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Full recording of The Future of Second Life Q&A session

Here is the full recording of the Firestorm Q&A session that was hosted this morning between Jessica Lyon, Oz Linden and Pete Linden. The video recording lasts for 59 minutes and 10 seconds. This meeting is a must watch for those interested in the future of Second Life. A brief summary can be found on my previous blog post about what happened.

A special recording of Designing Worlds will be happening today at 1pm SLT about maintaining Second Life and more about the new platform from the lab. The show will be recorded for those that can’t attend and the show will be available again on 14th July 2014. Special Guests: Jessica Lyon, Jo Yardley, Maxwell Graf and Pathfinder Lester.

To attend please click the SLURL

Video uploaded by Mal Burns.

Updated: The Future of Second Life live Q&A session

The Firestorm team and the Lindens

The Firestorm team and the Lindens

Update: The live Q&A session through voice was a huge success this morning and special thanks goes to the Firestorm team/Linden Lab for hosting this meeting with the Second Life community. There were 73 people in the Firestorm Auditorium with over 213 viewer’s watching via the online stream. The meeting was strictly about the future of Second Life and there was questions from the SL community nearer the end.

Special Guests: Oz Linden and Pete Linden

Here is the summary on the main points from the meeting between 7am to 8am SLT. 

  • “No plans to shut down Second Life. It’s not going away and we will continue to make SL better” – Pete Linden
  • Smaller active team working on Second Life – Oz Linden
  • “This was exactly the job I was looking for and I’m more than happy to have it” talking about the new platform – Oz Linden
  • Second Life is the most successful virtual world ever  – Pete Linden
  • Second Life and the new platform will run parallel to each other – Pete Linden
  • “The new platform is so far off that alpha or beta won’t happen till next year” – Pete Linden
  • “All that’s changed… we as a company have taken an additional step to be more transparent about…what we’re working on” – Pete Linden
  • “Experience Keys will be will be coming out today” and a new Torley Linden video – Oz Linden
  • “We’re going to keep working on Group Chat until we make it better” – Oz Linden
  • “HTTP pipelining is in the works for Second Life Testing is showing good improvement – Oz Linden
  • “We intend to talk about what we’re doing earlier.. and more actively with the community over time” – Oz Linden
  • “We haven’t announced any pricing changes, and I can’t say that any would be coming” on land tier – Pete Linden
  • 2 Fixes for Second Life ATI texture errors – Oz Linden
  • “It’s not something we’re looking at, at this minute” on increasing group numbers from 42 – Oz Linden
  • “No ban on child avatars” – Pete Linden
  • “No news on last names coming back at the moment. Ebbe is thinking about it” – Pete Linden
  • “Keep logging in..Keep creating things… continuing on with that keeps Second Life the awesome environment that it is” – Pete Linden
  • “No plans to opensource the server code” – Pete Linden

Lets hope for more meetings like this in the near future!

Video of Ebbe Linden talking about a next generation virtual world

Here is the full video of Ebbe Linden at the Third Party Viewer meeting this week talking about Linden Lab working on a next generation virtual world. The meeting was done using voice and live text chat lasting for 2 hours. The next Third Party Viewer meeting is scheduled for 18th July 2014. 

  • Featuring Jessica Lyon, Oz Linden, Dolphin Linden and many more giving out important updates during the meeting 
  • Skip to 51 minutes and 19 seconds to listen to Ebbe Linden. 
  • Latest reactions to Ebbe Linden skip to 1 hour and 39 minutes

It’s really worth watching from start to end to hear all the latest updates and latest feedback on the breaking news from Ebbe Linden.

2nd Annual OpenSimulator Community Conference 2014

Chris Collins who is the conference organizer released a new press release this week for the 2nd Annual OpenSimulator Community Conference 2014 which officially starts on 8th November until 9th November 2014. This is good news that a second conference will take place this year and its set to take place on the Open Simulator Conference Center grid.

OpenSim Community Conference 2013

Snapshot from last year’s OpenSim Community Conference 2013

What is the OpenSimulator Community Conference ?

The OpenSimulator Community Conference is an annual conference that focuses on the developer and user community creating the OpenSimulator software. Organized as a joint production by AvaCon and the Overte Foundation, the virtual conference features two days of presentations, workshops, keynote sessions, and social events across diverse sectors of the OpenSimulator user base.

The first OpenSimulator Community Conference last year was a “terrific success with more than 350 attendees from 45 unique grids and over 1000+ commits to the core code”, says Chris Collins.

This year the conference will be even more successful with more “opportunities for the community to be involved and doing more outreach to attract new users.  With all the hype surrounding the Oculus Rift and other virtual reality technologies, we want the VR community to know that OpenSimulator is a great platform for building the open metaverse.”

See full press release for more details…


Announcing the 2nd Annual OpenSimulator Community Conference 2014

June 3, 2014 – AvaCon and the Overte Foundation are pleased to announce the second annual OpenSimulator Community Conference 2014 (, to take place virtually on the OpenSimulator Conference Center grid on November 8-9, 2014. The OpenSimulator Community Conference is an annual conference that focuses on the developer and user community creating the OpenSimulator software. Organized as a joint production by AvaCon and the Overte Foundation, the virtual conference features two days of presentations, workshops, keynote sessions, and social events across diverse sectors of the OpenSimulator user base.

“Last year’s conference was a terrific success with more than 350 attendees from 45 unique grids and over 1000+ commits to the core code, which made OpenSimulator a much more stable and scalable platform,” said conference organizer Chris Collins.  “This year we hope to build on that success by offering more opportunities for the community to be involved and doing more outreach to attract new users.  With all the hype surrounding the Oculus Rift and other virtual reality technologies, we want the VR community to know that OpenSimulator is a great platform for building the open metaverse.”

Based on feedback from last year’s successful conference, this year’s program includes four tracks to showcase the variety of uses of OpenSimulator, including Business & Enterprise, Content & Community, Developers & Open Source, and Research & Education.  In addition, a new Learning Lab area will be available for hackerspaces, speed builds, and workshops for hands-on learning experiences guided by experts in the OpenSimulator community.  The Call for Proposals for all four tracks and the Learning Lab is now open, and proposals are due July 1, 2014.

Due to the “alpha” nature of the OpenSimulator software, the annual conference is an experiment in capacity testing for OpenSimulator in addition to being a community event. Since seats are limited, registration will open on a first-come-first-served basis on September 15, 2014 until the maximum number of virtual conference center tickets is reached.  At that point, community members will still be able to register for the live streamed version of the conference that will be available for free via UStream.

For more information please see the conference website at


OpenSimulator is an open-source platform that supports the creation of collaborative, immersive, distributed and social 3D virtual environments over the Internet. OpenSimulator software is now the basis for many “grids” of varying sizes and purposes.

AvaCon, Inc. is a 501(c)(3) non-profit organization dedicated to promoting the growth, enhancement, and development of the metaverse, virtual worlds, augmented reality, and 3D immersive and virtual spaces. We hold conventions and meetings to promote educational and scientific inquiry into these spaces, and to support organized fan activities, including performances, lectures, art, music, machinima, and much more. Our primary goal is to connect and support the diverse communities and practitioners involved in co-creating and using virtual worlds, and to educate the public and our constituents about the emerging ecosystem of technologies broadly known as the metaverse.

The Overte Foundation is a non-profit organization that manages contribution agreements for the OpenSimulator project.  In the future, it will also act to promote and support both OpenSimulator and the wider open-source 3D virtual environment ecosystem.


Chris Collins, Vice President

AvaCon, Inc.

c/o OpenSimulator Community Conference 2014

275 Winthrop Street

PO Box 618

Rehoboth, MA 02769-1819

(774) 654-0010




Hashtags:  #OSCC14 #OSCC #opensim

Chris Collins (Avatar: Fleep Tuque)

Vice President, AvaCon, Inc.

275 Winthrop Street

PO Box 618

Rehoboth, MA 02769-1819

(774) 654-0010


Ebbe Linden, Philip Rosedale and Drax at SVVR 2014

Ebbe, Philip and Drax

Ebbe, Philip and Drax

Watch the recording of the Creating the VR Metaverse panel session below which runs for 1 hour and 11 minutes. Full of interesting topics and discussion featuring Ebbe Linden, Philip Rosedale and Drax from Second Life. There was a large crowd inworld and online via YouTube during the whole session. Woooot!!!

Live streamed into Second Life - LEA Theatre

Live streamed into Second Life – LEA Theatre

LEA Theatre SLURL >

Philip Rosedale talks about Second Life and High Fidelity at SVVR 2014

Philip Rosedale at SVVR

Philip Rosedale at SVVR

Philip Rosedale gave a fascinating and interesting keynotes speech today at SVVR 2014 for almost one hour about Second Life and High Fidelity. Over 50 residents watched the keynotes speech live at the LEA Theatre in Second Life. Thanks to Hamlet Au who managed to live tweet during Philip SVVR talk today and here is a copy of those tweets below in time order.


  • High Fidelity’s Ryan Downe real time drumming from a VR-equipped virtual world.
  • “The Revenge of Virtual Reality”
  • “We have a 1987 article at the office about VR about to revolutionize computing”
  • The traditional definition of VR is not accurate
  • Philip’s def. of VR: “Sensory experience in which the results of our actions are consistent w/our past experiences.”
  • We want things to work like the way we remember them or expect them to be. We need that in VR. 
  • As a kid, Philip fascinated by “Game of Life” & the possibility that whole complex systems could emerge from simple rules.
  • Second Life is still the greatest version of virtual reality we have. But we have a long way to go
  • Virtual worlds/reality are still in the trough of Gartner’s hype cycle.
  • In demo, Ryan tries to build in SL – it’s “incredibly difficult’. Why only million in VR, not billions.
  • Face-to-face experience in VR is absolutely riveting if it can be done well, but latency is a problem
  • Skype is faster than cell phones which is why we tend to use Skype for calls more
  • “100 milliseconds is a magic place”
  • Fortunately it only takes 100ms to reach Singapore.
  • “We’re pretty much in range of putting all 7 billion of us” in range of 100 millisecond latency.
  • Virtual worlds of the future are going to look like Pandora in Avatar”
  • “We’re going to be arguing over the price of virtual real estate on Pandora” soon
  • “There’s plenty of room for virtual reality”. Computing power is now limitless.
  • High Fidelity already size of San Francisco. They can already import content from other worlds.
  • Live drumming in a virtual world with a VR suit in High Fidelity.
  • Millions of machines will host the high fidelity virtual world
  • Audience Q: Will High Fidelity have a user marketplace like SL? Yes
  • “Our value add as a company will be as a marketplace, currency, naming system”
  • “If Snowcrash was instruction manual for SL, Ready Player One is awfully inspiring”
  • Audience Q: Will SL merge with High Fidelity? My hope is to interoperate in SL anyway we can.
  • Audience Q: Will you have your own rules on your HF server? Yes
  • We needn’t fear the Oasis of Ready Player One. We should fear our clumsiness in not getting VR right.

There was live coverage via YouTube but due to technical difficulties it was cut half way through only showing the first 26 minutes of Philip Rosedale’s speech. There will be professional videos out next week with much better quality video and audio of the keynote speeches. Stay tuned for that. 

Snapshots of Philip Rosedale’s Keynotes Speech

Philip Rosedale at SVVR

Philip Rosedale at SVVR

LEA Theatre

LEA Theatre


Over 50 residents attended today


First SVVR Conference and Expo featuring Philip Rosedale and Ebbe Altberg

LEA Theatre

LEA Theatre

Exciting news this week is that Philip Rosedale and Ebbe Altberg will be having keynote speeches at the first SVVR (Silicon Valley Virtual Reality) Conference and Expo 2014. This is “The World’s First Professional Conference for Consumer Virtual Reality”. There will be special Second Life coverage for Philip and Ebbe. Please see the times below and enjoy the show!

Live Coverage Now – Philip Rosedale!


Philip Rosedale keynotes (19th)

  • Live coverage will be streamed into Second Life today at the LEA Theatre
  • Starting at 2pm SLT on Monday 19th May 2014.
  • Philip Rosedale
  • Founder of Linden Lab
  • Co-Founder of High fidelity

Ebbe Altberg keynotes (20th)

  • Live coverage starts at 3pm SLT on Tuesday 20th May 2014
  • Also featuring Philip Rosedale, Stefano Corazza, Tony Parisi and the panel will be moderated by Draxtor Despres. 
  • Creating the VR Metaverse
    • One global metaverse or many?
    • Identity and privacy
    • Virtual World Governance: democracies, the greek god model, or benevolent dictators
    • Intellectual property and legal jurisdictions
    • Avatar portability and standards

What is SVVR?

SVVR (Silicon Valley Virtual Reality) is a fast-growing group of developers, entrepreneurs, hackers, and artists, with an infectious enthusiasm for exploring the possibilities, opportunities, and impact of consumer Virtual Reality.




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