Blog Archives

First Ever Strides Walk 2014 Press Release


First Ever Strides Walk 2014 Press Poster

First Ever Strides Walk 2014 Press Poster

FOR IMMEDIATE RELEASE

1ST ANNUAL MAKING STRIDES AGAINST BREAST CANCER ACROSS SECOND LIFE STRIDES WALK

http://maps.secondlife.com/secondlife/American%20Cancer%20Society/184/248/23

On Sunday, October 26, 2014, at 9 am slt, the very first Making Strides Against Breast Cancer Walk will be held in Second Life.

Making Strides Against Breast Cancer Across Second Life is an annual event that place in honor of breast cancer awareness and fundraising in October of each year. Making Strides Against Breast Cancer is the official breast cancer charity of the American Cancer Society.

Second Life residents will make strides together to promote breast cancer awareness and to honor breast cancer survivors and caregivers. Stride Walk will kick off at 9 am slt with a special T1 Radio Warm Up Show and will feature 9 hours of themed laps, live djs and performances, and fun! The day will wrap up with a special Pink Power Time Machine Special event with Trader1 Whiplash from 5pm to 7pm slt. Below is a complete schedule of events with hourly themes:

Schedule of Events:

  • 9 am to 10 am SLT– T1 Radio
  • 10am to 11 am SLT – Opening Ceremony
  • 11 to 12pm SLT – T1 Radio – Survivor & Caregiver Hour (Survivors and caregivers are why we make strides! Help us honor these very special people)
  • 12 pm to 1pm SLT – Boot It Up Hour (wear your favorite boots as you walk around the Stride’s path)
  • 1pm to 2pm SLT – International Spirit Hour (Wave your country’s flag as you walk around the Stride’s path)
    2pm to 3pm SLT – Hat’s Aplenty Hour (Show off your favorite hat during this hour)
  • 3pm to 4pm SLT – Let’s Get Hopping Hour (Grab one of our hoppers and hop around the path)
  • 4pm to 5pm SLT – Remembrance Ceremony (Remember your loved ones that you have lost to breast cancer during this special hour)
  • 5pm to 7pm SLT – Time Machine Special (We are going back to the 1960’s with DJ Trader1 Whiplash)

About Making Strides Against Breast Cancer:

Making Strides Against Breast Cancer or MSABC is the largest network of breast cancer awareness events in the nation, uniting more than 300 communities to finish the fight. Every breast cancer walk and event is an incredible and inspiring opportunity to honor those who have battled breast cancer, raise awareness about what we can do to reduce our breast cancer risk, and raise money to help the American Cancer Society fight the disease with research, information, services, and access to mammograms for women who need them.

About the American Cancer Society:

For more than 100 years, the American Cancer Society (ACS) has worked relentlessly to save lives and create a world with less cancer and more birthdays. Together with millions of our supporters worldwide, we help people stay well, help people get well, find cures, and fight back against cancer.

For more information:

BURN2 main landmarks to visit 2014


BURN2 2014 is open until 26th October in Second Life and here are some of the most popular landmarks to visit when exploring the six regions. Click the blue links to teleport to the selected destinations below via SLURL and enjoy! :)

BURN2 2014 Map

BURN2 2014 Map

Greeters Road

Burn2 2014

Welcome to Burn2 2014

The Man

The Man

The Man

The Temple 

The Temple

The Temple

The Lamplighter Village

The Lamplighter Village

The Lamplighter Village

LIVE STAGE / Temple Stage

Live Stage

Live Stage

DJ STAGE / Man Stage

DJ Stage

DJ Stage

The Casbah Stage

The Casbah Stage

The Casbah Stage

Ranger Outpost

Ranger Outpost

Ranger Outpost

And there is so much more to explore on the playa this year! :D

Today is BURN2 Caravansary Grand Opening Day


It’s grand opening day! 

BURN2 2014

BURN2 Caravansary 2014 opens officially today at 12pm SLT/PDT in Second Life through until Sunday 28th October at 11:30pm SLT/PDT. This year it’s going to be the best ever and bigger than before!

The annual event will take place at the Burning Man regions in Second Life as usual and again it’s resident community supported for the 4th year running. As many know BURN2 is an extension of the Burning Man festival in real life and it’s all virtual in Second Life. This year there will be a caravansary that occupies the crossroads of a dreamland with many exciting places to explore and discover. There will be live performances, live shows, lamplighters, rangers, greeters, fire and much more.

BURN2 Caravansary Theme

This year, we will create a caravansary that occupies the crossroads of a dreamland: a bazaar of the bizarre, wherein treasures of every sort, from every land and age, flow in and out to be flaunted, lost, exploited and discovered. This is not a tourist destination, but a home for travelers who come here bearing gifts. Amid the twisting and the turnings of its souk, participants will come upon an inexhaustible array of teeming goods and unexpected services.

Anyone may pose as ‘merchant’ here, and anyone may play a ‘customer’, but nothing in this strange emporium shall have a purchase price — no quid, no pro, no quo — no trade at all will be allowed in this ambiguous arcade. According to a rule of desert hospitality, the only thing of value in this ‘marketplace’ will be one’s interaction with a fellow being.

Our desert inn will also be a scene of luxury and cultivated ease. An apron of fine carpets will spread out beneath the shade of portals that surround a courtyard. Here, travel-wearied pilgrims may relax, inventing pastimes as they watch the whirling world go by.

Workers of great wonders will be welcome here; fakirs, dancers, sadhus, seers and potentates will throng through this performance space, like figures that adorn the fabric of a silk brocade. The sounds of finger cymbals, chimes, and music of acoustic instruments will fill the air.

By night, bathed in the lambent glow of lanterns gently swaying overhead, fire spinners will perform around the Burning Man. This year’s Man will rise directly from the desert floor and tower many stories high. Its massive torso will evoke a tiered pagoda; its ornate head will be a lamp that welcomes people home.

Bystanders become participants; participants share in the burning, spinning cacophony on the virtual Playa.

Will you be attending BURN2 Caravansary 2014 in Second Life ?

Recap: Latest news from Linden Lab this week


Oculus Rift DK2 Project Viewer Now Available – 13th October 2014

Linden Lab have released a new Project Viewer this week that integrates the DK2 kit with Second Life. The DK2 offers a better immersive experience than the DK1 kit and the new kit DK2 combats issues such as motion sickness / low latency 1080p display.

OnLive Brings Second Life to the iPad with SL Go - 14th October 2014

OnLive have announced that SL Go is now available for the iPad (Wi-Fi or 4G LTE). Also SL Go is available on Android devices!

Limited 50% off Premium*, New Premium Gifts, & Halloween Treats for Everyone! - 15th October 2014

Linden Lab have announced another limited 50% premium deal including new gifts and halloween treats for everyone.

Perks for Premium subscribers include a a L$1000 sign-up bonus, exclusive access to Premium Sandboxes (special areas inworld where you can build objects, rez purchased items and meet other creative users), a weekly L$ stipend to spend on whatever you like, your own home, and special free gifts.

The Sky Over Berlin (and Elsewhere) – 15th October 2014

Recap on the HTTP Project including request rate celling, pipelining and the CDC.

Linden Lab announces ceased development for Patterns


Breaking News

Linden Lab have released just issued a new press release, announcing that Patterns will cease development and that the lab will no longer be offering the game for sale. Patterns features will no longer be functional that rely on the server connections.

Linden Lab first announced Patterns back in September 2012 and it had potential for sure to be something huge. Linden Lab confirms in the press release that they are still “evaluating the future of the Patterns technology” which sounds interesting.  I guess the main priority for the lab is the next generation virtual world and so far good progress has been made already. The alpha release comes out in mid-2015 with a public release expected in 2016.

Full Press Release

Recently, Linden Lab announced that we are working on an ambitious project to create the next-generation virtual world, while we continue to improve Second Life and grow Blocksworld. As we focus on these priorities, we have ceased development for Patterns, and we will be no longer offering the game for sale.

We at Linden Lab are extremely grateful for the adventurous early players who explored the Patterns genesis release. Those who purchased the Patterns genesis release will still be able to play their copies of the game, but features relying on server connections, such as world-sharing, will not be functional.

Patterns had early promise, and while Linden Lab focuses our efforts on our other offerings, we are still evaluating the future of the Patterns technology. Interested parties are welcome to contact us with proposals.

The Patterns website (www.buildpatterns.com) is now redirecting to the official Linden Lab website.

(September 2012 – October 2014)

New updates on the next generation platform from Ebbe Altberg


Ebbe Altberg gave some new updates about the next generation platform that Linden Lab are currently working on during a recent interview with Designing Worlds to celebrate their 250th episode. In recent months the lab has been pretty much quiet about releasing further details until now.

  • So far progress is good but it’s far from a world yet. Technologies are starting to come together. 
  • Four months ago significant resources and work went into the new platform.
  • In three or four weeks time Linden Lab will hit it’s first internal milestone. The first milestone will be the ability to import content, script some stuff and cruise around as an avatar in that world. 
  • There’s a tremendous amount of technology that need to go into just doing that; just the networking, the physics, the lighting, the import pipeline, the server technology, client technology, cloud technology – so many things that we’re doing from the ground up.
  • The new platform will be in the spirit of Second Life, in that idea of the user-generated content, creating spaces, places, and things within it. Then making it easy to invite people into those spaces and communicate and socialise within those spaces.
  • The next milestone will be at the end of the year. 
  • The alpha release might be invite-only – somewhere middle of next year.
  • The next platform is still so early and the lab are still negotiating on time-frames.
  • Linden Lab have goals in mind for making it cross-platform including mobiles, PCs, HMDs and Oculus. 
  • Linden Lab are trying to create something that is a very strong evolutionary step forward over a lot of things that have been done before.
  • The new platform has a long way to go to even think about naming, branding and specific target audiences.
  • “don’t bank on full backwards compatibility for all content”
  • “mesh is something that is very likely to be importable, we’re working on that already”
  • “Scripts – we’ve said it’s going to be a completely different scripting language.”
  • “We would like to make it [so] it’s easy for you to move back and forth using your identity and your Lindens, so that you can hop back and forth, and do what you do here, the place you enjoy and love, and then go over and experiment and play over there.”
  • Linden Lab has a code name internally for the next platform but they don’t want that to leak out. 

It’s still early days for the new platform, good progress is being made with milestones coming up before the end of 2014 and there will be official releases in 2015.

Are you excited about the next generation platform ? Please comment below! :) 

 

 

Highlights: Ebbe Altberg interview with Designing Worlds


At 2pm SLT today on Monday 6th October 2014 the recorded interview went live featuring Ebbe Altberg talking to Saffia Widdershins and Elrik Merlin about Second Life/the new platform.

You can watch the full interview here and for some highlights see below on the things that I found most interesting during the 250th episode of Designing Worlds. This show runs for 1 hour/38 minutes/14 seconds!

Introductions 

  • Ebbe talks about his experiences since joining the Lab 9 months ago
  • Ebbe joined the lab in February 2014
  • The energy at the lab has gone up
  • Wow factors: The communities, the variety, the interactions and user generated content

Updates

  • Linden Lab are working improvements to avatars, clothing issues and solving bugs
  • Second Life will be around for a very long time
  • Feedback for Second Life will be made easier soon
  • SL JIRA is back and it’s being monitored
  • Linden Lab are working on Group Chat lag
  • New projects rolling out within a month or so
  • Second Names is high up on the list and no details on time-frame
  • Linden Lab working on improving the meeting experience

New planned platform

  • Progress is good, technologies starting to come together, working in a different way, about 4 months in
  • 3 or so weeks away from reaching a milestone – 1st milestone will be the ability to import content
  • Next milestone will be before the end of the year
  • Alpha phrase will around mid 2015
  • Ebbe is happy with the Test World – early stages
  • It’s going to be a fun ride

SL Go

  • Ebbe has played with SL Go and thinks its a good experience
  • It’s a great solution

Special Show

Syleena Sheridan

Fashion Gallery // Shootings @ Photo Square - Photo Studio in SL

my secondlife

secondlife,fun,blog

{K}iss {K}iss

Virtual Style by Khitten Kurka

Pearlistic Dimensions

^_- Created to be Different -_^

Riviera Chic

with a touch of inworld class

The Fantasy Collective

A Premier Second Life Shopping Event

KALEBOT

Exploring the wonderful world of food, fitness, and healthy living.

Follow

Get every new post delivered to your Inbox.

Join 3,430 other followers

%d bloggers like this: