Category Archives: Second Life Blogs

Share your educational success stories with Linden Lab


On Tuesday 24th February Linden Lab posted a new blog post asking for Second Life educators to share their educational success stories.

Check out the new Education Forum Thread here.

The full blog post reads this…

Are you an educator seeing positive results from using Second Life? We’d love to hear from you! Please join us in this Education Forum thread to share your answers to the following questions:

  1. What educational organization do you represent?
  2. How do you use SL in your educational endeavors?
  3. Most importantly, what positive results have you seen from using SL?

From direct conversations, press coverage, and the like, we’ve heard of a number of organizations seeing positive results using Second Life for education, but we’re always eager to hear more and we hope you’ll add your voice to the thread.

Thanks!

Linden Lab publishes upcoming improvements to Second Life


Linden Lab have published a new blog post today on the official Second Life blog about some new upcoming improvements to Second Life. There are six improvements worth mentioning including Hover Height, Notifications – different notice types, new Mesh Importer Viewer, Viewer Managed Marketplace, graphics settings – new save named sets and changes to the viewer autobuild process.

All of these new improvements,  fixes and changes below should be rolled out to the default Second Life Viewer during the next few weeks or so according to Linden Lab. This is good news that Linden Lab are improving Second Life still and yay for 2015 improvements to Second Life. :)

These changes include improving the way your avatar interacts with surfaces inworld, giving you more tools for managing your preferences for notifications and graphics settings, as well as improvements to make life easier for mesh creators and merchants. Read below for the details and links to download Project Viewers that will let you get an early look at some of these improvements.

Hover Height

We’ve been doing some work on all this and testing the results in the Project HoverHeight Viewer. This viewer, and some accompanying server changes, improve things in two ways: the order in which we make adjustments to your vertical position has been made more stable — combining the same set of attachments and animations should now always produce the same vertical offset: even if it’s not perfect, it will at least be predictable. Because it can’t always be perfect, we’ve also introduced a new final adjustment that is directly under your control: a new avatar right-click selection allows you to tweak your vertical position. This final adjustment is shared with everyone around you so that they too will see you correctly, and is saved locally by your viewer so that it persists between sessions. This new feature was inspired by a proposal from the Firestorm viewer team, and they’ve been helping with testing it.

Notifications

Busy Second Life Residents have told us via JIRA, the Suggestion form, and other channels that they need better ways to control and organize the many notices they receive: inventory offers, group notices, event invites, and money transactions all result in the same kind of pop-ups and notice chiclets and are all listed together. It can be difficult to keep track of what has been happening, and all too easy to miss something important. An upcoming Viewer release will add a new floater that provides separate displays for different notice types, and the ability to sort them. You can prioritize and organize what’s important to you.

Mesh Import

Mesh creators have sometimes found that large or complex models can’t be imported to Second Life, and the reason why is not always clear. We’re upgrading support for mesh import: an upcoming Viewer update will allow uploading models that have more than eight unique faces, and improved association of physics representations and LODs by name. It also improves error reporting, including a detailed mode that dumps everything you might want to know about how your model is being processed. You can try out this work in-progress now in the Project Importer Viewer.

Viewer Managed Marketplace

Merchants get improvements too! In the next couple of months, you’ll be able to manage the  inventory in your Second Life Marketplace store directly from the Viewer (there is a Project Viewer available for exploring this on Aditi). Items no longer need to be loaded into the Merchant Outbox or a Magic Box; instead you’ll designate items to be sold directly from your personal inventory.

Graphics Settings

Your preferred way to see the world can change depending on what you’re doing, and your graphics preferences strongly affect the performance of your viewer. We’re introducing an open source contribution that allows you to save named sets of graphics settings, with a drop-down for quickly changing between them. When you sit down to listen to a performance in your favorite music club, you can pick settings optimized for rich display of your companions and settings, and when you go exploring you can pick a set that trades off longer draw distances and better lighting effects for simpler rendering of details – whatever you think is important. This Viewer will also expose some controls we’ve been experimenting with for some time to give you better protection against nearby objects or avatars that are too difficult to render fully on your system.

Second Life Developer Tools

Finally, we’ve been updating several of the tools we use to build both viewers and simulators; while this doesn’t directly provide new features, we believe it will improve stability, performance, and the productivity of developers so that we can more quickly bring you an even better Second Life.

What do you think about these new upcoming improvements to Second Life during 2015 ? Share your views in comments. :) 

Linden Lab: Skill Gaming Policy update


On Monday 29th September Linden Lab posted a new blog post on the Second Life official blog announcing that from Saturday 1st November 2014 the new enforcement of the updated Skill Gaming Policy will come into effect. This will affect all residents in Second Life including those that have pending applications waiting for approval from Linden Lab.

In recent months there has been strong interest to become approved skill gaming Creators and Operators so that’s good news. If you are interested then you can apply here.

The full blog post

On September 1, 2014, the updated Skill Gaming Policy for Second Life went into effect. As a reminder, this policy allows for skill gaming activity in Second Life, but establishes that only approved Creators may make skill games with L$ payouts, only approved Operators may run them, and they may only be run on designated Skill Gaming Regions, where access is restricted to those who meet certain qualifications.

As our FAQs explained, applicants to the program who submitted their applications prior to the September 1 deadline have been permitted to continue their skill gaming activity while their applications are reviewed.

Beginning November 1, 2014, the enforcement of our Policy will apply to all Residents, including those with pending Skill Gaming applications that await Linden Lab review and approval. As of that date, any objects or regions found in violation of our Policy will be taken down. We strongly encourage all applicants to submit any outstanding materials for our review as soon as possible so that their applications may be processed before the deadline.

From the start, we’ve seen strong interest from Residents seeking to become approved skill gaming Creators and Operators. You can find the current list of approved participants here, and we’ll continue to review applications as quickly as possible to expand that list. If you would like to apply to become an approved skill gaming Creator or Operator, you can do so here.

Good luck to all those applying to become approved skill gaming Creators and Operators. :)

Linden Lab announces new starter avatars


Today Linden Lab announced that new starter avatars are now available and this includes 24 brand new mesh avatars to choose from today. The new starter avatars have been designed to improve the new user experience during their first hour or so in Second Life.

Today, we’re updating Second Life’s default avatar options with 24 brand new mesh avatars. You may have spotted a sneak peek at a few of these as Lindens tried them out recently, and starting today, you can start using them yourself!

These avatars are designed to give new users a more appealing set of choices as they start their time in Second Life. Based on the most popular avatars picked at registration, these new options are much better-looking and take advantage of technology incorporated into Second Life over the past year (like fitted mesh and materials) for a more modern feel.

To get your free copies download the latest SL official viewer and look inside the Library section in your Inventory to see the new mesh avatars.

Join Second Life today to see the new previews.

New mesh avatars

What do you think of the new mesh avatars ? Please comment below! 

 

 

 

Special podcast this friday about the new SL Go app


Tomorrow on Friday 7th March 2014 show #9 will be available of the drax files radio hour and this week it’s a special show covering everything to know about the new launched SL Go by OnLive app.

A deep discussion with two senior OnLive engineers and managers talking about iOS versions coming soon and what the pricing is among other interesting things. Tune in and listen to the new special podcast hosted by Drax with Jo.

Poll: Will you be using SL Go app ?

Pros and Cons of SL Go app 

Pros

  • The app has potential in the future
  • Second Life in full 3D on mobile and tablet devices
  • Second Life in high quality on low specs
  • Second Life in the cloud is brilliant
  • Looks beautiful and runs really well
  • Speeds over 50 FPS with a 512-meter draw distance and comes with Wi-Fi or 4G/LTE
  • Great way of connecting with friends, attending events and visiting places

Cons

  • Costs too much
  • The free trial period needs to be longer (7 days/30 days) or it should be dropped completely
  • iOS is not supported at the moment
  • Limited to a tiny amount of countries and platforms
  • Other alternatives are already out there at lower cost/free like Lumiya
  • No SL voice supported at the moment
  • No saving snapshots to disk
  • Need a fast broadband connection (3mb+)

Suggestions 

  • Make the app free or for a one time fee (low-cost)
  • Make the app compatible with iOS devices and more platforms
  • Continue to develop the app on a regular basis with new improvements and releases
  • Add a grid manager to visit opensim grids

Roundup of SL Go blog coverage

Roundup of SL Go app forum coverage

What are your views about the new SL Go by OnLive app ?

Good /Bad / Suggestions are welcomed! :) 

Confirmed: Direct Messages no longer work on SL Web Profiles


Linden Lab first introduced the direct messages feature on SL web profiles back on 11th October 2011 and since then it’s been a great way to communicate with Second Life friends. At the start of December 2013 there wase scheduled maintenance for direct messaging. Before christmas the first reports came in saying that direct messaging no longer works.

Recently Linden Lab switched off the direct message function because of a rise in abuse of the system which is a real shame I think. Again there was no official announcement on the Official Second Life Blog or SL Forums about this change which is unacceptable. There needs to be better communications in 2014 from Linden Lab so that the whole SL community knows about big changes and features.

https://my.secondlife.com

Image

If you try and press the Send button today it will just blink and load for a second then do nothing after. The official confirmation came from Pete Linden recently during a recent email with Inara Pey about the direct message function being turned off.

Hi Inara,

On this inquiry, I can confirm that yes, as a result of a rise in abuse of the system, we have turned off the direct message function on My.SecondLife.com profiles.

Best,
Peter

It’s unclear if the direct message function will be turned back at any point in the near future. I hope this is a temporary measure and that it will be switch on again soon.

Second Life year in review 2013 – the first six months


This is a special early post looking back at the first six months of 2013 in Second Life on what happened between January 2013 to June 2013 including Linden Lab announcements, popular SL news stories and big events that shaped 2013. All links below are from my blog posts during the first six months of 2013 and I’ll be publishing the final six months of 2013 post before the end of December 2013. Stay tuned for that. :)

I can’t believe it’s nearly christmas and 2014 already!

January 2013

February 2013

March 2013

April 2013

May 2013

June 2013

My next special Second Life year in review 2013 post – part 2 from July 2013 to December 2013 will be published very soon.