Update 4: As expected the long awaited InWorldz physics (known as PhysX) has fully launched across the InWorldz grid in the early hours of this morning (SLT) grid wide which is phase 1 apparently. This is now very exciting times for InWorldz as PhysX opens up new virtual possibilities and its going to make the inworldz user experience great fun now I think for 2013+.
Balpien Hammerer is almost ready with his land/sea/air vehicle script for vehicle makers and I (or he) will post instructions here on how to obtain it for free.
Wooooot!!!!
- World menu > Region/Estate > Region Version
- PhysX 0.8.0 R2753
Tranquillity Dexler posted on the InWorldz Forums yesterday (8th January 2013) announcing the start of PhysX rollout which I believe has been completed. Great news!
Tonight I will begin rolling the release to the grid. It has the version number “InWorldz PhysX 0.8.0 R2761”. Note that in the future the PhysX portion of the version number will be dropped and should not be relied upon to indicate a physics compatible release.
After this rollout we will continue to implement any remaining functionality as well as the lsl vehicle functions. Balpien Hammerer is almost ready with his land/sea/air vehicle script for vehicle makers and I (or he) will post instructions here on how to obtain it for free.
Thank you for being part of InWorldz in 2013!
Tranquillity Dexler updates the InWorldz Forums announcing the start of the rollout…
The rollout is commencing now.
Great work to the InWorldz Team! 🙂