Today marks my official 10th rez day in Second Life and I am so happy that I have reached this massive milestone. I signed up to Second Life on 31st October 2006 where I started my journey and adventures virtually across the teen grid. I transferred to the main grid back in mid December 2008 when I turned 18 and I couldn’t believe how big Second Life was back then.
Since then I have met so many amazing people over the past ten years, connected with great friends and had fun together. I have enjoyed attending events (Bay CIty events, VWBPE, BURN2, Second Life Birthdays etc), helping out when I can, capturing Second Life through snapshots and sharing whats going on the grid on my blog.
I have visited many OpenSim grids in recent years and I have pretty much enjoyed the experience there. I have been in other virtual worlds in recent years but finding myself always coming back to Second Life in the end.
There have been good times, excitement, celebrations, various dramas, big news announcements made and some sad times during the past ten years in Second Life. I think the introduction of Windlight, Mesh and Bento has made a huge difference in Second Life along with the tons of useful improvements made too. The next ten years is going to be interesting to see what the lab comes up with next in terms of improving Second Life further.
Here is one of the first snapshots I took in Second Life of my avatar.
Here is what the user interface (viewer 1) used to look when I joined Second Life. Wow!
For more historical snapshots of when I started taking snapshots in Second Life, see here.
I can’t wait to see what the next ten years has in store for me in Second Life and so the journey continues. I will continue to blog and share my snapshots with you during the next ten years hopefully.
Thanks to all of you who have been part of my Second Life for the past ten years. 🙂
Today Ebbe Linden CEO of Linden Lab demonstrated virtual reality using Sansar on stage during Wall Street Journal’s Live conference in Laguna Beach, California. This is the first video demo of Sansar (1min/51secs) showing new footage of the next generation platform due to open to the public in January 2017.
In the first video demo of Sansar Ebbe Linden is showing the audience how easy it is to grab things and move virtual furniture using with the Oculus Touch controller. Ebbe Linden talked about how users will be able to create, buy and sell virtual goods within Sansar. Ebbe said that food is a tricky thing in VR and that there will be a currency/marketplace.
Ebbe Linden finishes by saying that Sansar is now in the creator preview phrase and that hundreds of creators have been invited so far and the roll out will continue right into Q1 2017.
There are now less than three months to go until the launch of Sansar!
Today Linden Lab has announced 360 snapshots that will make it easier to share 360 degree images with everyone from Second Life. The 360 snapshots feature has been on the wish list for many years and it’s good to see the lab are now finally introducing 360 snapshots.
If pictures are worth a thousand words, 360 degree images must be worth millions. That’s why we decided to develop a feature called 360 Snapshots that will make it easy to capture and share 360º images from Second Life. Check out some of these samples!
360 snapshots is now available in the latest Project Viewer however please note you will need to host images on a web server to view/share them. There are still issues with the image quality and there is no support yet for sharing images from the viewer.
The lab are working on the issues as this is still early days and it’s going to be great when the new 360 Snapshots feature gets rolled out in the official Second Life viewer. Exciting times ahead for sure! 🙂
On 24th October Linden Lab posted a new blog post about what’s happening now in Second Life. The lab talks about three new features including new Sandbox regions, Portal Park 2.0 and the introduction of LLSit feature. See below for further details about each of new features and please spread the word. 🙂
New Sandbox Regions
First up, we’re proud to introduce 5 new Premium Sandboxes! Like other Premium sandboxes, these are only available to Premium members. We have allocated 4 new regions for cross server code testing, perfect for those multi-region experiences; the Blue Steel, Magnum, LeTigre and Second Life Main regions are each Premium sandboxes arranged directly adjacent to each other in a square. Because one is in the main simulator channel and one is in each Release Candidate (RC) channel, when we roll new RC versions of the simulator it will be easy to test differences and potential issues with region crossings.
Portal Park 2.0
Next up is a brand new design for our hugely popular portal system! Last year we introduced the Portal Park in our 2015 Halloween Promo, which served as a hub for people to gather and access new destinations. Available now is a dual hub and spoke section that spans 2 regions. Now you have quick access to twice as many of the new destinations on the grid! There are two roads,the Red and Yellow brick roads that will take you to their own main hubs. From there, the spokes or pathways extend out and will lead you to teleport gates to the new experiences. Be sure to visit and revisit these parks as the destinations can be both seasonal and/or hints for what’s to come
Finally, do you need a diabolical trap for your dungeon? Or, to strap avatars into the seat of a rollercoaster for their own safety? Or, perhaps just some basic crowd control to minimize disruptions during a townhall or event? Introducing the LLSit feature. These new LSL functions allow creators to force avatars onto sit targets as part of an Experience. Scripts can move avatars into specific prims, shuffle them between seats, and prevent them from getting out of their chair before it is safe. It is now also possible to prevent Residents from sitting where you don’t want them by setting a simple parameter on the prim. Whichever way you use this new capability we are looking forward to seeing what you create!
It’s good to see the lab continuing to add new features and improvements to Second Life. I’m sure these new features announced this week will be most welcomed news by the Second Life community. 🙂