On Monday 20th April Linden Lab released the EEP (Environmental Enhancement Project) grid wide in Second Life. All regions on the grid now fully supports EEP and the default Second Life official viewer supports EEP now.
You can now expect to see prettier Windlight visuals as a shareable inventory item. Plus customisable sun, moon, clouds, and water textures and these will probably be the most noticeable differences to most people. EEP has been long awaited to launch grid wide and it’s finally here.
- EEP can be downloaded on the Second Life downloads page
- Here is the step-by-step EEP instructions guide
- Environment editor page
- Here is the release note page
What is EEP ?
EEP is a major enhancement to the legacy Windlight environments, introducing new inventory object for defining the environmental settings.
What does EEP offer ?
- Environment objects that you can keep in your inventory and share with others
- Parcel-level control of environments
- Up to four different, independently controlled sky layers
- More options for customization
New LSL functions rolling out as part of EEP allow scripts to interact with parcels’ environments:
llGetSunDirection and llGetMoonDirection allow scripts to accurately track both the sun and the moon as they move through the sky.
llGetEnvironment gives a script access to all the parameters that go into generating the parcel’s environment. For example, flowers can change their color based on the ambient light color.
An experience script can set up a distinct environment for each visitor to the experience, using llReplaceAgentEnvironment and llSetAgentEnvironment.
Stay updated on the latest developments via the EEP section on the Second Life Forums.