Category Archives: Linden Lab

Firestorm 4.6.7 is released


The Firestorm team have released a new version 4.6.7.42398 with tons of new features, updates and bug fixes on Sunday 17th August 2014. There’s alot going on under the hood in this latest release of Firestorm and it’s recommended that everyone should do a clean install. This is a must upgrade for Mac users because the 64bit version is here!

Firestorm Blocking Update

  • Version 4.5.1 beta will be blocked in the coming weeks
  • If you are on Version 4.5.1 update now
  • Version 4.4.2 will continue for Mac users until all the major Cocoa Mac bugs have been resolved

Here are some of the new features and updates in 4.6.7:

  • Faster scene rendering speeds (Project Interesting)
  • The arrival of Mac 64-bit version (beta release)
  • Displays the latest news from the Second Life Grid Status Report page in chat
  • New Google Breakpad updates now integrated into the viewer
  • The Help menu now has the Firestorm Classes Schedule added
  • A new option has been added to Preferences > Chat > Keyword Alerts
  • Distant avatars now animate at the correct speed when avatar imposters are disabled
  • Snapshot upload to Flickr has been fixed
  • New Radar functions
  • Mac Cocoa bug fixed
  • And much more!

For a complete list of changes and updates, visit the change log page.

Download Links

 

The Drax Files Radio Hour #32 – OpenSim


This week on show #32 Maria Korolov from Hypergrid Business talks about virtual worlds and OpenSim from a recorded interview back in March 2014. It’s a really interesting interview between Drax and Maria covering different aspects of OpenSim.

If you are thinking about joining OpenSim then this interview is worth listening to from start to finish. The interview runs for 29 minutes and 38 seconds. There is mentions of IBM, Second Life, OpenSim, Linden Lab and virtual worlds in general.

The Drax Files radio hour with Drax and Jo is a weekly production of basicdrax entertainment. If you have suggestions for future shows contact the show either at skype draxfiles, avatar draxfiles or email radio@draxfiles.com

show-32

 

A new episode of The Drax Files series is in the works and show #33 will be available next Friday. For previous radio hour shows from Drax and Jo see here.

New Login screen on Second Life Release 3.7.14.292660


Linden Lab has revamped the Second Life viewer login screen this week to make it more simple and cleaner for new users apparently. To see the new changes download and install the latest release via the Second Life Release/3.7.14.292660 release notes page.

From a glance the login area has been moved to the top of the screen with three new login buttons to enter Second Life. The login area has been enlarged with a new look and its more welcoming than before in previous releases of the Second Life viewer. The showcase area below is still the same as before and the logging in process is still the same.

New Login Screen

New Login Screen – 3.7.14.292660

Old Login Screen

Old Login Screen – 3.7.13.292225

What do you think of the new login screen ? 

Skill Gaming Policy delayed until 1st September 2014


Today Linden Lab announced a new date for the new Skill Gaming policy which will come into effect on 1st September 2014. The reason for the delay is due to the number of applications received and the lab needs more time to process them. Apparently FAQs will be updated to reflect the new date and more information about new Skill Gaming policy can be found in the links below.

The blog announcement…

As we recently blogged, we have a new policy for Skill Gaming in Second Life. In short, skill games that offer Linden Dollar payouts will be allowed in Second Life, but each game, its creator, its operator, and the region on which it’s operated must be approved by Linden Lab.

Today, we are changing the date that the changes described in our previous blog post go into effect. Instead of starting on August 1, the updated Skill Gaming Policy will go into effect on September 1, 2014. The original blog post and the FAQs will also be updated to reflect this new deadline.

Since our original announcement, we’ve received many applications from Second Life users who want to become approved skill game creators and operators. By moving the date back, we’ll be able to process a larger number of applications and also offer creators more time to make necessary changes to their games.

If you would like to apply to become an approved skill games creator and/or operator, you can do so through Echosign.

The changes were due to come into effect from Friday 1st August 2014, as previously announced by the lab.

Linden Lab releases newer press release about the next generation platform


Linden Lab released a newer press release on Friday 11th July 2014 via Press Releases page about the next generation platform. The press release is confirmation really bringing together all the key points about the new platform.

A beta is expected to be launched in 2015 with the final version expected in 2016 if all goes according to plan. It’s been confirmed that there will be alpha and beta phrases next year so that’s going to be very exciting indeed. 2015 is only 6 months away for a possible first look and i’m sure the lab will keep us posted on the progress in the coming months.

Here is the Full Press Release

Linden Lab has confirmed that it is developing the next generation virtual world that will be in the spirit of Second Life, an open world where users have incredible power to create anything they can imagine and content creators are king. With 2015 targeted for a beta, the new virtual world will go far beyond what is possible with Second Life, and Linden Lab is actively hiring to help with this ambitious project.

“Second Life is the most successful user-created virtual world ever,” said Ebbe Altberg, Linden Lab CEO. “Eleven years after first opening, it continues to thrive with more than a petabyte of 3D content created by users, a strong economy of user-to-user transactions in which tens of millions of dollars are paid out to creators every year, and an active community that spans the globe. There is a massive opportunity ahead to carry on the spirit of Second Life while leveraging the significant technological advancements that have occurred since its creation, and no company is better positioned to create this than we are.”

Second Life today is better than ever. It’s not going away, and Linden Lab will continue to improve it. Even once the new virtual world opens to users, Second Life will run in parallel with it, and current Second Life users will be able to continue to enjoy the virtual world they love today while they explore all that the next-generation has to offer.

“It’s thanks to the Second Life community that our virtual world today is without question the best there is, and after 11 years we certainly have no intention of abandoning our users nor the virtual world they continually fill with their astounding creativity,” said Altberg. “Second Life has a long future ahead of it, and in addition to improvements and new developments we’re working on specifically for Second Life, some of the work we do for the next-generation project may also benefit Second Life.”

Linden Lab’s priority in building the next-generation virtual world is to create an incredible experience and enable stunningly high-quality creativity that’s easily accessible across multiple platforms. In order to not constrain development toward those goals, complete backward compatibility with everything created over Second Life’s 11-year history has not been set as an absolute requirement from the outset. However, Linden Lab does plan to make certain essential elements transportable for existing Second Life users, including users’ Linden Dollar balances, identities, and social connections. It’s likely that more modern content from Second Life, such as meshes, will also be transferrable to the new platform, but the specific details of compatibility will be addressed as development progresses.

“This is an incredibly exciting time for Linden Lab,” continued Altberg. “With more than a decade of unique experience and unmatched success in this space, we’re creating a new platform that will be a revolutionary step forward, going well beyond Second Life as the next major step toward fulfilling the promise of virtual worlds that Second Life users understand so well. We’re seeking more world-class talent to join us in building this future and encourage everyone interested and qualified to apply.”

What would you like to see in the next generation platform (SL2.0) ? 

Linden Lab updates section 2.3 on Terms of Service


It’s almost been one year (August 2013) since Linden Lab updated section 2.3 of their Terms of Service and today the lab have updated it regarding user content in Second Life. This small change is a positive step moving forward I think and please see below for the new updated TOS highlighted in blue.

New Section 2.3 as of 16th July 2014

Except as otherwise described in any Additional Terms (such as a contest’s official rules) which will govern the submission of your User Content, you hereby grant to Linden Lab, and you agree to grant to Linden Lab, the non-exclusive, unrestricted, unconditional, unlimited, worldwide, irrevocable, perpetual, and cost-free right and license to use, copy, record, distribute, reproduce, disclose, modify, display, publicly perform, transmit, publish, broadcast, translate, make derivative works of, and sell, re-sell or sublicense (through multiple levels)(with respect to Second Life, Inworld or otherwise on the Service as permitted by you through your interactions with the Service), and otherwise exploit in any manner whatsoever, all or any portion of your User Content (and derivative works thereof), for any purpose whatsoever in all formats, on or through any media, software, formula, or medium now known or hereafter developed, and with any technology or devices now known or hereafter developed, and to advertise, market, and promote the same. You agree that the license includes the right to copy, analyze and use any of your Content as Linden Lab may deem necessary or desirable for purposes of debugging, testing, or providing support or development services in connection with the Service and future improvements to the Service. The license granted in this Section 2.3 is referred to as the “Service Content License.” 

For the full Terms of Service for Second Life, see here.

Terms of Service updated

Terms of Service updated

The next time you log into Second Life, you will have to agree to the updated Terms of Service (section 2.3).

The Return of The Cornfield in Second Life


On Monday 14th July Linden Lab announced a new Experience Keys free game and the return of the Cornfield. Watch the new trailer video below for more information which runs for 1 minute and 27 seconds. To try out the free game at The Cornfield, download and install the updated Experience Keys project viewer. Here is the SLURL to teleport to The Cornfield.

The Cornfield is back!!!!

The Cornfield is back!

What are Experience Keys ?

Experience Keys. These are new LSL functions and calls that make it possible to bypass the multiple permissions dialogs that you encounter with scripted objects today. Experience Keys will make it possible for users to create more immersive experiences inworld, because those interacting with the experience will be able to grant all the permissions necessary to participate just once, instead of having the experience interrupted by multiple permissions requests.

What is the Cornfield ?

For many years, the Cornfield was a region of mythological status. A region where naughty avatars were sent to think about what they had done. Rumor had it that the Cornfield was a vast starlit field, cut off from the rest of the world. It was thought to be a harmless tale told around moonlit campfires. Until now…

The Cornfield was created by Daniel Linden in the early days of Second Life built for griefers and in recent years the Linden Department of Public Works have been maintaining the region. In previous years the Cornfield region has been closed for access until now.

Here is the announcement from the lab about the Experience Keys new free game…

Recently, we kicked off the limited beta for Experience Keys. Thanks to the great applications we received, we now have enough participants for this stage of the beta, and are beginning to send out keys to those beta creators now.

We’re excited to see what creators make with this new tool! In the meantime, though, you can have some fun and get a sense for the ways Experience Keys can improve inworld content by checking out The Cornfield- a new (free) game, thematically inspired by a bit of Second Life history and created by the moles. Watch the trailer below, then grab the Experience Keys Project Viewer and go check it out for yourself – you can find a portal to The Cornfield here!

The New Cornfield Trailer

Head over and enjoy using the new Experience Keys. :)

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