Second Life featured on The Verge


On the homepage of The Verge there is a new interesting article about Second Life written by Chris Stokel-Walker and so far there’s been 157 comments which ranges in views.  Most are talking about the layout choices and how they don’t like SL. However the other half are positive and are supporting Second Life. The actual article looks at Second Life during the past ten years mentioning stats and the community that still exists today.

Here are the parts that I found interesting in the article ..

You might not have heard a peep about it since the halcyon days of 2006, but that doesn’t mean Second Life has gone away. Far from it: this past June it celebrated its 10th birthday, and it is still a strong community. A million active users still log on and inhabit the world every month, and 13,000 newbies drop into the community every day to see what Second Life is about. I was one of them, and I found out that just because Second Life is no longer under the glare of the media’s spotlight, it doesn’t mean the culture inside the petri dish isn’t still growing.

 

In Linden Lab’s vast experiment, the end has no end

 

When mainstream media outlets touched down in Second Life seven years ago they tended to focus on the strangeness of it all. People were having sex through a game and dressing up as foxes and kittens. The reality, says Tom Boellstorff, a professor of anthropology at the University of California, Irvine, is more prosaic: “Humans already live many different kinds of life: online is just one more of those kinds of lives.”

“You can do anything in Second Life,” Boellstorff continues, his voice rising in a lilt. “You can do crazy stuff. You can be a ball of light or you can be 500 feet tall, or you can be a child, or a dog, or whatever.”

 

“We thought of Second Life as complementing your first life,” Hunter Walk, one of the original Linden Lab team members working on the universe from its launch, tells me. It was conceived as a space that gave you a set of choices that were missing from reality. “In your first life you don’t necessarily get to fly. Here you can fly. In your first life you can’t choose what you look like. Here you can choose what you look like — and it’s malleable.”

 

People come to the Second Life universe for different reasons: some go there to escape their reality and to stretch the boundaries of their lives in ways forbidden by the constraints of their bodies or the norms of society. Some go to meet friends and family; there are some who want to create buildings, paintings, and whole new worlds. And some — big companies and small entrepreneurs — hope to make a living.

 

Second Life has survived its first 10 years, but every society rises and — inevitably — falls. So what of Linden Lab’s creation? Will people still be living Second Lives in 2023?

 

What are your views on this article and do you think Second Life will be still online in ten years time ?

8 thoughts on “Second Life featured on The Verge

  1. Minethere Always

    Well, since the comments there that I am reading [and will likely just stop soon as there are way to many] are about the layout [at least so far] and not the article…

    I would just say, here, I liked the part where she says she is using OpenSim also.

    Maybe, eventually, if I read far enough down in the comments more will be said on that particular part.

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    1. Daniel Voyager Post author

      Thanks, Minethere.🙂

      I find it fascinating that most people are talking about the layout and not too much about SL which is alarming. The quotes I found were rather interesting and many others have said its a great article. OpenSim part was neat and the grids have potential for sure.

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  2. Mera

    I like that posting. He/she painted a nice picture of Second Life. I belive it will be around the next ten years, if they manage to update it and modernize it. For me opensim and second life are same same but different. Ill try to explain how i see it:

    Second Life is like going to a restaurant and have a meal. It may taste good or bad but someone gives you service and you dont have to wash the dishes afterwards. You just eat, chat with your friends, pay and leave.

    Open sim is like making your own dinner. It may burn on the stowe or it may taste good depending on how good of a cook you are. But you have to make it yourself and also wash the dishes afterwards.Tho its a lot cheaper than going to a restaurant…

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    1. Daniel Voyager Post author

      Thank you, Mera.

      Nice comparisons between SL and OpenSim. I agree if Linden Lab can continue to bring out new features/tools/improvements then SL for last for another decade. There is a strong SL community left and amazing things can happen.🙂

      However there is a big problem for SL because every week more and more sims are leaving the grid full of excellent builds. OpenSim on the other hand is growing fast and breaking new records every month which tells you that there is interest in opensim grids more than ever before.

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      1. Minethere Always

        I think that is simply an indication of the direction of the software Daniel…moving to opensim is, imo, where all the action is now.

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      2. David Cartier

        If you can get where you need to go in a Hyundai, why buy a Mercedes? That’s what the problem is. Linden Lab is still acting like they have a premium product, but a lot of sim owners just don’t care about the whole socialising aspects – or don’t want to socialise – so they are going where they can get decent value for their money.

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  3. Tom Boellstorff

    It was a bit of an odd interview and I’m not sure why he referred to me as my “voice rising in a lilt” – but I’m glad that he took the time to talk to people and get beyond some of the anti-hype…

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