Category Archives: Second Life Blogs

Magic Boxes and Xstreet will be retired in late August 2015


On Wednesday 29th July Linden Lab announced the shut down dates for Magic Boxes and Xstreet following the launch of the Viewer-Managed Marketplace (VMM). As many know already the automated migration process started on 23rd July 2015 and will continue until the final closure dates. 

Here is the blog post announcing the shut down dates for Magic Boxes and Xstreet

With the launch of Viewer-Managed Marketplace (VMM), Magic Boxes and Xstreet will be retired. Merchants who are still using Magic Boxes to sell their items will need to manually migrate their listings by August 17, 2015, when Magic Boxes will no longer appear on Marketplace. We will leave Xstreet up until August 27, 2015, so that interested Merchants can pull their data before the site is shut down for good.

In summary:

  • Magic Boxes will stop working on August 17, 2015
  • Xstreet will be shut down on August 27, 2015

For more information on VMM and manual migration, please see the VMM Knowledge Base article or check out the VMM video Migrating Listings & Checking for Errors. If you have problems at any point with the migration, submit a support ticket under Marketplace Item Listing Issues.

Download the new Second Life Viewer-Managed Marketplace release viewer here

This viewer allows Merchants to manage inventory associated with Marketplace Listings from within the viewer. In addition to making management of Marketplace Listings easier, sale of items that Merchants do not have the right to copy will now be supported with Viewer-Managed Marketplace.

 

 

SL12B Official Music Fest: starts 26th and 27th June 2015


SL12B Ixtlan Stage

SL12B Ixtlan Stage – looks amazing!

Linden Lab have announced that the SL12B Official Music Fest will be held on Friday 26th and Saturday 27th June 2015. There will be live performances from Second Life’s top musicians during this special SL12B concert event. There will be many genres of music during the concert and everyone is welcome to attend. The Ixtlan Stage was built by Cube Republic to mark this special SL12B occasion.

The auditions last month were a huge success with so much talent and it’s time to show support for this huge SL12B Music Festival this weekend. Don’t miss this! :D

SL12B Official Music Fest Schedule – All times are SLT/PDT

Friday 26th June 2015

  • 11am – 11.30am – Alazarin Mondrian
  • 11:30am – 12pm – The Pink Vampire
  • 12pm – 12:30pm – Tamra Hayden
  • 12:30pm – 1pm – Effinjay
  • 1pm – 1.30pm – Amforte Clarity
  • 1.30pm – 2pm – Isabella Rumsford
  • 2pm – 2.30pm – Tempio Breil
  • 2.30pm – 3pm – Phoenix J

Saturday 27th June 2015

  • 8pm – 8.30pm – Mavenn Resident
  • 8.30pm – 9pm – Oblee
  • 9pm- 9.30pm – Collin Martin
  • 9.30pm – 10pm – Taunter Goodnight
  • 10pm – 10.30pm – Donn DeVore
  • 10.30pm – 11pm – Zak Claxton
  • 11pm – 11.30pm – LuvofMusic
  • 11.30pm – 12am (midnight) – Ren Enberg & Quai Franklin
SL12B Ixtlan Stage

SL12B Ixtlan Stage – another view looking outwards

Premium Members can now be a member of 60 groups


Linden Lab announced on Thursday 28th May that Premium Members can now join up to 60 groups in Second Life from the previous 42 limit. This is great news for anyone that are Premium in Second Life and this change comes into effect immediately.

For non Premium members the group limit still remains at 42 and in the past the lab mentions that the group limit was 10 groups max in the early days of Second Life. It may raise further in the future and we will have to wait until then.

Group Limit History

  • 10 groups- 2003
  • 15 groups – 2004
  • 25 groups – 2006
  • 42 groups – 2011
  • 60 groups – 2015

The blog announcement can be read in full below.

Today we’re thrilled to be rolling out another perk for Premium members: now you can be a member of 60 groups! Groups have been a consistently popular feature among the Residents of Second Life. It may not be obvious, but group membership can have an impact on the performance of a number of systems. That’s why in Second Life’s early days, Residents could only join a maximum of 10 groups. Over the years, we’ve made improvements that enabled us to raise the group limit to a maximum of 42, but we know that for some power users, even that isn’t quite enough, and today we’re happy to raise the bar for Premium subscribers.  We must make sure that the recent gains in group performance are not jeopardized, so for now the new limit is a pilot program. If there are no problems, we will look forward to raising the limit further (stay tuned!).

Premium members can immediately take advantage of the new limit. Downgrading from Premium membership will not remove you from any of your groups, but it will mean that you cannot join any new groups until you remove yourself from enough groups to get below the Basic account limit, which remains at 42.

There are many reasons to maintain a Premium membership in Second Life, and we hope this increased group membership limit makes Premium subscriptions even more attractive. We’ll be adding even more benefits and features for Premium members throughout the year.

Learn more about Premium membership and upgrade your account today. You can pay for your subscription monthly, quarterly, or annually – and the annual plan in particular is a great value. In addition to a total savings of more than $47 compared to a monthly subscription, the value of the weekly L$ stipend means the membership nearly pays for itself!

What do you think about this announcement ?

Please share your views in comments.

Share your educational success stories with Linden Lab


On Tuesday 24th February Linden Lab posted a new blog post asking for Second Life educators to share their educational success stories.

Check out the new Education Forum Thread here.

The full blog post reads this…

Are you an educator seeing positive results from using Second Life? We’d love to hear from you! Please join us in this Education Forum thread to share your answers to the following questions:

  1. What educational organization do you represent?
  2. How do you use SL in your educational endeavors?
  3. Most importantly, what positive results have you seen from using SL?

From direct conversations, press coverage, and the like, we’ve heard of a number of organizations seeing positive results using Second Life for education, but we’re always eager to hear more and we hope you’ll add your voice to the thread.

Thanks!

Linden Lab publishes upcoming improvements to Second Life


Linden Lab have published a new blog post today on the official Second Life blog about some new upcoming improvements to Second Life. There are six improvements worth mentioning including Hover Height, Notifications – different notice types, new Mesh Importer Viewer, Viewer Managed Marketplace, graphics settings – new save named sets and changes to the viewer autobuild process.

All of these new improvements,  fixes and changes below should be rolled out to the default Second Life Viewer during the next few weeks or so according to Linden Lab. This is good news that Linden Lab are improving Second Life still and yay for 2015 improvements to Second Life. :)

These changes include improving the way your avatar interacts with surfaces inworld, giving you more tools for managing your preferences for notifications and graphics settings, as well as improvements to make life easier for mesh creators and merchants. Read below for the details and links to download Project Viewers that will let you get an early look at some of these improvements.

Hover Height

We’ve been doing some work on all this and testing the results in the Project HoverHeight Viewer. This viewer, and some accompanying server changes, improve things in two ways: the order in which we make adjustments to your vertical position has been made more stable — combining the same set of attachments and animations should now always produce the same vertical offset: even if it’s not perfect, it will at least be predictable. Because it can’t always be perfect, we’ve also introduced a new final adjustment that is directly under your control: a new avatar right-click selection allows you to tweak your vertical position. This final adjustment is shared with everyone around you so that they too will see you correctly, and is saved locally by your viewer so that it persists between sessions. This new feature was inspired by a proposal from the Firestorm viewer team, and they’ve been helping with testing it.

Notifications

Busy Second Life Residents have told us via JIRA, the Suggestion form, and other channels that they need better ways to control and organize the many notices they receive: inventory offers, group notices, event invites, and money transactions all result in the same kind of pop-ups and notice chiclets and are all listed together. It can be difficult to keep track of what has been happening, and all too easy to miss something important. An upcoming Viewer release will add a new floater that provides separate displays for different notice types, and the ability to sort them. You can prioritize and organize what’s important to you.

Mesh Import

Mesh creators have sometimes found that large or complex models can’t be imported to Second Life, and the reason why is not always clear. We’re upgrading support for mesh import: an upcoming Viewer update will allow uploading models that have more than eight unique faces, and improved association of physics representations and LODs by name. It also improves error reporting, including a detailed mode that dumps everything you might want to know about how your model is being processed. You can try out this work in-progress now in the Project Importer Viewer.

Viewer Managed Marketplace

Merchants get improvements too! In the next couple of months, you’ll be able to manage the  inventory in your Second Life Marketplace store directly from the Viewer (there is a Project Viewer available for exploring this on Aditi). Items no longer need to be loaded into the Merchant Outbox or a Magic Box; instead you’ll designate items to be sold directly from your personal inventory.

Graphics Settings

Your preferred way to see the world can change depending on what you’re doing, and your graphics preferences strongly affect the performance of your viewer. We’re introducing an open source contribution that allows you to save named sets of graphics settings, with a drop-down for quickly changing between them. When you sit down to listen to a performance in your favorite music club, you can pick settings optimized for rich display of your companions and settings, and when you go exploring you can pick a set that trades off longer draw distances and better lighting effects for simpler rendering of details – whatever you think is important. This Viewer will also expose some controls we’ve been experimenting with for some time to give you better protection against nearby objects or avatars that are too difficult to render fully on your system.

Second Life Developer Tools

Finally, we’ve been updating several of the tools we use to build both viewers and simulators; while this doesn’t directly provide new features, we believe it will improve stability, performance, and the productivity of developers so that we can more quickly bring you an even better Second Life.

What do you think about these new upcoming improvements to Second Life during 2015 ? Share your views in comments. :) 

Linden Lab: Skill Gaming Policy update


On Monday 29th September Linden Lab posted a new blog post on the Second Life official blog announcing that from Saturday 1st November 2014 the new enforcement of the updated Skill Gaming Policy will come into effect. This will affect all residents in Second Life including those that have pending applications waiting for approval from Linden Lab.

In recent months there has been strong interest to become approved skill gaming Creators and Operators so that’s good news. If you are interested then you can apply here.

The full blog post

On September 1, 2014, the updated Skill Gaming Policy for Second Life went into effect. As a reminder, this policy allows for skill gaming activity in Second Life, but establishes that only approved Creators may make skill games with L$ payouts, only approved Operators may run them, and they may only be run on designated Skill Gaming Regions, where access is restricted to those who meet certain qualifications.

As our FAQs explained, applicants to the program who submitted their applications prior to the September 1 deadline have been permitted to continue their skill gaming activity while their applications are reviewed.

Beginning November 1, 2014, the enforcement of our Policy will apply to all Residents, including those with pending Skill Gaming applications that await Linden Lab review and approval. As of that date, any objects or regions found in violation of our Policy will be taken down. We strongly encourage all applicants to submit any outstanding materials for our review as soon as possible so that their applications may be processed before the deadline.

From the start, we’ve seen strong interest from Residents seeking to become approved skill gaming Creators and Operators. You can find the current list of approved participants here, and we’ll continue to review applications as quickly as possible to expand that list. If you would like to apply to become an approved skill gaming Creator or Operator, you can do so here.

Good luck to all those applying to become approved skill gaming Creators and Operators. :)

Linden Lab announces new starter avatars


Today Linden Lab announced that new starter avatars are now available and this includes 24 brand new mesh avatars to choose from today. The new starter avatars have been designed to improve the new user experience during their first hour or so in Second Life.

Today, we’re updating Second Life’s default avatar options with 24 brand new mesh avatars. You may have spotted a sneak peek at a few of these as Lindens tried them out recently, and starting today, you can start using them yourself!

These avatars are designed to give new users a more appealing set of choices as they start their time in Second Life. Based on the most popular avatars picked at registration, these new options are much better-looking and take advantage of technology incorporated into Second Life over the past year (like fitted mesh and materials) for a more modern feel.

To get your free copies download the latest SL official viewer and look inside the Library section in your Inventory to see the new mesh avatars.

Join Second Life today to see the new previews.

New mesh avatars

What do you think of the new mesh avatars ? Please comment below!