BURN2 Virtual BURN Week – 29th August to 5th September 2021


Virtual Burn 2021
Virtual BURN 2021

The BURN2 Virtual BURN week in Second Life starts today at 6pm SLT on Sunday 29th August through until midnight on Sunday 5th September 2021. The event will be held at the Burning Man – Deep Hole region and everyone is welcome to attend. There will be many workshops, stories being told, fire dancing, live DJs, live performers and more.

Check out the BURN2 Event Schedule

The Temple and The Man will be burning once again towards the end of next week (4th – 5th September). The Man creation is based on the original Man by Zoren Manray and the Temple Caelum of Stars is a original design by Daark Gothly.

The virtual Burning Man event has been running every year in Second Life since 2003. The event is one of the oldest running events on the grid. In 2010 Linden Lab downsized and the ownership of Burning Man was transferred/renamed to BURN2 where the community carried on the annual events.

I have blogged about my experiences over the years attending BURN2 and sharing snapshots with the community. I have volunteered at the welcome gates during various years which I really enjoyed doing. The burns of the man and the temple are probably the best highlight for me. The annual events are really good fun on the playa as it brings everyone together to make new memories.

Join the BurningMan 2.0 group in Second Life to stay updated on the latest news and upcoming BURN2 events. Please spread the word about BURN2 Virtual BURN week starting today.

SL Christmas Expo 2021 Confirmed For 3rd – 14th December 2021


The 11th annual SL Christmas Expo & Winter Breedable Fair will officially be taking place from Friday 3rd December through until Tuesday 14th December 2021. The 2021 dates, the 2021 theme and some information is now showing on the SL Christmas Expo website.

SL Christmas Expo is a mega event that raises funds for the American Cancer Society and the expo will be supporting the Childhood Cancer initiatives of The Society. All the proceeds of the Expo will be directed to support research, support programs and efforts to help children with cancer.

  • The SL Christmas Expo has raised more than $175, 000 US over the past ten years
  • $32, 510 US was raised for the 2020 SL Christmas Expo event

The theme for 2021 is The 12 Days of Christmas and registration is now open for expo merchants + winter fair merchants + auction market places. Click on the links to find out what the 2021 package options are this year.

More event information will be available in the weeks and months ahead.

800, 000 hits milestone reached


Today my blog surpassed 800, 000 hits which is fantastic and I would like to say thanks to everyone that has viewed by blog over the years. Thanks for everyone that has subscribed to my blog (over 870+ blog followers & 5, 646 other followers) and I plan on blogging about Second Life, Linden Lab and OpenSim for many more years to come.

Since August 2018 I have been focused on blogging mostly about the developments happening over at the supermassive Bellisseria continent which keeps expanding out further on the grid. Of course if there is any major announcements from the lab or any other popular news/events to cover then I will blog about them for sure.

I started my blog back on 18th December 2007 to blog about events and news on the teen grid as I was 17 years old back then. There was not alot of blog coverage back then on the teen grid until rumours started about merging grids which started in 2008. The teen grid and main adult grid merged in January 2011.

I transferred to the main grid in mid December 2008 where my focus was to blog about main grid events and big news stories. I have covered alot of things over the years from viewer 2 revamp, the SL go app, project sansar, SSP/Bellisseria, the return of last names, inworldz closure, Linden departures/layoffs, the move to the cloud for Second Life and much more.

I have blogged about all the CEOs of Linden Lab including Philip, M, Rod along with the most recent CEO being Ebbe which has been most interesting from live speeches at popular annual events, major announcements and various changes they made.

I have covered the annual Relay for Life events, BURN2, Second Life birthdays, SLCC, the Arcade gacha celebrations and more. I have recommended places to visit over the years and blogged about adventures that I found really good.

I hope that the new owners of Linden Lab will continue to improve Second Life in the years ahead and not make things worse for the Second Life community. The new owners have a roadmap for the year ahead including improving the new user experience, possible new land products, growing the population of Second Life, expansion of Linden Homes and much more I think.

Second Life has changed so much since I started on 31st October 2006 and I believe Second Life will be around for many more decades to come hopefully. In a few years time Second Life will hit the 20 years milestone which is going to be very exciting indeed.

Three years since first SSP batch of regions arrived


Three years ago on 20th August 2018 the first 80 SSP Linden owned regions batch arrived on the grid in Second Life. There was definitely excitement about this new land mass back then. Many speculated that it could of been an extension to Horizons or Linden Realms or the start of a new continent.

The SSP regions doubled in size and then kept on growing into a big continent which opened back on 15th April 2019 named the Bellisseria continent with a handful of Linden home themes to choose from.

Since then Bellisseria has become supermassive featuring many cool Linden Home themes featuring Stilts, Chalets and more recently Fantasy homes. There are more Linden Home themes to come along with more expansion of the Bellisseria continent for at least another year or so.

The start of the development of the Bellisseria continent in mid August 2018
Grand opening on 15th April 2019
Bellisseria – July 2021

The Chalet sub continent in the far north east will be finished soon. The new Fantasy Linden homes continent has recently opened just south of the log homes continent and further expansion is expected.

New Chalet sub continent – 6th August 2021
New Fantasy sub continent – 15th August 2021

The Moles and the lab have done a great job over the past three years expanding out the Bellisseria continent adding thousands of new Linden homes and adding new interested hang out areas.

I have been tracking progress of the SSP and Bellisseria since mid August 2018 and I will keep on blogging about new developments for some time to come.

More good things to come in the short term and long term. Can’t wait.

Andrew Kertesz New VP of Engineering joins the Linden Lab management team


Andrew Kertesz new VP of Engineering

In the past week Andrew Kertesz (Mojo Linden) has become the new Vice President of Engineering at Linden Lab. Andrew has more than 20 years experience in the games industry and he is an expert in building teams and launching groundbreaking games across genres that push respective platforms.

Andrew Kertesz takes over the post left by Oz Linden back in late February 2021 who left after a decade with Linden Lab. Andrew joined Linden Lab at the end of July 2021 from Level Ex Inc apparently. Andrew will be responsible for the simulator and the viewer engineering teams along with much more I would imagine over time.

Andrew bio history via LinkedIn

About
Building teams launching products that help business make better decisions and entertain people across the globe.

A leader with product and technical experience across multiple mobile, pc, and console games, as well as platform and SDK development, web applications, and cloud services. History of building widely deployed platforms and billion-dollar franchises.

PRODUCT RELEASES

DoubleDown Fort Knox, Wheel of Fortune Slots, Halo Waypoint, Crackdown, Forza Motorsport, Fable II, Project Gotham Racing, Rallisport, Challenge, Lips, SceneIt, Microsoft DirectX, Optimal Point Analytics, Ascent Games Platform and SDK

TECHNICAL COMPETENCIES

Mobile, Unity3d, Embedded, Simulation, Full-stack, Node.js, Graphics Engines, AWS, & Google Cloud, Xbox, DirectX, Analytics, Tableau, Visualization, D3, MMO, Video Streaming, Amplitude, DeltaDNA, Kochava, C++, C#, JavaScript, Java

Hopefully Mojo Linden will make an appearance on Lab Gab soon and show up at in-world user group hours like the popular Simulator User Group meetings in the weeks ahead.

Check out Andrew Kertesz interesting background bio on his official LinkedIn page. Andrew is now featured on the Linden Lab management team page here.

Hopefully Andrew will stay around for many years at Linden Lab making it more enjoyable for everyone to use Second Life.

Second Life Daily User Concurrency Levels Decline Slightly Since Mid May 2021


Second Life Daily Concurrency Levels – August 2020 to August 2021

It appears that the Second Life daily concurrency levels have declined slightly since mid May 2021 in terms of the maximum number of daily online users and the average online users every day has dropped a few points. The Second Life daily concurrency levels have not reached or gone above the 60, 000 mark so far in 2021. The highest peak so far in 2021 was 57, 767 on 29th March 2021. Back in 2020 the highest peak was 60, 068 recorded on 13th April 2020.

At the start of 2021 the daily Second Life user concurrency was doing alright averaging between 55, 000 to 57, 000 at peak times. So far in August 2021 its averaging 51, 000 to 52, 000 at peak times.

August 2021 Daily Concurrency Levels

  • Maximum Daily Concurrency: 51, 000 to 52, 000 (average)
  • Median Daily Concurrency: 38, 000 to 39, 000 (average)
  • Minimum Daily Concurrency: 27, 000 to 29, 000 (average)

There have been some noticeable losses in the minimum user concurrency levels on 13th January (25, 282), 10th February (24, 100) and 31st March (19, 842). Since June 2021 the grid has been showing good stability for grid outrages.

The road ahead

I would imagine this current user concurrency trend will remain this way until Autumn/Winter kicks in when the levels should start increasing again slowly (55k then 60k etc). It will be interesting to see if the gacha ban will have any impact or not on the overall user concurrency numbers starting 1st September 2021+.

I think it would be good to see the Second Life user concurrency levels rise again (above 60k) towards the end of the year into 2022. At the moment there is no need to panic as this trend normally happens annually.

My next update on the Second Life daily user concurrency levels and the overall grid statistics will be published in late October 2021.