Firestorm Viewer Animesh Beta Now Available (6.0.1.56538)


On Monday 17th December the Firestorm Team announced the long-awaited Firestorm Animesh update (v6.0.1.56538). The new Animesh feature in Firestorm is a public beta currently. The full Animesh supported Firestorm release will be coming in early 2019. 

This new viewer release 6.0.1 is now fully merged to the 6.0.0 Linden code-base. There are plenty of changes, bug fixes, improvements in this latest release. See the full change log below. 

You can now view and get sample Animesh at the following locations: 

Other changes in this new release…

  • Firestorm 6.0.1 is fully merged up to the 6.0.0 Linden code-base, and it also has some cherry-picked fixes from upstream.
  • Animesh! Animesh is a new feature developed by Linden Lab that allows non-avatar objects to play animations like avatars do today.
    Linden Lab Animesh blog post: https://community.secondlife.com/blogs/entry/2445-animesh-is-here/
  • Various improvements to the mesh uploader.
    For details see Beq Janus’s blog: https://beqsother.blogspot.com/2018/12/easing-pain-of-importing-mesh.html
  • Added autoreplace to notecards.
  • Added a transparency indicator for invisiprims. When “Highlight Transparent” (CTRL+ALT+T) is used, invisiprims will now be highlighted in green.
  • Added an option to extend the basic script information feature with various details useful for builders
  • Added a Whisper Chat Ring to the Minimap & made each chat range ring in the Minimap optional.
  • Improved LSL Bridge Flight Assist.
  • Added the ability to change the color of the Area Search beacon.
  • LOADS of bug fixes, optimizations and improvements!

Full Change Log 

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Firestorm Christmas Party 2018


Firestorm Events Area

The Firestorm team have announced that there will be a three-hour dance party happening today from 2pm SLT until 5pm SLT from many live performers in Second Life. The party will take place over at the Firestorm regions (SLURLs below). Jessica Lyon will be there along with many other Firestorm team members.

Here are the live performers scheduled for today..

  • 2pm – 3pm – Savannah Rain
  • 3pm – 4pm – Max Kleene 
  • 4pm – 5pm – Annette Seranade 

Arrive early as the regions will fill up quickly. Apparently there might be a surprise at the end of the party.

Here is the full blog post by the Firestorm Team…

Merry Christmas, Happy Hanukkah and for whatever else you celebrate! HAPPY HOLIDAYS!

Please join the Firestorm Team as we host a 3 hour music and dance party on Saturday December 15th in the Firestorm Gateway regions!

Jessica Lyon will be there among many other Firestorm Team Members and we hope to see you too!

Slurls (click a random one so we don’t all end up in the same region!)

http://maps.secondlife.com/secondlife/Firestorm%20Dow%20Forest/224/232/3902
http://maps.secondlife.com/secondlife/Firestorm%20Ghost%20Town/19/247/3903
http://maps.secondlife.com/secondlife/Firestorm%20Aerodrome/251/21/3903

P.S. There might be a surprise at the end 😉

The stage is set for the big party

Explore the amazing winter Firestorm forest

Firestorm forest_003Firestorm forest_004Firestorm forest_005Firestorm forest_006Pfaffenthal 1867_005

Please spread the word 🙂

New Firestorm Viewer Update (5.0.11.53634)


Firestorm Login Page 2018

On 24th January the Firestorm team released a new version of the Firestorm Viewer (5.0.11.53634). See the full changelog here (release notes)

This latest update brings the Firestorm Viewer right up to date with the Lab’s 5.0.9 code base. The new version comes with many new features, performance updates and tons of fixes. This is the first significant update so far this year with planned quarterly releases throughout 2018.

Main Highlights

The Asset-HTTP Project

This feature moves fetching of several types of assets to HTTP. This means that landmarks, wearables (system layer clothing and body parts), sounds, gestures and animations will now be fetched the same way as textures, mesh and avatar baking information via a direct query to a CDN (Content Delivery Network) instead of through the simulator. This should generally make loading of such content both faster and more reliable.

Group Ability  “Always allow ‘create landmark”

The “Always allow ‘create landmark`” group ability was accidentally removed a while ago.
Always allow ‘create landmark` enabled on a group role allows members of that role to override the teleport routing (e.g. right click → teleport to) on the parcel if a landing point is set, as long as Direct Teleport is enabled on the region.

Group Ability  “Always allow ‘create landmark”

The “Always allow ‘create landmark`” group ability was accidentally removed a while ago.
Always allow ‘create landmark` enabled on a group role allows members of that role to override the teleport routing (e.g. right click → teleport to) on the parcel if a landing point is set, as long as Direct Teleport is enabled on the region.

Windows & Mac versions now have Havok support

As a result of the work that the Lab have done on their Alex Ivy 64-bit project, we are now able to bring you the long-anticipated, Havok-enabled 64-bit Firestorm, once again restoring all the functionality of the 32-bit viewer but keeping the stability and speed of the 64-bit viewer.

What’s new in this update ? 

* Updated to LL codebase 5.0.9, which includes, among other things:

– The Asset-Http Project
This feature moves fetching of several types of assets to HTTP.

– Fixes for avatar physics bugging out at very low or very high FPS
A long awaited fix to have you wiggling and jiggling at your very best.

* Firestorm 5.0.11 64 bit Windows & Mac versions now have Havok support thanks to Linden Lab!

* Added the ability to view an object’s physics shape in edit mode
See http://beqsother.blogspot.co.uk/2017/10/coming-to-firestorm-soon-couple-of-new.html for more details.

* Added the ability to show specific mesh LODs in edit and new mesh information added to the Object tab
See http://beqsother.blogspot.co.uk/2017/10/coming-to-firestorm-soon-couple-of-new.html for more details.

* Added an option to “reset” broken meshes worn on avatars due to stuck LOD

* Added ability to view inventory count from inventory floater. (Some by LL, some changes by FS)

* Added new resource usage information to the inspect floater
Added a Total Stats summary and additional columns for faces, vertices, triangles, texture memory (TMem) and VRAM to the inspect floater

* Added an option to show/hide invitations to already joined groups.

* New command line options: /zoffset_up: Offset your avatar upward by 0.05.
/zoffset_down: Offset your avatar downward by 0.05.

* New Celestia medium redux font added specially for all the Bronies.

* Added an “avatar is in the same parcel” indicator to the radar

* OpenSim – Added support for Gloebit currency
For more information about Gloebit, see https://www.gloebit.com/about-gloebit

Useful Links

2017 exciting events to look forward to in Second Life


SL13B Day 1_001

2016 was a really good year for events in Second Life and I loved attending almost all of them. 2017 is here so now it’s time to look forward to all those exciting events happening in the weeks and months ahead.

I think the annual and major events will be absolutely amazing during 2017. Don’t forget to mark these key events on your calendars today and spread the word.

2017 Annual Events Ahead

  • Bay City Annual Events 2017Mole Day, Fashion Week, Bay City 9th Anniversary, Hot Bay City Nights, Tree Lighting, Prim Drop expected to take place this year
  • BURN2 2017The Fire Moon Event starts 27th – 29th January 2017 (more annual BURN2 events will be happening during the course of 2017)
  • The Arcade 2017 – Next arcade event happening in 57 days (Opens March, June, September & December 2017)
  • Relay For Life of Second Life 2017 Season – Kick off of the new season starts 5th March 2017 – Theme: Passport to Cure

2017 Major Events Ahead

Sansar is expected to open to the public sometime during January 2017 if all goes to plan. “Sansar allows you to create, share, and monetize your own social VR experiences”.

My 11th Rezday in Second Life takes place on 31st October 2017 and I’m pretty looking forward to that this year. 🙂

Wow so much is happening during 2017 in Second Life and it’s going to be so much fun this year. I am looking forward again to attending, sharing my thoughts and snapshots with everyone this year.

If you know of any other events happening in 2017 in Second Life, feel free to comment below and thanks for reading this special 2017 upcoming events post.

Let the 2017 events begin! 

Bay City Eighth Anniversary_016_011