On 17th February 2013 a new post called Metrics for Adoption of Mesh Viewers on SLUniverse Forums asking about the most recent stats for mesh capable viewer usage. According to the responses in the forum post it seems like the mesh adoption rate seems to be >97.1% at the moment. I think by the end of 2013 mesh adoption rate should be reaching 99%/100%. Surely the 3% of SL users using non-mesh viewers will switch over at some point right during 2013 or 2014?.
A new graph shows the adoption rate of Mesh from July 2011 through to late January 2013 which is very interesting indeed. Graph created by Kadah Coba.
- 1% in July 2011
- 50% during November 2011
- 95% during October 2012
- 97.1% as of 2013-02-10.
Mesh viewers list
- SL official viewer (all V3 viewers)
- Firestorm viewer
- Cool VL
- And many more!
It seems the lab are releasing small mesh usage metrics during weekly Mesh user group meetings on Mondays at 12pm SLT. Charlar Linden normally mentions some mesh metrics during the last quarter of the user group meetings. The trend still continues to be on the rise in mesh usage on the grid which is good to see happening.
Here are the mesh usage metrics mentioned this week.
- [12:38] Charlar Linden: Hey, want some metrics?
- [12:39] Charlar Linden: current stats for usage of modern viewers:
- [12:39] Charlar Linden: Residents – over 70%
- [12:40] Charlar Linden: Also, as far as uploading mesh, we’ve topped the previous high back in August – For the past two weeks we’ve averaged well over 1400 objects uploaded a day onto the maingrid.
- [12:41] Charlar Linden: “modern” supports mesh, as well as most other newer features.
- [12:42] Charlar Linden: Davido – that’s the average number of mesh objects uploaded each day.
- [12:45] Charlar Linden: 1540 on the day after we released mesh
- [12:46] Charlar Linden: As with all metrics, you really have to consider the context
- [12:46] Charlar Linden: these are things created and uploaded. They could have been used inworld 100 times after that.
- [12:47] Charlar Linden: What is means to me is that people are uploading more and more stuff; might be for resale, or for their own use.
- [12:49] Charlar Linden: Kaiser- over the past month we’ve *roughly* increased from about 1000 a day to about 1500 a day. It’s still continuing on that trend.
6th February 2012: Mesh regions are now at over 29% of the grid. Mesh went live last August and currently the mesh region adoption rate continues to rise. Don’t forget to upload mesh snapshots from Second Life to Second Life 3D Mesh Flickr group.
Update 3 will be posted next week. :)
During today’s Content Creation/Mesh Import User Group meeting Charlar Linden released some new Mesh metrics which was really interesting. This user group meeting takes place every Monday at 12pm SLT at Borrowdale on AGNI.
From the meeting transcript…
- [12:41] Charlar Linden: relating to viewers supporting mesh…
- [12:41] Charlar Linden: 70% of residents
- [12:47] Charlar Linden: Recently our total uploaded items surpassed our previous high, back in August. It’s been on an upward trend since the beginning of December.
- [12:47] Charlar Linden: on a daily basis
- [12:47] Charlar Linden: 28% of regions have mesh on them.
From 16% in December 2011 to 28% in January 2012 it shows that the Mesh adoption rate is on the rise which encouraging and interesting. I guess more and more are switching to mesh capable viewers and uploading mesh items.
Mesh adoption on the grid so far this month…
Yay. Hopefully the this Mesh adoption trend will go up higher in 2012 & 2013+.
This is update 2 on viewers that now support mesh for Second Life. Mesh has already changed the look of Second Life drastically and the rate seems to be speeding up. I have been impressed with mesh builds so far on the grid and it’s definitely worth creating mesh objects.
- Do you love/dislike Mesh?
- How are you finding the experience so far?
I have noticed alot of discussion lately about friends inworld experimenting and creating mesh clothing. It’s great to see new mesh creations in Second Life however there are still concerns that need to be addressed with this.
List of TPVs that have mesh support:
Linden Lab are rolling out Mesh to all sims today apparently. This is really good news for the SL community and that will explain the rolling restarts happening in progress right now. After the rolling restarts all regions on the grid should have mesh support if everything goes according to plan.
This week MESH goes to the main channel. Wow, we’ve been working on this one for a long time and this is it. Thanks to everyone who has participated in the beta process and filed bugs!
Max prim scale has been raised to 64m
From the Second Life Grid Status Reports today it appears the rolling restarts have been completed.
Posted by Status Desk on August 23rd, 2011 at 09:10 am PDT
[Resolved 9:10AM PDT 23, August 2011] Today’s rolling restarts have completed.
[Updated 5:03AM PDT, 23 August 2011] Rolling restarts on the main Second Life server channel will begin momentarily. Please refrain from rezzing no copy objects, making inworld L$ transactions and please save all builds. We will update this post when the restarts have completed.
[POSTED 8:22PM PDT, 22 August 2011] Rolling restarts for regions on the main Second Life server channel will be performed on Tuesday, August 23rd at approximately 5:00am PDT. Please make sure to save all builds and refrain from making purchases during this time.
Here is the release notes for 23rd August 2011 for the Second Life Server channel. Alot of improvements for sure and congratulations to Linden Lab. :D
- This is the “Mesh” project. scheduled 2011-08-23
- Mesh objects can be uploaded
- Child prims can be set to have no collision shape (do not contribute to collision of object)
- Objects that use the features above (mesh shapes or non-colliding parts) will have prim cost calculated based on actual impact to the parcel/region rather than simple count.
- Max prim scale has been raised to 64m on a side
- New physics engine
- Overhaul how collision shapes are constructed and stored in memory.
- 10 cm gap between colliding objects has been removed for most objects:
- For convex prims (dynamic and static)
- Concave prims (static only)
- For small prims ( <~0.2m on a side ) it can’t be completely removed so those objects may still exhibit a gap, but it will typically be smaller than it was before the change.
- Parcel-full return sort order has changed: most recently “changed” get returned first, but still grouped by OTHER, GROUP, and OWNER in that order.
Visit these new 12 Mesh Testing Sandbox regions provided by Linden Lab to test out Mesh on the main grid. More details about testing can be found here. “Join the group ‘Mesh Volunteers’ for access to this region. ENTER AT YOUR OWN RISK!”. I’m using 2.8.1 (236285) viewer for this.
I’ve seen many mesh ducks and other interesting mesh objects in the mesh sandbox regions.
OMG a massive duck in the water.
Here is a nice snapshot of nice mesh starship.
Snapshot of a mesh horshoe.
Snapshot of mesh house on a tree.
These are exciting times for Mesh in Second Life! :D
After 22 weeks Linden Lab has finally announced the mesh timeline details for the Main Grid this summer. The roll out starts sometime in July 2011 to a limited set of regions then by the end of August 2011 everyone will be able to enjoy Mesh on the Main Grid if things go to plan that is. I’m glad that Linden Lab promised and delivered the mesh timeline details on time which is good news.
So, now that you are excited about trying it out on the Main Grid, we wanted to share the launch time line, as promised.
In July, we will enable a limited set of regions to use Mesh and will it roll out, in a phased approach, throughout August. By the end of August, everyone in Second Life will be able to import Mesh objects. Of course, if we run into unforeseen issues or bugs, then this time line will need to shift.
We know that you must have a lot of questions regarding policies, costs, and how Mesh objects will be weighted. Although we cannot share these details yet, we will continue to keep you informed on our progress and other relevant news on this blog.
So buckle up and get ready for a whole new wave of creativity in SL
I can’t wait. Yay!