LEA closure now likely to happen at the end of the week


LEA Welcome Area

LEA Update: 28th August 2019

With four days until the 1st of September it looks likely now the LEA regions in Second Life will be shut down before the end of the week. The lab have not released anything public as far as I know confirming they will save the LEA regions.

Various sources are saying that the word is that the LEA regions will be closing most likely on Saturday 31st August. The LEA regions could go within the next few days. There is a possibility the LEA regions could be reopened or come back to the grid at a later time. There is a chance though that the LEA Sandbox region could be saved.

The LEA 2.0 The New Future – Save LEA group will remain open and proactive apparently. There is still communications going on between Linden Lab and the LEA team. If the LEA regions do shut down at the end of this week it will be a huge loss for the Second Life community. I do hope the LEA regions can be saved in some way before the end of the week.

I’ll post futher updates on LEA if anything new developments this week.

Save LEA
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Sansar Fees Update


Today the Sansar Team have posted a blog post named A Word About Fees which is worth reading if you are using Sansar nowadays. Last year there was a decision to change how processing credit works within Sansar. This was done to help scale and grow Sansar even futher than ever before. The good news is that Sansar will remain free for all to play and everyday operations will continue as normal. 

The Sansar Team mentions in the blog post that they will be now focusing the revenue model on the Sansar marketplace instead going forward. The legacy exchange rate will be extended for early adopters for another year. For creators before 1st January 2019 then they can get to keep the lower exchange rate until 31st December 2020. There will be a fees discussion meetup held soon. 

The full blog announcement… 

From our earliest days, we at Sansar have worked hard to build a virtual world that feels free and accessible to all – one where our amazing creators don’t have to worry about the constraints other platforms impose: a paid subscription just to cash out, for example, or fees for individual in-world transactions. We want to put you and your incredible work first, which is why we limit the kinds of fees we gather from our community. 

When we made the decision last year to change how we process credit, we understood it would be an adjustment. But we know that it is a necessary change to make in the long run: one that would help scale and grow our incredible virtual universe, and ensure our community remained strong, vibrant, and self-sufficient.

Through this change to our fee structure, we can continue to keep Sansar free for all to play, while still covering the costs of day-to-day operations: server maintenance, R&D, all that good stuff. We’re able to maximize the total content available to you without resorting to the fees  similar games enforce – in some cases, as much as an 80-20 revenue split.

We know that this may be unexpected for some, especially those that came to us through Second Life, where fees to process credit are lower. We also recognize that SL relies on a variety of fees to cover costs, including land ownership, upload fees, etc. By focusing our revenue model on our marketplace instead, we can limit the other fees we’d require in order to make Sansar a success.

We’re incredibly grateful for all the work you’ve contributed to Sansar so far, and we know the future is bright. In recognition of that, we’ll be extending the legacy exchange rate for early adopters for another year. If you became a creator before January 1, 2019, you’ll get to keep your lower exchange rate until December 31, 2020.

We’ll be speaking more to this change at our Fees Discussion meetup. Meet us there and let’s chat. 

Onwards,
The Sansar Team