Category Archives: Linden Lab

Linden Lab reduces cost of monthly Premium subscriptions and ends VAT for Premium subscriptions


Premium Upgrade Options

Linden Lab have announced today on the Second Life Official Blog with immediate effect that they are reducing the standard cost of a monthly Premium subscription down to $9.50 a month and ending the VAT charge for Premium subscriptions.

This sounds like a good way forward to me and i’m sure many will be happy to see their annual subscriptions reduced. I would imagine there will be more upgrades in the weeks ahead from having a basic account to a premium subscription.

Premium Membership Benefits

  • Own your private Linden Home
  • Access to Premium only sandboxes / adult only areas
  • Linden dollar rewards
  • Live chat support
  • Exclusive virtual goods
  • And more!

Here is the blog announcement announcing the new changes…

Being Premium comes with many perks, including a weekly L$ stipend, more privacy with a Linden Home, exclusive gifts and experiences, and now, live chat with the Concierge Support team at Linden Lab.

If you missed your chance to take advantage of our recent 50% off monthly Premium Membership offer – there’s no reason to worry! Now, we’re reducing the standard cost of a monthly Premium subscription to just $9.50 a month.Enjoy all the benefits of Premium Membership for less!

We will also no longer charge VAT for Premium subscriptions. If you live in a region where VAT applies, this means an effective savings in some countries of more than 20% below what you would have previously paid!

Find out more about the benefits of going Premium and upgrade your account here.

What do you think of this announcement ?

Share your views in comments! :) 

Linden Lab announces Project Sansar closed alpha


On Tuesday 18th August 2015 Linden Lab officially announced a press release saying that a “small number of creators have been exclusively invited to be the first to help test its new platform for virtual experiences”.  It’s good to know that the ball is starting to roll on Project Sansar now and it’s going to be exciting when Project Sansar goes into the Beta/Public phrase.

There is a small group of initial creators helping test Project Sansar that will be creating 3D content using Autodesk’s Maya® software and will then export their creations to the new platform. Project Sansar will support third-party creation tools and building options so that creators can work with their favourite software.

Ebbe Altberg says in the press release that “We want to lower the barrier of entry for VR experience creation” and this sounds like a good start to me. :)

“Project Sansar will allow creators at all levels to focus on realizing their creative visions, without having to worry about issues such as hosting and distribution, multi-user access and communication systems, virtual currency and regulatory compliance, and other challenges associated with creating, sharing, and monetizing virtual experiences today.”

In the months ahead Linden Lab will invite more creators and content partners to Project Sansar as the testing continues. Linden Lab will be recruiting engineers to join the team for Project Sansar. Project Sansar will be become more available to the general public in 2016 and that’s going to be most interesting when that happens.

Here is the full press release on Project Sansar closed alpha,,,

SAN FRANCISCO – August 18, 2015 –Linden Lab®, the creators of Second Life®, today announced that a small number of creators have been exclusively invited to be the first to help test its new platform for virtual experiences, codenamed Project Sansar.

Slated for general availability in 2016, Project Sansar will democratize virtual reality as a creative medium. It will empower people to easily create, share, and monetize their own multi-user, interactive virtual experiences, without requiring engineering resources. The platform will enable professional-level quality and performance with exceptional visual fidelity, 3D audio, and physics simulation. Experiences created with Project Sansar will be optimized for VR headsets like the Oculus Rift, but also accessible via PCs and (at consumer launch) mobile devices. Users can explore and socialize within Project Sansar experiences through advanced expressive avatars, using text and voice chat.

Drawing on more than 12 years of unique experience running Second Life, the largest-ever user-created virtual world, Linden Lab will make it fun and easy for Project Sansar users to create social VR experiences, eliminating the complicated challenges that today limit the medium to professional developers with significant resources. Project Sansar will allow creators at all levels to focus on realizing their creative visions, without having to worry about issues such as hosting and distribution, multi-user access and communication systems, virtual currency and regulatory compliance, and other challenges associated with creating, sharing, and monetizing virtual experiences today.

“We want to lower the barrier of entry for VR experience creation,” said Ebbe Altberg, CEO of Linden Lab. “Project Sansar will do for virtual experiences what WordPress has done for the Web: empower a broad range of people to create with professional quality and reach global audiences. By greatly expanding who can create virtual experiences, Project Sansar will also extend the value of VR to a wide variety of use-cases — from gaming and entertainment to education, architecture, art, community-building, business meetings, healthcare, conferences, training, and more.”

The small group of initial creators invited to help test Project Sansar will create 3D content using Autodesk’s Maya® software and will export their creations to the new platform. At consumer launch, Project Sansar will support a variety of third-party creation tools as well as native building options, so that creators can work with their preferred software.

In the coming months, Linden Lab will welcome additional creators and content partners to Project Sansar as new features are added to the platform and testing expands.

Linden Lab is also currently recruiting talented engineers to join the team developing Project Sansar. More information about working for Linden Lab, current positions, and applications can be found at lindenlab.com/careers.

About Linden Lab

Founded in 1999, Linden Lab is best known as the creator of Second Life, the largest-ever 3D virtual world filled entirely by the creations of its users. In 2013, the company expanded its product portfolio with Blocksworld®, a lighthearted build-and-play system on the iPad for kids and grownups alike. The company is currently developing a new platform for virtual experiences, code-namedProject Sansar, which will democratize VR as a creative medium.

For more about Linden Lab, its products, and career opportunities please visit LindenLab.com.

Ebbe Altberg discussing Project Sansar


This week Nick Ochoa and Ebbe Altberg met up and discussed Project Sansar in a 30 minute  conversation. It’s a very interesting fireside discussion with some new updates to mention.

The latest update is that the start of the closed alpha testing will be happening in a few weeks from now and that it’s a bit behind schedule. The Alpha phase will continue for the rest of 2015/2016 with a public beta sometime in 2016. No set dates have been given yet.

Those that have been invited to the closed alpha will be able build their own experiences in Maya and publish the results on Sansar by pushing a button in the application.

In terms of Second Life active monthly users Ebbe mentioned it’s now south of 1 million with a rather slow and steady decline. At Second Life’s peak Ebbe mentioned it was north of 1 million for active monthly users for Second Life. Second Life is still going strong and people cashed out 60 million dollars last year.

Ebbe mentioned that Sansar land will be larger and cheaper. There will be a sales tax within the Sansar revenue model. VR will take years to get to a critical mass and VR will change the way we play/socialize.

Ebbe talks about ways that Second Life can be used such as musicians in SL concerts, selling clothing, virtual goods and there was a mention on the 1920s Berlin project.

The lab will be hand picking people for the alpha with the right skill set and the doors will open next year to the public. It’s going to be long journey ahead and it’s going to be fun ride.

Stay tuned for more news on Sansar in the months ahead. :)

Magic Boxes and Xstreet will be retired in late August 2015


On Wednesday 29th July Linden Lab announced the shut down dates for Magic Boxes and Xstreet following the launch of the Viewer-Managed Marketplace (VMM). As many know already the automated migration process started on 23rd July 2015 and will continue until the final closure dates. 

Here is the blog post announcing the shut down dates for Magic Boxes and Xstreet

With the launch of Viewer-Managed Marketplace (VMM), Magic Boxes and Xstreet will be retired. Merchants who are still using Magic Boxes to sell their items will need to manually migrate their listings by August 17, 2015, when Magic Boxes will no longer appear on Marketplace. We will leave Xstreet up until August 27, 2015, so that interested Merchants can pull their data before the site is shut down for good.

In summary:

  • Magic Boxes will stop working on August 17, 2015
  • Xstreet will be shut down on August 27, 2015

For more information on VMM and manual migration, please see the VMM Knowledge Base article or check out the VMM video Migrating Listings & Checking for Errors. If you have problems at any point with the migration, submit a support ticket under Marketplace Item Listing Issues.

Download the new Second Life Viewer-Managed Marketplace release viewer here

This viewer allows Merchants to manage inventory associated with Marketplace Listings from within the viewer. In addition to making management of Marketplace Listings easier, sale of items that Merchants do not have the right to copy will now be supported with Viewer-Managed Marketplace.

 

 

Second Life community invited to “Ask the CEO”


Linden Lab have opened a new Forum thread this week called “Ask the CEO” for the Second Life community to post questions that didn’t get answered during the SL12B Meet the Linden interviews last month. There were many Second Life and Project Sansar questions that didn’t get answered during the birthday celebrations.

Ebbe Linden, Pete Linden and many more Lindens will be answering your questions in forum thread on things that matter to you. If you have a question on Second Life or Project Sansar etc post them here

Here are is a brief summary of some the answers so far 

  • Improvements coming soon for Media on a Prim
  • It’s unlikely there will be rounded edges to be introduced to Second Life
  • Second Life will work with Windows 10
  • Sansar will require higher specs than Second Life and that it will be capable of so much more than Second Life
  • There is a dedicated core team working on improving Second Life and keeping it fresh
  • Sansar will have a new marketplace with new technology along with a new user experience
  • There is support for physically based materials with spec, smoothness, “metalness” and normal maps
  • Sansar won’t be 100% backward compatible with Second Life
  • There will be flying and boating in Sansar with much more
  • SL residents will be able to create Sansar personas (under a master account) using their Second Life user names

Check out the Forum thread for more answers in the days ahead and spread the word. :)

Dr. Phil talk show will be featuring Second Life and Ebbe Altberg on 14th July 2015


Linden Lab have announced today that Second Life will be featured on the popular Dr. Phil talk show along with Ebbe Altberg (CEO of Linden Lab). This special episode will be airing on Tuesday 14th July 2015 shown in the United States and the times can be found on the Dr. Phil main website.

Ebbe Altberg will be speaking about some of the positive ways that Second Life is being used from around the world. There will be footage of Dr. Phil adventures in Second Life in this episode.

Dr. Phil will be shown on the largest monitor (40 feet wide) controlling his avatar in Second Life. The episode features a young man who is struggling with many problems and his addiction to playing online games.

Won’t Work, Won’t Go to School: “My Son Just Wants to Game All Day”

Sarah says her 23-year-old son, Justin, is so consumed with playing video games that he dropped out of college, can’t hold a job and is neglecting his health — losing more than 50 pounds — and she fears he’ll die if he doesn’t stop. Sarah says she has tried cutting off Justin financially and giving him ultimatums, but he always finds a way to continue gaming to excess. Justin admits he can play 16 hours a day — sometimes lasting up to 30 hours straight — and says he would rather live in the virtual world than the real world. What could be driving his behavior? And, has his hobby become an addiction that could eventually kill him? With the help of Dr. Rachael Ross, co-host of the Emmy Award-winning show The Doctors, Dr. Phil opens Justin’s eyes to the potential health dangers he faces. Will it have an impact? Plus, how can Justin regain traction in his life?

Check out the bio about Dr. Phil here

SL12B fireworks show marks the end for live performances


SL12B performances end

SL12B performances end with huge firework show

To mark the end of the live performances at SL12B Community Celebration Bewell Ormega put on a huge fireworks show between 11:30pm SLT (28th) to 12am SLT (29th) at the SL12B Stunning Cake Stage. It was really amazing to attend the final event of SL12B and I have to say I have loved this year’s birthday celebrations from start to end.

Thanks to all the organisers for the best party yet. :)

The Linden talks I thought worked really well along with the SL12B music festival. I enjoyed exploring with the SL12B raptor avatar and sharing adventures on my SL Flickr stream. The theme What Dreams May Come I liked and the builds were much better this year. The stages and live music was fantastic. The SL12B BIG Hunt continues until 4th July 2015.

The SL12B regions will remain open for viewing until Saturday 4th July 2015. This is a great time to visit the exhibits and explore before the sims go offline for another year.

SL12B Pizzazz Cake Stage_003

The party celebrations final moments

SL12B Pizzazz Cake Stage_001

The last performance at SL12B

SL12B Pizzazz Cake Stage_007

Raptor loved the party and its now time to head to the wild again

I hope that you have enjoyed by special SL12B blog coverage this week and all my SL12B snapshots can be found on my SL Flickr stream. I’m looking forward to SL13B and I’m sure it will be another awesome one.

Please share in comments your thoughts on SL12B! Thanks :)