewer here

This viewer allows Merchants to manage inventory associated with Marketplace Listings from within the viewer. In addition to making management of Marketplace Listings easier, sale of items that Merchants do not have the right to copy will now be supported with Viewer-Managed Marketplace.



SL12B Official Music Fest: starts 26th and 27th June 2015

SL12B Ixtlan Stage

SL12B Ixtlan Stage – looks amazing!

Linden Lab have announced that the SL12B Official Music Fest will be held on Friday 26th and Saturday 27th June 2015. There will be live performances from Second Life’s top musicians during this special SL12B concert event. There will be many genres of music during the concert and everyone is welcome to attend. The Ixtlan Stage was built by Cube Republic to mark this special SL12B occasion.

The auditions last month were a huge success with so much talent and it’s time to show support for this huge SL12B Music Festival this weekend. Don’t miss this! :D

SL12B Official Music Fest Schedule – All times are SLT/PDT

Friday 26th June 2015

  • 11am – 11.30am – Alazarin Mondrian
  • 11:30am – 12pm – The Pink Vampire
  • 12pm – 12:30pm – Tamra Hayden
  • 12:30pm – 1pm – Effinjay
  • 1pm – 1.30pm – Amforte Clarity
  • 1.30pm – 2pm – Isabella Rumsford
  • 2pm – 2.30pm – Tempio Breil
  • 2.30pm – 3pm – Phoenix J

Saturday 27th June 2015

  • 8pm – 8.30pm – Mavenn Resident
  • 8.30pm – 9pm – Oblee
  • 9pm- 9.30pm – Collin Martin
  • 9.30pm – 10pm – Taunter Goodnight
  • 10pm – 10.30pm – Donn DeVore
  • 10.30pm – 11pm – Zak Claxton
  • 11pm – 11.30pm – LuvofMusic
  • 11.30pm – 12am (midnight) – Ren Enberg & Quai Franklin
SL12B Ixtlan Stage

SL12B Ixtlan Stage – another view looking outwards

Premium Members can now be a member of 60 groups

Linden Lab announced on Thursday 28th May that Premium Members can now join up to 60 groups in Second Life from the previous 42 limit. This is great news for anyone that are Premium in Second Life and this change comes into effect immediately.

For non Premium members the group limit still remains at 42 and in the past the lab mentions that the group limit was 10 groups max in the early days of Second Life. It may raise further in the future and we will have to wait until then.

Group Limit History

  • 10 groups- 2003
  • 15 groups – 2004
  • 25 groups – 2006
  • 42 groups – 2011
  • 60 groups – 2015

The blog announcement can be read in full below.

Today we’re thrilled to be rolling out another perk for Premium members: now you can be a member of 60 groups! Groups have been a consistently popular feature among the Residents of Second Life. It may not be obvious, but group membership can have an impact on the performance of a number of systems. That’s why in Second Life’s early days, Residents could only join a maximum of 10 groups. Over the years, we’ve made improvements that enabled us to raise the group limit to a maximum of 42, but we know that for some power users, even that isn’t quite enough, and today we’re happy to raise the bar for Premium subscribers.  We must make sure that the recent gains in group performance are not jeopardized, so for now the new limit is a pilot program. If there are no problems, we will look forward to raising the limit further (stay tuned!).

Premium members can immediately take advantage of the new limit. Downgrading from Premium membership will not remove you from any of your groups, but it will mean that you cannot join any new groups until you remove yourself from enough groups to get below the Basic account limit, which remains at 42.

There are many reasons to maintain a Premium membership in Second Life, and we hope this increased group membership limit makes Premium subscriptions even more attractive. We’ll be adding even more benefits and features for Premium members throughout the year.

Learn more about Premium membership and upgrade your account today. You can pay for your subscription monthly, quarterly, or annually – and the annual plan in particular is a great value. In addition to a total savings of more than $47 compared to a monthly subscription, the value of the weekly L$ stipend means the membership nearly pays for itself!

What do you think about this announcement ?

Please share your views in comments.