Sad news to report today is that Linden Lab will be closing down the LEA regions in Second Life on Sunday 1st September 2019 after no agreement was reached to save them. It’s going to be big loss going forward for arts in Second Life.
The news was sent out today to the LEA groups inworld on Friday 30th August. I personally hope Linden Lab will start a new program in the near future with a new vision going forward.
A final farewell message from the LEA Committee – 30th August 2019
Linden Endowment for the Arts in its current form comes to an end on August 31st and the remaining sims will be taken offline by Linden Labs on September 1st.
We would like to thank all those who came to support this program and the many artists who took part in it as Artists in Residence, Core grant holders or as collaborators with others in the many projects hosted on the LEA regions or took advantage of the Sandbox . The creativity demonstrated by the artists of Second Life at LEA was truly extraordinary and made the program a huge success from its inception in 2011.
We hope that Linden Labs will institute a new program to support the Arts in Second Life in the near future.
Thank you everyone
The LEA Committee PatriciaAnne Daviau, Joan Bree Balogh, Lapiscean Liberty , Jayjay Zifanwe, Corcosman Voom, TheDove Rhode
With four days until the 1st of September it looks likely now the LEA regions in Second Life will be shut down before the end of the week. The lab have not released anything public as far as I know confirming they will save the LEA regions.
Various sources are saying that the word is that the LEA regions will be closing most likely on Saturday 31st August. The LEA regions could go within the next few days. There is a possibility the LEA regions could be reopened or come back to the grid at a later time. There is a chance though that the LEA Sandbox region could be saved.
The LEA 2.0 The New Future – Save LEA group will remain open and proactive apparently. There is still communications going on between Linden Lab and the LEA team. If the LEA regions do shut down at the end of this week it will be a huge loss for the Second Life community. I do hope the LEA regions can be saved in some way before the end of the week.
I’ll post futher updates on LEA if anything new developments this week.
Today the Sansar Team have posted a blog post named A Word About Fees which is worth reading if you are using Sansar nowadays. Last year there was a decision to change how processing credit works within Sansar. This was done to help scale and grow Sansar even futher than ever before. The good news is that Sansar will remain free for all to play and everyday operations will continue as normal.
The Sansar Team mentions in the blog post that they will be now focusing the revenue model on the Sansar marketplace instead going forward. The legacy exchange rate will be extended for early adopters for another year. For creators before 1st January 2019 then they can get to keep the lower exchange rate until 31st December 2020. There will be a fees discussion meetup held soon.
The full blog announcement…
From our earliest days, we at Sansar have worked hard to build a virtual world that feels free and accessible to all – one where our amazing creators don’t have to worry about the constraints other platforms impose: a paid subscription just to cash out, for example, or fees for individual in-world transactions. We want to put you and your incredible work first, which is why we limit the kinds of fees we gather from our community.
When we made the decision last year to change how we process credit, we understood it would be an adjustment. But we know that it is a necessary change to make in the long run: one that would help scale and grow our incredible virtual universe, and ensure our community remained strong, vibrant, and self-sufficient.
Through this change to our fee structure, we can continue to keep Sansar free for all to play, while still covering the costs of day-to-day operations: server maintenance, R&D, all that good stuff. We’re able to maximize the total content available to you without resorting to the fees similar games enforce – in some cases, as much as an 80-20 revenue split.
We know that this may be unexpected for some, especially those that came to us through Second Life, where fees to process credit are lower. We also recognize that SL relies on a variety of fees to cover costs, including land ownership, upload fees, etc. By focusing our revenue model on our marketplace instead, we can limit the other fees we’d require in order to make Sansar a success.
We’re incredibly grateful for all the work you’ve contributed to Sansar so far, and we know the future is bright. In recognition of that, we’ll be extending the legacy exchange rate for early adopters for another year. If you became a creator before January 1, 2019, you’ll get to keep your lower exchange rate until December 31, 2020.
We’ll be speaking more to this change at our Fees Discussion meetup. Meet us there and let’s chat.
Since 11th August the Moles have been working on a new trailers/campers area on the south side of the SSP continent. Once work has been completed the whole area will be transferred across to the south side of the Bellisseria continent which could happen before mid September 2019 at best estimates.
It’s looking more likely the release is becoming more imminent with every day that passes. I’ve taken snapshots of the development since early August to keep track of it’s progress via the map.
Once the trailers/campers development is completed then it will be moved across to the south west of the Bellisseria continent. The newer regions could be here later this week or during early September 2019.
On Monday 26th August Linden Lab made two separate blog announcements via the Second Life official blog. The first announcement is the release of the Bakes On Mesh Viewer which is now live and is great news for everyone. Here are some of the major features and benefits of using the new Bakes On Mesh Viewer…
Bakes On Mesh is a feature that allows you to apply a server baked texture to a mesh attachment, similar to the way that standard system avatars currently work. Using this feature, you’ll be able to apply several texture layers to customise skin, tattoos, clothing, etc on your mesh object as a single server baked texture without the need for multiple transparent layers.
Any face of a mesh object can be textured using any of the server baked textures.
The corresponding region of the system avatar is hidden if any attached mesh is using a baked texture.
New texture bake channels have been introduced to give more control over how meshes get textured.
A new “universal wearable” is now provided with support for the new texture channels.
Avoid the need for appliers, leading to an easier customization workflow.
Avoid the need for “onion” avatars, leading to fewer meshes and fewer textures at display time.
Allow for customization of any mesh that’s set to use Bakes on Mesh by simply equipping the appropriate wearables, without needing to modify the mesh itself.
Starting with this week’s rolls some of the externally visible changes will begin. The first change you’ll be able to see is that the channel name will no longer be obvious: when this change is fully deployed
Future improvements will make each RC channel a better model of the Grid as a whole
The full blog announcement…
For many years, we have introduced changes to the Region simulators by deploying updates first to one or more of our Release Candidate (RC) channels, and rolling them on the Wednesday following the main channel roll on Tuesday. We evaluate the performance and stability in those RCs before making the changes to the rest of the Grid. This is an essential element of evolving Second Life because the size and variability of our virtual world are so great that there is no way we can test (or even know about) all the ways in which you’re using it.
We’re working on a series of changes to this process designed to provide us with better data on the reliability and performance of each server update. These process changes have already begun internally with better tracking and monitoring of server performance and stability. Starting with this week’s rolls some of the externally visible changes will begin. The first change you’ll be able to see is that the channel name will no longer be obvious: when this change is fully deployed (it will only be on one or more RCs this week) the channel name displayed by the viewer or available to LSL will always be the main channel name (“Second Life Server”). This is simply to avoid spurious associations between the RC names (“BlueSteel”, “LeTigre”, “Magnum”, and occasionally other smaller ones); we hear interesting but incorrect assumptions that are made about those channel names, such as that one channel runs on better (or worse) hardware than another one does . For now at least, you’ll still be able to determine that your Region is on some RC by the fact that it rolls on Wednesday rather than Tuesday (it would be nice to get all rolls onto just one day or otherwise disassociate roll days from whether or not they’re on an RC … we’d like to get there eventually), and by comparing the simulator version strings (which are getting a small format change with this version) to the versions in the release notes. What’s really important is the simulator version, so be sure to report that with any problem (reporting the channel name alone today just means that we have to figure out when you were reporting for and look up the version you had at that time, since it can change).
Speaking of release notes, the server release notes will soon be moving from the wiki to the new releasenotes.secondlife.com site; that site has been used for viewer releases for some time now. The process which creates the notes on the new site more accurately reports when we fix a bug you reported or a feature you requested by using the externally visible BUG ids.
Future improvements will make each RC channel a better model of the Grid as a whole. Support will continue to be able to accommodate Region owners’ requests that a Region be in the RC for a particular feature or fix they want as soon as possible, or that it be excluded from any RC. It is generally better if Region owners do allow us to select Regions for RCs because it improves the chances that we’ll detect problems early – if your Region is unusual in some way, it may be the best place for us to detect a problem and avoid sending it to the entire Grid. The RC sandbox Regions will, of course, stay in the RCs, so you’ll always have somewhere to test the latest changes.
Hair Fair 2019 opened to the public on 17th August in Second Life and the last day for the event will be on 1st September 2019. Hair Fair is an annual event where hair creators from all over Second Life come together. It’s a great place to shop for all of the newest hair styles and trends.
There are six regions to explore with something different in every region. The shopping regions are Noirette, Redhead and Blonde. The cam shopping regions are Foils, Perms and Streaks. All regions are rated General.
Every purchase made at Hair Fair 2019 donates a percentage to Wigs for Kids. Bandana booths and Donation kiosks donate 100%.