Category Archives: Linden Lab
Former Linden Lab executive Joe Miller (Joe Linden) passed away on 27th July 2014 after he lost the battle with cancer its been reported. Joe Miller was the VP of Platform and Technology Development from 2006 to 2010 at Linden Lab. Joe introduced 3D voice to Second Life back in 2007 and many remember his inworld visits as a friendly robot inworld.
The lab have posted a tribute blog post looking back at his life called Remembering Joe Miller.
Joe passed away peacefully on July 27, 2014 surrounded by his family and loved ones.
This is a huge loss for Second Life and he will never be forgotten. My thoughts and condolences go to Joe’s family and friends at this very sad time. :(
RIP Joe Miller
Press Release: OpenSimulator Conference Announces High Fidelity CEO Philip Rosedale as Keynote Speaker
August 28th, 2014
The OpenSimulator Community Conference is pleased to announce Philip Rosedale, Founder and CEO of High Fidelity, Inc. will be a keynote speaker at the second annual OpenSimulator Community Conference, scheduled to take place virtually on November 8-9, 2014 in a virtual conference center designed for the event.
Mr. Rosedale’s keynote presentation will address the question, “What is the Metaverse?” and discuss the opportunity to develop an open platform for virtual reality over the internet, including new hardware devices that catalyze entirely new kinds of interactions between avatars.
In 1995, Philip Rosedale created an innovative Internet video conferencing product (called “FreeVue”), which was later acquired by RealNetworks where in 1996 he went on to become Vice President and CTO. In 1999, Rosedale left RealNetworks, founded Linden Lab and built a virtual civilization called Second Life, fulfilling his lifelong dream of creating an open-ended, Internet-connected virtual world.
Since leaving Second Life in 2010, Rosedale has worked on several experiments in distributed work and computing, including Coffee & Power and Worklist.net. In 2013, he co-founded High Fidelity Inc. to explore the future of a next-generation virtual reality system.
“Philip Rosedale is one of the foremost thinkers about virtual reality and the Metaverse today,” said conference chair Chris Collins. “We look forward to hearing his thoughts on the next generation of open Metaverse platforms, including OpenSimulator.”
The OpenSimulator Community Conference is an annual conference that focuses on the developer and user community surrounding the OpenSimulator software, an open-source platform that supports the creation of collaborative, immersive, distributed and social 3D virtual environments.
Organized as a joint production by AvaCon, a 501(c)(3) nonprofit dedicated to the growth of the metaverse, and the Overte Foundation, which manages code contributions for the OpenSimulator platform, the virtual conference features two days of presentations, workshops, keynote sessions, and social events across diverse sectors of the OpenSimulator user base. Last year the first annual conference was attended virtually by 300 avatars, with thousands of viewers on the conference live video streams.
Registration for the virtual OpenSimulator Community Conference is free and opens on September 15, 2014. The conference will also be livestreamed through UStream.
For more information please see the conference website at http://conference.opensimulator.org.
OpenSimulator is an open-source platform that supports the creation of collaborative, immersive, distributed and social 3D virtual environments over the Internet. OpenSimulator software is now the basis for the emerging metaverse of many “grids” or worlds of varying sizes and purposes. http://opensimulator.org
AvaCon, Inc. is a 501(c)(3) non-profit organization dedicated to promoting the growth, enhancement, and development of the metaverse, virtual worlds, augmented reality, and 3D immersive and virtual spaces. AvaCon holds conventions and meetings to promote educational and scientific inquiry into these spaces, and to support organized fan activities, including performances, lectures, art, music, machinima, and much more. AvaCon’s primary goal is to connect and support the diverse communities and practitioners involved in co-creating and using virtual worlds, and to educate the public and their constituents about the emerging ecosystem of technologies broadly known as the metaverse. http://avacon.org
The Overte Foundation is a non-profit organization that manages contribution agreements for the OpenSimulator project. In the future, it will also act to promote and support both OpenSimulator and the wider open-source 3D virtual environment ecosystem. http://www.overte.org/
High Fidelity, Inc. powers inter-connected virtual worlds, using new hardware devices to catalyze entirely new kinds of interactions between avatars. Our open source software architecture enables unlimited scalability of both content and audience. http://highfidelity.io
Chris Collins, Vice President
c/o OpenSimulator Community Conference 2014
275 Winthrop Street
PO Box 618
Rehoboth, MA 02769-1819
Hashtags: #OSCC14 #OSCC #opensim
The Firestorm team have released a new version 220.127.116.11398 with tons of new features, updates and bug fixes on Sunday 17th August 2014. There’s alot going on under the hood in this latest release of Firestorm and it’s recommended that everyone should do a clean install. This is a must upgrade for Mac users because the 64bit version is here!
Firestorm Blocking Update
- Version 4.5.1 beta will be blocked in the coming weeks
- If you are on Version 4.5.1 update now
- Version 4.4.2 will continue for Mac users until all the major Cocoa Mac bugs have been resolved
Here are some of the new features and updates in 4.6.7:
- Faster scene rendering speeds (Project Interesting)
- The arrival of Mac 64-bit version (beta release)
- Displays the latest news from the Second Life Grid Status Report page in chat
- New Google Breakpad updates now integrated into the viewer
- The Help menu now has the Firestorm Classes Schedule added
- A new option has been added to Preferences > Chat > Keyword Alerts
- Distant avatars now animate at the correct speed when avatar imposters are disabled
- Snapshot upload to Flickr has been fixed
- New Radar functions
- Mac Cocoa bug fixed
- And much more!
For a complete list of changes and updates, visit the change log page.
This week on show #32 Maria Korolov from Hypergrid Business talks about virtual worlds and OpenSim from a recorded interview back in March 2014. It’s a really interesting interview between Drax and Maria covering different aspects of OpenSim.
If you are thinking about joining OpenSim then this interview is worth listening to from start to finish. The interview runs for 29 minutes and 38 seconds. There is mentions of IBM, Second Life, OpenSim, Linden Lab and virtual worlds in general.
The Drax Files radio hour with Drax and Jo is a weekly production of basicdrax entertainment. If you have suggestions for future shows contact the show either at skype draxfiles, avatar draxfiles or email email@example.com
A new episode of The Drax Files series is in the works and show #33 will be available next Friday. For previous radio hour shows from Drax and Jo see here.
Linden Lab has revamped the Second Life viewer login screen this week to make it more simple and cleaner for new users apparently. To see the new changes download and install the latest release via the Second Life Release/18.104.22.1682660 release notes page.
From a glance the login area has been moved to the top of the screen with three new login buttons to enter Second Life. The login area has been enlarged with a new look and its more welcoming than before in previous releases of the Second Life viewer. The showcase area below is still the same as before and the logging in process is still the same.
What do you think of the new login screen ?
Today Linden Lab announced a new date for the new Skill Gaming policy which will come into effect on 1st September 2014. The reason for the delay is due to the number of applications received and the lab needs more time to process them. Apparently FAQs will be updated to reflect the new date and more information about new Skill Gaming policy can be found in the links below.
The blog announcement…
As we recently blogged, we have a new policy for Skill Gaming in Second Life. In short, skill games that offer Linden Dollar payouts will be allowed in Second Life, but each game, its creator, its operator, and the region on which it’s operated must be approved by Linden Lab.
Today, we are changing the date that the changes described in our previous blog post go into effect. Instead of starting on August 1, the updated Skill Gaming Policy will go into effect on September 1, 2014. The original blog post and the FAQs will also be updated to reflect this new deadline.
Since our original announcement, we’ve received many applications from Second Life users who want to become approved skill game creators and operators. By moving the date back, we’ll be able to process a larger number of applications and also offer creators more time to make necessary changes to their games.
If you would like to apply to become an approved skill games creator and/or operator, you can do so through Echosign.
The changes were due to come into effect from Friday 1st August 2014, as previously announced by the lab.
Linden Lab released a newer press release on Friday 11th July 2014 via Press Releases page about the next generation platform. The press release is confirmation really bringing together all the key points about the new platform.
A beta is expected to be launched in 2015 with the final version expected in 2016 if all goes according to plan. It’s been confirmed that there will be alpha and beta phrases next year so that’s going to be very exciting indeed. 2015 is only 6 months away for a possible first look and i’m sure the lab will keep us posted on the progress in the coming months.
Here is the Full Press Release
Linden Lab has confirmed that it is developing the next generation virtual world that will be in the spirit of Second Life, an open world where users have incredible power to create anything they can imagine and content creators are king. With 2015 targeted for a beta, the new virtual world will go far beyond what is possible with Second Life, and Linden Lab is actively hiring to help with this ambitious project.
“Second Life is the most successful user-created virtual world ever,” said Ebbe Altberg, Linden Lab CEO. “Eleven years after first opening, it continues to thrive with more than a petabyte of 3D content created by users, a strong economy of user-to-user transactions in which tens of millions of dollars are paid out to creators every year, and an active community that spans the globe. There is a massive opportunity ahead to carry on the spirit of Second Life while leveraging the significant technological advancements that have occurred since its creation, and no company is better positioned to create this than we are.”
Second Life today is better than ever. It’s not going away, and Linden Lab will continue to improve it. Even once the new virtual world opens to users, Second Life will run in parallel with it, and current Second Life users will be able to continue to enjoy the virtual world they love today while they explore all that the next-generation has to offer.
“It’s thanks to the Second Life community that our virtual world today is without question the best there is, and after 11 years we certainly have no intention of abandoning our users nor the virtual world they continually fill with their astounding creativity,” said Altberg. “Second Life has a long future ahead of it, and in addition to improvements and new developments we’re working on specifically for Second Life, some of the work we do for the next-generation project may also benefit Second Life.”
Linden Lab’s priority in building the next-generation virtual world is to create an incredible experience and enable stunningly high-quality creativity that’s easily accessible across multiple platforms. In order to not constrain development toward those goals, complete backward compatibility with everything created over Second Life’s 11-year history has not been set as an absolute requirement from the outset. However, Linden Lab does plan to make certain essential elements transportable for existing Second Life users, including users’ Linden Dollar balances, identities, and social connections. It’s likely that more modern content from Second Life, such as meshes, will also be transferrable to the new platform, but the specific details of compatibility will be addressed as development progresses.
“This is an incredibly exciting time for Linden Lab,” continued Altberg. “With more than a decade of unique experience and unmatched success in this space, we’re creating a new platform that will be a revolutionary step forward, going well beyond Second Life as the next major step toward fulfilling the promise of virtual worlds that Second Life users understand so well. We’re seeking more world-class talent to join us in building this future and encourage everyone interested and qualified to apply.”
What would you like to see in the next generation platform (SL2.0) ?