Episode 35 of The Drax Files is now available to watch and this month it’s all about Project Bento in Second Life. In this episode of The Drax Files there is great footage of the Project Bento, there is a view into the development process, beta deploy and people who are involved with the project.
Project Bento still has a long way to go before making onto the main grid but good progress has been made so far. Project Bento is such an exciting development for Second Life and it’s going to be awesome when it finally launches on the main grid in the near future.
Exciting times ahead for sure. 🙂
About Episode 35
“Our users create content all the time: this world is not bounded, it is not finite!” says Coyot Linden, describing the reason for the sustained success of Second Life amongst digital creatives: in this universe you have the freedom to be and do whatever you want!
And precisely that open world concept is a daily challenge for Linden Lab engineers who have to operate on a “live patient” when trying to optimize performance or implement new features.
Project Bento which added over 100 new joints/bones to the standard SL skeleton was such an endeavor, spanning months of intense collaboration between Lindens, residents and the ever busy SL content making contractors – the Moles.
Now live on the SL test grid Aditi, Project Bento is bound to give the diverse culture in Second Life an even more expressive edge: complex facial animations for humans and fantasy creatures alike are now possible, hands have fully flexible fingers, multiple tails, wings, ears and even two heads are now thinkable: only one’s imagination would be the barrier for identity exploration through colorful avatars.
And all that new activity will be adding little load on Second Life servers, as animations would be running on local machines rather than SL servers.
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