On 17th February 2013 a new post called Metrics for Adoption of Mesh Viewers on SLUniverse Forums asking about the most recent stats for mesh capable viewer usage. According to the responses in the forum post it seems like the mesh adoption rate seems to be >97.1% at the moment. I think by the end of 2013 mesh adoption rate should be reaching 99%/100%. Surely the 3% of SL users using non-mesh viewers will switch over at some point right during 2013 or 2014?.
A new graph shows the adoption rate of Mesh from July 2011 through to late January 2013 which is very interesting indeed. Graph created by Kadah Coba.
- 1% in July 2011
- 50% during November 2011
- 95% during October 2012
- 97.1% as of 2013-02-10.
Mesh viewers list
- SL official viewer (all V3 viewers)
- Firestorm viewer
- Cool VL
- And many more!
It seems the lab are releasing small mesh usage metrics during weekly Mesh user group meetings on Mondays at 12pm SLT. Charlar Linden normally mentions some mesh metrics during the last quarter of the user group meetings. The trend still continues to be on the rise in mesh usage on the grid which is good to see happening.
Here are the mesh usage metrics mentioned this week.
- [12:38] Charlar Linden: Hey, want some metrics?
- [12:39] Charlar Linden: current stats for usage of modern viewers:
- [12:39] Charlar Linden: Residents – over 70%
- [12:40] Charlar Linden: Also, as far as uploading mesh, we’ve topped the previous high back in August – For the past two weeks we’ve averaged well over 1400 objects uploaded a day onto the maingrid.
- [12:41] Charlar Linden: “modern” supports mesh, as well as most other newer features.
- [12:42] Charlar Linden: Davido – that’s the average number of mesh objects uploaded each day.
- [12:45] Charlar Linden: 1540 on the day after we released mesh
- [12:46] Charlar Linden: As with all metrics, you really have to consider the context
- [12:46] Charlar Linden: these are things created and uploaded. They could have been used inworld 100 times after that.
- [12:47] Charlar Linden: What is means to me is that people are uploading more and more stuff; might be for resale, or for their own use.
- [12:49] Charlar Linden: Kaiser- over the past month we’ve *roughly* increased from about 1000 a day to about 1500 a day. It’s still continuing on that trend.
6th February 2012: Mesh regions are now at over 29% of the grid. Mesh went live last August and currently the mesh region adoption rate continues to rise. Don’t forget to upload mesh snapshots from Second Life to Second Life 3D Mesh Flickr group.
Update 3 will be posted next week.
During today’s Content Creation/Mesh Import User Group meeting Charlar Linden released some new Mesh metrics which was really interesting. This user group meeting takes place every Monday at 12pm SLT at Borrowdale on AGNI.
From the meeting transcript…
- [12:41] Charlar Linden: relating to viewers supporting mesh…
- [12:41] Charlar Linden: 70% of residents
- [12:47] Charlar Linden: Recently our total uploaded items surpassed our previous high, back in August. It’s been on an upward trend since the beginning of December.
- [12:47] Charlar Linden: on a daily basis
- [12:47] Charlar Linden: 28% of regions have mesh on them.
From 16% in December 2011 to 28% in January 2012 it shows that the Mesh adoption rate is on the rise which encouraging and interesting. I guess more and more are switching to mesh capable viewers and uploading mesh items.
Mesh adoption on the grid so far this month…
- 22% - 10th January 2012
- 25%- 17th January 2012
- 28% - 30th January 2012
Yay. Hopefully the this Mesh adoption trend will go up higher in 2012 & 2013+.
This is update 2 on viewers that now support mesh for Second Life. Mesh has already changed the look of Second Life drastically and the rate seems to be speeding up. I have been impressed with mesh builds so far on the grid and it’s definitely worth creating mesh objects.
- Do you love/dislike Mesh?
- How are you finding the experience so far?
I have noticed alot of discussion lately about friends inworld experimenting and creating mesh clothing. It’s great to see new mesh creations in Second Life however there are still concerns that need to be addressed with this.
List of TPVs that have mesh support:
The official Linden Lab Viewer 3 supports mesh and it won’t be long until other TPVs will support mesh as well. Can’t wait!
Linden Lab are rolling out Mesh to all sims today apparently. This is really good news for the SL community and that will explain the rolling restarts happening in progress right now. After the rolling restarts all regions on the grid should have mesh support if everything goes according to plan.
This week MESH goes to the main channel. Wow, we’ve been working on this one for a long time and this is it. Thanks to everyone who has participated in the beta process and filed bugs!
Max prim scale has been raised to 64m
From the Second Life Grid Status Reports today it appears the rolling restarts have been completed.
[Resolved] Rolling Restarts Main Server
Posted by Status Desk on August 23rd, 2011 at 09:10 am PDT
[Resolved 9:10AM PDT 23, August 2011] Today’s rolling restarts have completed.
[Updated 5:03AM PDT, 23 August 2011] Rolling restarts on the main Second Life server channel will begin momentarily. Please refrain from rezzing no copy objects, making inworld L$ transactions and please save all builds. We will update this post when the restarts have completed.
[POSTED 8:22PM PDT, 22 August 2011] Rolling restarts for regions on the main Second Life server channel will be performed on Tuesday, August 23rd at approximately 5:00am PDT. Please make sure to save all builds and refrain from making purchases during this time.
Here is the release notes for 23rd August 2011 for the Second Life Server channel. Alot of improvements for sure and congratulations to Linden Lab.
- This is the “Mesh” project. scheduled 2011-08-23
- Mesh objects can be uploaded
- Child prims can be set to have no collision shape (do not contribute to collision of object)
- Objects that use the features above (mesh shapes or non-colliding parts) will have prim cost calculated based on actual impact to the parcel/region rather than simple count.
- Max prim scale has been raised to 64m on a side
- New physics engine
- Overhaul how collision shapes are constructed and stored in memory.
- 10 cm gap between colliding objects has been removed for most objects:
- For convex prims (dynamic and static)
- Concave prims (static only)
- For small prims ( <~0.2m on a side ) it can’t be completely removed so those objects may still exhibit a gap, but it will typically be smaller than it was before the change.
- Parcel-full return sort order has changed: most recently “changed” get returned first, but still grouped by OTHER, GROUP, and OWNER in that order.
Visit these new 12 Mesh Testing Sandbox regions provided by Linden Lab to test out Mesh on the main grid. More details about testing can be found here. “Join the group ‘Mesh Volunteers’ for access to this region. ENTER AT YOUR OWN RISK!”. I’m using 2.8.1 (236285) viewer for this.
I’ve seen many mesh ducks and other interesting mesh objects in the mesh sandbox regions.
OMG a massive duck in the water.
Here is a nice snapshot of nice mesh starship.
Snapshot of a mesh horshoe.
Snapshot of mesh house on a tree.
These are exciting times for Mesh in Second Life!
After 22 weeks Linden Lab has finally announced the mesh timeline details for the Main Grid this summer. The roll out starts sometime in July 2011 to a limited set of regions then by the end of August 2011 everyone will be able to enjoy Mesh on the Main Grid if things go to plan that is. I’m glad that Linden Lab promised and delivered the mesh timeline details on time which is good news.
So, now that you are excited about trying it out on the Main Grid, we wanted to share the launch time line, as promised.
In July, we will enable a limited set of regions to use Mesh and will it roll out, in a phased approach, throughout August. By the end of August, everyone in Second Life will be able to import Mesh objects. Of course, if we run into unforeseen issues or bugs, then this time line will need to shift.
We know that you must have a lot of questions regarding policies, costs, and how Mesh objects will be weighted. Although we cannot share these details yet, we will continue to keep you informed on our progress and other relevant news on this blog.
So buckle up and get ready for a whole new wave of creativity in SL
I can’t wait. Yay!
Week 20: Here are some updates from the Mesh user group meeting hosted on 16rh May 2011. Recent progress and happenings..
Can you give us an update on your recent progress and what your current priorities are? [Vivienne Daguerre]
davep (runitai.linden): still working on the merge to viewer-development, unfortunately
davep (runitai.linden): and working on mac issues WRT the merge
davep (runitai.linden): the viewer work is done, and the simulator verifier is working, but we’re blocked on a new upload path for testing
davep (runitai.linden): so we’ve been testing the new format by manually running test objects through the verifier
Nyx Linden internal format change, not input format change :)
Falcon Linden By the way, here’s some physics news:
Falcon Linden Make sure your physics meshes have consistent counter-clockwise winding
Falcon Linden (for best performance)
Hopefully soon we will get the timeline for Mesh for the main grid. In the mean time I will continue to publish regular updates on Mesh.
Here are some recent interesting mesh articles written by Loki Eliot (top link) and Maria Korolov (below link) .
Week 18 update from today’s Mesh User Group meeting. I think we are getting closer towards the roll out of mesh on the main grid and hopefully it will arrive this month. Linden Lab have still not given any ETAs on dates yet. With the Viewer 2 release cycle as it stands mesh will arrive in the 2.7 version viewer. We will have to see!
Latest Mesh News
- Nyx Linden mentioned that “recently – we’re merging!”
- “trying to get back to non-merge related work soooon”
- “we’ve got a bug backlog of 400 issues”
Mesh Asset Format Changes
- Linden Lab will be rolling out changes to the asset format later this week
- Pro: “more stable asset format” after the roll out
- Con: Everyone will have to re-upload meshes
- Rolling out to the mesh experimental channel first
Transcript can be found here
of the meeting. I will be publishing regular updates on my blog – stay tuned!
On 9th March 2011, MetaverseTV asked Rodvik Linden through Twitter about the ETA on Mesh and apparently the LL team are working on the roll out plans at the moment. Linden Lab hopes to announce a Mesh timeline/road-map sometime this month so that everyone can plan in advance.
Mr Humble is there an ETA on mesh? A lot of projects on hold waiting for this feature.
Rodvik Linden replied saying…
No date yet. Team working on the roll out plans. Hopefully we can announce the timeline this month so folks can plan.
Yeah, its a big feature. needs to be done right. Still creators should have a timeline of the rollout so everyone can plan.
Mesh is coming soon. Yay. Check out this new mesh video out featuring a nice vehicle by Arton Rotaru.
When reading through When is Mesh coming to the Main Grid? thread on the Mesh section on the new look SL Forums. In comments I saw that Falcon Linden replied to the post saying that Linden Lab still don’t have a release date for mesh yet. Mesh first went into Open Beta status on 13th October 2010 and still there are issues yet to be resolved it seems. My prediction is that mesh will be deployed sometime between April-June 2011 but for now the mesh inworld meetings are definitely worth attending for questions. answers and updates from the Mesh team.
03-03-2011 12:13 AM
I know, it’s been forever since I’ve come to office hours and some of you may think I’m dead. I’m not! I’m hard at work making your meshes work without causing problems for our physics engine (among other things).
I can’t give you the answer you want–a release date for mesh. But I can help a little by letting you know that there are concrete dev issues remaining.
For example, you may notice that in some cases when you enter a mesh region, particularly one that’s been restarted recently, you can’t move about as you would expect. In fact, the collision geometry for many meshes is a giant box with dimensions equal to the mesh’s scale! Craziness. Huseby Linden and I have recently solved this problem but the solution is far more complex than you’d think and it will be at least a couple weeks before we can deploy it to Aditi. Other remaining issues on my plate include physics cost computation and proper upload validation.
It’s great to hear that you aren’t hitting many mesh upload bugs. Rest assured that we are continuing to actively develop mesh as a feature and that we are probably even more eager than you to see it deployed to the Main Grid.
Update 2: The mesh office hours are normally on Mondays but it was rescheduled this week, cause of the U.S holiday yesterday. Here is the latest status news on Mesh from the Mesh team at Linden Lab during the Mesh HQ Beta office hours between 11am-12pm SLT.
Latest Progress / Issues
- [11:54] Nyx Linden: next topic: “Any significant progress recently to share? What are the top issues being worked on right now?
- [11:54] Nyx Linden: bugs, stability, crashes
- [11:58] Nyx Linden: next: “Can you give us some very rough ETA, perhaps guesstimate what quarter mesh release is likely? Hate to nag, but content creators, business owners and sim owners need some indication in order to make plans regarding product releases and builds.
- [11:58] Nyx Linden: no eta. sorry. We’ll blog about it when we can.
- [11:58] Nyx Linden: next topic: “Any chance scaling will be added to rigged mesh while it is worn?
- [12:01] Prep Linden: In regards to the last topic: we do not intened to allow scaling on a rigged mesh (at least for launch).
Next Mesh office hour is scheduled for next Monday. Update 3 will be published soon!
Last week on Thursday 6th January 2011 I went along to Oskar Linden and Maestro Linden Beta Office Hours on the Aditi (Preview Grid). During the office hour there was a tiny bit of mention about SL Mesh, group sizes and estate windlight. Check out the official SL wiki page on Mesh in Second Life. SL Mesh went into Open Beta status on 14th October 2010 since then there have been many interesting developments.
6th January 2011
- [15:36] Oskar Linden: group size changes are coming soon. this month later I think. not certain
- [15:37] Oskar Linden: so much good stuff right around the corner
- [15:37] Oskar Linden: mesh in a few months or so I’m guessing[
- 15:37] Oskar Linden: with havok improvements
- [15:58] Maestro Linden: estate windlight is supported in the server (and has been for several months), but I think we’re waiting on viweer support
This week I went along to the Mesh HQ office hours on Monday 10th January 2011 and everyone was told that Linden Lab don’t yet have a rough ETA on MESH for the release on the main grid. My estimation would be that mesh will be released before easter 2011 at the very latest but in the mean time Mesh is still in development and the Mesh team are still working on many features before the public release.
You can find the whole transcript of the meeting here and the latest discussions about it.
10th January 2011
- [11:33] Nyx Linden: related – next topic: “Mesh Pilot Release” for the main grid on some pilot regions “
- [11:34] Nyx Linden: sorry I don’t have a rough eta to quote you, and I’ve found giving a rough eta before we’re certain leads to disappointment
- [11:32] Nyx Linden: next topic: “What is the official status of mesh import? When will it be released onto the main grid? “
- [11:32] Nyx Linden: mesh is still under development and we have a number of requirements that are not done for a main grid release yet
- [11:33] Nyx Linden: aka “when its ready” – we’re not ready to announce a launch date
- [11:35] Nyx Linden: it is likely that we will end up releasing in a staged manner, though we’re still discussing how that will work
- [11:35] Nyx Linden: let me put it this way: we aren’t ready yet. Once I can get more specific than that I will.
- [11:35] Nyx Linden: no I cannot give a rough estimate.
- [11:36] Nyx Linden: we’re not at a point where we can publicly offer a rough eta.
- [11:36] Nyx Linden: once we have a rough eta, we will blog about it
- [11:42] Nyx Linden: next topic: “what features are still missing before public release ?
- [11:42] Nyx Linden: we’re fairly good technically, but we need more work on import UI, stability, bugfixing, and tweaks and implementation for cost functions (render, streaming, physics, and upload)
- [11:51] Nyx Linden: as for upload costs – we don’t have a finalized plan for that yet, but we’re working on it
- [11:51] Nyx Linden: once we have a solid plan we’ll let you guys know!
- [11:53] Nyx Linden: last topic! “How will vehicles work in mesh…as long as we keep physics, itself, under 32? “
- [11:53] Nyx Linden: the physical representation of the vehicle needs to be 32 prims or less. the visual representation can be more.
- [11:54] Nyx Linden: Drongle – answer is no news yet, will update you guys when we have a solid plan to announce
- [11:54] Nyx Linden: the 32 prim limit is to keep things sane for havok
That’s the latest Mesh news at the moment and when more info is announced I will publish it.
Yesterday Linden Lab announced the launch of SL Mesh Import Open Beta, to try out on the Aditi test grid. I went ahead, downloaded the Project Mesh Viewer and logged into the Aditi test grid. Went through the simple walkthroughs on the Mesh Second Life Wiki page which was very exciting. I did see alot of white and colourful duck meshes yesterday afternoon along with other interesting mesh creations. You should check out the Mesh City and Mesh Sandbox regions on the Aditi test grid and have a go. Send your SL Mesh pictures to the Second Life 3D Mesh Flickr group and browse through everyone’s amazing creations so far.
Mesh is an upcoming feature that will allow creators to model objects using external tools and then import them into Second Life.
My mesh person on Mesh Sandbox region
My big yellow mesh duck on Mesh Sandbox region.
Here are some positive reactions from SL residents using SL Mesh Open Beta:
- Some amazing looking stuff
- Checking out some of the mesh tests on SL – impressive looking for those that will be able to master it
- I am so excited
- Confirming that using an alt makes everything much much easier.
- Work perfect
- This is all a new expereince for me and i have to say the possibilities are just awesome.
- SL Mesh beta is neat
This was a new experience for me and for the Second Life community. Check out my SL Mesh Flickr set and uploads. I’m interested in the possibilities in SL Mesh and looking forward to more Mesh testing. I would guess that SL Mesh will roll out onto the Main Grid between December 2010 and February 2011 at the latest.
What are your throughts on SL Mesh Open Beta?
Tomorrow Linden Lab will kick off SL Mesh Open Beta for SL residents to try out and there’s great excitement at the moment all over the Second Life community about the launch. If you don’t know already there is a Mesh SL wiki page on how to get started along with other interesting documentation.
Over 60 residents attended the live Designing Worlds meeting yesterday on Mesh in Second Life with Jack Linden and Dusan Writer. UPDATE: Watch this episode on the Treet TV website. There is now a audio version of the mesh meeting on Treet.TV here. The show started abit late than expected at Northpoint studios in Second Life but overall the discussion was really interesting to hear the latest SL Mesh updates.
SL Mesh Introduction for Wednesday 13th October 2010 via Mesh SL wiki page.
- Wait until October 13, 2010! Before that date, the mesh-enabled regions will not be accessible.
- Download the Mesh First Look viewer at <LINK>.
- Log on using the Mesh First Look viewer. By default, the Mesh First Look viewer will connect you to the aditi developer grid; as the region, specify any of the active mesh regions, for example, Mesh City. If you have any problems logging in, see these instructions on getting your account set up on aditi.
More coverage on this during the week, here on my blog.
When browsing through SL news yesterday I came across many SL mesh updates published by Indigo Mertel. As many know Linden Lab will be announcing more details about SL Mesh Imports next week hopefully on 28th September 2010. There was a Mesh Import Beta Test meeting recently and now there is a group to join inworld called Mesh Dev. Check out the Second Life 3D Mesh Flickr group with alot of interesting SL mesh snapshots. Expect a SL Mesh wiki page to go live very soon including the FAQ. Go to inworld Linden office hours to ask questions and find out more information.
Mesh Import Beta Test Meeting Notes published by Indigo Mertel on Plurk.
- From the mesh import beta test meeting: Runitai Linden: the plan is for the mesh development branch to be open source
- From the mesh import beta test meeting: bone offset for avatars is on the drawing board
- From the mesh import beta test meeting: mesh don’t have scale limits but in the future they may be 64 meter
- From the mesh import beta test meeting: Runitai Linden: if we implement a scale limit we may have it as a region setting
- From the mesh import beta test meeting: nothing has been decided for price upload yet
Other SL Mesh Links
I will publish another blog post when more news comes available. At the moment SL Mesh is a hot topic to discuss inworld and I am interested in the upcoming developments coming to SL very soon.