Daily Archives: January 2, 2013

Bay City 2013 Events Calendar


In the new January 2013 newsletter (issue 22) for Bay City in Second Life there is a list of updated events for 2013. There is certainly alot of events to look forward to this year for Bay City community in Second Life and its going to be bigger than ever before I believe. 

Keeping you updated on the best city on the grid.

Bay City 2013 Upcoming and Future Events 

>Bay City Rumble: Weekly Thursday Night Races 7PMish.
>Bay City Alliance Meetings: Tuesdays at the Community Center in Daley Bay
>February 2, Mole Day!
>April, Bay City Fashion Week
>May, Bay City Anniversary
>June, SL10B
>July, Fireworks in the Fairground
>August, “Hot Bay City Nights”
>September, Oktoberfest n Hallowe’en Hay Maze
>December, Tree Lighting and Charity Ball
>December, Lighted Boat Parade
>December 31, Prim Drop

Join the Bay City Alliance Group to receive the latest news, events, meetings, newsletters and lot’s more. :)

 

InWorldz physics rollout phase 1, update 2


This week the physx rollout continues across the InWorldz grid and its making good progress so far. On 1st January 2013 Tranquillity Dexler posted a update on the rollout plan. Rolling restarts are still going on and the version of  physx is Version: InWorldz PhysX 0.8.0 R2669. 

Later on tonight, I will begin to roll physics out to a much more broad set of regions. These will be chosen at random throughout the grid and will run over the next few days in the hope that any showstopper bugs that may not have been found by the previous rollouts are weeded out.

After a few days of this larger set of regions running, if there are no serious bug reports, the physics release will commence to encompass the majority, or the entirety of the grid.

This will complete the phase 1 physics project and move us into implementation of the LSL vehicle functions.

In the meantime, sometime before or shortly after the full rollout, Balpien Hammerer will make freely available a script/set that will allow creators to easily begin building physical land, sea and air vehicles.

Physx is a big leap forward for InWorldz and it’s going to be fantastic when the rollout is completed. To stay updated on Physx check the InWorldz Forums regularly.

http://inworldz.com/forums/search.php?search_id=active_topics

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