Category Archives: Linden Lab
Linden Lab released a newer press release on Friday 11th July 2014 via Press Releases page about the next generation platform. The press release is confirmation really bringing together all the key points about the new platform.
A beta is expected to be launched in 2015 with the final version expected in 2016 if all goes according to plan. It’s been confirmed that there will be alpha and beta phrases next year so that’s going to be very exciting indeed. 2015 is only 6 months away for a possible first look and i’m sure the lab will keep us posted on the progress in the coming months.
Here is the Full Press Release
Linden Lab has confirmed that it is developing the next generation virtual world that will be in the spirit of Second Life, an open world where users have incredible power to create anything they can imagine and content creators are king. With 2015 targeted for a beta, the new virtual world will go far beyond what is possible with Second Life, and Linden Lab is actively hiring to help with this ambitious project.
“Second Life is the most successful user-created virtual world ever,” said Ebbe Altberg, Linden Lab CEO. “Eleven years after first opening, it continues to thrive with more than a petabyte of 3D content created by users, a strong economy of user-to-user transactions in which tens of millions of dollars are paid out to creators every year, and an active community that spans the globe. There is a massive opportunity ahead to carry on the spirit of Second Life while leveraging the significant technological advancements that have occurred since its creation, and no company is better positioned to create this than we are.”
Second Life today is better than ever. It’s not going away, and Linden Lab will continue to improve it. Even once the new virtual world opens to users, Second Life will run in parallel with it, and current Second Life users will be able to continue to enjoy the virtual world they love today while they explore all that the next-generation has to offer.
“It’s thanks to the Second Life community that our virtual world today is without question the best there is, and after 11 years we certainly have no intention of abandoning our users nor the virtual world they continually fill with their astounding creativity,” said Altberg. “Second Life has a long future ahead of it, and in addition to improvements and new developments we’re working on specifically for Second Life, some of the work we do for the next-generation project may also benefit Second Life.”
Linden Lab’s priority in building the next-generation virtual world is to create an incredible experience and enable stunningly high-quality creativity that’s easily accessible across multiple platforms. In order to not constrain development toward those goals, complete backward compatibility with everything created over Second Life’s 11-year history has not been set as an absolute requirement from the outset. However, Linden Lab does plan to make certain essential elements transportable for existing Second Life users, including users’ Linden Dollar balances, identities, and social connections. It’s likely that more modern content from Second Life, such as meshes, will also be transferrable to the new platform, but the specific details of compatibility will be addressed as development progresses.
“This is an incredibly exciting time for Linden Lab,” continued Altberg. “With more than a decade of unique experience and unmatched success in this space, we’re creating a new platform that will be a revolutionary step forward, going well beyond Second Life as the next major step toward fulfilling the promise of virtual worlds that Second Life users understand so well. We’re seeking more world-class talent to join us in building this future and encourage everyone interested and qualified to apply.”
What would you like to see in the next generation platform (SL2.0) ?
It’s almost been one year (August 2013) since Linden Lab updated section 2.3 of their Terms of Service and today the lab have updated it regarding user content in Second Life. This small change is a positive step moving forward I think and please see below for the new updated TOS highlighted in blue.
New Section 2.3 as of 16th July 2014
Except as otherwise described in any Additional Terms (such as a contest’s official rules) which will govern the submission of your User Content, you hereby grant to Linden Lab, and you agree to grant to Linden Lab, the non-exclusive, unrestricted, unconditional, unlimited, worldwide, irrevocable, perpetual, and cost-free right and license to use, copy, record, distribute, reproduce, disclose, modify, display, publicly perform, transmit, publish, broadcast, translate, make derivative works of, and sell, re-sell or sublicense (through multiple levels)(with respect to Second Life, Inworld or otherwise on the Service as permitted by you through your interactions with the Service), and otherwise exploit in any manner whatsoever, all or any portion of your User Content (and derivative works thereof), for any purpose whatsoever in all formats, on or through any media, software, formula, or medium now known or hereafter developed, and with any technology or devices now known or hereafter developed, and to advertise, market, and promote the same. You agree that the license includes the right to copy, analyze and use any of your Content as Linden Lab may deem necessary or desirable for purposes of debugging, testing, or providing support or development services in connection with the Service and future improvements to the Service. The license granted in this Section 2.3 is referred to as the “Service Content License.”
For the full Terms of Service for Second Life, see here.
The next time you log into Second Life, you will have to agree to the updated Terms of Service (section 2.3).
On Monday 14th July Linden Lab announced a new Experience Keys free game and the return of the Cornfield. Watch the new trailer video below for more information which runs for 1 minute and 27 seconds. To try out the free game at The Cornfield, download and install the updated Experience Keys project viewer. Here is the SLURL to teleport to The Cornfield.
What are Experience Keys ?
Experience Keys. These are new LSL functions and calls that make it possible to bypass the multiple permissions dialogs that you encounter with scripted objects today. Experience Keys will make it possible for users to create more immersive experiences inworld, because those interacting with the experience will be able to grant all the permissions necessary to participate just once, instead of having the experience interrupted by multiple permissions requests.
What is the Cornfield ?
For many years, the Cornfield was a region of mythological status. A region where naughty avatars were sent to think about what they had done. Rumor had it that the Cornfield was a vast starlit field, cut off from the rest of the world. It was thought to be a harmless tale told around moonlit campfires. Until now…
The Cornfield was created by Daniel Linden in the early days of Second Life built for griefers and in recent years the Linden Department of Public Works have been maintaining the region. In previous years the Cornfield region has been closed for access until now.
Here is the announcement from the lab about the Experience Keys new free game…
Recently, we kicked off the limited beta for Experience Keys. Thanks to the great applications we received, we now have enough participants for this stage of the beta, and are beginning to send out keys to those beta creators now.
We’re excited to see what creators make with this new tool! In the meantime, though, you can have some fun and get a sense for the ways Experience Keys can improve inworld content by checking out The Cornfield- a new (free) game, thematically inspired by a bit of Second Life history and created by the moles. Watch the trailer below, then grab the Experience Keys Project Viewer and go check it out for yourself – you can find a portal to The Cornfield here!
The New Cornfield Trailer
Head over and enjoy using the new Experience Keys. :)
Here is the full recording of the Firestorm Q&A session that was hosted this morning between Jessica Lyon, Oz Linden and Pete Linden. The video recording lasts for 59 minutes and 10 seconds. This meeting is a must watch for those interested in the future of Second Life. A brief summary can be found on my previous blog post about what happened.
A special recording of Designing Worlds will be happening today at 1pm SLT about maintaining Second Life and more about the new platform from the lab. The show will be recorded for those that can’t attend and the show will be available again on 14th July 2014. Special Guests: Jessica Lyon, Jo Yardley, Maxwell Graf and Pathfinder Lester.
To attend please click the SLURL.
Video uploaded by Mal Burns.
Today marks Second Life’s official 11th birthday anniversary since the launch back on 23rd June 2003 and for the next few weeks to mark this special birthday occasion there will be grid wide parties happening. It’s time to party and celebrate 11 incredible years of Second Life. For me I’ve been around for almost 8 years and I’ve been participating in Second Life birthdays since 2007. Every year the celebrations just get better and more exciting. The SL community comes together and that’s great to be part of. *party time*
For those interested in the history of Second Life during the past 11 years then check out the History of Second Life SL wiki page. I’ve been trying to keep the page updated with new content and I hope to continue adding for years to come. Please check out my historical posts below and enjoy the 11th birthday celebrations! :)
- Historical Maps of SL Birthdays
- Second Life Birthday Stats
- Second Life Birthday Time Capsules
- Linden Lab CEO birthday keynote addresses and photos from the past
Happy 11th Birthday, Second Life!
SL11B Key Landmarks
- SL11B Welcome Area
- SL11B Main Stage
- SL11B Auditorium
- SL11B Live Stage
- SL11B DJ Stage
- SL11B Time Capsule
- SL11B Gift Area
- SL11B Pod Tour – and Linden Gifts!
Previous Second Life birthday themes and history
- SL1B – Second Life First Year Anniversary Gala
- SL2B – Giant museum displaying various large builds, pictures of SL over time
- SL3B – Hooray for diversity and Looking towards the future
- SL4B – “era” of SL
- SL5B – SL Culture
- SL6B – The Future of Virtual Worlds
- SL7B – Unexpected Collaborations
- SL8B – Magic of Second Life
- SL9B – Community – (resident run event)
- SL10B- Looking Forward. Looking Back – (resident run event)
- SL11B – The empires of the future, are the empires of the mind – (resident run event)
Come and celebrate SL11B today! :)
Here is the full video of Ebbe Linden at the Third Party Viewer meeting this week talking about Linden Lab working on a next generation virtual world. The meeting was done using voice and live text chat lasting for 2 hours. The next Third Party Viewer meeting is scheduled for 18th July 2014.
- Featuring Jessica Lyon, Oz Linden, Dolphin Linden and many more giving out important updates during the meeting
- Skip to 51 minutes and 19 seconds to listen to Ebbe Linden.
- Latest reactions to Ebbe Linden skip to 1 hour and 39 minutes
It’s really worth watching from start to end to hear all the latest updates and latest feedback on the breaking news from Ebbe Linden.
On 20th June 2014 Ebbe Linden went to the TPV developer meeting with some rather interesting news which is that Linden Lab are working on a next generation virtual world and that it will be in the spirit of Second Life. Apparently during the past year or so Linden Lab development team have been working already on the new project. The next generation virtual world will be closed sourced and will not be backward compatible with content from Second Life. Linden Lab believes this is a massive and exciting opportunity ahead in having a new generation virtual world. The lab are now hiring new developers to help out with the next generation virtual world.
The new next generation virtual world will be in beta sometime in 2015/2016. More details will be announced in the next few months or so. It’s still early days!
Oz Linden with the dev team will remain working on Second Life and Linden Lab have made clear that they are not giving up on Second Life after 11 years so there is no need to panic. Second Life still has many years ahead of it and the platform will continue to develop.
Here is the official statement by Linden Lab about the next generation virtual world.
Linden Lab is working on a next generation virtual world that will be in the spirit of Second Life, an open world where users have incredible power to create anything they can imagine and content creators are king. This is a significant focus for Linden Lab, and we are actively hiring to help with this ambitious effort. We believe that there is a massive opportunity ahead to carry on the spirit of Second Life while leveraging the significant technological advancements that have occurred since its creation, as well as our unparalleled experience as the provider of the most successful user-created virtual world ever.
The next generation virtual world will go far beyond what is possible with Second Life, and we don’t want to constrain our development by setting backward compatibility with Second Life as an absolute requirement from the start. That doesn’t mean you necessarily won’t be able to bring parts of your Second Life over, just that our priority in building the next generation platform is to create an incredible experience and enable stunningly high-quality creativity, rather than ensuring that everything could work seamlessly with everything created over Second Life’s 11 year history.
Does this mean we’re giving up on Second Life? Absolutely not. It is thanks to the Second Life community that our virtual world today is without question the best there is, and after 11 years we certainly have no intention of abandoning our users nor the virtual world they continually fill with their astounding creativity. Second Life has many years ahead of it, and in addition to improvements and new developments specifically for Second Life, we think that much of the work we do for the next generation project will also be beneficial for Second Life.
It’s still very early days for this new project, and as we look ahead in creating the next generation virtual world, we’ll share as much as we can.
If we had one message to share with Second Life users about this new project at this point, it would be: don’t panic, get excited! Again, Second Life isn’t going away, nor are we ceasing our work to improve it. But, we’re also working on something that we think will truly fulfill the promise of virtual worlds that few people understand as well as Second Life users.
For OpenSim this could mean that many OpenSim users may switch to the new platform or leave OpenSim altogether. There might be a slow down in new users joining OpenSim grids when the new generation virtual world arrives. It’s a possibility and don’t forget Philip Rosedale is working on High Fidelity so many may switch over to that when it comes into the beta/public phrase.
Hopefully OpenSim will continue to grow like it is today and continue to invest in new technologies when the new virtual world comes online. There is a strong opensim community for sure with a growing active user base.One thing is for sure OpenSim/Second Life will be still around in some shape or another.
More blog coverage
- SLUniverse Forums – Linden Lab working a next gen virtual world
- New World Notes – Linden Lab Confirms It’s Building New Virtual World “Far Beyond What is Possible with Second Life” (Updated with Official Statement
- Inara Pey – Lab: “We’re not giving up on Second Life
- Hypergrid Business – Is Linden Lab abandoning Second Life?
- Jo Yardley – Linden Lab working on new virtual world
- Ciaran Laval – Breaking Rumour – Linden Lab Working On Nextgen Virtual World?
- Mona Eberhardt – Linden Lab working on Second Life’s successor?
Have something to say about this then please feel free to comment below. Thank you! :)