Special podcast this friday about the new SL Go app


Tomorrow on Friday 7th March 2014 show #9 will be available of the drax files radio hour and this week it’s a special show covering everything to know about the new launched SL Go by OnLive app.

A deep discussion with two senior OnLive engineers and managers talking about iOS versions coming soon and what the pricing is among other interesting things. Tune in and listen to the new special podcast hosted by Drax with Jo.

Poll: Will you be using SL Go app ?

Pros and Cons of SL Go app 

Pros

  • The app has potential in the future
  • Second Life in full 3D on mobile and tablet devices
  • Second Life in high quality on low specs
  • Second Life in the cloud is brilliant
  • Looks beautiful and runs really well
  • Speeds over 50 FPS with a 512-meter draw distance and comes with Wi-Fi or 4G/LTE
  • Great way of connecting with friends, attending events and visiting places

Cons

  • Costs too much
  • The free trial period needs to be longer (7 days/30 days) or it should be dropped completely
  • iOS is not supported at the moment
  • Limited to a tiny amount of countries and platforms
  • Other alternatives are already out there at lower cost/free like Lumiya
  • No SL voice supported at the moment
  • No saving snapshots to disk
  • Need a fast broadband connection (3mb+)

Suggestions 

  • Make the app free or for a one time fee (low-cost)
  • Make the app compatible with iOS devices and more platforms
  • Continue to develop the app on a regular basis with new improvements and releases
  • Add a grid manager to visit opensim grids

Roundup of SL Go blog coverage

Roundup of SL Go app forum coverage

What are your views about the new SL Go by OnLive app ?

Good /Bad / Suggestions are welcomed! :) 

Confirmed: Direct Messages no longer work on SL Web Profiles


Linden Lab first introduced the direct messages feature on SL web profiles back on 11th October 2011 and since then it’s been a great way to communicate with Second Life friends. At the start of December 2013 there wase scheduled maintenance for direct messaging. Before christmas the first reports came in saying that direct messaging no longer works.

Recently Linden Lab switched off the direct message function because of a rise in abuse of the system which is a real shame I think. Again there was no official announcement on the Official Second Life Blog or SL Forums about this change which is unacceptable. There needs to be better communications in 2014 from Linden Lab so that the whole SL community knows about big changes and features.

https://my.secondlife.com

Image

If you try and press the Send button today it will just blink and load for a second then do nothing after. The official confirmation came from Pete Linden recently during a recent email with Inara Pey about the direct message function being turned off.

Hi Inara,

On this inquiry, I can confirm that yes, as a result of a rise in abuse of the system, we have turned off the direct message function on My.SecondLife.com profiles.

Best,
Peter

It’s unclear if the direct message function will be turned back at any point in the near future. I hope this is a temporary measure and that it will be switch on again soon.

Second Life year in review 2013 – the first six months


This is a special early post looking back at the first six months of 2013 in Second Life on what happened between January 2013 to June 2013 including Linden Lab announcements, popular SL news stories and big events that shaped 2013. All links below are from my blog posts during the first six months of 2013 and I’ll be publishing the final six months of 2013 post before the end of December 2013. Stay tuned for that. :)

I can’t believe it’s nearly christmas and 2014 already!

January 2013

February 2013

March 2013

April 2013

May 2013

June 2013

My next special Second Life year in review 2013 post – part 2 from July 2013 to December 2013 will be published very soon.

 

New SL Video showing new improvements


Today Linden Lab have published a new SL video showing many big improvements that the lab has introduced during 2013. The video runs for 57 seconds showing many new features and improvements. It’s a really good video for Second Life to highlight 2013 and everyone should watch this I think. I’m sure there will be more new features to come in late 2013 and next year in 2014. I guess we will have to wait and see.

(first 10 seconds)

  • in 2003, Second Life launched.
  • In the last 10 years…Second Life has evolved in many ways
  • And in 2013, we’re celebrating…

(after 10 seconds to 56 seconds)

  • 7 big improvements…
  • Better graphics & enhanced lighting
  • Better performance & faster avatar loading
  • New & improved welcome experience
  • Streamlined chat & communication tools
  • Sharing to Facebook
  • Simplified shopping experience

(40 seconds)

  • Virtual reality headset support, coming soon

(44 seconds)

  • What will the next 10 years bring ?
  • Secondlife.com

What SL improvements have you liked this year and what improvements do you want to see introduced in the near future ?

Second Life featured on The Verge


On the homepage of The Verge there is a new interesting article about Second Life written by Chris Stokel-Walker and so far there’s been 157 comments which ranges in views.  Most are talking about the layout choices and how they don’t like SL. However the other half are positive and are supporting Second Life. The actual article looks at Second Life during the past ten years mentioning stats and the community that still exists today.

Here are the parts that I found interesting in the article ..

You might not have heard a peep about it since the halcyon days of 2006, but that doesn’t mean Second Life has gone away. Far from it: this past June it celebrated its 10th birthday, and it is still a strong community. A million active users still log on and inhabit the world every month, and 13,000 newbies drop into the community every day to see what Second Life is about. I was one of them, and I found out that just because Second Life is no longer under the glare of the media’s spotlight, it doesn’t mean the culture inside the petri dish isn’t still growing.

 

In Linden Lab’s vast experiment, the end has no end

 

When mainstream media outlets touched down in Second Life seven years ago they tended to focus on the strangeness of it all. People were having sex through a game and dressing up as foxes and kittens. The reality, says Tom Boellstorff, a professor of anthropology at the University of California, Irvine, is more prosaic: “Humans already live many different kinds of life: online is just one more of those kinds of lives.”

“You can do anything in Second Life,” Boellstorff continues, his voice rising in a lilt. “You can do crazy stuff. You can be a ball of light or you can be 500 feet tall, or you can be a child, or a dog, or whatever.”

 

“We thought of Second Life as complementing your first life,” Hunter Walk, one of the original Linden Lab team members working on the universe from its launch, tells me. It was conceived as a space that gave you a set of choices that were missing from reality. “In your first life you don’t necessarily get to fly. Here you can fly. In your first life you can’t choose what you look like. Here you can choose what you look like — and it’s malleable.”

 

People come to the Second Life universe for different reasons: some go there to escape their reality and to stretch the boundaries of their lives in ways forbidden by the constraints of their bodies or the norms of society. Some go to meet friends and family; there are some who want to create buildings, paintings, and whole new worlds. And some — big companies and small entrepreneurs — hope to make a living.

 

Second Life has survived its first 10 years, but every society rises and — inevitably — falls. So what of Linden Lab’s creation? Will people still be living Second Lives in 2023?

 

What are your views on this article and do you think Second Life will be still online in ten years time ?

Metaverse Journal says Goodbye


I’ve just heard recently that the well known Second Life Metaverse Journal has closed down publishing which is sad news. I really enjoyed reading Lowell Cremorne blog posts about the SL metaverse etc. Metaverse Journal started way back in 2006 when the SL economy was growing and there were many things happening on the grid to talk about. There were posts by other contributors: Feldspar Epstein, Graham Sabre and Wolfie Rankin. Over the years the Metaverse Journal has mentioned my blog about the big news at that specific time and there have been posts mentioning news on Linden Lab, OpenSim & SL education.

Official statement by Lowell Cremorne on the clousre of The Metaverse Journal…

I’m not sure how many people will see this post, but I thought I’d jump in to state the somewhat obvious – that The Metaverse Journal is pretty much no more. It hasn’t been regularly updated in well over a year – not because my interest has flagged but because I plain don’t have enough time to devote to this site AND work on my further studies that involve virtual worlds. I still have 3-4 years of that study to go, so I’d rather draw a line in the sand rather than leave things hanging.

Metaverse Journal

Metaverse Journal may resume in another 3-4 years time which should be interesting and i’m sure the metaverse would of moved on alot by then.

Linden Lab publishes interesting SL10B Infographic


There are now just 2 days until Second Life officially turns 10 years old on Sunday 23rd June 2013 and Linden Lab have published a really interesting SL10B Infographic of ten years of Second Life in a recent press release via LindenLab.com. I’m very surprised with many others by the stats released. I do like the layout of the graphics and interesting stats shown below. It makes good sense for the lab to publish these stats after ten years. I would like to see the return of quarterly SL economy stats again to see what is going on with the SL economy. Agree?

What’s new ?

  • 36 million accounts created
  • $3.2 billion (USD) total transactions among users for virtual goods within the Second Life economy
  • 217, 266 years the equivalent of total time users have spent in Second Life
  • More than 1 million users visit from around the world monthly
  • An average of about 400, 000 new registrations are created monthly
  • Second Life’s landmass is nearly 700 SQ. MI. Roughly 14 times the size of San Francisco where Linden Lab is headquartered
  • 1.2 million daily transactions for virtual goods
  • 2.1 million user-created virtual goods for sale. The most purchased items are women’s hairstyles.
  • Most popular categories in the Destination Guide - GamesEventsAdventures & Fantasy 

New SL10B Infographic

The Future of Second Life. Before 2023!

If Second Life is still around in ten years from now it will be interesting to find what those infographic stats will be like in June 2023. Hopefully Second Life will be around for another ten years or so and it’s going to be exciting to see what lies ahead. I’ve now been in Second Life for almost 7 years and seen many changes over the years.

I think we will see more new technology introduced from Linden Lab in the coming years making Second Life more realistic, faster and better improved. I would love to see growth in the SL economy again and more users staying with Second Life in the coming years. More regular communications (blog posts, office hours, social media updates) between Linden Lab and SL community would be nice. Revamped new user experience and a return of the volunteer program would be most welcome to many. Finally I would love to see Linden Lab supporting seasonal big events like BURN2, SL birthdays and Winterfest.

What do you predict will happen with Second Life in the next ten years ?