During 2022 the Second Life user daily concurrency remained pretty stable with a high peak of 55, 737 on 5th February 2022. For the rest of 2022 it did not surpass that high peak figure because the concurrency levels for Second Life slightly dropped a little by the end of 2022.
2023 Second Life user daily concurrency levels as of 8th January 2023…
Maximum: 48, 000 to 53, 000 – (average)
Median: 37, 000 to 42, 000 – (average)
Minimum: 28, 000 to 30, 000 – (average)
2022 Second Life user daily concurrency levels
Between January 2022 to March 2022 the daily maximum average was around the 55, 000 mark at peak times.
From April 2022 to May 2022 the maximum dropped slightly to 53, 000
Last part of 2022 remained around the 51, 000 mark
The road ahead for the rest of 2023 remains unknown for the Second Life user daily concurrency levels. Depending on the cost of living crisis (high inflation expected) and possible recession upcoming. There could be a noticeable decline in the Second Life user daily concurrency levels at some point this year. I hope it won’t be that bad and the stats recovers quickly.
Anything can happen but for now I think the Second Life user daily concurrency levels will stay the same for the next 3 months unless something big happens. From April 2023 to December 2023 there could be bumps along the road. If any big changes happen I’ll blog about it.
What do you think will happen during 2023 in terms of the Second Life user daily concurrency ?
Stay tuned for more Second Life statistics blog posts in the months ahead.
Good news to start 2023 of with is that Second Life has been positively been growing since 2021. During the past few years Private Estates have increased by at least one thousand regions and Linden Owned regions have increased by at least 500 regions.
Hopefully region growth will continue though 2023 and I will be blogging any major changes during the yeah ahead. Stay tuned for those updates in (March, June, September and December 2023) on my blog.
Below are the region counts from 2021, 2022 and now 2023. More growth in 2022 it appears and hopefully there will be growth in 2023/2024. It’s not known if 2023 will any easier than 2022 was with the cost of living going up globally (risk of another recession). We will have to wait and see what happens.
3rd January 2021: 25, 555
2nd January 2022: 27, 231
1st January 2023: 27, 659 – (1812.66 KM)
3rd January 2021: 17, 024
2nd January 2022: 18, 332
1st January 2023: 18, 370
3rd January 2021: 8, 531
2nd January 2022: 8, 909
1st January 2023: 9, 289
All data supplie via the Second Life grid survey.
New Grid Statistics 2023
Second Life Main Grid size as of 1 Jan 2023
Total Area (km�)
I will be blogging about Second Life user concurrency levels from 2022 shortly.
Happy New Year 2023 to all my Second Life blog followers and all new visitors. Hope everyone had a great Christmas break and welcomed the new year 2023.
Hopefully this year will be better for everyone. I will be blogging about the big news stories relating to Second Life/Linden Lab, the annual events and OpenSim. Can’t wait 🙂
2022 saw the launch of Premium Plus, more Linden Home themes being rolled out, the return of Philip Rosedale, introduction of event regions, Second Life university video series, more viewer improvements and much more. It was definitely a busy year for blogging and I think 2023 will be just as busy.
Here is the Second Life 2023 roadmap released by the lab on 22nd December 2022…
Avatar customization improvements to simplify creating your virtual identity, including inventory thumbnails to give a preview of what’s sitting in those boxes
New user experience upgrades to better fuel retention, engagement, and growth across key parts of the new user journey
New centralized “hubs” to better connect residents to the communities that match their passions and interests
First peek at a world and avatar centered mobile-first Second Life experience
New LSL functions that improve the quality of life for scripters
Even more performance improvements to increase the quality and visual fidelity of the Second Life experience
…and much more!
Sounds very interesting and exciting. Hopefully the lab can roll all of this (above points) by 2024.