Today marks my 14th rez day in Second Life. It seems so long ago now since I signed up. It really has been an amazing journey from exploring places across the grid, writing blog posts, meeting loads of talented people, sharing snapshots and much more. Second Life is still the best virtual world out there and I love being apart of the community.
2020 has been rough in terms of the real world with the pandemic and I think the lab have done a good job running Second Life operations. I hope 2021 things will start to pick up again for the better.
I am now looking forward to the year ahead especially when it comes to my 15th rez day at the end of October 2021. I will still blog about Second Life and OpenSim going forward. You can find me on Plurk and Twitter to stay updated on what’s going on.
For the next few months my presence in world may be low due RL but hopefully I will be more active in 2021.
Thanks for subscribing and support over the past 14 years.
In the past week or so the Moles have extended the railway track from SSPE1162 (from the tunnel) to SSPE1165. I have added two white lines on the map above where the newly added railway track has been placed. On the map the long green line is where the Moles will be adding new railway tracks.
This part of the railway line is still closed for the public. In the weeks ahead more new railway track will be added going further up north eastwards. The Moles have added more new Linden homes nearby and around the central areas/coastline recently.
Bugs bunny looks at the new railway track curving around into the trees.
The new railway adventure awaits….to be continued.
On Wednesday 21st October April Linden who is the Second Life Operations Manager announced the latest update on moving Second Life to the cloud (AWS). According to April there are now over 1, 000 regions running in the cloud as of now.
Over the next few weeks or so things might be a little rough April mentions in the blog post. The goal is to finish the cloud migration by the holidays. Hopefully this means Halloween but I do think it’s going to take until Christmas before it’s fully completed.
Now 1, 000 regions on AWS is a small number compared to the the total on the grid. As of 18th October there are 24, 979 so it’s still going take time to move all the regions across into the cloud. But 1, 000 is good progress I think compared with what it was like just a few months ago.
The lab have been working on this for a few years now and it’s good to know good progress is being made.
Here is the full blog post below…
I’ve come to ask for a favor. We’re in a really exciting time in the history of Second Life. We’re in the home stretch on moving the grid to the cloud. We hit a fun milestone a few days ago, and now there’s over 1,000 regions running in the cloud!
Everyone in the Lab is working hard on this project, and we’re moving very quickly. I just got out of a leadership meeting where we went over what’s currently in flight, and there’s so many things moving that I lost track of them all. It’s amazing!
The favor I’ve come to ask you for is your patience.
We’re doing our very best to fix things that come up as we go. This means that we might need to restart regions more often than you’re used to, and things may break just a little more often than we’ve all been accustomed to.
In order to get this project done as fast as possible and minimize the time (and resulting bugs) we have to spend with one foot in our datacenter and the other in the cloud, we don’t want to limit ourselves to restarting regions just once a week. We’re ready to get this project done! We’ve seen how much better Second Life runs in the cloud, and we’re ready to have everyone on the grid experience it.
I’m sorry that things might be a little rough over the next few weeks. It’s our goal to finish the cloud migration by the holidays, so that everyone, Resident and Linden alike, can have a nice quiet holiday with our friends and families.
We can’t promise we’ll make it by then, but we’re sure giving it all we’ve got. The mood around the Lab is really positive right now, and we’re all working hard together to make it happen. I’m really proud to be a part of the team that’s transforming Second Life as we know it.
Thanks so much for hanging in there with us. We know it’s frustrating at times, but it won’t last for too long, and there’s a better future on the other side of this. We truly appreciate your understanding and patience as we finish up this project.
Thanks everyone. 💜
Second Life Operations Manager
Hopefully everything will according to plan and the uplift will be finished before the end of this year. However as always there is a small chance there could be delays pushing the migration into early 2021.
Back in early May 2019 I blogged about the Lumiya Viewer being no longer listed on the Google Play Store. Apparently it was removed from Google Play due to a change in the developer terms (change in SMS policy from Google). Lumiya was removed off the Third Party Viewer Directory page for a variety of reasons.
The Lumiya website was last updated in early October 2017 and the latest viewer version was 3.4.2. There has been no word from Alina Lyvette for some time now and it seems unlikely that the Lumiya app will be updated again anytime soon. Myself and many others have tried to get in touch with Alina but so far there have been no responses.
The Lumiya Viewer is still available through Slide.Me (risk) and other websites which may be risky. The last version still offers communications and other viewer functions. However from what I have heard the world rendering and avatar appearance etc are broken.
I hope someday we will hear from Alina Lyvette. For now it’s worth waiting for announcements on the iOS and Android version of the new Second Life mobile app that Linden Lab are working on now.
According to this week’s Web User Group (WUG) meeting held on Wednesday 7th October 2020 it appears that Apple rejected the first submission iOS version of the Second Life mobile client. For some reason it did not meet the requirements.
Linden Lab are now working to address the issues as part of Apple’s review process and when that is done then the iOS version will go through Linden Lab QA process. After that then the IOS version can be re-submitted to Apple for approval for a 2nd time.
Once the iOS version of the Second Life mobile client is on the App Store listings then it will go from the closed alpha phrase to the beta phrase most likely. The Android version is still behind the iOS version and is still being developed. I would imagine early 2021 we would see the Android version approved. Maybe late November or December for the iOS version if Apple gives the green light. Who knows!.
What to expect from the first release of the iOS Communications App
It’s important to understand that the first release of the iOS version of the Second Life mobile client will not have full capabilities like world rendering, purchases and more. Over time the app will have inventory management, group chat and more features. The app will be used for those that want to stay connected on the go rather than using it at home.
This is a delay for sure but hopefully everything can be resolved before the end of 2020. That depends on Apple of course.