Today is BURN2 Caravansary Grand Opening Day


It’s grand opening day! 

BURN2 2014

BURN2 Caravansary 2014 opens officially today at 12pm SLT/PDT in Second Life through until Sunday 28th October at 11:30pm SLT/PDT. This year it’s going to be the best ever and bigger than before!

The annual event will take place at the Burning Man regions in Second Life as usual and again it’s resident community supported for the 4th year running. As many know BURN2 is an extension of the Burning Man festival in real life and it’s all virtual in Second Life. This year there will be a caravansary that occupies the crossroads of a dreamland with many exciting places to explore and discover. There will be live performances, live shows, lamplighters, rangers, greeters, fire and much more.

BURN2 Caravansary Theme

This year, we will create a caravansary that occupies the crossroads of a dreamland: a bazaar of the bizarre, wherein treasures of every sort, from every land and age, flow in and out to be flaunted, lost, exploited and discovered. This is not a tourist destination, but a home for travelers who come here bearing gifts. Amid the twisting and the turnings of its souk, participants will come upon an inexhaustible array of teeming goods and unexpected services.

Anyone may pose as ‘merchant’ here, and anyone may play a ‘customer’, but nothing in this strange emporium shall have a purchase price — no quid, no pro, no quo — no trade at all will be allowed in this ambiguous arcade. According to a rule of desert hospitality, the only thing of value in this ‘marketplace’ will be one’s interaction with a fellow being.

Our desert inn will also be a scene of luxury and cultivated ease. An apron of fine carpets will spread out beneath the shade of portals that surround a courtyard. Here, travel-wearied pilgrims may relax, inventing pastimes as they watch the whirling world go by.

Workers of great wonders will be welcome here; fakirs, dancers, sadhus, seers and potentates will throng through this performance space, like figures that adorn the fabric of a silk brocade. The sounds of finger cymbals, chimes, and music of acoustic instruments will fill the air.

By night, bathed in the lambent glow of lanterns gently swaying overhead, fire spinners will perform around the Burning Man. This year’s Man will rise directly from the desert floor and tower many stories high. Its massive torso will evoke a tiered pagoda; its ornate head will be a lamp that welcomes people home.

Bystanders become participants; participants share in the burning, spinning cacophony on the virtual Playa.

Will you be attending BURN2 Caravansary 2014 in Second Life ?

BOOFest 2014 Press Release


Boo Fest 2014

BOOFest 2014

Issued: October 15, 2014
PRESS RELEASE
IMMEDIATE RELEASE

MEDIA CONTACTS
Caledonia Skytower, Seanchai Library/StoryFest Events
thedede@comcast.net

BOOFest Celebrates Four Years of Scary Stories Benefiting Worthy Causes

Lavender Field, Second Life – A partnership which began with a single story-based weekend in March 2011 has blossomed into a series popular annual events, including this weekend’s BOOFest – a celebration of stories told around a blazing autumnal fire featuring a gathering of virtual story presenters at their spooky and scary best Sunday, October 19 from 10am to 3:30pm, SLT. All the performers are volunteers and the sessions are free to all Second Life residents, with tips this year benefiting The Lavender Field’s resident charity: Live and Learn in Kenya’s “Feed a Smile” program.􀀅
http://maps.secondlife.com/secondlife/Feed%20A%20Smile/59/20/24

BOOFest features a wide range of stories within the broad genre of “spooky.” Story sessions will include everything from classic selections of authors such as Bram Stoker and H.P. Lovecraft; to works from more contemporary authors such as Neil Gaiman; and will also include original works by SL authors Freda Frostbite, Dubhna Rhiadra, Caledonia Skytower, and Moon Aerandir. Specifics on each performer, session, along with schedule updates will be available on the StoryFest Events Blogsite Friday evening, October 17th. http://storyfestsl2011.blogspot.com/
All BOOFest presentations will be live in voice.

Sunday’s event will be preceded on Saturday by an afternoon of musical delights produced by BOOFest partner, Branwen Arts. BOOStock will feature ghostly entertainments October 18th from 2-5pm SLT on their home sim of Bran. Featured acts will include Songbird Sorbet – the tiny opera singer, and The Frankentinies. If haunting on the grid gets a little intense for your pleasure, BOOStock is a great antidote for some spooky, silly fun. 􀀄

Both weekend events benefit Live and Learn in Kenya’s “Feed a Smile” which has been an active presence in Second Life since January 2010, currently resident in The Lavender Field. Desolation, hunger and thirst, poverty beyond comprehension, illiteracy, AIDS, child prostitution, and child rule the lives of the children living within the Rhonda Slums of Nakuru, Kenya. Live and Learn in Kenya is working to change this one day at a time, one child at a time. http://www.leben-lernen-kenia.org

Live and Learn in Kenya works to enable education of needy children, including all the necessities required for an active, effective educational experience. They provide medical and dental care to all LLK-children, including check-ups and vaccinations. The “Feed a Smile” project is a great success, assuring nutritious warm lunches for over 400 children every day. All programs are run exclusively on donated funds, and L$100 will provide meals for a child in Kenya for an entire day.

Seanchai Library (Shanna-key, which means “Storyteller” in Irish.) was born in March of 2008 as the West of Ireland Library and Cultural Center. Nearly seven years and thousands of story session later, Seanchai Library remains dedicated to promoting the power of stories to transform and inspire through live voice presentations in Second Life and on the Hypergrid, as well as promoting the work of a variety of charitable organizations every year. “We bring stories of all kinds to life, in virtual worlds.” Contact Caledonia Skytower. http://www.irelandslstory.blogspot.com

Branwen Arts Cooperative is a group of artists who work singly or together with other artists. Their home base on Bran in provides a stage for performance and a gallery for exhibitions. Branwen Arts is always looking for artists, visual and performing, who want their work to be seen and appreciated: writers, storytellers, dramatists, visual artists, dancers, musicians. Contact Dubhna Rhiadra, Fae Varriale or Safi Farspire.

Recap: Latest news from Linden Lab this week


Oculus Rift DK2 Project Viewer Now Available – 13th October 2014

Linden Lab have released a new Project Viewer this week that integrates the DK2 kit with Second Life. The DK2 offers a better immersive experience than the DK1 kit and the new kit DK2 combats issues such as motion sickness / low latency 1080p display.

OnLive Brings Second Life to the iPad with SL Go - 14th October 2014

OnLive have announced that SL Go is now available for the iPad (Wi-Fi or 4G LTE). Also SL Go is available on Android devices!

Limited 50% off Premium*, New Premium Gifts, & Halloween Treats for Everyone! - 15th October 2014

Linden Lab have announced another limited 50% premium deal including new gifts and halloween treats for everyone.

Perks for Premium subscribers include a a L$1000 sign-up bonus, exclusive access to Premium Sandboxes (special areas inworld where you can build objects, rez purchased items and meet other creative users), a weekly L$ stipend to spend on whatever you like, your own home, and special free gifts.

The Sky Over Berlin (and Elsewhere) – 15th October 2014

Recap on the HTTP Project including request rate celling, pipelining and the CDC.

Exploring Garden of Dreams in Autumn


Garden of Dreams

A great place to visit for the owl

Garden of Dreams

Lovely music from the piano lady

Garden of Dreams

Beside the warm campfire

Garden of Dreams

Autumn has arrived

Garden of Dreams

Great views from up here!

Garden of dreams is a magical place. Discover the old trees and the hidden spots to cuddle. Dance with your beloved at the pavilion of roses. Let your mind flow and chill and relax in the garden of your dreams

VISIT HERE

Linden Lab announces ceased development for Patterns


Breaking News

Linden Lab have released just issued a new press release, announcing that Patterns will cease development and that the lab will no longer be offering the game for sale. Patterns features will no longer be functional that rely on the server connections.

Linden Lab first announced Patterns back in September 2012 and it had potential for sure to be something huge. Linden Lab confirms in the press release that they are still “evaluating the future of the Patterns technology” which sounds interesting.  I guess the main priority for the lab is the next generation virtual world and so far good progress has been made already. The alpha release comes out in mid-2015 with a public release expected in 2016.

Full Press Release

Recently, Linden Lab announced that we are working on an ambitious project to create the next-generation virtual world, while we continue to improve Second Life and grow Blocksworld. As we focus on these priorities, we have ceased development for Patterns, and we will be no longer offering the game for sale.

We at Linden Lab are extremely grateful for the adventurous early players who explored the Patterns genesis release. Those who purchased the Patterns genesis release will still be able to play their copies of the game, but features relying on server connections, such as world-sharing, will not be functional.

Patterns had early promise, and while Linden Lab focuses our efforts on our other offerings, we are still evaluating the future of the Patterns technology. Interested parties are welcome to contact us with proposals.

The Patterns website (www.buildpatterns.com) is now redirecting to the official Linden Lab website.

(September 2012 – October 2014)

New updates on the next generation platform from Ebbe Altberg


Ebbe Altberg gave some new updates about the next generation platform that Linden Lab are currently working on during a recent interview with Designing Worlds to celebrate their 250th episode. In recent months the lab has been pretty much quiet about releasing further details until now.

  • So far progress is good but it’s far from a world yet. Technologies are starting to come together. 
  • Four months ago significant resources and work went into the new platform.
  • In three or four weeks time Linden Lab will hit it’s first internal milestone. The first milestone will be the ability to import content, script some stuff and cruise around as an avatar in that world. 
  • There’s a tremendous amount of technology that need to go into just doing that; just the networking, the physics, the lighting, the import pipeline, the server technology, client technology, cloud technology – so many things that we’re doing from the ground up.
  • The new platform will be in the spirit of Second Life, in that idea of the user-generated content, creating spaces, places, and things within it. Then making it easy to invite people into those spaces and communicate and socialise within those spaces.
  • The next milestone will be at the end of the year. 
  • The alpha release might be invite-only – somewhere middle of next year.
  • The next platform is still so early and the lab are still negotiating on time-frames.
  • Linden Lab have goals in mind for making it cross-platform including mobiles, PCs, HMDs and Oculus. 
  • Linden Lab are trying to create something that is a very strong evolutionary step forward over a lot of things that have been done before.
  • The new platform has a long way to go to even think about naming, branding and specific target audiences.
  • “don’t bank on full backwards compatibility for all content”
  • “mesh is something that is very likely to be importable, we’re working on that already”
  • “Scripts – we’ve said it’s going to be a completely different scripting language.”
  • “We would like to make it [so] it’s easy for you to move back and forth using your identity and your Lindens, so that you can hop back and forth, and do what you do here, the place you enjoy and love, and then go over and experiment and play over there.”
  • Linden Lab has a code name internally for the next platform but they don’t want that to leak out. 

It’s still early days for the new platform, good progress is being made with milestones coming up before the end of 2014 and there will be official releases in 2015.

Are you excited about the next generation platform ? Please comment below! :) 

 

 

Highlights: Ebbe Altberg interview with Designing Worlds


At 2pm SLT today on Monday 6th October 2014 the recorded interview went live featuring Ebbe Altberg talking to Saffia Widdershins and Elrik Merlin about Second Life/the new platform.

You can watch the full interview here and for some highlights see below on the things that I found most interesting during the 250th episode of Designing Worlds. This show runs for 1 hour/38 minutes/14 seconds!

Introductions 

  • Ebbe talks about his experiences since joining the Lab 9 months ago
  • Ebbe joined the lab in February 2014
  • The energy at the lab has gone up
  • Wow factors: The communities, the variety, the interactions and user generated content

Updates

  • Linden Lab are working improvements to avatars, clothing issues and solving bugs
  • Second Life will be around for a very long time
  • Feedback for Second Life will be made easier soon
  • SL JIRA is back and it’s being monitored
  • Linden Lab are working on Group Chat lag
  • New projects rolling out within a month or so
  • Second Names is high up on the list and no details on time-frame
  • Linden Lab working on improving the meeting experience

New planned platform

  • Progress is good, technologies starting to come together, working in a different way, about 4 months in
  • 3 or so weeks away from reaching a milestone – 1st milestone will be the ability to import content
  • Next milestone will be before the end of the year
  • Alpha phrase will around mid 2015
  • Ebbe is happy with the Test World – early stages
  • It’s going to be a fun ride

SL Go

  • Ebbe has played with SL Go and thinks its a good experience
  • It’s a great solution

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Exploring the wonderful world of food, fitness, and healthy living.

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