Second Life User Concurrency Remains Stable Through 2021


Second Life User Concurrency During 2021

The Second Life user concurrency levels have remained mostly stable through 2021 which is good to see. At the start of 2021 there was slightly more residents online reaching almost up to 58, 000 at max on a daily average in Second Life. In the summer months the Second Life user concurrency levels dropped which is normally the usual trends every year. Since September 2021 the user concurrency levels have gone up a bit averaging around 53, 000 to 55, 000 at max every day as of December 2021.

December 2021 Daily Concurrency Levels 

  • Maximum Daily Concurrency: 53, 000 to 55, 000 (average)
  • Median Daily Concurrency: 38, 000 to 41, 000 (average)
  • Minimum Daily Concurrency: 29, 000 to 32, 000 (average)

During 2021 there have been some rather sharp dips in the user concurrency which is most likely during various grid outages which do happen from time to time. The big dips were on 30th March, 31st August and 14th December. In 2020 it was the same amount more or less.

Last year there was a max peak of 60, 068 on 13th April 2020 and this year the max peak was 57, 746 on 23rd March 2021. During the past year it’s not surpassed 61, 000 or anything like in previous years going over the 70, 000-80, 000 mark.

Second Life User Concurrency During 2020

It will be interesting to see if the first half of 2022 will follow the usual trends which is likely to happen. It would be good to see the user concurrency levels rise higher next year due to more Second Life media coverage.

My next Second Life user concurrency report will be published in April 2022.

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