Category Archives: Second Life Blogs
On Monday 29th September Linden Lab posted a new blog post on the Second Life official blog announcing that from Saturday 1st November 2014 the new enforcement of the updated Skill Gaming Policy will come into effect. This will affect all residents in Second Life including those that have pending applications waiting for approval from Linden Lab.
In recent months there has been strong interest to become approved skill gaming Creators and Operators so that’s good news. If you are interested then you can apply here.
The full blog post
On September 1, 2014, the updated Skill Gaming Policy for Second Life went into effect. As a reminder, this policy allows for skill gaming activity in Second Life, but establishes that only approved Creators may make skill games with L$ payouts, only approved Operators may run them, and they may only be run on designated Skill Gaming Regions, where access is restricted to those who meet certain qualifications.
As our FAQs explained, applicants to the program who submitted their applications prior to the September 1 deadline have been permitted to continue their skill gaming activity while their applications are reviewed.
Beginning November 1, 2014, the enforcement of our Policy will apply to all Residents, including those with pending Skill Gaming applications that await Linden Lab review and approval. As of that date, any objects or regions found in violation of our Policy will be taken down. We strongly encourage all applicants to submit any outstanding materials for our review as soon as possible so that their applications may be processed before the deadline.
From the start, we’ve seen strong interest from Residents seeking to become approved skill gaming Creators and Operators. You can find the current list of approved participants here, and we’ll continue to review applications as quickly as possible to expand that list. If you would like to apply to become an approved skill gaming Creator or Operator, you can do so here.
Good luck to all those applying to become approved skill gaming Creators and Operators. :)
Today Linden Lab announced that new starter avatars are now available and this includes 24 brand new mesh avatars to choose from today. The new starter avatars have been designed to improve the new user experience during their first hour or so in Second Life.
Today, we’re updating Second Life’s default avatar options with 24 brand new mesh avatars. You may have spotted a sneak peek at a few of these as Lindens tried them out recently, and starting today, you can start using them yourself!
These avatars are designed to give new users a more appealing set of choices as they start their time in Second Life. Based on the most popular avatars picked at registration, these new options are much better-looking and take advantage of technology incorporated into Second Life over the past year (like fitted mesh and materials) for a more modern feel.
To get your free copies download the latest SL official viewer and look inside the Library section in your Inventory to see the new mesh avatars.
Join Second Life today to see the new previews.
What do you think of the new mesh avatars ? Please comment below!
A deep discussion with two senior OnLive engineers and managers talking about iOS versions coming soon and what the pricing is among other interesting things. Tune in and listen to the new special podcast hosted by Drax with Jo.
Poll: Will you be using SL Go app ?
Pros and Cons of SL Go app
- The app has potential in the future
- Second Life in full 3D on mobile and tablet devices
- Second Life in high quality on low specs
- Second Life in the cloud is brilliant
- Looks beautiful and runs really well
- Speeds over 50 FPS with a 512-meter draw distance and comes with Wi-Fi or 4G/LTE
- Great way of connecting with friends, attending events and visiting places
- Costs too much
- The free trial period needs to be longer (7 days/30 days) or it should be dropped completely
- iOS is not supported at the moment
- Limited to a tiny amount of countries and platforms
- Other alternatives are already out there at lower cost/free like Lumiya
- No SL voice supported at the moment
- No saving snapshots to disk
- Need a fast broadband connection (3mb+)
- Make the app free or for a one time fee (low-cost)
- Make the app compatible with iOS devices and more platforms
- Continue to develop the app on a regular basis with new improvements and releases
- Add a grid manager to visit opensim grids
Roundup of SL Go blog coverage
- The launch of SL Go mobile app – My blog post
- Official Second Life App for Mobile Finally Here: Full 3D Experience on Tablets Via OnLive Cloud Streaming Could Herald New Era of Second Life – New World Notes
- SL Go by OnLive – Strawberry Singh
- SL Go: Second Life on a tablet, on the move and more – Inara Pey
- Second Life goes Mobile – Jo Yardley
- SL Go – Brilliant Technology Shame About The Pricing – Ciaran Laval
- SL Go from Onlive – New mobile viewer for Second Life – Snickers Snook
- Second Life goes into the Clouds with Onlive’s SL Go – mobile, and much more too! - Prim Perfect
Roundup of SL Go app forum coverage
What are your views about the new SL Go by OnLive app ?
Good /Bad / Suggestions are welcomed! :)
Linden Lab first introduced the direct messages feature on SL web profiles back on 11th October 2011 and since then it’s been a great way to communicate with Second Life friends. At the start of December 2013 there wase scheduled maintenance for direct messaging. Before christmas the first reports came in saying that direct messaging no longer works.
Recently Linden Lab switched off the direct message function because of a rise in abuse of the system which is a real shame I think. Again there was no official announcement on the Official Second Life Blog or SL Forums about this change which is unacceptable. There needs to be better communications in 2014 from Linden Lab so that the whole SL community knows about big changes and features.
If you try and press the Send button today it will just blink and load for a second then do nothing after. The official confirmation came from Pete Linden recently during a recent email with Inara Pey about the direct message function being turned off.
On this inquiry, I can confirm that yes, as a result of a rise in abuse of the system, we have turned off the direct message function on My.SecondLife.com profiles.
It’s unclear if the direct message function will be turned back at any point in the near future. I hope this is a temporary measure and that it will be switch on again soon.
This is a special early post looking back at the first six months of 2013 in Second Life on what happened between January 2013 to June 2013 including Linden Lab announcements, popular SL news stories and big events that shaped 2013. All links below are from my blog posts during the first six months of 2013 and I’ll be publishing the final six months of 2013 post before the end of December 2013. Stay tuned for that. :)
I can’t believe it’s nearly christmas and 2014 already!
- Linden Lab announced the Second Life Free Starter Vehicle Pack on Amazon > 4th
- Firestorm launched a brand new homepage > 5th
- Rodvik Humble CEO of Linden Lab reached his 2nd Rezday in Second Life > 11th
- Torley Linden posted a new video tutorial on customizing your appearance > 24th
- Zen Viewer was taken off the third-party directory SL wiki page > 25th
- Linden Lab launched new Dio site > 29th
- The end of Flufee on a Meshion SL series was announced > 2nd
- Bay City Mole Day took place > 2nd
- LEA Art Festival 2013 opened > 6th
- Linden Lab announced New Email Preferences Support on SL Marketplace > 7th
- One Billion Rising event opened in Second Life > 14th
- Metaverse Week in Review revamped Sunday shows > 26th
- Linden Lab added Cocoa Project Viewer to SL Alternate Viewers SL wiki list > 27th
- New stats were released for the latest adoption of Mesh Viewers in Second Life > 28th
- Drax launched new series of The Drax Files > 1st
- 9th Anniversary of Nova Albion in Second Life took place > 17th
- BURN2 Burnal Equinox 2013 opened in Second Life > 22nd
- Resident created Second Life Google+ reached 1, 000 members > 23rd
- New stats were released on the growth of OpenSim Grids since 2009 > 31st
- Small growth in private estates in Second Life 2013 > 31st
- Linden Lab announced the new Second Life viewer communications hub user interface (CHUI) > 4th
- SL10B regions arrived to celebrate ten years of Second Life > 11th
- The official Second Life Facebook page reached 300, 000 likes/fans > 13th
- Linden Lab added Kokua Viewer to the Third Party Viewer Directory > 23rd
- Server Side Baking support started to roll out to third-party viewers > 24th
- NCI celebrated their 8th birthday in Second Life > 27th
- New records set for Fantasy Fair 2013 > 1st
- Raglan Shire 8th ArtWalk 2013 opened > 5th
- New SL concurrency graphs were release showing day and hour from May 2012 to May 2013 > 5th
- Special show was broadcasted on Designing Worlds about Server Side Baking and Materials > 13th
- Bay City celebrated it’s 5th anniversary in Second Life > 19th
- University of Arkansas offered 500$L to SL residents for filling out survey > 29th
- 1920s Berlin Project celebrated 4 years in Second Life > 30th
- Linden Lab announced changes to Project Sunshine > 30th
- Rodvik Linden visited Bay City and was featured in episode 7 of The Drax Files > 31st
- The Drax Files: Episode 7 with Rodvik Humble was aired > 3rd
- New records set for Relay For Life in Second Life during 2013 > 10th
- SL10B Press Day officially opened to SL bloggers & media > 14th
- SL10B regions officially opened to everyone > 16th
- Linden Lab published a very interesting SL10B Infographic > 21st
- Philip Rosedale had a special interview at BURN2 SL > 21st
- Second Life officially turned 10 years old > 23rd
- Linden Lab revamped the new user experience & new Social Island and Learning Island > 30th
My next special Second Life year in review 2013 post – part 2 from July 2013 to December 2013 will be published very soon.
Today Linden Lab have published a new SL video showing many big improvements that the lab has introduced during 2013. The video runs for 57 seconds showing many new features and improvements. It’s a really good video for Second Life to highlight 2013 and everyone should watch this I think. I’m sure there will be more new features to come in late 2013 and next year in 2014. I guess we will have to wait and see.
(first 10 seconds)
- in 2003, Second Life launched.
- In the last 10 years…Second Life has evolved in many ways
- And in 2013, we’re celebrating…
(after 10 seconds to 56 seconds)
- 7 big improvements…
- Better graphics & enhanced lighting
- Better performance & faster avatar loading
- New & improved welcome experience
- Streamlined chat & communication tools
- Sharing to Facebook
- Simplified shopping experience
- Virtual reality headset support, coming soon
- What will the next 10 years bring ?
What SL improvements have you liked this year and what improvements do you want to see introduced in the near future ?
On the homepage of The Verge there is a new interesting article about Second Life written by Chris Stokel-Walker and so far there’s been 157 comments which ranges in views. Most are talking about the layout choices and how they don’t like SL. However the other half are positive and are supporting Second Life. The actual article looks at Second Life during the past ten years mentioning stats and the community that still exists today.
Here are the parts that I found interesting in the article ..
You might not have heard a peep about it since the halcyon days of 2006, but that doesn’t mean Second Life has gone away. Far from it: this past June it celebrated its 10th birthday, and it is still a strong community. A million active users still log on and inhabit the world every month, and 13,000 newbies drop into the community every day to see what Second Life is about. I was one of them, and I found out that just because Second Life is no longer under the glare of the media’s spotlight, it doesn’t mean the culture inside the petri dish isn’t still growing.
In Linden Lab’s vast experiment, the end has no end
When mainstream media outlets touched down in Second Life seven years ago they tended to focus on the strangeness of it all. People were having sex through a game and dressing up as foxes and kittens. The reality, says Tom Boellstorff, a professor of anthropology at the University of California, Irvine, is more prosaic: “Humans already live many different kinds of life: online is just one more of those kinds of lives.”
“You can do anything in Second Life,” Boellstorff continues, his voice rising in a lilt. “You can do crazy stuff. You can be a ball of light or you can be 500 feet tall, or you can be a child, or a dog, or whatever.”
“We thought of Second Life as complementing your first life,” Hunter Walk, one of the original Linden Lab team members working on the universe from its launch, tells me. It was conceived as a space that gave you a set of choices that were missing from reality. “In your first life you don’t necessarily get to fly. Here you can fly. In your first life you can’t choose what you look like. Here you can choose what you look like — and it’s malleable.”
People come to the Second Life universe for different reasons: some go there to escape their reality and to stretch the boundaries of their lives in ways forbidden by the constraints of their bodies or the norms of society. Some go to meet friends and family; there are some who want to create buildings, paintings, and whole new worlds. And some — big companies and small entrepreneurs — hope to make a living.
Second Life has survived its first 10 years, but every society rises and — inevitably — falls. So what of Linden Lab’s creation? Will people still be living Second Lives in 2023?
What are your views on this article and do you think Second Life will be still online in ten years time ?