Category Archives: Linden Lab

Upcoming Official Inworld Shopping Event For Merchants

Xiola Linden has announced that the lab are looking for Merchants for the upcoming inworld shopping event opening up on Monday 17th December 2018 through until Friday 4th January 2019.

This is a great opportunity for Merchants to bring in new customers and offer them the best items as possible during the Christmas holiday season/new year period. The shopping event will take place across a pack of regions and will be biggest one yet.

Merchants who are interested in participating can sign up using this form. It’s worth mentioning that submissions will close on Tuesday 27th November 2018 with the cut off being at 12.01am SLT on Wednesday 28th November 2018.


Linden Lab Sends Out Statement On Creator Rights

On Tuesday 6th November Linden Lab issued a statement on creator rights and IP protection for creating content in Second Life. In this statement the lab are clarifying their position on content protection and mentioning how serious this actually is.

In the statement the lab writes “recently, there’s been some debate about one of the more esoteric aspects of content creation, which impacts many in our community”. That debate is around the use of UV maps in mesh heads apparently. There has been a report of one designer issuing DMCA notices against many creators in Second Life.

It’s been made clear that Linden Lab will “always comply with the DMCA process and continue to determine the validity of each DMCA notice (and any counter-notice) on a case-by-case basis”.

Here is the full blog announcement for more details…

At Linden Lab we appreciate and support the creativity of our community – a community based on the very idea that the only limit to your creativity is your imagination. That is why we feel it is important to clarify our stance on and process for the protection of community-created content. Our goal is to nurture the overall creative and competitive ecosystem that enables each member of our community to prosper — even when that means making difficult determinations in disputes between our Creators.

While we cannot comment publicly with a definitive analysis of any one case or dispute, we want to reassure our community that we closely consider all perspectives (and applicable law) before arriving at any dispute determination. When there is disagreement in our community over the integrity of a creation, we strive to be fair in our review of the facts. In particular, we do not take actions for or against any Creator lightly as we know that our Creator community is passionate about and protective of their work.

So, why make this statement now?

Due to the size of the Second Life economy and its user base, there will always be Creator conflicts and complaints under review. Recently, there’s been some debate about one of the more esoteric aspects of content creation, which impacts many in our community. For example, one high-profile complaint under review deals with a fundamental question about whether UV mapping can be considered proprietary and protect-able or part of the public domain.

Linden Lab recognizes that there are passionate arguments to be made on both sides of this and similar discussions. However, the determining factors are quite nuanced and not easily assessed without a closer review of the facts in the context of the Digital Millennium Copyright Act (or DMCA).

Ultimately, Linden Lab will always comply with the DMCA process, and continue to determine the validity of each DMCA notice (and any counter-notice) on a case-by-case basis. That is precisely why we have a team dedicated to reviewing all properly-submitted IP claims and determining the fairest outcome within the guidelines of the policies and laws governing the process, which is described in the Intellectual Property Infringement Notification Policy.

We are ever-amazed by the ways this community utilizes the Second Life platform for creativity. Keep innovating – you make Second Life even better as we roll out new features and tools to create with — and keep supporting your fellow Creators!

Sansar Reaches High Peak Of 73 Visitors On 1st November

Latest Sansar usage charts – 5th November 2018

On 1st November 2018 Sansar reached a high peak of 73 for monthly public visitors for the first time I think this year from looking at the graphs from Metaverse Machines which gathers various Sansar statistics.

  • As of 4th November – Daily Visitors & Weekly Visitors > 15 – 30+ 
  • As of 1st November – Monthly Visitors > 17 (average) – 73 (peak)

The number of experiences in Sansar have increased from 754 back on 1st November 2017 to 1, 158 on 1st November 2018. It’s good to see growth in new experiences being created monthly in Sansar.

Here are the live stats for Sansar as of 3.18pm SLT on Monday 5th November 2018…

  • There are 1,151 experiences listed
  • There are 15 people in 5 listed experiences now
  • Today’s peak is 22 and average is 10 people
  • 5 experiences visited these past 3 hours
  • 97 experiences visited today
  • 231 experiences visited this month

Steam usage for Sansar 

The lab wants Sansar to be more accessible to a larger audience on the Steam platform in 2019. When Sansar moves over to Steam it will be interesting to see if the numbers will increase futher, stay the same or decline. The lab are gambling on a huge influx of new users with cash to spend to make Sansar more successful in the years ahead.

If the lab gets this right next year I would imagine the Sansar visitor counts will be much higher than it is today maybe into the hundred’s at peaks.

Upcoming changes 

  • The first change is that we will be discontinuing the Sandex as of December 4, 2018.
  • Anyone who has created their Sansar account before December 31, 2018 will receive a legacy conversion rate of S$143 to $1 until December 31, 2019, after which the conversion rate for all accounts will be S$250 to $1.
  • Automated Sansar Dollar Conversion page will not be available until January 2019.


Jason Gholston Leaves Sansar and Linden Lab

Jason Gholston has officially left Sansar and Linden Lab this month after six years. Jason has started his new job as a creative director at Speech Graphics in the San Francisco Bay Area.

Jason will be working on providing accurate avatar lip-syncing and facial animations which sounds very interesting indeed.

In Second Life

Jason joined Linden Lab back in April 2012 and led the Second Life maintenance engineering team with a main focus on customer retention and quality of service. Jason worked on managing the Oculus Rift integration with Second Life.

In Sansar

Jason then worked on Sansar developing social VR experiences on the Sansar platform for clients like Intel and Warner Bros. He worked on creating the Unity prototypes used to greenlight the development of Sansar.

Jason was the product manager at Sansar and he was responsible for management of the monthly releases of Sansar. From the engine, rendering, audio, level editor, terrain editor, VR level editor, avatar simulation and content pipeline teams. Jason hosted weekly VR meetups at the beginning in Sansar with the community to gather feedback, help troubleshoot issues and provide tutorials.

Jason Initiated and negotiated unique tech partnerships and content commissions valued over $2 million.

Good luck Jason 🙂