Category Archives: Firestorm

New Firestorm Viewer Update (5.0.11.53634)


Firestorm Login Page 2018

On 24th January the Firestorm team released a new version of the Firestorm Viewer (5.0.11.53634). See the full changelog here (release notes)

This latest update brings the Firestorm Viewer right up to date with the Lab’s 5.0.9 code base. The new version comes with many new features, performance updates and tons of fixes. This is the first significant update so far this year with planned quarterly releases throughout 2018.

Main Highlights

The Asset-HTTP Project

This feature moves fetching of several types of assets to HTTP. This means that landmarks, wearables (system layer clothing and body parts), sounds, gestures and animations will now be fetched the same way as textures, mesh and avatar baking information via a direct query to a CDN (Content Delivery Network) instead of through the simulator. This should generally make loading of such content both faster and more reliable.

Group Ability  “Always allow ‘create landmark”

The “Always allow ‘create landmark`” group ability was accidentally removed a while ago.
Always allow ‘create landmark` enabled on a group role allows members of that role to override the teleport routing (e.g. right click → teleport to) on the parcel if a landing point is set, as long as Direct Teleport is enabled on the region.

Group Ability  “Always allow ‘create landmark”

The “Always allow ‘create landmark`” group ability was accidentally removed a while ago.
Always allow ‘create landmark` enabled on a group role allows members of that role to override the teleport routing (e.g. right click → teleport to) on the parcel if a landing point is set, as long as Direct Teleport is enabled on the region.

Windows & Mac versions now have Havok support

As a result of the work that the Lab have done on their Alex Ivy 64-bit project, we are now able to bring you the long-anticipated, Havok-enabled 64-bit Firestorm, once again restoring all the functionality of the 32-bit viewer but keeping the stability and speed of the 64-bit viewer.

What’s new in this update ? 

* Updated to LL codebase 5.0.9, which includes, among other things:

– The Asset-Http Project
This feature moves fetching of several types of assets to HTTP.

– Fixes for avatar physics bugging out at very low or very high FPS
A long awaited fix to have you wiggling and jiggling at your very best.

* Firestorm 5.0.11 64 bit Windows & Mac versions now have Havok support thanks to Linden Lab!

* Added the ability to view an object’s physics shape in edit mode
See http://beqsother.blogspot.co.uk/2017/10/coming-to-firestorm-soon-couple-of-new.html for more details.

* Added the ability to show specific mesh LODs in edit and new mesh information added to the Object tab
See http://beqsother.blogspot.co.uk/2017/10/coming-to-firestorm-soon-couple-of-new.html for more details.

* Added an option to “reset” broken meshes worn on avatars due to stuck LOD

* Added ability to view inventory count from inventory floater. (Some by LL, some changes by FS)

* Added new resource usage information to the inspect floater
Added a Total Stats summary and additional columns for faces, vertices, triangles, texture memory (TMem) and VRAM to the inspect floater

* Added an option to show/hide invitations to already joined groups.

* New command line options: /zoffset_up: Offset your avatar upward by 0.05.
/zoffset_down: Offset your avatar downward by 0.05.

* New Celestia medium redux font added specially for all the Bronies.

* Added an “avatar is in the same parcel” indicator to the radar

* OpenSim – Added support for Gloebit currency
For more information about Gloebit, see https://www.gloebit.com/about-gloebit

Useful Links

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2017 exciting events to look forward to in Second Life


SL13B Day 1_001

2016 was a really good year for events in Second Life and I loved attending almost all of them. 2017 is here so now it’s time to look forward to all those exciting events happening in the weeks and months ahead.

I think the annual and major events will be absolutely amazing during 2017. Don’t forget to mark these key events on your calendars today and spread the word.

2017 Annual Events Ahead

  • Bay City Annual Events 2017Mole Day, Fashion Week, Bay City 9th Anniversary, Hot Bay City Nights, Tree Lighting, Prim Drop expected to take place this year
  • BURN2 2017The Fire Moon Event starts 27th – 29th January 2017 (more annual BURN2 events will be happening during the course of 2017)
  • The Arcade 2017 – Next arcade event happening in 57 days (Opens March, June, September & December 2017)
  • Relay For Life of Second Life 2017 Season – Kick off of the new season starts 5th March 2017 – Theme: Passport to Cure

2017 Major Events Ahead

Sansar is expected to open to the public sometime during January 2017 if all goes to plan. “Sansar allows you to create, share, and monetize your own social VR experiences”.

My 11th Rezday in Second Life takes place on 31st October 2017 and I’m pretty looking forward to that this year. 🙂

Wow so much is happening during 2017 in Second Life and it’s going to be so much fun this year. I am looking forward again to attending, sharing my thoughts and snapshots with everyone this year.

If you know of any other events happening in 2017 in Second Life, feel free to comment below and thanks for reading this special 2017 upcoming events post.

Let the 2017 events begin! 

Bay City Eighth Anniversary_016_011

Firestorm Viewer 4.7.9.50527 Released


On 8th August Firestorm released a new update viewer (4.7.9.50527) which brings it up to date with the Linden Lab viewer release 4.0.6 codebase with many long-awaited features and bug fixes. The Firestorm team mentioned in the blog post that this is the first release where you won’t need to perform a clean install of the Firestorm viewer.

The big news is that this new release comes with new rendering complexity controls (JellyDolls) that lets you prevent expensive avatars from lagging you in Second Life. Also custom graphics presets and the http project has been added to this latest release. Yay! 🙂

Here are some of the highlights from this new update release and it’s worth checking out the release notes page for a complete list of the changes.

Linden Lab-Specific Highlights

Fully merged up to Linden Lab’s current release 4.0.6 codebase plus some cherry-picked fixes from upstream. Version 4.7.9 includes the following new features from the Linden Lab viewer:

  • Quick Graphics — custom graphics presets. The Quick Graphics feature lets you save optimal graphics presets for all different occasions and quickly switch between them using a new top-bar pulldown.
  • JellyDolls — avatar rendering complexity controls. A new Avatar Maximum Complexity control found in graphics preferences lets you prevent expensive avatars from lagging you.
  • The HTTP Project — a complete replacement of the under-the-hood HTTP infrastructure. They provide improved performance and stability, resulting in fewer problems with high-volume operations like loading inventory.

Firestorm-Specific Highlights:

  • KDU updated to version 7.8,
  • RLVa updated to v2.0 — http://catznip.com/index.php/RLVa_2.0_Release_Notes. The main changes in this update are:
    • Added RLV 2.9 camera commands/restrictions (vision spheres not yet included due to time constraints but coming soon!).
    • Formalized documentation of the nine existing RLVa-specific commands and restrictions
    • Added five general new commands, 12 new camera-related commands and 14 extensions to existing commands.
    • Fixed a number of issues relating to folder locks (@unshared/sharedwear/detachthis/etc.).
    • Creators/scripters, please read the full release notes athttp://catznip.com/index.php/RLVa_2.0_Release_Notes.
  • For photographers — new option to disable default eye movements and blinking.
  • For builders — new option to show parcel boundary lines when building above ground level.
  • For combat — avatar hitboxes are now colored in the same color as on the minimap to distinguish between  friendlies and enemies.
  • Inventory — new filter to search inventory items by transferable permission.
  • UI — new look to the pie menu and login screen.
  • Windlight — the cloud density setting now updates correctly, resulting in better-looking clouds.
  • OpenSim — increased the maximum sound length to 60 seconds; improvements to var region handling, fixed IZURLs in Inworldz.
  • Many crashes fixes, bug fixes and performance improvements.

Spread the word about the new version of the popular Firestorm Viewer! 🙂

Firestorm Viewer version 4.7.1 will be blocked on 7th January 2016


Jessica Lyon who is the project manager of the Phoenix Firestorm Project announced on 4th January 2016 that Firestorm Viewer version 4.7.1 will be blocked on 7th January 2016. The 3 version rule commitment to Linden Lab will be continuing throughout 2016.

Version 4.6.9 will be blocked after the next release, so it’s best to stay updated with the latest Firestorm Viewer version.

As mentioned during our latest update and keeping with our 3 version rule commitment to LL, we will be applying a block to version 4.7.1 Public Beta on January 7th. This will leave only version 4.6.9 available to Windows XP / Mac 10.6 users, and that will be blocked after our upcoming release. If you are still on Win XP or Mac 10.6, please update your operating system now!

Useful Firestorm Viewer Links