The Second Life daily user concurrency has dropped slightly since May 2022 it appears. At the start of 2022 the maximum for online users was averaging around the 55, 000 mark and during the past month or so it’s been averaging around the 51, 000 mark.
I don’t think we will see the daily user Second Life concurrency reaching 60, 000 this year unless something big happens. I think the maximum peak levels could average between 54, 000 to 57, 000 in the winter months.
August 2022 Update
- Maximum (average): 49, 000 – 51, 000
- Average (average): 38, 000 – 40, 000
- Minimum (average): 27, 000 – 32, 000
It’s nothing much to worry about at the moment as this is the 2022 summer period where the yearly average drops abit until the winter months where the daily concurrency numbers normally start rising again.
I will be keeping a closer eye on the Second Life user concurrency levels during the last four months of 2022 and I will certainly blog again if any noticeable changes happen.
Past 60 Days
The past 60 days seem to be following the same trends between 27, 000 (min) to 51, 000 (max) for the daily user concurrency levels in Second Life.
I will publish my next Second Life Statistics blog post in October 2022. Stay turned for that.