T Linden recently was interviewed at Metanomics and today there is a post called Linden Lab holds to grand plans for Second Life which caught my eye when looking for the daily SL news. I love SL metrics/stats!
I’ll settle for a million active users by the end of the year, said Tom Hale, chief product officer for Linden Lab, which develops and operates Second Life. The service now has about 700,000 active users, who spend more than an hour per month logged in, up from 680,000 active users in February.
A million active users by the end of the year would be great I think, big milestone for LL.
Our mission is pretty clear, and it’s pretty broad. It’s to enhance and improve the human condition Hale said. I think that’s a pretty noble mission. If you think about what the experience, and the product, and the platform actually enable, they enable people to communicate, express themselves, and connect in a rich, immersive, shared context. That’s fundamentally what it’s about.
Interesting mission. 🙂
People talk about Second Life as a place where you go and look at things, but I think it’s actually more of a place where you go and communicate with people.
Both really I think
Viewer 2 was designed with new users in mind, making the client more simple and easy to use, and experienced users might very well be put off by some elements
Viewer 2 still has a very long way to go. I’m switching backwards and forwards between viewer 1 and viewer 2 at the moment because of many things. Alot of feedback I’ve been hearing inworld suggests alot of dislikes in the new viewer and some have been saying its been great etc.
The viewer is a work-in-progress, with changes coming out on a quarterly basis, starting with Version 2.1 this summer.
Viewer 2 should of remained in beta for longer I think but now we know when the viewers will be released.
Now, the company plans to turn its attention to improving the experience for content creators, including support for mesh import, to allow people to use standard 3D authoring tools like Autodesk Maya or 3D Max, to create objects for Second Life.
Yay. Sounds awesome!
April 2010 Update on SL Stats
Second Life sign-ups have slowed down in the past few years and soon there will be 19 million signups to Second Life within the next month or so. On 18th October 2006 Second Life reached the 1 million registered accounts milestone and since then its growth has been amazing to see over the years personally. The Second Life concurrency at the moment seems to be around 30, 000 to 76, 000 logged into SL at any given time. In December 2006 there was between 18, 000 to 20, 000 logged in SL users. By nice to see 100, 000 sl logged in users by the end of the year or even next year because that would be amazing.
Expect T Linden to publish 2010 Q1 SL Metrics on the SL Official Blog very soon. You can find a big list of SL stats/metrics on my blog page.