Category Archives: Second Life Stats

RFL of SL 2014: Relay Weekend stats


RFL 2014 regions

RFL 2014 regions

The closing stages are now underway of RFL of SL Relay Weekend 2014 and here are the final counts for this weekend. In 10 years of Relay in Second Life 11,594 avatars have walked 215, 366, 720 meters.  These are incredible numbers and it’s really worth celebrating this major success. It’s been a great weekend and it’s been one of the best yet. The regions have been full and it’s fantastic to see there is huge support for Relay Weekend in Second Life.

Wrap Up Party

It’s been confirmed that the annual Wrap Up Party event for RFL of SL 2014 season will be held on Sunday 31st August 2014. More updates in the coming weeks!

New Record

Relay For Life of Second Life 2014 broke the fundraising record with the current total being $406,104 so far.

Updated 2014 Stats

  • Avatars: 1, 365
  • Laps: 2, 672
  • Distance: 23, 653, 977 meters
  • Minutes: 133, 600
  • Course Length: 8, 853 meters

More interesting stats thanks to Dwen Dooley

  • Over 3000 people in the rosters on over 190 teams
  • 400 separate donations on the convio
  • Rezzed 9000 regular kiosks. Rezzed 13000 vendors. In the vendors there were 24000 products.
  • 280 random riot vendors, 1100 raffles, and sold 16800 raffle tickets.
  • Rezzed 26249 fundraising tools in total, and that does not include the luiminaria. 5200 luminaria lit on this track.
  • Since Wrap Up last August 2013 there have been 150,000 donations to RFL of SL fundraising tools
  • Rezzed 400 gotya vendors 
  • Dual team kiosks -  2059 of them
  • 623,000 lindens in dual team kiosks

Historical Stats for Relay for Life of Second Life

Relay Weekend Closing Ceremony 2014

Relay Weekend Closing Ceremony 2014

Relay Weekend Closing Ceremony 2014

Relay Weekend Closing Ceremony 2014

More snapshot of Relay Weekend 2014 can be found on my SL Flickr stream.

Google+ ends real name policy – good news for the Second Life community and OpenSim communities


Google+ communities I've joined

Google+ communities I’ve joined since 2011

This week Google+ ended it’s real name policy after 3 years which is excellent news for the Second Life community and OpenSim communities. During the past 3 years Google prevented people using fake names on Google+ when signing up. In recent years there have been reports of Second Life resident Google+ accounts flagged up and suspended. Hopefully that won’t happen anymore with this new policy change and I think it’s a good move forward in the right direction.

This is the official announcement made on the official Google+ page.

When we launched Google+ over three years ago, we had a lot of restrictions on what name you could use on your profile. This helped create a community made up of real people, but it also excluded a number of people who wanted to be part of it without using their real names. 

Over the years, as Google+ grew and its community became established, we steadily opened up this policy, from allowing +Page owners to use any name of their choosing to letting YouTube users bring their usernames into Google+. Today, we are taking the last step: there are no more restrictions on what name you can use. 

We know you’ve been calling for this change for a while. We know that our names policy has been unclear, and this has led to some unnecessarily difficult experiences for some of our users. For this we apologize, and we hope that today’s change is a step toward making Google+ the welcoming and inclusive place that we want it to be. Thank you for expressing your opinions so passionately, and thanks for continuing to make Google+ the thoughtful community that it is.

I agree this is certainly good news for virtual worlds users in general and virtual businesses that would like a strong presence on Google+. I think in the coming months and years the Google+ communities (shown above) will grow and become more active.

Yay!

Second Life statistics 2014 summer update


This is the summer 2014 Second Life statistics blog post looking back at the past 3 months to see what’s been happening in terms of grid numbers. My last statistics blog post was made on 1st April 2014 for the spring update. These are the very latest stats for Second Life and I hope you will find that stats useful for future reference. :)

Key:

  • Red means a decline
  • Green means a increase

Total Regions

  • The total number of Main Grid regions is now 26, 120  - (down from 26, 165)
  • The total number of Private Estates is now 19, 080 –  (down from 19, 181)
  • The total number of Linden Owned is now 7, 040  - (up from 6, 979)

Since 1st April 2014 the region count has been declining still on a weekly basis but there has been some good news because there has been small increases in private estates during the past 3 months. Year to date private estate losses are now 200 which represents a decline of 1%.

In April 2014 the decline was 0.5% and I predicted that the total number of main grid regions would go under 26, 000 regions mark. I also predicted that Private Estates would most likely go under 19, 000 regions mark.  Both of these predictions didn’t happen. Sadly these predictions (above) will happen at some point before the end of the summer if rates continue.

Private Estates Growth 

Since 1st April 2014 there has been small peaks in positive net growth of private estates. See below!

  • Net growth of 15 private estates – 6th April 2014
  • Net growth of 4 private estates – 16th June 2014
  • Net growth of 7 private estates – 30th June 2014

SL Daily Concurrency Levels

Since 1st April 2014 the daily concurrency levels in Second Life are reaching a maximum peak of 56, 000 (down from 62, 000) and a low peak of 30, 000 (up from 29, 000). The median and mean daily concurrency has dropped down to 42, 000 (down from 45, 000 mark).

The average daily concurrency was 44,182 on 1st July 2013 and now it’s 41,791 as of 1st July 2014.

New Signups

Today there are 38,680,411 total signups for Second Life (up from 37,524,063) since the beginning.

The rate of signups on a daily basis is currently between 9, 000 to 13, 000. 

Next Stats Update

My next Second Life statistics blog post will be published in October 2014.

Useful Links

Useful Links for real-time and historical Second Life stats can be found below…

 

Linden Lab working on a next generation virtual world


On 20th June 2014 Ebbe Linden went to the TPV developer meeting with some rather interesting news which is that Linden Lab are working on a next generation virtual world and that it will be in the spirit of Second Life. Apparently during the past year or so Linden Lab development team have been working already on the new project. The next generation virtual world will be closed sourced and will not be backward compatible with content from Second Life. Linden Lab believes this is a massive and exciting opportunity ahead in having a new generation virtual world. The lab are now hiring new developers to help out with the next generation virtual world.

The new next generation virtual world will be in beta sometime in 2015/2016. More details will be announced in the next few months or so. It’s still early days! 

Oz Linden with the dev team will remain working on Second Life and Linden Lab have made clear that they are not giving up on Second Life after 11 years so there is no need to panic. Second Life still has many years ahead of it and the platform will continue to develop.

Here is the official statement by Linden Lab about the next generation virtual world.

Linden Lab is working on a next generation virtual world that will be in the spirit of Second Life, an open world where users have incredible power to create anything they can imagine and content creators are king. This is a significant focus for Linden Lab, and we are actively hiring to help with this ambitious effort. We believe that there is a massive opportunity ahead to carry on the spirit of Second Life while leveraging the significant technological advancements that have occurred since its creation, as well as our unparalleled experience as the provider of the most successful user-created virtual world ever.

The next generation virtual world will go far beyond what is possible with Second Life, and we don’t want to constrain our development by setting backward compatibility with Second Life as an absolute requirement from the start. That doesn’t mean you necessarily won’t be able to bring parts of your Second Life over, just that our priority in building the next generation platform is to create an incredible experience and enable stunningly high-quality creativity, rather than ensuring that everything could work seamlessly with everything created over Second Life’s 11 year history.

Does this mean we’re giving up on Second Life? Absolutely not. It is thanks to the Second Life community that our virtual world today is without question the best there is, and after 11 years we certainly have no intention of abandoning our users nor the virtual world they continually fill with their astounding creativity. Second Life has many years ahead of it, and in addition to improvements and new developments specifically for Second Life, we think that much of the work we do for the next generation project will also be beneficial for Second Life.

It’s still very early days for this new project, and as we look ahead in creating the next generation virtual world, we’ll share as much as we can.

If we had one message to share with Second Life users about this new project at this point, it would be: don’t panic, get excited! Again, Second Life isn’t going away, nor are we ceasing our work to improve it. But, we’re also working on something that we think will truly fulfill the promise of virtual worlds that few people understand as well as Second Life users.

OpenSim

For OpenSim this could mean that many OpenSim users may switch to the new platform or leave OpenSim altogether. There might be a slow down in new users joining OpenSim grids when the new generation virtual world arrives. It’s a possibility and don’t forget Philip Rosedale is working on High Fidelity so many may switch over to that when it comes into the beta/public phrase.

Hopefully OpenSim will continue to grow like it is today and continue to invest in new technologies when the new virtual world comes online. There is a strong opensim community for sure with a growing active user base.One thing is for sure OpenSim/Second Life will be still around in some shape or another.

More blog coverage

Have something to say about this then please feel free to comment below. Thank you! :)

New blog record of 1,780 for blog post views


On 16th May 2014 a new blog record was recorded for blog post views reaching a new high peak of 1,780 viewsThe blog post was that received the highest amount of views was Linden Lab announces new starter avatars and I would like to say thanks so much for viewing this blog post.  

New blog record

New blog record

Historical blog post records 

  • 1,780 views is now the new record set on 16th May 2014
  • 891 views was the last highest recorded on 6th November 2012
  • 778 views was the first highest for my blog back on 25th August 2011

Wooot!

 

 

InWorldz hits 100, 000 registered users milestone


InWorldz 100, 000 total users registered

InWorldz 100, 000 total users registered

Today InWorldz officially hit the 100, 000 registered users milestone at 6:37am SLT which is a huge milestone for the community and sets a new historical record. Congratulations InWorldz! 

When I joined InWorldz on 2nd September 2010 there were 12, 274 registered users, 96 users online and 499 total regions. See the historical milestones below…

InWorldz 12k

Updated: InWorldz Registered Users Historical Stats

It’s taken almost 4 years to reach the 100, 000 registered users milestone and in another four years I would image InWorldz would of reached the 200, 000 registered users mark if rates continue as they are.

 

 

 

 

InWorldz fast approaching the 100, 000 total signups milestone


InWorldz signups stats

InWorldz signups stats as of 10th May 2014

Within the next week or so InWorldz will reach the 100, 000 total signups milestone and it will set a new historical record. It’s fast approaching for sure and hopefully there will be a big party to celebrate this huge achievement. I can’t wait to see the day when InWorldz will reach the 100, 000 registered total users mark.

I signed up to InWorldz on 2nd September 2010 and these were the stats from back then. I’m pretty much looking forward to my 4th rezday in September 2014 and looking back InWorldz was one of the first grids I signed up. Since then InWorldz has grown in size and popularity. So much has changed for the better I think and I’ll look forward to future developments which I can’t wait to blog about.

InWorldz login screen 2010

InWorldz Total Users Historical Milestones

It’s took around four years to the reach 100k for the InWorldz grid so I would imagine in another four years it will reach 200k if rates continue as they are now. InWorldz grid continues to grow at a steady pace and thanks to the founders for making InWorldz more amazing each year.

 

 

 

 

 

jennspoint

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