Category Archives: Linden Lab
Oculus Rift DK2 Project Viewer Now Available – 13th October 2014
Linden Lab have released a new Project Viewer this week that integrates the DK2 kit with Second Life. The DK2 offers a better immersive experience than the DK1 kit and the new kit DK2 combats issues such as motion sickness / low latency 1080p display.
OnLive Brings Second Life to the iPad with SL Go - 14th October 2014
OnLive have announced that SL Go is now available for the iPad (Wi-Fi or 4G LTE). Also SL Go is available on Android devices!
Limited 50% off Premium*, New Premium Gifts, & Halloween Treats for Everyone! - 15th October 2014
Linden Lab have announced another limited 50% premium deal including new gifts and halloween treats for everyone.
Perks for Premium subscribers include a a L$1000 sign-up bonus, exclusive access to Premium Sandboxes (special areas inworld where you can build objects, rez purchased items and meet other creative users), a weekly L$ stipend to spend on whatever you like, your own home, and special free gifts.
The Sky Over Berlin (and Elsewhere) – 15th October 2014
Recap on the HTTP Project including request rate celling, pipelining and the CDC.
Linden Lab have released just issued a new press release, announcing that Patterns will cease development and that the lab will no longer be offering the game for sale. Patterns features will no longer be functional that rely on the server connections.
Linden Lab first announced Patterns back in September 2012 and it had potential for sure to be something huge. Linden Lab confirms in the press release that they are still “evaluating the future of the Patterns technology” which sounds interesting. I guess the main priority for the lab is the next generation virtual world and so far good progress has been made already. The alpha release comes out in mid-2015 with a public release expected in 2016.
Full Press Release
Recently, Linden Lab announced that we are working on an ambitious project to create the next-generation virtual world, while we continue to improve Second Life and grow Blocksworld. As we focus on these priorities, we have ceased development for Patterns, and we will be no longer offering the game for sale.
We at Linden Lab are extremely grateful for the adventurous early players who explored the Patterns genesis release. Those who purchased the Patterns genesis release will still be able to play their copies of the game, but features relying on server connections, such as world-sharing, will not be functional.
Patterns had early promise, and while Linden Lab focuses our efforts on our other offerings, we are still evaluating the future of the Patterns technology. Interested parties are welcome to contact us with proposals.
(September 2012 – October 2014)
Ebbe Altberg gave some new updates about the next generation platform that Linden Lab are currently working on during a recent interview with Designing Worlds to celebrate their 250th episode. In recent months the lab has been pretty much quiet about releasing further details until now.
- So far progress is good but it’s far from a world yet. Technologies are starting to come together.
- Four months ago significant resources and work went into the new platform.
- In three or four weeks time Linden Lab will hit it’s first internal milestone. The first milestone will be the ability to import content, script some stuff and cruise around as an avatar in that world.
- There’s a tremendous amount of technology that need to go into just doing that; just the networking, the physics, the lighting, the import pipeline, the server technology, client technology, cloud technology – so many things that we’re doing from the ground up.
- The new platform will be in the spirit of Second Life, in that idea of the user-generated content, creating spaces, places, and things within it. Then making it easy to invite people into those spaces and communicate and socialise within those spaces.
- The next milestone will be at the end of the year.
- The alpha release might be invite-only – somewhere middle of next year.
- The next platform is still so early and the lab are still negotiating on time-frames.
- Linden Lab have goals in mind for making it cross-platform including mobiles, PCs, HMDs and Oculus.
- Linden Lab are trying to create something that is a very strong evolutionary step forward over a lot of things that have been done before.
- The new platform has a long way to go to even think about naming, branding and specific target audiences.
- “don’t bank on full backwards compatibility for all content”
- “mesh is something that is very likely to be importable, we’re working on that already”
- “Scripts – we’ve said it’s going to be a completely different scripting language.”
- “We would like to make it [so] it’s easy for you to move back and forth using your identity and your Lindens, so that you can hop back and forth, and do what you do here, the place you enjoy and love, and then go over and experiment and play over there.”
- Linden Lab has a code name internally for the next platform but they don’t want that to leak out.
It’s still early days for the new platform, good progress is being made with milestones coming up before the end of 2014 and there will be official releases in 2015.
Are you excited about the next generation platform ? Please comment below! :)
At 2pm SLT today on Monday 6th October 2014 the recorded interview went live featuring Ebbe Altberg talking to Saffia Widdershins and Elrik Merlin about Second Life/the new platform.
You can watch the full interview here and for some highlights see below on the things that I found most interesting during the 250th episode of Designing Worlds. This show runs for 1 hour/38 minutes/14 seconds!
- Ebbe talks about his experiences since joining the Lab 9 months ago
- Ebbe joined the lab in February 2014
- The energy at the lab has gone up
- Wow factors: The communities, the variety, the interactions and user generated content
- Linden Lab are working improvements to avatars, clothing issues and solving bugs
- Second Life will be around for a very long time
- Feedback for Second Life will be made easier soon
- SL JIRA is back and it’s being monitored
- Linden Lab are working on Group Chat lag
- New projects rolling out within a month or so
- Second Names is high up on the list and no details on time-frame
- Linden Lab working on improving the meeting experience
New planned platform
- Progress is good, technologies starting to come together, working in a different way, about 4 months in
- 3 or so weeks away from reaching a milestone – 1st milestone will be the ability to import content
- Next milestone will be before the end of the year
- Alpha phrase will around mid 2015
- Ebbe is happy with the Test World – early stages
- It’s going to be a fun ride
- Ebbe has played with SL Go and thinks its a good experience
- It’s a great solution
To celebrate 250 episodes of Designing Worlds in Second Life Ebbe Altberg CEO of Linden Lab was interviewed by the Designing Worlds team recently. The 90 minute programme will be available to watch from 2pm SLT on Monday 6th October 2014. The show has been recorded and it was filmed on the island of Matanzas. The new trailer (above) runs for 2 minutes and 34 seconds!
The episode will be available below next week on these links below!
- Treet.TV > http://treet.tv/shows/designingworlds
- SLArtist.com > http://www.slartist.com/browse-dw-videos-1-date.html
- AviewTV.com > http://aviewtv.com/category/designing-worlds
I’m looking forward to watching the episode next week to hear about what’s upcoming for Second Life and hopefully we will hear new details about the new platform that the lab are working on. I’ll blog about this next week so stay tuned for that!
On Monday 29th September Linden Lab posted a new blog post on the Second Life official blog announcing that from Saturday 1st November 2014 the new enforcement of the updated Skill Gaming Policy will come into effect. This will affect all residents in Second Life including those that have pending applications waiting for approval from Linden Lab.
In recent months there has been strong interest to become approved skill gaming Creators and Operators so that’s good news. If you are interested then you can apply here.
The full blog post
On September 1, 2014, the updated Skill Gaming Policy for Second Life went into effect. As a reminder, this policy allows for skill gaming activity in Second Life, but establishes that only approved Creators may make skill games with L$ payouts, only approved Operators may run them, and they may only be run on designated Skill Gaming Regions, where access is restricted to those who meet certain qualifications.
As our FAQs explained, applicants to the program who submitted their applications prior to the September 1 deadline have been permitted to continue their skill gaming activity while their applications are reviewed.
Beginning November 1, 2014, the enforcement of our Policy will apply to all Residents, including those with pending Skill Gaming applications that await Linden Lab review and approval. As of that date, any objects or regions found in violation of our Policy will be taken down. We strongly encourage all applicants to submit any outstanding materials for our review as soon as possible so that their applications may be processed before the deadline.
From the start, we’ve seen strong interest from Residents seeking to become approved skill gaming Creators and Operators. You can find the current list of approved participants here, and we’ll continue to review applications as quickly as possible to expand that list. If you would like to apply to become an approved skill gaming Creator or Operator, you can do so here.
Good luck to all those applying to become approved skill gaming Creators and Operators. :)
On Friday 7th to Saturday 8th November 2014 Engadget Expand NY 2014 will be taking place and Ebbe Altberg CEO of Linden Lab will be speaking at the event. I would imagine we will hear more about the next generation platform (SL2,0) that Linden Lab are working on and the latest updates on Second Life. Hopefully there will be a live stream to watch Ebbe speaking at Expand NY 2014 which would be most interesting.
- Tickets are available here
Experience the Future of Technology
Engadget Expand is designed from the ground up for technology fans. The consumer event gives tech enthusiasts the unique opportunity to hear from favorite technology and science luminaries on stage, talk directly with Engadget editors, and get their hands on some of the latest and greatest new devices at the show floor exhibition. Expand NY is held annually in the North Hall of Javits Center, Manhattan’s premier venue for large-scale events.
I hope to post more about this event during November 2014. Stay tuned for updates. :)