Category Archives: Linden Lab

VWBPE 2015 Keynotes and Featured Speakers announcement


The VWBPE 2015 organisers have announced this year’s keynote speakers and featured speakers via the VWBPE website. It’s a interesting list of speakers I think and for me I’ll be looking forward to Ebbe Altberg keynotes speech the most.

This year marks the 8th annual VWBPE event in Second Life and it’s going to be a fascinating conference from the start to the end. VWBPE 2015 kicks off on 18th March until 21st March 2015 and the theme is Crossroads. See last year’s VWBPE numbers!

Here are the announced speakers for VWBPE 2015! 

  • Ebbe Altberg will be opening the conference at 1pm SLT on Wednesday 18th March 2015. Ebbe will be speaking about the relationship between Linden Lab and educators.
  • Pamela Broviak will be speaking at 7am SLT about virtual spaces and civil engineering on Thursday 19th March 2015.
  • Gord Holden will be speaking at 1pm SLT about K-12 education, virtual worlds and experiential learning on Thursday 19th March 2015.
  • Jeroen Frans will be speaking at 7am SLT about impressive projects that engage learners on Friday 20th March 2015.
  • Sensuous Maximus will be speaking at 1pm SLT about her views on virtual teaching and skill sets on Friday 20th March 2015.
  • Susan Toth-Cohen will be speaking at 7am SLT about her life changing work of applying virtual worlds in her graduate program for occupational therapy on Saturday 21st March 2015.
  • John Fillwalk will be speaking at 1pm SLT about simulation and virtualization on Saturday 21st March 2015.
  •  Jay Jay Jegathesan will be speaking at 4pm SLT at the closing about the large span of influence over the arts, research, machinima, teaching, and architecture on Saturday 21st March 2015

For a more in-depth read of the speakers above, see here.

Reminder Update

  • The VWBPE 2015 Calendar is available here
  • Exhibitor space & displays submissions open until 27th February 2015
  • Feature your virtual world at the “Post-Conference Virtual World Tour”: submissions until 27th February 2015
  • Thinkerer Award: Please nominate your outstanding candidates by 1st March 2015
  • Register Here for tickets

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Are you excited about VWBPE 2015 ?

Please post your views in comments! :)

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Share your educational success stories with Linden Lab


On Tuesday 24th February Linden Lab posted a new blog post asking for Second Life educators to share their educational success stories.

Check out the new Education Forum Thread here.

The full blog post reads this…

Are you an educator seeing positive results from using Second Life? We’d love to hear from you! Please join us in this Education Forum thread to share your answers to the following questions:

  1. What educational organization do you represent?
  2. How do you use SL in your educational endeavors?
  3. Most importantly, what positive results have you seen from using SL?

From direct conversations, press coverage, and the like, we’ve heard of a number of organizations seeing positive results using Second Life for education, but we’re always eager to hear more and we hope you’ll add your voice to the thread.

Thanks!

Firestorm hosts 2nd snowball fight


For those that couldn’t make it to the first snowball fight a few weeks ago there is another chance to throw snowballs at the Lindens. The 2nd snowball fight will be held at 1pm SLT today over at the Winter Wonderland regions in Second Life. SLURL

Spread the word and have fun! :)

Wow great snowball fight!

VWBPE 2015 updates and reminders


VWBPE 2015 coming soon

VWBPE 2015 coming soon

The 8th annual VWBPE conference starts 18th-21st March and the event will be happening on the VWBPE regions in Second Life. The theme is Crossroads this year and here are the deadline targets set by the VWBPE 2015 organizers, see below.

Latest VWBPE 2015 Updates

  • The VWBPE 2015 calendar is now live – see here for times, dates and info
  • Exhibit submissions extended until 27th February 2015
  • Post-conference VWBPE Virtual World Explorations submissions have to be received by 27th February 2015.
  • The Thinkerer Award – deadline for nominations is 1st March 2015
  • Registration is still open – attendance is free this year for SL/OpenSim platforms

I’m looking forward to attending VWBPE 2015 and I’m interested to hear more during the conference. In previous years it’s been a really good experience and the attendance numbers are pretty much high every time. I’m looking forward to hearing from Ebbe Linden and many more during the 2015 conference.

Just under a month to go until the event gets underway. Yay! :)

Linden Lab creates new Inventory Loss Survey


Today Linden Lab published a small blog post seeking help from the Second Life community in tracking down issues concerning inventory loss. The lab have created a quick survey and this will provide the engineering team with helpful information so that improvements can be made to Second Life in the near future.

If you have suffered from inventory loss in the past 12 months then its worth completing the survey. The blog post in full:

As we continue to improve Second Life, we’re looking into the issue of inventory loss. If you have experienced some form of inventory loss in the past 12 months – whether partial (such as a single object or subfolder), or full – please take a moment to share your answers via this quick survey.

Your answers will help provide our engineering team with information that will assist them as they make improvements to Second Life.

We greatly appreciate your time and want to thank you for responding to the survey.

Happy 1st Rezday Ebbe Linden


Today marks Ebbe Linden 1st Rezday in Second Life. I would like to say congratulations to Ebbe on reaching this milestone and hopefully there will more in the future! :)

Linden Lab publishes upcoming improvements to Second Life


Linden Lab have published a new blog post today on the official Second Life blog about some new upcoming improvements to Second Life. There are six improvements worth mentioning including Hover Height, Notifications – different notice types, new Mesh Importer Viewer, Viewer Managed Marketplace, graphics settings – new save named sets and changes to the viewer autobuild process.

All of these new improvements,  fixes and changes below should be rolled out to the default Second Life Viewer during the next few weeks or so according to Linden Lab. This is good news that Linden Lab are improving Second Life still and yay for 2015 improvements to Second Life. :)

These changes include improving the way your avatar interacts with surfaces inworld, giving you more tools for managing your preferences for notifications and graphics settings, as well as improvements to make life easier for mesh creators and merchants. Read below for the details and links to download Project Viewers that will let you get an early look at some of these improvements.

Hover Height

We’ve been doing some work on all this and testing the results in the Project HoverHeight Viewer. This viewer, and some accompanying server changes, improve things in two ways: the order in which we make adjustments to your vertical position has been made more stable — combining the same set of attachments and animations should now always produce the same vertical offset: even if it’s not perfect, it will at least be predictable. Because it can’t always be perfect, we’ve also introduced a new final adjustment that is directly under your control: a new avatar right-click selection allows you to tweak your vertical position. This final adjustment is shared with everyone around you so that they too will see you correctly, and is saved locally by your viewer so that it persists between sessions. This new feature was inspired by a proposal from the Firestorm viewer team, and they’ve been helping with testing it.

Notifications

Busy Second Life Residents have told us via JIRA, the Suggestion form, and other channels that they need better ways to control and organize the many notices they receive: inventory offers, group notices, event invites, and money transactions all result in the same kind of pop-ups and notice chiclets and are all listed together. It can be difficult to keep track of what has been happening, and all too easy to miss something important. An upcoming Viewer release will add a new floater that provides separate displays for different notice types, and the ability to sort them. You can prioritize and organize what’s important to you.

Mesh Import

Mesh creators have sometimes found that large or complex models can’t be imported to Second Life, and the reason why is not always clear. We’re upgrading support for mesh import: an upcoming Viewer update will allow uploading models that have more than eight unique faces, and improved association of physics representations and LODs by name. It also improves error reporting, including a detailed mode that dumps everything you might want to know about how your model is being processed. You can try out this work in-progress now in the Project Importer Viewer.

Viewer Managed Marketplace

Merchants get improvements too! In the next couple of months, you’ll be able to manage the  inventory in your Second Life Marketplace store directly from the Viewer (there is a Project Viewer available for exploring this on Aditi). Items no longer need to be loaded into the Merchant Outbox or a Magic Box; instead you’ll designate items to be sold directly from your personal inventory.

Graphics Settings

Your preferred way to see the world can change depending on what you’re doing, and your graphics preferences strongly affect the performance of your viewer. We’re introducing an open source contribution that allows you to save named sets of graphics settings, with a drop-down for quickly changing between them. When you sit down to listen to a performance in your favorite music club, you can pick settings optimized for rich display of your companions and settings, and when you go exploring you can pick a set that trades off longer draw distances and better lighting effects for simpler rendering of details – whatever you think is important. This Viewer will also expose some controls we’ve been experimenting with for some time to give you better protection against nearby objects or avatars that are too difficult to render fully on your system.

Second Life Developer Tools

Finally, we’ve been updating several of the tools we use to build both viewers and simulators; while this doesn’t directly provide new features, we believe it will improve stability, performance, and the productivity of developers so that we can more quickly bring you an even better Second Life.

What do you think about these new upcoming improvements to Second Life during 2015 ? Share your views in comments. :)