Sansar Goes Live On Steam


Breaking News

Today Linden Lab have officially launched Sansar on Steam. The long wait is finally over.

Sansar is free to play on Steam and will be staying in the early access phrase for some time. You can now expect Linden Lab to listen to the feedback from the community and then roll out new features in the months ahead.

It’s going to be interesting to see if Sansar can now reach a much bigger audience with it now being on the Steam platform. We will have to wait and see. Sansar now has greater potential to reach millions of users in the weeks ahead.

Details about the Early Access…

Sansar is a place where you can hang out with friends, play games, explore new worlds, and share incredible creations, but we can’t do that without you! Being in Early Access is important to us to make sure we’re hearing directly from the community on what you’d like to see and do in Sansar. Come join us!”

Approximately how long will this game be in Early Access?

“We plan on staying in Early Access until Sansar is the very best it can be. We’re constantly making improvements, and we’re eager for your feedback.”

How is the full version planned to differ from the Early Access version?

“We want Sansar to be the place where people can connect with communities and celebrate what they love through immersive virtual experiences, interactive events, customizable avatars, and easy creation. That’s why we plan to develop even more features around socialization, interactivity, personalization, and creation – elements that enrich the social experiences our platform enables. Plans will change based on your feedback, and we’re always listening and learning.”

What is the current state of the Early Access version?

“Right now, Sansar lets you host and attend virtual events, play games, explore user-created experiences, and buy and sell merchandise in the Sansar Store. Meet friends for a watch party and tailgate. Buy clothing and accessories for your avatars, or objects for the virtual experiences you build.

Here are the system requirements for running Sansar in Steam...

First view of Sansar on the Steam website…

Here is the blog announcement made on the Sansar blog earlier today…

SANSAR HAS LAUNCHED ON STEAM!

As of today, December 5th, we are officially live on Steam!

We wanted to give a huge thank you to our current community who have been so supportive, and to extend a warm “Welcome” to all our new community members joining us from Steam!

You can find us on Steam as an Early Access Game, where we’re free to download. Even better, you’ll get to enjoy all the benefits of Steam as a social platform for gamers including full access to our Steam Community Hub!

As reminder, as part of our effort to get onto Steam we have had to make alterations to our currency model, details of which can be found in this blog post.

We can’t wait for you to take this step with us, and we’d love your help in spreading the word!

Here are some things you can do if you’d like to help out:

  • Leave a review on Steam!
  • Host an Event!
  • Enter our Sokoban Puzzle challenges!
  • Make something to sell on the store!
  • Share videos and screenshots of you in Sansar!
  • Stream Sansar on Twitch!
  • Tell your friends!

Be sure to check out events.sansar.com – or find the Events tab in Sansar – to see what events we have coming up in December. You can also join our Discord if you haven’t already to hear up-to-the-minute announcements.  We’ve got some great events coming up, including Comedy Gladiators: A Virtual Comedy Experience (12/10) and the Grand Finals of Star Trek Trivia (12/13)!

If you have any questions, feel free to bring them to our weekly Product Meetup Thursdays at 11am PDT in Sansar!

Frequently Asked Questions

    • Will I have to use a Steam account or have to launch Sansar through Steam?
      • No. If you have an existing Sansar account, it will still function the same way it always has. Additionally, you will still be able to launch Sansar from the desktop client. Even after we launch on Steam, you will still be able to create new Sansar accounts and download the latest Sansar client, from our website.
      • You can also add Sansar (downloaded from our website) as a 3rd-party program you can launch from Steam
    • Will I be able tomerge my Sansar and Steam accounts?
      • No. We are not allowing account merging at this time.
    • If I want to use my existing Sansar account, can I still login to Steam?
      • Yes! If you are logged in to Steam, and download Sansar through the Steam platform, when you launch Sansar you will be prompted to login with the Sansar account of your choice.
    • Do I have to buy Sansar dollars through Steam?
      • If you created your Sansar account through Steam you have to have to use your Steam Wallet to purchase Sansar Dollars. If you created your Sansar account through our website, we will use the purchasing information we have one file.
    • How do I request a cashout of my Sansar balance?
      • Processing credit from Sansar into your Paypal account is temporarily on hold, but will be re-enabled in early 2019. Until then, if you would like to request a manual pyaout, you can find instructions on how to do that here.

What do you think of Sansar on Steam ? Let me know in the comments section below. Thanks 🙂

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New Look At Me Release For Sansar Now Available


Linden Lab released a new Look At Me release for Sansar on Tuesday 7th November featuring a whole new user interface, a first person avatar view, tons of revised controls, new & custom emotes, script raycasting and more. This is a big update for sure with a lot packed into it and I’m sure many will be excited to try this latest release.

Draxtor Despres has a great video on the new Sansar features.

Isabelle Cheren has jumped into Sansar showing off what’s new in this latest release.

What do you think of the new Look at Me release ?

Sansar Moving Over To Steam And Dropping SandeX


Linden Lab has made a major announcement today that Sansar will be moving over to the popular gaming platform Steam in early 2019. Linden Lab will be discontinuing the SandeX exchange as of 4th December 2018. After that date the lab plans on moving to a fixed conversion rate model.

It’s important to mention that Second Life didn’t work out very well on Steam back in 2012. It’s going to be interesting to see what impact this will have on Sansar’s user usage and revenue during 2019. The lab are gambling on a huge influx of new users with cash to spend to make Sansar more successful in the years ahead.

Here is the full blog announcement on the changes coming up soon for Sansar…

Sansar has come a long way since we started the project. In 2018 we have devoted an enormous amount of effort to improving the end-user experience, and will continue to do so.

Given those improvements, we believe we are quickly approaching the point where we want to start bringing a large number of users onto the platform. This is an important milestone for us and especially our creators. One of the foundational principles of Sansar is that creators must be able to profit from their creations. For us to make that a reality, we need to give our creators a large audience of customers.

The cornerstone of our growth effort will be to put Sansar on Steam. Steam is where more than half of the VR market goes to find software. It also is a huge pool of users who are interested in our space and are likely to have the hardware required to run Sansar. We anticipate being able to get onto Steam by the end of this year. This is a huge step for us and we’re excited to be able introduce Sansar to an even wider audience.

In order to do this, we are obligated to make significant changes to how Sansar works, especially in how the Sansar Dollar and process credit system work. These changes, will also make the credit process for Creators far more consistent and predictable. The first change is that we will be discontinuing the Sandex as of December 4, 2018.

After that date, we will be moving to a fixed conversion rate model. Creators will continue to be able to sell their work for Sansar Dollars on the Store (and soon in experiences!). Eligible creators may convert some or all of their earned Sansar Dollar balance to US dollars at a rate of S$250 to $1, and then request a USD credit to be processed in 30 days. This matches Steam’s payment timeline.

We understand that this may have an impact on the amount of revenue returned to creators compared to the Sandex. However, we believe that in the long run our creators will significantly benefit from having access to the larger Steam user base. In addition, anyone who has created their Sansar account before December 31, 2018 will receive a legacy conversion rate of S$143 to $1 until December 31, 2019, after which the conversion rate for all accounts will be S$250 to $1.

Our automated Sansar Dollar Conversion page will not be available until January 2019. In the interim, we are committed to working with our Creators to manually process credit requests of Sansar Dollars through an email process, the details of which will soon follow.

We are excited about our move onto Steam and the migration to a fixed-rate model. It is a momentous change for our platform and our community. The changes outlined here will make Sansar accessible to a larger audience, while also make processing credits more consistent and predictable. Thank you for your support with these changes. They will help Sansar grow as huge as we all know it can be.

If you have any questions about this change or the manual credit requests, feel free to contact us via TwitterFacebook, or on Discord. You can also attend our next Product Meetup on Friday Nov. 2nd at 11am PDT. If you can’t make it into Sansar for the Product Meetup, you can join us through our live Twitch stream. Further events to discuss these changes will be made available at the community’s request.

Thanks, and Happy Building,

– Landon McDowell

Chief Product Officer, Sansar

Latest Sansar Release

Jason Gholston Leaves Sansar and Linden Lab


Jason Gholston has officially left Sansar and Linden Lab this month after six years. Jason has started his new job as a creative director at Speech Graphics in the San Francisco Bay Area.

Jason will be working on providing accurate avatar lip-syncing and facial animations which sounds very interesting indeed.

In Second Life

Jason joined Linden Lab back in April 2012 and led the Second Life maintenance engineering team with a main focus on customer retention and quality of service. Jason worked on managing the Oculus Rift integration with Second Life.

In Sansar

Jason then worked on Sansar developing social VR experiences on the Sansar platform for clients like Intel and Warner Bros. He worked on creating the Unity prototypes used to greenlight the development of Sansar.

Jason was the product manager at Sansar and he was responsible for management of the monthly releases of Sansar. From the engine, rendering, audio, level editor, terrain editor, VR level editor, avatar simulation and content pipeline teams. Jason hosted weekly VR meetups at the beginning in Sansar with the community to gather feedback, help troubleshoot issues and provide tutorials.

Jason Initiated and negotiated unique tech partnerships and content commissions valued over $2 million.

Good luck Jason 🙂