Category Archives: Linden Lab

Bad Juju Games has acquired Desura from Linden Lab


Linden Lab have issued a new press release today announcing that Bad Juju Games has acquired Desura. Bad Juju Games confirmed this transition by releasing a press release which goes into depth further about the changes (see below). Linden Lab first acquired Desura back in July 2013 and many thought that was the right thing to do by spreading into different markets. In recent years Versu, Creatoverse. Dio and Patterns have been knocked out of window it seems. Linden Lab is now focused on SL2 and on Second Life.

For those that don’t know already Desura is a community-driven digital distribution service that puts the best games, mods and downloadable content from developers at gamers fingertips. What do you think of this latest news good/bad ?

Linden Lab Press Release 

As has just been announced, Bad Juju Games has acquired Desura from Linden Lab.

Bad Juju has taken over all day-to-day support, maintenance, and ongoing enhancements to the Desura website and service platform. The Bad Juju team will be reaching out directly to developers with games on Desura and are happy to respond to any questions they may have.

Transitioning Desura to a new owner is great for Linden Lab and our customers, as it allows us to further enhance our focus on creating the ambitious next-generation virtual world, while continuing to improve Second Life and growing Blocksworld.

Desura is a fantastic platform for game developers and players, and we look forward to seeing it continue to evolve and grow, now as part of Bad Juju Games.

Bad Juju Games Press Release

ALISO VIEJO, CALIFORNIA, November 5, 2014:  Indie Game and Middleware Tools Developer Bad Juju Games®, today announced that it has officially acquired Desura™, a comprehensive digital distribution service for PC, Mac and Linux gamers from its former owner and operator Linden Lab®. The move comes after several months of coordinated planning by the companies to ensure uninterrupted operation of the Desura service as well as a comprehensive roadmap of new features that will significantly benefit both its users and game developers during the upcoming months and beyond.

Linden Lab has begun an ambitious project to create the next generation of virtual worlds, while continuing to improve Second Life®, and growBlocksworld®. Transitioning Desura to Bad Juju Game ship enables the company to enhance the focus of its resources on these priorities, while ensuring that spirit of Desura’s original vision lives on and game developers and players on the platform continue to be well served.

In addition to development of its own game titles, Bad Juju Games has spent the majority of the past few years building state-of-the-art big data backed tools, technology and interactive solutions for several “AAA” game titles in the Console and Mobile Gaming markets including popular franchises such as Call of Duty®, Tekken® and Ace Combat® to name a handful. Today, the Bad Juju Team has completely re-architected its technology focusing on an extensive assortment of game enhancing features that would otherwise be cost prohibitive for Developers to justify on a limited budget or while facing rather aggressive timetables.

As the Gaming industry continues to evolve at a dramatic rate, Bad Juju Games is dedicated to providing solutions for Mobile, Console and PC based Developers that significantly level the playing field and provide many of the core services that Gamers have come to expect from top grossing game titles. Through its acquisition of Desura, Bad Juju Games will be offering its Developers at no additional costs, the core modules and services such as Leaderboards, Achievements, Cloud Storage, Player Stats and Profiles and its Business Intelligence that are also fully cross-platform.

But not only will Game Developers benefit from news of the Bad Juju acquisition, as the dedicated Gamers choosing to make their purchases from Desura can expect rather significant overhauls in the Desura experience, major price savings, rewards, an expanded game title catalog and a fully native cross-platform game management client application that Desura has been lacking.  “From the start, Desura has made great strides to deliver Gamers a viable game publishing service offering a wide selection of games not found on Steam®”, commented Tony Novak, President of Bad Juju Games. “Now, our team at Bad Juju is tasked with significantly raising that bar – An effort that we intend to approach while continuing to embrace the DRM Free movement and principles that has made Desura a contender amongst the limited field of digital and PC Games Publishers.”

“This marks a very important milestone for Bad Juju Games to reach the greatest breadth of Game Developers and Gamers whom all share a fanatical passion for gaming as a whole,” continued Novak.

“Bringing back the ‘old school’ game titles that have been lost but not forgotten, finding new emerging titles and tapping into the wealth of Asian import games are just a few of the efforts that Bad Juju will be actively pursuing as Desura is absolutely here to make a very loud splash in the market.”

About Bad Juju Games

Founded in 2010, Bad juju Games has assembled a highly experienced team of veteran video game industry developers and artists to build the next generation middleware technology platform for the Mobile, Console and PC Gaming markets.

Leading with their GOOP.io® product, Bad Juju has architected a lightweight low-level gaming API and Web Services backend built to fully leverage the benefits of Big Data.  GOOP.io is a simple, flexible and efficient API that enable the collection of massive quantities of game play data, statistics and invaluable business intelligence.  Platform agnostic leaderboards, player profiles, trophies/achievements, match data, cloud saving/storage, game lobbies, and events are among the baseline features that GOOP.io offers.

For more information and to explore current job openings, please visit us on the web at the BadJuju.com.

About Desura

Initially released in 2009, Desura has grown from its humble beginnings to a formidable catalog of more than 2600 high-quality published games and over a million monthly active users with a strong worldwide reach. Adding over 600 new users every day, Desura is expanding its presence constantly as will soon be introducing Android based game titles, new branding and a greatly enhanced user experience in its website and game client application.

For more about Desura, its products and to stay in touch with upcoming announcements be sure to visit us on the web at the Desura.comwebsite or follow us on Facebook and Twitter.

Contact Information

Contact:  PR Manager
Phone:  +1.949.600.8040
Email:  press@badjuju.com

 

 

Recap: Latest news from Linden Lab this week


Oculus Rift DK2 Project Viewer Now Available – 13th October 2014

Linden Lab have released a new Project Viewer this week that integrates the DK2 kit with Second Life. The DK2 offers a better immersive experience than the DK1 kit and the new kit DK2 combats issues such as motion sickness / low latency 1080p display.

OnLive Brings Second Life to the iPad with SL Go - 14th October 2014

OnLive have announced that SL Go is now available for the iPad (Wi-Fi or 4G LTE). Also SL Go is available on Android devices!

Limited 50% off Premium*, New Premium Gifts, & Halloween Treats for Everyone! - 15th October 2014

Linden Lab have announced another limited 50% premium deal including new gifts and halloween treats for everyone.

Perks for Premium subscribers include a a L$1000 sign-up bonus, exclusive access to Premium Sandboxes (special areas inworld where you can build objects, rez purchased items and meet other creative users), a weekly L$ stipend to spend on whatever you like, your own home, and special free gifts.

The Sky Over Berlin (and Elsewhere) - 15th October 2014

Recap on the HTTP Project including request rate celling, pipelining and the CDC.

Linden Lab announces ceased development for Patterns


Breaking News

Linden Lab have released just issued a new press release, announcing that Patterns will cease development and that the lab will no longer be offering the game for sale. Patterns features will no longer be functional that rely on the server connections.

Linden Lab first announced Patterns back in September 2012 and it had potential for sure to be something huge. Linden Lab confirms in the press release that they are still “evaluating the future of the Patterns technology” which sounds interesting.  I guess the main priority for the lab is the next generation virtual world and so far good progress has been made already. The alpha release comes out in mid-2015 with a public release expected in 2016.

Full Press Release

Recently, Linden Lab announced that we are working on an ambitious project to create the next-generation virtual world, while we continue to improve Second Life and grow Blocksworld. As we focus on these priorities, we have ceased development for Patterns, and we will be no longer offering the game for sale.

We at Linden Lab are extremely grateful for the adventurous early players who explored the Patterns genesis release. Those who purchased the Patterns genesis release will still be able to play their copies of the game, but features relying on server connections, such as world-sharing, will not be functional.

Patterns had early promise, and while Linden Lab focuses our efforts on our other offerings, we are still evaluating the future of the Patterns technology. Interested parties are welcome to contact us with proposals.

The Patterns website (www.buildpatterns.com) is now redirecting to the official Linden Lab website.

(September 2012 – October 2014)

New updates on the next generation platform from Ebbe Altberg


Ebbe Altberg gave some new updates about the next generation platform that Linden Lab are currently working on during a recent interview with Designing Worlds to celebrate their 250th episode. In recent months the lab has been pretty much quiet about releasing further details until now.

  • So far progress is good but it’s far from a world yet. Technologies are starting to come together. 
  • Four months ago significant resources and work went into the new platform.
  • In three or four weeks time Linden Lab will hit it’s first internal milestone. The first milestone will be the ability to import content, script some stuff and cruise around as an avatar in that world. 
  • There’s a tremendous amount of technology that need to go into just doing that; just the networking, the physics, the lighting, the import pipeline, the server technology, client technology, cloud technology – so many things that we’re doing from the ground up.
  • The new platform will be in the spirit of Second Life, in that idea of the user-generated content, creating spaces, places, and things within it. Then making it easy to invite people into those spaces and communicate and socialise within those spaces.
  • The next milestone will be at the end of the year. 
  • The alpha release might be invite-only – somewhere middle of next year.
  • The next platform is still so early and the lab are still negotiating on time-frames.
  • Linden Lab have goals in mind for making it cross-platform including mobiles, PCs, HMDs and Oculus. 
  • Linden Lab are trying to create something that is a very strong evolutionary step forward over a lot of things that have been done before.
  • The new platform has a long way to go to even think about naming, branding and specific target audiences.
  • “don’t bank on full backwards compatibility for all content”
  • “mesh is something that is very likely to be importable, we’re working on that already”
  • “Scripts – we’ve said it’s going to be a completely different scripting language.”
  • “We would like to make it [so] it’s easy for you to move back and forth using your identity and your Lindens, so that you can hop back and forth, and do what you do here, the place you enjoy and love, and then go over and experiment and play over there.”
  • Linden Lab has a code name internally for the next platform but they don’t want that to leak out. 

It’s still early days for the new platform, good progress is being made with milestones coming up before the end of 2014 and there will be official releases in 2015.

Are you excited about the next generation platform ? Please comment below! :) 

 

 

Highlights: Ebbe Altberg interview with Designing Worlds


At 2pm SLT today on Monday 6th October 2014 the recorded interview went live featuring Ebbe Altberg talking to Saffia Widdershins and Elrik Merlin about Second Life/the new platform.

You can watch the full interview here and for some highlights see below on the things that I found most interesting during the 250th episode of Designing Worlds. This show runs for 1 hour/38 minutes/14 seconds!

Introductions 

  • Ebbe talks about his experiences since joining the Lab 9 months ago
  • Ebbe joined the lab in February 2014
  • The energy at the lab has gone up
  • Wow factors: The communities, the variety, the interactions and user generated content

Updates

  • Linden Lab are working improvements to avatars, clothing issues and solving bugs
  • Second Life will be around for a very long time
  • Feedback for Second Life will be made easier soon
  • SL JIRA is back and it’s being monitored
  • Linden Lab are working on Group Chat lag
  • New projects rolling out within a month or so
  • Second Names is high up on the list and no details on time-frame
  • Linden Lab working on improving the meeting experience

New planned platform

  • Progress is good, technologies starting to come together, working in a different way, about 4 months in
  • 3 or so weeks away from reaching a milestone – 1st milestone will be the ability to import content
  • Next milestone will be before the end of the year
  • Alpha phrase will around mid 2015
  • Ebbe is happy with the Test World – early stages
  • It’s going to be a fun ride

SL Go

  • Ebbe has played with SL Go and thinks its a good experience
  • It’s a great solution

Special Show

Ebbe Altberg interview with Designing Worlds


To celebrate 250 episodes of Designing Worlds in Second Life Ebbe Altberg CEO of Linden Lab was interviewed by the Designing Worlds team recently. The 90 minute programme will be available to watch from 2pm SLT on Monday 6th October 2014. The show has been recorded and it was filmed on the island of Matanzas. The new trailer (above) runs for 2 minutes and 34 seconds!

The episode will be available below next week on these links below!

I’m looking forward to watching the episode next week to hear about what’s upcoming for Second Life and hopefully we will hear new details about the new platform that the lab are working on. I’ll blog about this next week so stay tuned for that!

Linden Lab: Skill Gaming Policy update


On Monday 29th September Linden Lab posted a new blog post on the Second Life official blog announcing that from Saturday 1st November 2014 the new enforcement of the updated Skill Gaming Policy will come into effect. This will affect all residents in Second Life including those that have pending applications waiting for approval from Linden Lab.

In recent months there has been strong interest to become approved skill gaming Creators and Operators so that’s good news. If you are interested then you can apply here.

The full blog post

On September 1, 2014, the updated Skill Gaming Policy for Second Life went into effect. As a reminder, this policy allows for skill gaming activity in Second Life, but establishes that only approved Creators may make skill games with L$ payouts, only approved Operators may run them, and they may only be run on designated Skill Gaming Regions, where access is restricted to those who meet certain qualifications.

As our FAQs explained, applicants to the program who submitted their applications prior to the September 1 deadline have been permitted to continue their skill gaming activity while their applications are reviewed.

Beginning November 1, 2014, the enforcement of our Policy will apply to all Residents, including those with pending Skill Gaming applications that await Linden Lab review and approval. As of that date, any objects or regions found in violation of our Policy will be taken down. We strongly encourage all applicants to submit any outstanding materials for our review as soon as possible so that their applications may be processed before the deadline.

From the start, we’ve seen strong interest from Residents seeking to become approved skill gaming Creators and Operators. You can find the current list of approved participants here, and we’ll continue to review applications as quickly as possible to expand that list. If you would like to apply to become an approved skill gaming Creator or Operator, you can do so here.

Good luck to all those applying to become approved skill gaming Creators and Operators. :)