On 15th May 2015 Oculus announced it’s recommended specifications for the consumer version of its virtual reality headset (The Oculus Rift). As many know already the Oculus Rift launches during the first quarter of 2016. Pricing has yet to be announced and hopefully it won’t be too expensive. Oculus also announced that a new version of its SDK (0.6.0) is available for developers if you are interested.
Here’s what you need for the full Oculus Rift experience…
- Nvidia GTX 970 / AMD 290 equivalent or greater
- Intel i5-4590 equivalent or greater
- 8GB+ RAM
- Compatible HDMI 1.3 video output
- 2x USB 3.0 ports
- Windows 7 SP1 or newer
More details here…
The goal is for all Rift games and applications to deliver a great experience on this configuration. Ultimately, we believe this will be fundamental to VR’s success, as developers can optimize and tune their game for a known specification, consistently achieving presence and simplifying development.
All of the games and applications for the Rift created by Oculus will provide an incredible experience on this system.
Binstock, Oculus chief architect, wrote a detailed technical post outlining the recommended system specification and the reasoning behind it, along with more Rift details, here: “Powering the Rift”.
What do you think of the recommended specs for The Oculus Rift ?
2 thoughts on “The Oculus Rift recommended specs confirmed this week”
With those specs it will definately not be a mass market device. But what really sucks is that it does not come for Linux:(
“Our development for OS X and Linux has been paused in order to focus on delivering a high quality consumer-level VR experience at launch across hardware, software, and content on Windows. We want to get back to development for OS X and Linux but we don’t have a timeline.”
-In other words we have to wait for “perfection” before linux gets something to play with…..