VWBPE 2021 Press Release: 18th-20th March


VWBPE 2021 Reconnaissance Logo

3 days and counting!

Check out this new press release below from the VWBPE organizers about the upcoming 14th annual VWBPE 2021 conference which will take place from Thursday 18th March through until the 20th of March in Second Life.

The full VWBPE 2021 program can be found here with all of the sessions scheduled including the start times, dates, locations and general information. The kick off event starts at 9am SLT on Thursday 18th March over at the VWBPE Gateway regions. The live sessions will be streamed here.

I’m looking forward to the Linden Lab sessions on all three days at VWBPE 2021. These are listed below in the press release marked as What’s new at the lab?, Reconnaissance with the Lab Roundtable Discussion and Quadrivium 3. Invited speakers include Patch Linden VP of Product Operations, Brett Linden VP of Marketing, Grumpity Linden VP of Product and Madori Linden for Land Operations.

Invited Speaker: Patch Linden, VP of Product Operations
What’s new at the Lab?
Thursday, March 18, 2021
3:00 pm – 3:50 pm SLT/US Pacific Daylight Time

Invited Speakers: Patch Linden, VP of Product Operations; Brett Linden, VP of Marketing; Grumpity Linden, VP of Product; Madori Linden, Product Specialist (Land Operations)
Reconnaissance with the Lab Roundtable Discussion
Friday, March 19, 2021
1:00 pm – 1:50 pm SLT/US Pacific Daylight Time

Invited Speakers:  Brett Linden, VP of Marketing; Grumpity Linden, VP of Product
Quadrivium 3 :: Reconnaissance with Linden Lab
Saturday, March 20, 2021
3:00 pm – 3:50 pm SLT/US Pacific Daylight Time

Here is the full press release with all the information you need to know about.

For Immediate Release

VWBPE 2021 Conference RECONNAISSANCE Opens March 18, 2021 in Second Life®

March 18th starts the three-day Virtual Worlds Best Practices in Education Conference, with an amazing lineup of speakers, workshops, sim demonstrations, poster presentations, open discussions, and more.  The conference will cover a wide range of subjects concerning virtual worlds and their use for education, virtual reality, smart games, arts and science, and the future of technology. 

Launched in 2007, the VWBPE Conference provides educational and networking opportunities that are relevant to educational curriculum development utilizing virtual environments and “best practices”.

These include
* helping to build community through extension of learning best practices to practical application of those ideas and techniques;
* providing networking opportunities for educators and the communities that help support education; and
* providing access to current innovations, trends, ideas, case studies, and other best practices for educators and the communities that help support education.

Virtual Worlds Best Practices in Education is a global grass-roots, peer reviewed, community event focusing on education in immersive virtual environments. This open conference is organized by educators, for educators, and is open to everyone to provide an opportunity to showcase the learning that takes place in this community of practice.
All educators, librarians, non-profits, designers, and developers are encouraged to present, attend and take part in this discussion of collaborative deeper learning and co-presence in virtual worlds and games.

Although the main part of the conference will be held in Second Life® this year, there are sessions about different virtual worlds, and events on other virtual world grids. All Conference venues are listed in the program (https://www.vwbpe.org/conference/program) and will be open to the public on Monday 15 March. 

This year’s keynote speakers are Dr. Undine Frömming, Heike Philp, and Dr. Bryan Alexander. We also have several invited speakers from Linden Lab, the developers of Second Life®.

The VWBPE conference keynote speakers and their respective presentations are featured on the conference website (http://vwbpe.org), along with a program of exciting presentations, social activities, and networking events that will set extraordinary discussions in motion.  

The VWBPE Immersive Experiences showcase unique and interesting work being conducted across the metaverse. We invite you to join us as we explore sixteen interactive and engaging locations across Three virtual environments. The Immersive Experiences are scheduled from 3 March to 5 April (exclusive of the conference dates). Details and access instructions for the experiences are found at https://www.vwbpe.org/conference/program.  

Additionally, this open and free conference would not be possible without the generous contributions of our VWBPE sponsors. https://www.vwbpe.org/our-sponsors/vwbpe-2021-sponsors 

The Rockcliffe Registration Portal is open for people to register new Second Life® avatars and find out more about the VWBPE conference in-world. Go to http://urockcliffe.com/reg/second-life/ . The instructions are there to get you and your friends started at this educator-friendly newcomers’ region in Second Life®.

The full conference program is online here: https://www.vwbpe.org/conference/program. You can also view presentations live on YouTube (http://vwbpe.org/watch). All of the conference events will be in Second Life® this year, and the locations are included in the listings. When you click on a conference event and click Add to Calendar, you can add the event to your own calendar (Google and more).

Note: Daylight Savings Time
In most of the United States and Canada, Daylight Savings Time is in effect as of 14 March 2021. In Europe, Great Britain, and many other locations, DST is in effect as of 28 March, 2021 (after the conference is over). Check this page to find out when (and if) Daylight Savings Time begins for you: https://www.timeanddate.com/time/dst/2021.html.

**VWBPE 2021 GATEWAY**
SLurl: http://maps.secondlife.com/secondlife/VWBPE%20Gateway%20Pyxis/100/128/24

**KEYNOTES**

Keynote: About the History of Virtual Reality and the Meaning of VR for Education 
Dr. Undine Frömming
Thursday, March 18, 2021
9:00 am – 9:50 am SLT/US Pacific Daylight Time

Keynote: Despacito!
Heike Philp
Friday, March 19, 2021
8:00 am – 8:50 pm  SLT/US Pacific Daylight Time

Keynote: 
Dr. Bryan Alexander
Saturday, March 20, 2021
9:00 am – 9:50 am SLT/US Pacific Daylight Time

**INVITED SPEAKERS**

Invited Speaker: Patch Linden, VP of Product Operations
What’s new at the Lab?
Thursday, March 18, 2021
3:00 pm – 3:50 pm SLT/US Pacific Daylight Time

Invited Speakers: Patch Linden, VP of Product Operations; Brett Linden, VP of Marketing; Grumpity Linden, VP of Product; Madori Linden, Product Specialist (Land Operations)
Reconnaissance with the Lab Roundtable Discussion
Friday, March 19, 2021
1:00 pm – 1:50 pm SLT/US Pacific Daylight Time

Invited Speakers:  Brett Linden, VP of Marketing; Grumpity Linden, VP of Product
Quadrivium 3 :: Reconnaissance with Linden Lab
Saturday, March 20, 2021
3:00 pm – 3:50 pm SLT/US Pacific Daylight Time

**WEB PAGES**

Conference Information: http://vwbpe.org  
Program: https://www.vwbpe.org/conference/program 
Registration: http://vwb.pe/register   
Sponsors. https://www.vwbpe.org/our-sponsors/vwbpe-2021-sponsors 
Rockcliffe Gateway to Second Life® http://urockcliffe.com/reg/second-life/  

**SOCIAL MEDIA**

Second Life® Group
secondlife:///app/group/8b03480a-793d-ba5b-5b6b-dd10afb5d38e/about

Facebook
http://www.facebook.com/vwbpe 

Flickr
http://www.flickr.com/photos/vwbpe_org/ 

Google Photos
http://vwb.pe/share-a-phot o

LinkedIn
http://www.linkedin.com/groups/3754644/ 

Twitter
http://twitter.com/vwbpe 

YouTube
http://www.youtube.com/VWBPE 

**MAJOR SPONSORS**

Linden Lab
https://www.lindenlab.com/ 

Virtual Outworlding
http://virtualoutworlding.blogspot.com/ 

Rockcliffe University Consortium
http://urockcliffe.com/ 

Journal of Virtual Studies
https://jovs.urockcliffe.press/ 

Agile Dimensions
http://www.agiledimensions.com/blog/

Virtual Ability
http://virtualability.org/ 


**CONTACT**
Beth S. O’Connell
VWBPE Communications Chair
marketing@vwbpe.com 
Avatar: Beth Ghostraven

Please spread the word about VWBPE 2021 which starts in three days time. Wooot!!!

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